graf: hrany vedoucí z labelů jsou skryté - nody se tak při simulaci mohou dobře umístit

This commit is contained in:
Vašek Šraier 2020-09-30 22:52:57 +02:00
parent 39c3b5a264
commit 7aa0744aca
4 changed files with 23 additions and 7 deletions

View file

@ -16,6 +16,7 @@
let currentTask: TaskDescriptor | null = null;
let nodeDraggingEnabled: boolean = false;
let angle: number;
let showHiddenEdges: boolean = false;
const { open } = getContext("simple-modal");
function clickTask(e: CustomEvent<TaskDescriptor>) {
@ -203,7 +204,8 @@
on:preSelectTask={startHovering}
bind:this={graph}
{nodeDraggingEnabled}
on:openTask={openTaskDetailEditorButton} />
on:openTask={openTaskDetailEditorButton}
{showHiddenEdges} />
</div>
</div>
<div class="right">
@ -238,6 +240,11 @@
vrcholů
</label>
</div>
<div>
<label>
<input type="checkbox" bind:checked={showHiddenEdges} /> Zobrazit skryté hrany
</label>
</div>
{#if clicked.length > 0 && getTask(clicked[clicked.length - 1]).type == "label"}
<div>
Úhel rotace:

View file

@ -13,6 +13,7 @@
export let tasks: TasksFile;
export let repulsionForce: number = -1000;
export let nodeDraggingEnabled: boolean = false;
export let showHiddenEdges: boolean = false;
let hoveredTask: null | string = null;
@ -135,7 +136,7 @@
<g>
<g transform="translate({clientWidth/2}, {clientHeight/2})">
{#each edges as edge}
<GraphEdge {edge} />
<GraphEdge {edge} showLabelEdge={showHiddenEdges}/>
{/each}
{#each nodes as task}
<GraphNode

View file

@ -3,6 +3,7 @@
import type { TaskId } from "./graph-types";
export let edge: SimulationLinkDatum<TaskId>;
export let showLabelEdge: boolean = false;
$: x1 = edge?.source?.x ?? 0;
$: y1 = edge?.source?.y ?? 0;
@ -12,4 +13,6 @@
$: dy = y1 - y2
</script>
<path d="m {x2} {y2+0} c 0 0 {dx} {dy-40} {dx} {dy-20}" style="fill:none; stroke: #aaa; stroke-width: 3px" />
{#if showLabelEdge || (edge?.target?.task?.type ?? null) != "label"}
<path d="m {x2} {y2+0} c 0 0 {dx} {dy-40} {dx} {dy-20}" style="fill:none; stroke: #aaa; stroke-width: 3px" />
{/if}

View file

@ -5,7 +5,8 @@
"type": "open-data",
"comment": "Kevin a magnety - triviální, lineární průchod pole",
"requires": [
"jak-resit-ulohy"
"jak-resit-ulohy",
"label-1d-pole"
]
},
{
@ -95,7 +96,8 @@
"type": "open-data",
"comment": "Hra Othello - link na 26-Z1-2, procházení 2D pole po různých směrech",
"requires": [
"26-Z1-1"
"26-Z1-1",
"label-2d-pole"
]
},
{
@ -117,7 +119,8 @@
"type": "open-data",
"comment": "Kevinova želva — triviální, průchod po 2D souřadnicích",
"requires": [
"jak-resit-ulohy"
"jak-resit-ulohy",
"label-zelvy"
]
},
{
@ -247,7 +250,9 @@
{
"id": "start",
"type": "text",
"requires": [],
"requires": [
"label-uvod"
],
"comment": "úvodní kecy o tom, jak to celé funguje"
}
],