Tomáš Sláma
3 years ago
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5325eaa0b3
11 changed files with 4745 additions and 0 deletions
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{ |
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"cells": [ |
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{ |
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"cell_type": "markdown", |
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"id": "36cee816", |
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"metadata": {}, |
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"source": [ |
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"# Řešení 1. série" |
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] |
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}, |
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{ |
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"cell_type": "code", |
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"execution_count": 1, |
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"id": "efe16561", |
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"metadata": {}, |
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"outputs": [ |
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{ |
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"data": { |
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"text/html": [ |
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"<pre style=\"white-space:pre;overflow-x:auto;line-height:normal;font-family:Menlo,'DejaVu Sans Mono',consolas,'Courier New',monospace\">Manim Community <span style=\"color: #008000\">v0.12.0</span>\n", |
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"\n", |
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"</pre>\n" |
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], |
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"text/plain": [ |
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"<rich.jupyter.JupyterRenderable at 0x7f2157da0e80>" |
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] |
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}, |
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"metadata": {}, |
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"output_type": "display_data" |
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} |
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], |
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"source": [ |
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"from manim import *" |
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] |
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}, |
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{ |
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"cell_type": "markdown", |
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"id": "24037488", |
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"metadata": {}, |
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"source": [ |
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"## Míchání" |
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] |
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}, |
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{ |
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"cell_type": "code", |
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"execution_count": 2, |
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"id": "252d64a3", |
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"metadata": {}, |
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"outputs": [ |
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{ |
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"name": "stderr", |
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"output_type": "stream", |
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"text": [ |
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" \r" |
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] |
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}, |
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{ |
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"data": { |
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"text/html": [ |
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"<video src=\"media/jupyter/Shuffle@2021-12-03@16-30-04.mp4\" controls autoplay loop style=\"max-width: 60%;\" >\n", |
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" Your browser does not support the <code>video</code> element.\n", |
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" </video>" |
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], |
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"text/plain": [ |
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"<IPython.core.display.Video object>" |
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] |
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}, |
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"metadata": {}, |
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"output_type": "display_data" |
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} |
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], |
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"source": [ |
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"%%manim -v WARNING -qh Shuffle\n", |
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"\n", |
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"from random import *\n", |
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"\n", |
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"\n", |
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"class Shuffle(Scene):\n", |
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" def construct(self):\n", |
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" seed(0xdeadbeef)\n", |
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" \n", |
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" # počet hodnot k míchání\n", |
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" n = 5\n", |
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"\n", |
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" circles = [\n", |
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" Circle(color=WHITE, fill_opacity=0.8, fill_color=WHITE).scale(0.6)\n", |
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" for _ in range(n)\n", |
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" ]\n", |
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"\n", |
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" # mezery mezi kruhy\n", |
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" spacing = 2\n", |
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" for i, circle in enumerate(circles):\n", |
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" circle.shift(RIGHT * (i - (len(circles) - 1) / 2) * spacing)\n", |
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"\n", |
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" self.play(*[Write(circle) for circle in circles])\n", |
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"\n", |
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" # vybraný kruh\n", |
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" selected = randint(0, n - 1)\n", |
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" self.play(circles[selected].animate.set_color(RED))\n", |
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" self.play(circles[selected].animate.set_color(WHITE))\n", |
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"\n", |
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" # postupné zrychlování při navazujících prohozeních\n", |
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" swaps = 13\n", |
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" speed_start = 1\n", |
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" speed_end = 0.2\n", |
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"\n", |
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" for i in range(swaps):\n", |
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" speed = speed_start - abs(speed_start - speed_end) / swaps * i\n", |
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" \n", |
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" # vybrání dvou různých náhodných kruhů\n", |
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" a, b = sample(range(n), 2)\n", |
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" \n", |
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" # prohození s o trochu větším úhlem, jinak přes sebe kruhy procházejí, což není hezké\n", |
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" self.play(\n", |
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" Swap(circles[a], circles[b]), run_time=speed, path_arc=135 * DEGREES\n", |
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" )\n", |
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"\n", |
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" # zvýraznění původních kruhů\n", |
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" self.play(circles[selected].animate.set_color(RED))\n", |
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" self.play(circles[selected].animate.set_color(WHITE))" |
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] |
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}, |
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{ |
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"cell_type": "markdown", |
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"id": "c5b2a96d", |
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"metadata": {}, |
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"source": [ |
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"## Třízení" |
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] |
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}, |
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{ |
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"cell_type": "code", |
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"execution_count": 3, |
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"id": "72c49f8f", |
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"metadata": {}, |
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"outputs": [ |
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{ |
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"name": "stderr", |
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"output_type": "stream", |
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"text": [ |
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" \r" |
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] |
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}, |
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{ |
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"data": { |
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"text/html": [ |
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"<video src=\"media/jupyter/Sort@2021-12-03@16-32-06.mp4\" controls autoplay loop style=\"max-width: 60%;\" >\n", |
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" Your browser does not support the <code>video</code> element.\n", |
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" </video>" |
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], |
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"text/plain": [ |
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"<IPython.core.display.Video object>" |
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] |
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}, |
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"metadata": {}, |
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"output_type": "display_data" |
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} |
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], |
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"source": [ |
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"%%manim -v WARNING -qh Sort\n", |
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"\n", |
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"from random import *\n", |
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"\n", |
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"\n", |
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"class Sort(Scene):\n", |
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" def construct(self):\n", |
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" seed(0xdeadbeef)\n", |
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" \n", |
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" # počet hodnot ke třízení\n", |
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" n = 20\n", |
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"\n", |
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" # nejmenší a největší hodnta\n", |
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" value_min, value_max = 1, 20\n", |
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"\n", |
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" # hodnoty v poli\n", |
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" values = [randint(value_min, value_max) for _ in range(n)]\n", |
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"\n", |
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" # šířka čtverce a výška jedné hodnoty (tzn. číslo 5 má výšku 5 * unit_height)\n", |
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" rectangle_width = 0.2\n", |
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" unit_height = 0.2\n", |
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"\n", |
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" # mezera mezi obdélníky\n", |
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" rectangle_spacing = 2.5\n", |
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" \n", |
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" rectangles = [\n", |
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" Rectangle(\n", |
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" width=rectangle_width,\n", |
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" height=unit_height * v,\n", |
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" fill_color=WHITE,\n", |
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" fill_opacity=1,\n", |
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" )\n", |
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" for v in values\n", |
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" ]\n", |
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" \n", |
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" # bod, podle kterého budeme rovnat spodek přes funkci align_to\n", |
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" # aby byly čtverce vycentrované, bude odpovídat spodku nejvyšší hodnoty\n", |
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" alignment_point = None\n", |
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" max_value = 0\n", |
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" for i, v in enumerate(values):\n", |
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" if max_value < v:\n", |
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" max_value = v\n", |
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" alignment_point = Point().shift(DOWN * rectangles[i].height / 2)\n", |
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"\n", |
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" # posun obdélníků tak, aby byly rovnoměrně rozprostřené a zarovnané dolů\n", |
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" for i, rect in enumerate(rectangles):\n", |
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" rect.shift(\n", |
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" RIGHT\n", |
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" * (i - (len(rectangles) - 1) / 2)\n", |
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" * rectangle_width\n", |
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" * rectangle_spacing\n", |
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" ).align_to(alignment_point, DOWN)\n", |
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"\n", |
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" self.play(*[Write(r) for r in rectangles])\n", |
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"\n", |
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" def animate_at(a, b, duration):\n", |
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" \"\"\"Animace toho, že se aktuálně díváme na pozice a a b.\"\"\"\n", |
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" self.play(\n", |
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" *[\n", |
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" r.animate.set_color(WHITE if i not in (a, b) else YELLOW)\n", |
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" for i, r in enumerate(rectangles)\n", |
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" ],\n", |
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" run_time=duration,\n", |
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" )\n", |
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"\n", |
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" def animate_swap(a, b, duration):\n", |
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" \"\"\"Animace prohození a a b (s tím, že v poli values už jsou prohozené).\"\"\"\n", |
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" self.play(\n", |
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" # jelikož stretch_to_fit_height stretchuje z prostředku, musíme alignnout na bod\n", |
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" rectangles[a]\n", |
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" .animate.stretch_to_fit_height(values[a] * unit_height)\n", |
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" .align_to(alignment_point, DOWN),\n", |
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" rectangles[b]\n", |
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" .animate.stretch_to_fit_height(values[b] * unit_height)\n", |
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" .align_to(alignment_point, DOWN),\n", |
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" run_time=duration,\n", |
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" )\n", |
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"\n", |
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" # při prvním průchodu jsou animace pomalejší\n", |
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" speed_slow = 0.6\n", |
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" speed_fast = 0.07\n", |
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"\n", |
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" for i in range(n):\n", |
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" speed = speed_slow if i == 0 else speed_fast\n", |
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" swapped = False\n", |
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" for j in range(n - i - 1):\n", |
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" animate_at(j, j + 1, speed)\n", |
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"\n", |
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" if values[j] > values[j + 1]:\n", |
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" values[j], values[j + 1] = values[j + 1], values[j]\n", |
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"\n", |
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" animate_swap(j, j + 1, speed)\n", |
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" swapped = True\n", |
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"\n", |
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" # pokud jsme při průchodu nic neprohodili, tak už není co třídit\n", |
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" if not swapped:\n", |
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" break\n", |
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"\n", |
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" self.play(*[FadeOut(r) for r in rectangles])" |
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] |
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}, |
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{ |
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"cell_type": "markdown", |
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"id": "7a4c30a9", |
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"metadata": {}, |
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"source": [ |
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"## Vyhledávání" |
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] |
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}, |
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{ |
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"cell_type": "code", |
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"execution_count": 4, |
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"id": "07983bb0", |
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"metadata": {}, |
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"outputs": [ |
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{ |
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"name": "stderr", |
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"output_type": "stream", |
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"text": [ |
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" \r" |
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] |
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}, |
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{ |
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"data": { |
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"text/html": [ |
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"<video src=\"media/jupyter/Search@2021-12-03@16-32-19.mp4\" controls autoplay loop style=\"max-width: 60%;\" >\n", |
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" Your browser does not support the <code>video</code> element.\n", |
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" </video>" |
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], |
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"text/plain": [ |
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"<IPython.core.display.Video object>" |
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] |
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}, |
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"metadata": {}, |
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"output_type": "display_data" |
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} |
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], |
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"source": [ |
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"%%manim -v WARNING -qh Search\n", |
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"\n", |
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"from random import *\n", |
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"\n", |
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"\n", |
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"class Search(Scene):\n", |
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" def construct(self):\n", |
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" seed(0xdeadbeef4) # hezčí vstup :)\n", |
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" \n", |
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" # počet hodnot ke třízení\n", |
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" n = 10\n", |
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"\n", |
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" # nejmenší a největší hodnta\n", |
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" value_min, value_max = 1, n\n", |
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"\n", |
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" # hodnoty v poli\n", |
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" values = sorted([randint(value_min, value_max) for _ in range(n)])\n", |
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"\n", |
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" square_side_length = 0.75\n", |
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" square_spacing = 1.3\n", |
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"\n", |
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" squares = [Square(side_length=square_side_length) for v in values]\n", |
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" numbers = [Tex(f\"${v}$\") for v in values]\n", |
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"\n", |
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" # posun čtverců tak, aby byly uprostřed obrazovky\n", |
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" for i, rect in enumerate(squares):\n", |
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" rect.shift(\n", |
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" RIGHT\n", |
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" * (i - (len(squares) - 1) / 2)\n", |
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" * square_side_length\n", |
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" * square_spacing\n", |
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" )\n", |
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"\n", |
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" # posun textu tak, aby byly uvnitř čtverců\n", |
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" for i, number in enumerate(numbers):\n", |
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" number.move_to(squares[i])\n", |
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"\n", |
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" # pointery na to, kde aktuálně jsme\n", |
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" pointer_length = 0.4\n", |
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" l_arrow = Arrow(start=DOWN * pointer_length, end=UP).next_to(squares[0], DOWN)\n", |
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" r_arrow = Arrow(start=DOWN * pointer_length, end=UP).next_to(squares[-1], DOWN)\n", |
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"\n", |
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" self.play(*[Write(s) for s in squares], *[Write(n) for n in numbers])\n", |
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"\n", |
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" # vypsání čísla, které hledáme\n", |
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" target = randint(value_min, value_max)\n", |
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" text = Tex(f\"Hledáme: ${target}$\").shift(UP * 1.5)\n", |
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"\n", |
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" self.play(Write(text))\n", |
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"\n", |
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" self.play(Write(l_arrow), Write(r_arrow))\n", |
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"\n", |
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" lo, hi = 0, len(values) - 1\n", |
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"\n", |
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" def color_in_range(objects, color, range):\n", |
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" \"\"\"Vrátí seznam animací vybarvení daných objektů v daném rozmezí.\"\"\"\n", |
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" return [\n", |
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" o.animate.set_color(color) for i, o in enumerate(objects) if i in range\n", |
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" ]\n", |
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"\n", |
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" # samotný algoritmus\n", |
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" while lo < hi:\n", |
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" avg = (lo + hi) // 2\n", |
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" \n", |
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" # vykreslení pointeru u aktuálního prvku\n", |
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" current_arrow = Arrow(start=DOWN * pointer_length, end=UP) \\\n", |
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" .next_to(squares[avg], DOWN) \\\n", |
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" .set_color(ORANGE)\n", |
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" \n", |
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" self.play(Write(current_arrow))\n", |
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"\n", |
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" if values[avg] < target:\n", |
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" # posunutí levého pointeru\n", |
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" self.play(\n", |
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" FadeOut(current_arrow),\n", |
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" l_arrow.animate.next_to(squares[avg + 1], DOWN),\n", |
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" *color_in_range(squares, DARK_GRAY, range(lo, avg + 1)),\n", |
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" *color_in_range(numbers, DARK_GRAY, range(lo, avg + 1)),\n", |
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" )\n", |
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"\n", |
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" lo = avg + 1\n", |
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" elif values[avg] >= target:\n", |
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" # posunutí pravého pointeru\n", |
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" self.play(\n", |
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" FadeOut(current_arrow),\n", |
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" r_arrow.animate.next_to(squares[avg], DOWN),\n", |
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" *color_in_range(squares, DARK_GRAY, range(avg + 1, hi + 1)),\n", |
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" *color_in_range(numbers, DARK_GRAY, range(avg + 1, hi + 1)),\n", |
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" )\n", |
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"\n", |
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" hi = avg\n", |
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"\n", |
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" # nalezení hledané hodnoty\n", |
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" if values[hi] == target:\n", |
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" self.play(\n", |
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" *color_in_range(squares, DARK_GRAY, range(hi)),\n", |
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" *color_in_range(squares, DARK_GRAY, range(hi+1, n)),\n", |
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" *color_in_range(numbers, DARK_GRAY, range(hi)),\n", |
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" *color_in_range(numbers, DARK_GRAY, range(hi+1, n)),\n", |
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" numbers[hi].animate.set_color(GREEN),\n", |
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" squares[hi].animate.set_color(GREEN),\n", |
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" FadeOut(l_arrow),\n", |
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" )\n", |
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" break\n", |
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" \n", |
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" \n", |
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" self.play(*[FadeOut(r) for r in numbers + squares + [r_arrow, text]])" |
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] |
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} |
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], |
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"metadata": { |
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"kernelspec": { |
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"display_name": "Python 3 (ipykernel)", |
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"language": "python", |
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"name": "python3" |
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}, |
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"language_info": { |
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"codemirror_mode": { |
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"name": "ipython", |
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"version": 3 |
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}, |
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"file_extension": ".py", |
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"mimetype": "text/x-python", |
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"name": "python", |
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"nbconvert_exporter": "python", |
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"pygments_lexer": "ipython3", |
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"version": "3.9.7" |
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} |
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}, |
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"nbformat": 4, |
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"nbformat_minor": 5 |
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} |
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{ |
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"cells": [ |
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{ |
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"cell_type": "markdown", |
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"id": "substantial-impact", |
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"metadata": {}, |
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"source": [ |
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"# Vítej!" |
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] |
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}, |
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{ |
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"cell_type": "markdown", |
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"id": "first-armenia", |
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"metadata": {}, |
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"source": [ |
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"Tento dokument obsahuje zdrojové kódy animací k této sérii seriálu, které jdou upravovat a přehrávat bez toho, aby bylo potřeba cokoliv instalovat. Části dokumentu, u kterých je nalevo `In [ ]:` obsahují kód a jdou spustit - stačí je levým tlačítkem vybrat a nahoře zmáčkout `▶`." |
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] |
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}, |
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{ |
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"cell_type": "markdown", |
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"id": "badc1af7", |
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"metadata": {}, |
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"source": [ |
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"Zkuste to u následujícího příkazu, který pro zbytek dokumentu importuje všechno potřebné pro spouštění Manimu (bez něho animace nepoběží)." |
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] |
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}, |
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{ |
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"cell_type": "code", |
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"execution_count": null, |
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"id": "e03b150c", |
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"metadata": {}, |
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"outputs": [], |
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"source": [ |
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"from manim import *" |
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] |
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}, |
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{ |
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"cell_type": "markdown", |
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"id": "honest-cruise", |
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"metadata": {}, |
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"source": [ |
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"## KSP logo" |
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] |
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}, |
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{ |
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"cell_type": "markdown", |
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"id": "governing-increase", |
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"metadata": {}, |
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"source": [ |
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"Animace loga KSP z úvodu seriálu (je v pořádku, že některé jeho části vám ještě nedávají smysl)." |
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] |
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}, |
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{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "wound-foundation", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qm KSPLogo\n", |
|||
"\n", |
|||
"\n", |
|||
"class KSPLogo(Scene):\n", |
|||
" def construct(self):\n", |
|||
" # na černém pozadí hrošík není vidět...\n", |
|||
" self.camera.background_color = WHITE\n", |
|||
"\n", |
|||
" hroch = SVGMobject(\"serial1/hroch.svg\").scale(2)\n", |
|||
" self.play(Write(hroch))\n", |
|||
"\n", |
|||
" logo = Tex(\"KSP\", color=BLACK).scale(2.5)\n", |
|||
" self.bring_to_back(logo)\n", |
|||
"\n", |
|||
" self.play(logo.animate.shift(DOWN * 2.3), hroch.animate.shift(UP * 0.6))\n", |
|||
"\n", |
|||
" logo_expanded = Tex(\"Korespondenční Seminář z Programování\", color=BLACK) \\\n", |
|||
" .scale(1.3) \\\n", |
|||
" .move_to(logo)\n", |
|||
" \n", |
|||
" self.play(TransformMatchingShapes(logo, logo_expanded))\n", |
|||
" \n", |
|||
" self.play(FadeOut(logo_expanded), FadeOut(hroch))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "e6050303", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"Příkaz `manim -v WARNING -qm KSPLogo` volá program Manim na scénu `KSPLogo`. Část `-v WARNING` tlumí výpis nedůležitých informací (zkuste pro zajímavost spustit kód bez něho) a `-qm` nastavuje kvalitu (`q`uality) videa na střední (`m`edium; další dostupné kvality jsou `l`ow, `h`igh a 4`k`)." |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "1fa02f58", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Úvod" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "d63a1c09", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qm Intro\n", |
|||
"\n", |
|||
"\n", |
|||
"class Intro(Scene):\n", |
|||
" def construct(self):\n", |
|||
" # vytvoření objektů čtverce a kruhu (a jejich posunutí)\n", |
|||
" square = Square(color=RED).shift(LEFT * 2)\n", |
|||
" circle = Circle(color=BLUE).shift(RIGHT * 2)\n", |
|||
"\n", |
|||
" # napsaní čtverce a kruhu na scénu\n", |
|||
" self.play(Write(square), Write(circle))\n", |
|||
"\n", |
|||
" # schování čtverce a kruhu ze scény\n", |
|||
" self.play(FadeOut(square), FadeOut(circle), run_time=2)" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "ed91705e", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## `animate` syntax" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "870dad88", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qm Animate\n", |
|||
"\n", |
|||
"\n", |
|||
"class Animate(Scene):\n", |
|||
" def construct(self):\n", |
|||
" square = Square(color=RED).shift(LEFT * 2)\n", |
|||
" circle = Circle(color=BLUE).shift(RIGHT * 2)\n", |
|||
"\n", |
|||
" self.play(Write(square), Write(circle))\n", |
|||
"\n", |
|||
" # posunutí objektů\n", |
|||
" self.play(square.animate.shift(UP * 0.5), circle.animate.shift(DOWN * 0.5))\n", |
|||
"\n", |
|||
" # otočení a vybarvení vnitřku čtverce (průhlednost 80%)\n", |
|||
" # zvětšení a vybarvení vnitřku kruhu (průhlednost 80%)\n", |
|||
" self.play(\n", |
|||
" square.animate.rotate(PI / 2).set_fill(RED, 0.8),\n", |
|||
" circle.animate.scale(2).set_fill(BLUE, 0.8),\n", |
|||
" )\n", |
|||
" \n", |
|||
" # úplné přebarvení kruhu i čtverce (obrys i výplň)\n", |
|||
" # stejné jako .set_fill() + .set_stroke()\n", |
|||
" self.play(\n", |
|||
" square.animate.set_color(GREEN),\n", |
|||
" circle.animate.set_color(ORANGE),\n", |
|||
" )\n", |
|||
" \n", |
|||
" self.play(FadeOut(square), FadeOut(circle))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "f5464852", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Posouvání objektů" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "b1973f27", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qm NextTo\n", |
|||
"\n", |
|||
"\n", |
|||
"class NextTo(Scene):\n", |
|||
" def construct(self):\n", |
|||
" # vytvoření čtyřech menších kruhů\n", |
|||
" c1, c2, c3, c4 = [Circle(radius=0.5, color=WHITE) for _ in range(4)]\n", |
|||
"\n", |
|||
" # a jednoho obélníku\n", |
|||
" rectangle = Rectangle(width=5, height=3)\n", |
|||
" \n", |
|||
" # posunutí kruhů tak, aby byly okolo obdélníku\n", |
|||
" c1.next_to(rectangle, LEFT) # nalevo od\n", |
|||
" c2.next_to(rectangle, UP) # nahoře od\n", |
|||
" c3.next_to(rectangle, RIGHT) # napravo od\n", |
|||
" c4.next_to(rectangle, DOWN) # dolů od\n", |
|||
"\n", |
|||
" self.play(*[Write(o) for o in [c1, c2, c3, c4, rectangle]])" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "7f32d0db", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qm MoveTo\n", |
|||
"\n", |
|||
"\n", |
|||
"class MoveTo(Scene):\n", |
|||
" def construct(self):\n", |
|||
" s1, s2, s3 = [Square() for _ in range(3)]\n", |
|||
" \n", |
|||
" self.play(*[Write(o) for o in [s1, s2, s3]])\n", |
|||
" \n", |
|||
" # posunutí čtverců vedle sebe\n", |
|||
" self.play(\n", |
|||
" s1.animate.next_to(s2, LEFT),\n", |
|||
" s3.animate.next_to(s2, RIGHT),\n", |
|||
" )\n", |
|||
" \n", |
|||
" # jim odpovídající čísla\n", |
|||
" t1, t2, t3 = [Tex(f\"${i}$\").scale(3) for i in range(3)]\n", |
|||
" \n", |
|||
" # posunutí čísel do středů čtverců\n", |
|||
" t1.move_to(s1)\n", |
|||
" t2.move_to(s2)\n", |
|||
" t3.move_to(s3)\n", |
|||
" \n", |
|||
" self.play(*[Write(o) for o in [t1, t2, t3]])" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "54dc3698", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qm AlignTo\n", |
|||
"\n", |
|||
"\n", |
|||
"class AlignTo(Scene):\n", |
|||
" def construct(self):\n", |
|||
" # vytvoření tří různě velikých kruhů\n", |
|||
" c1, c2, c3 = [Circle(radius=1.5 - i / 3, color=WHITE) for i in range(3)]\n", |
|||
"\n", |
|||
" self.play(*[Write(o) for o in [c1, c2, c3]])\n", |
|||
"\n", |
|||
" # c1 a c3 vedle c2\n", |
|||
" self.play(\n", |
|||
" c1.animate.next_to(c2, LEFT),\n", |
|||
" c3.animate.next_to(c2, RIGHT),\n", |
|||
" )\n", |
|||
"\n", |
|||
" # spodek c1 a c3 je stejný jako c2\n", |
|||
" self.play(\n", |
|||
" c1.animate.align_to(c2, DOWN),\n", |
|||
" c3.animate.align_to(c2, DOWN),\n", |
|||
" )\n", |
|||
"\n", |
|||
" # vršek c1, c2 a c3 je vyrovnaný s bodem\n", |
|||
" point = Point([0, 2.5, 0])\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" c1.animate.align_to(point, UP),\n", |
|||
" c2.animate.align_to(point, UP),\n", |
|||
" c3.animate.align_to(point, UP),\n", |
|||
" )" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "53e6209b", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Sázení textu a matematiky" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "a0de016f", |
|||
"metadata": { |
|||
"scrolled": true |
|||
}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qm TextAndMath\n", |
|||
"\n", |
|||
"\n", |
|||
"class TextAndMath(Scene):\n", |
|||
" def construct(self):\n", |
|||
" text = Tex(\"Tohle je text!\").shift(LEFT * 2.5)\n", |
|||
" \n", |
|||
" # ke snazšímu psaní \\ používáme r-stringy (před stringem je 'r')\n", |
|||
" # znamená to, že znaky '\\' jsou brány doslova (v normálním stringu by bylo potřeba psát \\\\)\n", |
|||
" formula = MathTex(r\"\\sum_{i = 0}^\\infty \\frac{1}{2^i} = 2\").shift(RIGHT * 2.5)\n", |
|||
"\n", |
|||
" self.play(Write(formula), Write(text))\n", |
|||
"\n", |
|||
" self.play(FadeOut(formula), FadeOut(text))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "98daca2b", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Kostry úloh" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "ec0a8c9a", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"### Míchání [4b]" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "d4d6c6e8", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qm Shuffle\n", |
|||
"\n", |
|||
"\n", |
|||
"class Shuffle(Scene):\n", |
|||
" def construct(self):\n", |
|||
" pass" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "b8327d92", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh ShuffleExample\n", |
|||
"\n", |
|||
"class ShuffleExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" c11 = Circle(color=WHITE).shift(UP * 1.5 + LEFT * 2)\n", |
|||
" c12 = Circle(color=WHITE).shift(UP * 1.5 + RIGHT * 2)\n", |
|||
" c21 = Circle(color=WHITE).shift(DOWN * 1.5 + LEFT * 2)\n", |
|||
" c22 = Circle(color=WHITE).shift(DOWN * 1.5 + RIGHT * 2)\n", |
|||
"\n", |
|||
" self.play(Write(c11), Write(c12), Write(c21), Write(c22))\n", |
|||
"\n", |
|||
" self.play(Swap(c11, c21))\n", |
|||
"\n", |
|||
" self.play(Swap(c12, c22, path_arc=160 * DEGREES))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "6e2024fc", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"### Třízení [6b]" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "2736f1be", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qm Sort\n", |
|||
"\n", |
|||
"\n", |
|||
"class Sort(Scene):\n", |
|||
" def construct(self):\n", |
|||
" pass" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "54e8ed05", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qm StretchToFitHeightExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class StretchToFitHeightExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" s1 = Square().shift(LEFT * 2.5)\n", |
|||
" s2 = Square().shift(RIGHT * 2.5)\n", |
|||
"\n", |
|||
" self.play(Write(s1), Write(s2))\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" s1.animate.stretch_to_fit_height(3.5),\n", |
|||
" s2.animate.set_height(3.5),\n", |
|||
" )" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "5e5ac98b", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"### Vyhledávání [5b]" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "cdcf26cc", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qm Search\n", |
|||
"\n", |
|||
"\n", |
|||
"class Search(Scene):\n", |
|||
" def construct(self):\n", |
|||
" pass" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "9f62d7a5", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qm ArrowExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class ArrowExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" a1 = Arrow(start=UP, end=DOWN).shift(LEFT * 2)\n", |
|||
" a2 = Arrow(start=DOWN, end=UP).shift(RIGHT * 2)\n", |
|||
"\n", |
|||
" self.play(Write(a1), Write(a2))" |
|||
] |
|||
} |
|||
], |
|||
"metadata": { |
|||
"kernelspec": { |
|||
"display_name": "Python 3 (ipykernel)", |
|||
"language": "python", |
|||
"name": "python3" |
|||
}, |
|||
"language_info": { |
|||
"codemirror_mode": { |
|||
"name": "ipython", |
|||
"version": 3 |
|||
}, |
|||
"file_extension": ".py", |
|||
"mimetype": "text/x-python", |
|||
"name": "python", |
|||
"nbconvert_exporter": "python", |
|||
"pygments_lexer": "ipython3", |
|||
"version": "3.9.9" |
|||
} |
|||
}, |
|||
"nbformat": 4, |
|||
"nbformat_minor": 5 |
|||
} |
@ -0,0 +1,329 @@ |
|||
{ |
|||
"cells": [ |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "36cee816", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"# Řešení 2. série" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "efe16561", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"from manim import *" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "36ec08cc", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Trojúhelník" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "e7a3da39", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh Triangle\n", |
|||
"\n", |
|||
"from random import *\n", |
|||
"\n", |
|||
"\n", |
|||
"class Triangle(Scene):\n", |
|||
" def construct(self):\n", |
|||
" seed(0xDEADBEEF)\n", |
|||
"\n", |
|||
" # vše trochu zvětšíme\n", |
|||
" c = 2\n", |
|||
"\n", |
|||
" p1 = Dot().scale(c).shift(UP * c)\n", |
|||
" p2 = Dot().scale(c).shift(DOWN * c + LEFT * c)\n", |
|||
" p3 = Dot().scale(c).shift(DOWN * c + RIGHT * c)\n", |
|||
"\n", |
|||
" points = VGroup(p1, p2, p3)\n", |
|||
" \n", |
|||
" self.play(Write(points, lag_ratio=0.5), run_time=1.5)\n", |
|||
"\n", |
|||
" l1 = Line()\n", |
|||
" l2 = Line()\n", |
|||
" l3 = Line()\n", |
|||
"\n", |
|||
" lines = VGroup(l1, l2, l3)\n", |
|||
"\n", |
|||
" def create_line_updater(a, b):\n", |
|||
" \"\"\"Vrátí funkci, která se chová jako updater nějaké úsečky.\"\"\"\n", |
|||
" return lambda x: x.become(Line(start=a.get_center(), end=b.get_center()))\n", |
|||
"\n", |
|||
" l1.add_updater(create_line_updater(p1, p2))\n", |
|||
" l2.add_updater(create_line_updater(p2, p3))\n", |
|||
" l3.add_updater(create_line_updater(p3, p1))\n", |
|||
"\n", |
|||
" self.play(Write(lines, lag_ratio=0.5), run_time=1.5)\n", |
|||
"\n", |
|||
" x = Tex(\"x\")\n", |
|||
" y = Tex(\"y\")\n", |
|||
" z = Tex(\"z\")\n", |
|||
"\n", |
|||
" x.add_updater(lambda x: x.next_to(p1, UP))\n", |
|||
" y.add_updater(lambda x: x.next_to(p2, DOWN + LEFT))\n", |
|||
" z.add_updater(lambda x: x.next_to(p3, DOWN + RIGHT))\n", |
|||
"\n", |
|||
" labels = VGroup(x, y, z).scale(c * 0.8)\n", |
|||
"\n", |
|||
" self.play(FadeIn(labels, shift=UP * 0.2))\n", |
|||
"\n", |
|||
" circle = Circle()\n", |
|||
" circle.add_updater(\n", |
|||
" lambda c: c.become(\n", |
|||
" Circle.from_three_points(\n", |
|||
" p1.get_center(), p2.get_center(), p3.get_center()\n", |
|||
" )\n", |
|||
" )\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(Write(circle))\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" p2.animate.shift(LEFT + UP),\n", |
|||
" p1.animate.shift(RIGHT),\n", |
|||
" )" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "171e8840", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Vlna" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "252d64a3", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh Wave\n", |
|||
"\n", |
|||
"from random import *\n", |
|||
"\n", |
|||
"\n", |
|||
"class Wave(Scene):\n", |
|||
" def construct(self):\n", |
|||
" seed(0xDEADBEEF)\n", |
|||
"\n", |
|||
" maze_string = \"\"\"\n", |
|||
"#######################################################\n", |
|||
"# ################# ## #\n", |
|||
"# ################## #### #\n", |
|||
"# ################# #### #\n", |
|||
"# ############### ##### # ##\n", |
|||
"# ######### ##### ####\n", |
|||
"# ### ###### ######\n", |
|||
"# ### ## ##### ### #####\n", |
|||
"# #### ######## #### ##### ## #\n", |
|||
"# ##### ########## ### ######## # #\n", |
|||
"# ##### ########### ######## #\n", |
|||
"# #### ########### ########## #\n", |
|||
"# ## ########### ########## #\n", |
|||
"# #### ############ ############# #\n", |
|||
"# ###### ############ ############# #\n", |
|||
"# ######### ## ########### ######### # #\n", |
|||
"# ############### ######### ####### #\n", |
|||
"# ############### ###### ###### #\n", |
|||
"# ############### ##### #### #\n", |
|||
"# ############# # ## #\n", |
|||
"# # ####### ########### ####\n", |
|||
"# ### # #################\n", |
|||
"# ## #### #################\n", |
|||
"##### ###### ##################\n", |
|||
"###### ###### ##################\n", |
|||
"# ### ### ####### ### ############### #\n", |
|||
"# #### ############ #### ####### #\n", |
|||
"# ##### ############ ### #\n", |
|||
"# ### ########## #\n", |
|||
"#######################################################\n", |
|||
"\"\"\"\n", |
|||
"\n", |
|||
" maze = [] # 2D pole čtverců tak, jak ho vidíme\n", |
|||
" maze_bool = [] # 2D pole True/False\n", |
|||
" all_squares = VGroup()\n", |
|||
"\n", |
|||
" # parsujeme vstup, řádek po řádku\n", |
|||
" for row in maze_string.strip().splitlines():\n", |
|||
" maze.append([])\n", |
|||
" maze_bool.append([])\n", |
|||
"\n", |
|||
" for char in row:\n", |
|||
" square = Square(\n", |
|||
" side_length=0.23,\n", |
|||
" stroke_width=1,\n", |
|||
" fill_color=WHITE if char == \"#\" else BLACK,\n", |
|||
" fill_opacity=1,\n", |
|||
" )\n", |
|||
"\n", |
|||
" maze[-1].append(square)\n", |
|||
" maze_bool[-1].append(char == \" \")\n", |
|||
" all_squares.add(square)\n", |
|||
"\n", |
|||
" # rozměry bludiště\n", |
|||
" w = len(maze[0])\n", |
|||
" h = len(maze)\n", |
|||
"\n", |
|||
" # rozmístění do gridu\n", |
|||
" all_squares.arrange_in_grid(rows=h, buff=0)\n", |
|||
"\n", |
|||
" self.play(FadeIn(all_squares), run_time=2)\n", |
|||
"\n", |
|||
" # startovní pozice\n", |
|||
" x, y = 1, 1\n", |
|||
"\n", |
|||
" colors = [\"#ef476f\", \"#ffd166\", \"#06d6a0\", \"#118ab2\"]\n", |
|||
"\n", |
|||
" # vytvoříme si slovník se vzdálenostmi od startu\n", |
|||
" distances = {(x, y): 0}\n", |
|||
" stack = [(x, y, 0)]\n", |
|||
"\n", |
|||
" while len(stack) != 0:\n", |
|||
" x, y, d = stack.pop(0)\n", |
|||
"\n", |
|||
" for dx, dy in ((0, 1), (1, 0), (-1, 0), (0, -1)):\n", |
|||
" nx, ny = dx + x, dy + y\n", |
|||
"\n", |
|||
" # není potřeba, jelikož vstup je ohraničený a nikde nevyběhneme :)\n", |
|||
" #if nx < 0 or nx >= w or ny < 0 or ny >= h:\n", |
|||
" # continue\n", |
|||
"\n", |
|||
" if maze_bool[ny][nx] and (nx, ny) not in distances:\n", |
|||
" stack.append((nx, ny, d + 1))\n", |
|||
" distances[(nx, ny)] = d + 1\n", |
|||
"\n", |
|||
" max_distance = max([d for d in distances.values()])\n", |
|||
"\n", |
|||
" all_colors = color_gradient(colors, max_distance + 1)\n", |
|||
"\n", |
|||
" # vytvoříme skupiny podle vzdálenosti od startu\n", |
|||
" groups = []\n", |
|||
" for d in range(max_distance + 1):\n", |
|||
" groups.append(\n", |
|||
" AnimationGroup(\n", |
|||
" *[\n", |
|||
" maze[y][x].animate.set_fill(all_colors[d])\n", |
|||
" for x, y in distances\n", |
|||
" if distances[x, y] == d\n", |
|||
" ]\n", |
|||
" )\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(AnimationGroup(*groups, lag_ratio=0.08))\n" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "e6f13b54", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Hilbert" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "06ed2d5c", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh Hilbert\n", |
|||
"\n", |
|||
"\n", |
|||
"class Path(VMobject):\n", |
|||
" def __init__(self, points, *args, **kwargs):\n", |
|||
" super().__init__(self, *args, **kwargs)\n", |
|||
" self.set_points_as_corners(points)\n", |
|||
"\n", |
|||
" def get_important_points(self):\n", |
|||
" \"\"\"Vrátí důležité body křivky.\"\"\"\n", |
|||
" return list(self.get_start_anchors()) + [self.get_end_anchors()[-1]]\n", |
|||
"\n", |
|||
"\n", |
|||
"class Hilbert(Scene):\n", |
|||
" def construct(self):\n", |
|||
" directions = [LEFT + DOWN, LEFT + UP, RIGHT + UP, RIGHT + DOWN]\n", |
|||
"\n", |
|||
" hilbert = Path(directions).scale(3)\n", |
|||
"\n", |
|||
" self.play(Write(hilbert, lag_ratio=0.5))\n", |
|||
"\n", |
|||
" for i in range(1, 4):\n", |
|||
" # délka jedné úsečky\n", |
|||
" new_segment_length = 1 / (2 ** (i + 1) - 1)\n", |
|||
"\n", |
|||
" # škálování částí křivky tak, aby byla vycentrovaná\n", |
|||
" new_scale = (1 - new_segment_length) / 2\n", |
|||
"\n", |
|||
" # chceme si uchovat původní křivku, abychom pomocí ní vyrovnávali ostatní\n", |
|||
" lu = hilbert.copy()\n", |
|||
" lu, hilbert = hilbert, lu\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" lu.animate.scale(new_scale)\n", |
|||
" .set_color(DARK_GRAY)\n", |
|||
" .align_to(hilbert, directions[1])\n", |
|||
" )\n", |
|||
"\n", |
|||
" ru = lu.copy()\n", |
|||
" self.play(ru.animate.align_to(hilbert, directions[2]))\n", |
|||
"\n", |
|||
" ld, rd = lu.copy(), ru.copy()\n", |
|||
" self.play(\n", |
|||
" ld.animate.align_to(hilbert, directions[0]).rotate(-PI / 2),\n", |
|||
" rd.animate.align_to(hilbert, directions[3]).rotate(PI / 2),\n", |
|||
" )\n", |
|||
"\n", |
|||
" new_hilbert = Path(\n", |
|||
" list(ld.flip(LEFT).get_important_points())\n", |
|||
" + list(lu.get_important_points())\n", |
|||
" + list(ru.get_important_points())\n", |
|||
" + list(rd.flip(LEFT).get_important_points())\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(Write(new_hilbert, run_time=2 ** i))\n", |
|||
"\n", |
|||
" self.remove(lu, ru, ld, rd)\n", |
|||
"\n", |
|||
" hilbert = new_hilbert" |
|||
] |
|||
} |
|||
], |
|||
"metadata": { |
|||
"kernelspec": { |
|||
"display_name": "Python 3 (ipykernel)", |
|||
"language": "python", |
|||
"name": "python3" |
|||
}, |
|||
"language_info": { |
|||
"codemirror_mode": { |
|||
"name": "ipython", |
|||
"version": 3 |
|||
}, |
|||
"file_extension": ".py", |
|||
"mimetype": "text/x-python", |
|||
"name": "python", |
|||
"nbconvert_exporter": "python", |
|||
"pygments_lexer": "ipython3", |
|||
"version": "3.10.1" |
|||
} |
|||
}, |
|||
"nbformat": 4, |
|||
"nbformat_minor": 5 |
|||
} |
@ -0,0 +1,748 @@ |
|||
{ |
|||
"cells": [ |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "substantial-impact", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"# Vítej!" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "first-armenia", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"Tento dokument obsahuje zdrojové kódy animací ke druhé sérii seriálu KSP. Před spouštěním opět nezapomeň Manim importovat spuštěním následujícího řádku!" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "e03b150c", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"from manim import *" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "45897e9c", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Práce se skupinami objektů" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "wound-foundation", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh VGroupExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class VGroupExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" s1 = Square(color=RED)\n", |
|||
" s2 = Square(color=GREEN)\n", |
|||
" s3 = Square(color=BLUE)\n", |
|||
"\n", |
|||
" s1.next_to(s2, LEFT)\n", |
|||
" s3.next_to(s2, RIGHT)\n", |
|||
"\n", |
|||
" self.play(Write(s1), Write(s2), Write(s3))\n", |
|||
"\n", |
|||
" group = VGroup(s1, s2, s3)\n", |
|||
"\n", |
|||
" # aplikace škálování na celou skupinu\n", |
|||
" self.play(group.animate.scale(1.5).shift(UP))\n", |
|||
"\n", |
|||
" # na skupině můžeme indexovat\n", |
|||
" self.play(group[1].animate.shift(DOWN * 2))\n", |
|||
"\n", |
|||
" # změna barvy se aplikuje na všechny objekty\n", |
|||
" self.play(group.animate.set_color(WHITE))\n", |
|||
" self.play(group.animate.set_fill(WHITE, 1))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "659287fa", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh ArrangeExample\n", |
|||
"\n", |
|||
"from random import seed, uniform\n", |
|||
"\n", |
|||
"\n", |
|||
"class ArrangeExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" seed(0xDEADBEEF)\n", |
|||
"\n", |
|||
" # používáme *, protože VGroup bere samotné objekty (viz minulý příklad)\n", |
|||
" circles = VGroup(\n", |
|||
" *[\n", |
|||
" Circle(radius=0.1)\n", |
|||
" .scale(uniform(0.5, 4))\n", |
|||
" .shift(UP * uniform(-3, 3) + RIGHT * uniform(-5, 5))\n", |
|||
" for _ in range(12)\n", |
|||
" ]\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(FadeIn(circles))\n", |
|||
"\n", |
|||
" # uspořádání vedle sebe\n", |
|||
" self.play(circles.animate.arrange())\n", |
|||
"\n", |
|||
" # různé odsazení a směry\n", |
|||
" self.play(circles.animate.arrange(direction=DOWN, buff=0.1))\n", |
|||
" self.play(circles.animate.arrange(buff=0.4))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "ff1ab3fd", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh ArrangeInGridExample\n", |
|||
"\n", |
|||
"from random import seed, uniform\n", |
|||
"\n", |
|||
"\n", |
|||
"class ArrangeInGridExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" seed(0xDEADBEEF)\n", |
|||
"\n", |
|||
" circles = VGroup(\n", |
|||
" *[\n", |
|||
" Circle(radius=0.1)\n", |
|||
" .scale(uniform(0.5, 2))\n", |
|||
" .shift(UP * uniform(-3, 3) + RIGHT * uniform(-5, 5))\n", |
|||
" for _ in range(9 ** 2)\n", |
|||
" ]\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(FadeIn(circles))\n", |
|||
"\n", |
|||
" # uspořádání do mřížky\n", |
|||
" self.play(circles.animate.arrange_in_grid())\n", |
|||
"\n", |
|||
" # různé odsazení a počet řádků/sloupců\n", |
|||
" self.play(circles.animate.arrange_in_grid(rows=5, buff=0))\n", |
|||
" self.play(circles.animate.arrange_in_grid(cols=12, buff=0.3))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "fc6ccd7e", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Přidávání a odebírání objektů" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "68f328dd", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh AddRemoveExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class AddRemoveExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" square = Square(fill_color=WHITE, fill_opacity=1)\n", |
|||
" small_scale = 0.6\n", |
|||
"\n", |
|||
" triangle = Triangle(fill_opacity=1).scale(small_scale).move_to(square)\n", |
|||
"\n", |
|||
" self.play(Write(square))\n", |
|||
"\n", |
|||
" # přidání trojúhelníku pod čtverec\n", |
|||
" self.bring_to_back(triangle)\n", |
|||
" self.play(square.animate.shift(LEFT * 2))\n", |
|||
"\n", |
|||
" circle = Circle(fill_opacity=1).scale(small_scale).move_to(square)\n", |
|||
"\n", |
|||
" # přidání kruhu pod čtverec\n", |
|||
" self.bring_to_back(circle)\n", |
|||
" self.play(square.animate.shift(RIGHT * 2))\n", |
|||
"\n", |
|||
" square2 = (\n", |
|||
" Square(stroke_color=GREEN, fill_color=GREEN, fill_opacity=1)\n", |
|||
" .scale(small_scale)\n", |
|||
" .move_to(square)\n", |
|||
" )\n", |
|||
" \n", |
|||
" self.remove(triangle)\n", |
|||
" \n", |
|||
" # stejné jako self.add\n", |
|||
" # přidání dopředu tu spíš nechceme, ale je dobré vidět co dělá\n", |
|||
" self.bring_to_front(square2)\n", |
|||
"\n", |
|||
" self.play(square.animate.shift(RIGHT * 2))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "07e6819f", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Překrývající-se animace" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "d63a1c09", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh AnimationGroupExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class AnimationGroupExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" c1 = Square(color=RED)\n", |
|||
" c2 = Square(color=GREEN)\n", |
|||
" c3 = Square(color=BLUE)\n", |
|||
"\n", |
|||
" VGroup(c1, c2, c3).arrange(buff=1)\n", |
|||
"\n", |
|||
" # každá další animace se spustí v polovině té předchozí (0.5)\n", |
|||
" self.play(AnimationGroup(Write(c1), Write(c2), Write(c3), lag_ratio=0.5))\n", |
|||
"\n", |
|||
" # každá další animace se spustí v desetině té předchozí (0.1)\n", |
|||
" self.play(AnimationGroup(FadeOut(c1), FadeOut(c2), FadeOut(c3), lag_ratio=0.1))\n", |
|||
"\n", |
|||
" # jedna z animací může být rovněž skupina, která může mít sama o sobě zpoždění\n", |
|||
" self.play(\n", |
|||
" AnimationGroup(\n", |
|||
" AnimationGroup(Write(c1), Write(c2), lag_ratio=0.1),\n", |
|||
" Write(c3),\n", |
|||
" lag_ratio=0.5,\n", |
|||
" )\n", |
|||
" )\n", |
|||
"\n", |
|||
" # lag_ratio může být i záporné (animace se budou spouštět obráceně)\n", |
|||
" self.play(AnimationGroup(FadeOut(c1), FadeOut(c2), FadeOut(c3), lag_ratio=-0.1))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "4412a01b", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh VGroupLagRatioExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class VGroupLagRatioExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" squares = VGroup(Square(), Square(), Square()).arrange(buff=0.5).scale(1.5)\n", |
|||
" \n", |
|||
" # postupné vykreslení čtverců\n", |
|||
" self.play(Write(squares))\n", |
|||
"\n", |
|||
" # FadeOut lag_ratio má nulové, animace se vykonají najednou\n", |
|||
" self.play(FadeOut(squares))\n", |
|||
"\n", |
|||
" squares.set_color(BLUE)\n", |
|||
" \n", |
|||
" # lag_ratio můžeme manuálně nastavit tak, aby se čtverce vykreslily najednou \n", |
|||
" self.play(Write(squares, lag_ratio=0))\n", |
|||
"\n", |
|||
" self.play(FadeOut(squares, lag_ratio=0.5))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "1fa02f58", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Práce s pozorností" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "a3d83c22", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh AttentionExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class AttentionExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" c1 = Square()\n", |
|||
"\n", |
|||
" labels = [\n", |
|||
" Tex(\"Flash\"),\n", |
|||
" Tex(\"Indicate\"),\n", |
|||
" Tex(\"Wiggle\"),\n", |
|||
" Tex(\"FocusOn\"),\n", |
|||
" Tex(\"Circumscribe\"),\n", |
|||
" ]\n", |
|||
"\n", |
|||
" # labely posuneme dolů (pod čtverec)\n", |
|||
" for label in labels:\n", |
|||
" label.shift(DOWN * 1.5).scale(1.5)\n", |
|||
"\n", |
|||
" def switch_labels(i: int):\n", |
|||
" \"\"\"Animace přeměny jednoho labelu na druhého.\"\"\"\n", |
|||
" return AnimationGroup(\n", |
|||
" FadeOut(labels[i], shift=UP * 0.7),\n", |
|||
" FadeIn(labels[i + 1], shift=UP * 0.7),\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(Write(c1))\n", |
|||
"\n", |
|||
" self.play(FadeIn(labels[0], shift=UP * 0.5), c1.animate.shift(UP))\n", |
|||
"\n", |
|||
" # Flash\n", |
|||
" self.play(Flash(c1, flash_radius=1.6, num_lines=20))\n", |
|||
"\n", |
|||
" # Indicate\n", |
|||
" self.play(AnimationGroup(switch_labels(0), Indicate(c1), lag_ratio=0.7))\n", |
|||
"\n", |
|||
" # Wiggle\n", |
|||
" self.play(AnimationGroup(switch_labels(1), Wiggle(c1), lag_ratio=0.7))\n", |
|||
"\n", |
|||
" # FocusOn\n", |
|||
" self.play(AnimationGroup(switch_labels(2), FocusOn(c1), lag_ratio=0.7))\n", |
|||
"\n", |
|||
" # Circumscribe\n", |
|||
" self.play(AnimationGroup(switch_labels(3), Circumscribe(c1), lag_ratio=0.7))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "a9d9d8db", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Transformace" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "e2510a0d", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh BasicTransformExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class BasicTransformExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" c = Circle().scale(2)\n", |
|||
" s = Square().scale(2)\n", |
|||
"\n", |
|||
" self.play(Write(c))\n", |
|||
"\n", |
|||
" self.play(Transform(c, s))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "8561d8a8", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh BadTransformExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class BadTransformExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" good = [Circle(color=GREEN), Square(color=GREEN), Triangle(color=GREEN)]\n", |
|||
" bad = [Circle(color=RED), Square(color=RED), Triangle(color=RED)]\n", |
|||
"\n", |
|||
" # uspořádání do mřížky - nahoře dobré, dole špatné\n", |
|||
" VGroup(*(good + bad)).arrange_in_grid(rows=2, buff=1)\n", |
|||
"\n", |
|||
" self.play(Write(good[0]), Write(bad[0]))\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" Transform(good[0], good[1]),\n", |
|||
" Transform(bad[0], bad[1]),\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" Transform(good[0], good[2]),\n", |
|||
" Transform(bad[1], bad[2]),\n", |
|||
" )" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "0eda62fe", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh TransformMatchingShapesExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class TransformMatchingShapesExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" ksp_matching = Tex(\"KSP\").scale(5)\n", |
|||
" ksp_full_matching = Tex(\"Korespondenční Seminář z Programování\")\n", |
|||
"\n", |
|||
" ksp_regular = ksp_matching.copy().set_color(BLUE)\n", |
|||
" ksp_full_regular = ksp_full_matching.copy().set_color(BLUE)\n", |
|||
"\n", |
|||
" VGroup(ksp_matching, ksp_regular).arrange(direction=DOWN, buff=1)\n", |
|||
" ksp_full_matching.move_to(ksp_matching)\n", |
|||
" ksp_full_regular.move_to(ksp_regular)\n", |
|||
"\n", |
|||
" self.play(Write(ksp_matching), Write(ksp_regular))\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" TransformMatchingShapes(ksp_matching, ksp_full_matching),\n", |
|||
" Transform(ksp_regular, ksp_full_regular),\n", |
|||
" )" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "310fdca9", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Updatery" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "84c90216", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh SimpleUpdaterExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class SimpleUpdaterExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" square = Square()\n", |
|||
" square_label = Tex(\"A neat square.\").next_to(square, UP, buff=0.5)\n", |
|||
"\n", |
|||
" self.play(Write(square))\n", |
|||
" self.play(FadeIn(square_label, shift=UP * 0.5))\n", |
|||
"\n", |
|||
" def label_updater(obj):\n", |
|||
" \"\"\"Updater, který posune objekt nad čtverec.\n", |
|||
"\n", |
|||
" První parametr (obj) je vždy objekt, na který je updater přidaný.\"\"\"\n", |
|||
" obj.next_to(square, UP, buff=0.5)\n", |
|||
"\n", |
|||
" # popisek čtverce chceme mít fixně nad čtvercem\n", |
|||
" square_label.add_updater(label_updater)\n", |
|||
"\n", |
|||
" # vždy zůstává nad čtvercem\n", |
|||
" self.play(square.animate.shift(LEFT * 3))\n", |
|||
" self.play(square.animate.scale(1 / 2))\n", |
|||
" self.play(square.animate.rotate(PI / 2).shift(RIGHT * 3 + DOWN * 0.5).scale(3))\n", |
|||
"\n", |
|||
" # odstranění updateru můžeme udělat přes remove_updater\n", |
|||
" square_label.remove_updater(label_updater)\n", |
|||
" self.play(square.animate.scale(1 / 3))\n", |
|||
" self.play(square.animate.rotate(PI / 2))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "f0a57559", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh BecomeUpdaterExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class BecomeUpdaterExample(Scene):\n", |
|||
" def format_point(self, point):\n", |
|||
" \"\"\"Formátování dané souřadnice na [x, y].\"\"\"\n", |
|||
" return f\"[{point[0]:.2f}, {point[1]:.2f}]\"\n", |
|||
"\n", |
|||
" def construct(self):\n", |
|||
" circle = Circle(color=WHITE)\n", |
|||
"\n", |
|||
" def circle_label_updater(obj):\n", |
|||
" \"\"\"Updater pro label, který jej posouvá nad bod a nastavuje jeho text.\"\"\"\n", |
|||
" obj.become(Tex(f\"p = {self.format_point(circle.get_center())}\"))\n", |
|||
" obj.next_to(circle, UP, buff=0.35)\n", |
|||
"\n", |
|||
" self.play(Write(circle))\n", |
|||
"\n", |
|||
" circle_label = Tex()\n", |
|||
"\n", |
|||
" # používáme tu trochu trik k šetření kódu - updater voláme proto,\n", |
|||
" # abychom nastavili popisek na základní hodnotu a pozici\n", |
|||
" circle_label_updater(circle_label)\n", |
|||
"\n", |
|||
" self.play(FadeIn(circle_label, shift=UP * 0.3))\n", |
|||
"\n", |
|||
" circle_label.add_updater(circle_label_updater)\n", |
|||
"\n", |
|||
" # tato animace se bude pravděpodobně renderovat dlouho, protože\n", |
|||
" # updater v každém snímku vytváří Tex objekt, což nějakou dobu trvá\n", |
|||
" self.play(circle.animate.shift(RIGHT))\n", |
|||
" self.play(circle.animate.shift(LEFT * 3 + UP))\n", |
|||
" self.play(circle.animate.shift(DOWN * 2 + RIGHT * 2))\n", |
|||
" self.play(circle.animate.shift(UP))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "98daca2b", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Kostry úloh" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "8746ae11", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"### Trojúhelník [3b]" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "18fb5e35", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh Triangle\n", |
|||
"\n", |
|||
"\n", |
|||
"class Triangle(Scene):\n", |
|||
" def construct(self):\n", |
|||
" pass" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "e9471651", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh LineExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class LineExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" p1 = Dot()\n", |
|||
" p2 = Dot()\n", |
|||
" \n", |
|||
" points = VGroup(p1, p2).arrange(buff=2.5)\n", |
|||
" \n", |
|||
" line = Line(start=p1.get_center(), end=p2.get_center())\n", |
|||
" \n", |
|||
" self.play(Write(p1), Write(p2))\n", |
|||
" \n", |
|||
" self.play(Write(line))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "7bddd3e5", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh CircleFromPointsExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class CircleFromPointsExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" p1 = Dot().shift(LEFT + UP)\n", |
|||
" p2 = Dot().shift(DOWN * 1.5)\n", |
|||
" p3 = Dot().shift(RIGHT + UP)\n", |
|||
" \n", |
|||
" dots = VGroup(p1, p2, p3)\n", |
|||
" \n", |
|||
" # vytvoření kruhu ze tří bodů\n", |
|||
" circle = Circle.from_three_points(p1.get_center(), p2.get_center(), p3.get_center(), color=WHITE)\n", |
|||
" \n", |
|||
" self.play(Write(dots), run_time=1.5)\n", |
|||
" self.play(Write(circle))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "4de93509", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"### Vlna [6b]" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "49bb1f67", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh Wave\n", |
|||
"\n", |
|||
"\n", |
|||
"class Wave(Scene):\n", |
|||
" def construct(self):\n", |
|||
" pass" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "f48d3810", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh ColorGradientExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class ColorGradientExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" rows = 6\n", |
|||
" square_count = rows * 9\n", |
|||
"\n", |
|||
" colors = [\"#ef476f\", \"#ffd166\", \"#06d6a0\", \"#118ab2\"]\n", |
|||
" squares = [\n", |
|||
" Square(fill_color=WHITE, fill_opacity=1).scale(0.3)\n", |
|||
" for _ in range(square_count)\n", |
|||
" ]\n", |
|||
"\n", |
|||
" group = VGroup(*squares).arrange_in_grid(rows=rows)\n", |
|||
"\n", |
|||
" self.play(Write(group, lag_ratio=0.04))\n", |
|||
"\n", |
|||
" all_colors = color_gradient(colors, square_count)\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" AnimationGroup(\n", |
|||
" *[s.animate.set_color(all_colors[i]) for i, s in enumerate(squares)],\n", |
|||
" lag_ratio=0.02,\n", |
|||
" )\n", |
|||
" )" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "159f8abb", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"### Hilbert [6b]" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "d95d2328", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh Hilbert\n", |
|||
"\n", |
|||
"\n", |
|||
"class Path(VMobject):\n", |
|||
" def __init__(self, points, *args, **kwargs):\n", |
|||
" super().__init__(self, *args, **kwargs)\n", |
|||
" self.set_points_as_corners(points)\n", |
|||
"\n", |
|||
"\n", |
|||
"class Hilbert(Scene):\n", |
|||
" def construct(self):\n", |
|||
" pass" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "1a1bfc52", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh PathExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class Path(VMobject):\n", |
|||
" def __init__(self, points, *args, **kwargs):\n", |
|||
" super().__init__(self, *args, **kwargs)\n", |
|||
" self.set_points_as_corners(points)\n", |
|||
" \n", |
|||
" def get_important_points(self):\n", |
|||
" \"\"\"Vrátí důležité body křivky.\"\"\"\n", |
|||
" # drobné vysvětlení: Manim k vytváření úseček používá kvadratické Bézierovy křivky\n", |
|||
" # - každá taková křivka má čtyři body -- dva krajní a dva řidicí\n", |
|||
" # - path.points vrací *všechny* body, což po několika iteracích roste exponenciálně\n", |
|||
" # \n", |
|||
" # proto používáme funkce get_*_anchors, které vrací pouze krajní body\n", |
|||
" # pro více detailů viz https://en.wikipedia.org/wiki/Bézier_curve\n", |
|||
" return list(self.get_start_anchors()) + [self.get_end_anchors()[-1]]\n", |
|||
"\n", |
|||
"\n", |
|||
"class PathExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" path = Path([LEFT + UP, LEFT + DOWN, RIGHT + UP, RIGHT + DOWN])\n", |
|||
"\n", |
|||
" self.play(Write(path))\n", |
|||
"\n", |
|||
" # opraveno po vydání seriálu, předtím jsme používali path.points]), vysvětlení viz výše\n", |
|||
" path_points = VGroup(*[Dot().move_to(point) for point in path.get_important_points()])\n", |
|||
" \n", |
|||
" self.play(Write(path_points))\n", |
|||
" \n", |
|||
" path2 = path.copy()\n", |
|||
" path3 = path.copy()\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" path2.animate.next_to(path, LEFT, buff=1),\n", |
|||
" path3.animate.next_to(path, RIGHT, buff=1),\n", |
|||
" )\n", |
|||
" \n", |
|||
" # pozor, tohle není úplně intuitivní\n", |
|||
" # LEFT flipne dolů, jelikož určuje osu, přes kterou se objekt přetočí\n", |
|||
" self.play(\n", |
|||
" path2.animate.flip(),\n", |
|||
" path3.animate.flip(LEFT),\n", |
|||
" )" |
|||
] |
|||
} |
|||
], |
|||
"metadata": { |
|||
"kernelspec": { |
|||
"display_name": "Python 3 (ipykernel)", |
|||
"language": "python", |
|||
"name": "python3" |
|||
}, |
|||
"language_info": { |
|||
"codemirror_mode": { |
|||
"name": "ipython", |
|||
"version": 3 |
|||
}, |
|||
"file_extension": ".py", |
|||
"mimetype": "text/x-python", |
|||
"name": "python", |
|||
"nbconvert_exporter": "python", |
|||
"pygments_lexer": "ipython3", |
|||
"version": "3.10.1" |
|||
} |
|||
}, |
|||
"nbformat": 4, |
|||
"nbformat_minor": 5 |
|||
} |
@ -0,0 +1,452 @@ |
|||
{ |
|||
"cells": [ |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "36cee816", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"# Řešení 3. série" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "efe16561", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"from manim import *" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "36ec08cc", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Grafový algoritmus" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "e7a3da39", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh GraphAlgorithm\n", |
|||
"\n", |
|||
"from random import *\n", |
|||
"import networkx as nx\n", |
|||
"\n", |
|||
"\n", |
|||
"class GraphAlgorithm(Scene):\n", |
|||
" def construct(self):\n", |
|||
" seed(0xDEADBEEF)\n", |
|||
"\n", |
|||
" n = 14\n", |
|||
" p = 3 / n\n", |
|||
"\n", |
|||
" # generujeme, dokud nemáme spojitý graf\n", |
|||
" graph = None\n", |
|||
" while graph is None or not nx.is_connected(graph):\n", |
|||
" graph = nx.generators.random_graphs.gnp_random_graph(n, p)\n", |
|||
"\n", |
|||
" g = (\n", |
|||
" Graph(graph.nodes, graph.edges, layout_config={\"seed\": 0})\n", |
|||
" .scale(2.7)\n", |
|||
" .rotate(PI / 12)\n", |
|||
" )\n", |
|||
"\n", |
|||
" explored = set()\n", |
|||
"\n", |
|||
" def dfs(v, position_object):\n", |
|||
" \"\"\"Rekurzivní DFS, které posouvá position_object.\"\"\"\n", |
|||
" neighbours = list(graph.neighbors(v))\n", |
|||
"\n", |
|||
" for w in neighbours:\n", |
|||
" if w in explored:\n", |
|||
" continue\n", |
|||
"\n", |
|||
" # Manim bohužel neorientovaný graf bere jako orientovaný\n", |
|||
" edge = (v, w) if (v, w) in g.edges else (w, v)\n", |
|||
"\n", |
|||
" unexplored_neighbours = [w for w in neighbours if w not in explored]\n", |
|||
" unexplored_neighbour_edges = [\n", |
|||
" (a, b)\n", |
|||
" for a, b in g.edges\n", |
|||
" if (a == v and b in unexplored_neighbours)\n", |
|||
" or (b == v and a in unexplored_neighbours)\n", |
|||
" ]\n", |
|||
"\n", |
|||
" # pokud existují neprozkoumaní sousedé, obarveme je\n", |
|||
" if len(unexplored_neighbours) != 0:\n", |
|||
" self.play(\n", |
|||
" *[\n", |
|||
" g.vertices[q].animate.set_color(ORANGE)\n", |
|||
" for q in unexplored_neighbours\n", |
|||
" ],\n", |
|||
" *[\n", |
|||
" g.edges[e].animate.set_color(ORANGE)\n", |
|||
" for e in unexplored_neighbour_edges\n", |
|||
" ],\n", |
|||
" )\n", |
|||
"\n", |
|||
" explored.add(w)\n", |
|||
"\n", |
|||
" # animace přesunu do sousedního vrcholu\n", |
|||
" # má dvě části - nejprve začneme posun a poté změníme barvy (a flashneme)\n", |
|||
" \n", |
|||
" # používáme tu drobný hack - změna barvy posune hrany dopředu, což vypadá špatně\n", |
|||
" # proto na modrou obarvíme i vrchol v, což jej vyzvedne před ně\n", |
|||
" # elegantnější řešení je použít z_index, který si objasníme v příštím díle seriálu\n", |
|||
" self.play(\n", |
|||
" AnimationGroup(\n", |
|||
" position_object.animate.move_to(g.vertices[w]),\n", |
|||
" AnimationGroup(\n", |
|||
" Flash(g.vertices[w], color=BLUE, flash_radius=0.3),\n", |
|||
" g.edges[edge].animate.set_color(BLUE),\n", |
|||
" g.vertices[v].animate.set_color(BLUE),\n", |
|||
" g.vertices[w].animate.set_color(BLUE),\n", |
|||
" *[\n", |
|||
" g.vertices[q].animate.set_color(WHITE)\n", |
|||
" for q in unexplored_neighbours\n", |
|||
" if q != w\n", |
|||
" ],\n", |
|||
" *[\n", |
|||
" g.edges[(a, b)].animate.set_color(WHITE)\n", |
|||
" for (a, b) in unexplored_neighbour_edges\n", |
|||
" if (a, b) != edge\n", |
|||
" ],\n", |
|||
" ),\n", |
|||
" lag_ratio=0.45,\n", |
|||
" )\n", |
|||
" )\n", |
|||
"\n", |
|||
" dfs(w, position_object)\n", |
|||
" self.play(position_object.animate.move_to(g.vertices[v]))\n", |
|||
"\n", |
|||
" self.play(Write(g))\n", |
|||
"\n", |
|||
" # vyznačení startovního vrcholu\n", |
|||
" start_vertex = 0\n", |
|||
"\n", |
|||
" # objekt, který se posouvá podle toho, na jakém vrcholu jsme\n", |
|||
" position_object = (\n", |
|||
" Circle(fill_color=BLUE, fill_opacity=1, stroke_color=BLUE)\n", |
|||
" .move_to(g.vertices[start_vertex])\n", |
|||
" .scale(0.15)\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" Flash(g.vertices[start_vertex], color=BLUE, flash_radius=0.3),\n", |
|||
" g.vertices[start_vertex].animate.set_color(BLUE),\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.add(position_object)\n", |
|||
"\n", |
|||
" # spuštění DFS\n", |
|||
" explored.add(start_vertex)\n", |
|||
" dfs(start_vertex, position_object)\n", |
|||
"\n", |
|||
" self.remove(position_object)\n", |
|||
" self.play(Unwrite(g))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "e6f13b54", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Fibonacciho posloupnost" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "fc2941bf", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh --disable_caching FibonacciSequence\n", |
|||
"\n", |
|||
"from random import *\n", |
|||
"\n", |
|||
"\n", |
|||
"class FibonacciSequence(MovingCameraScene):\n", |
|||
" def create_square(self, size):\n", |
|||
" \"\"\"Vytvoření čtverce dané velikosti.\"\"\"\n", |
|||
" return VGroup(Square(side_length=size), Tex(f\"${size}^2$\").scale(size))\n", |
|||
"\n", |
|||
" def get_camera_centering_animation(self, squares):\n", |
|||
" \"\"\"Animace k vycentrování kamery na čtverce.\"\"\"\n", |
|||
" h = squares.height * 1.5\n", |
|||
" return self.camera.frame.animate.set_height(h).move_to(squares)\n", |
|||
"\n", |
|||
" def construct(self):\n", |
|||
" squares = VGroup(self.create_square(1))\n", |
|||
"\n", |
|||
" self.camera.frame.move_to(squares).set_height(squares.height * 1.5)\n", |
|||
" self.camera.frame.save_state()\n", |
|||
"\n", |
|||
" self.play(Write(squares[0]))\n", |
|||
"\n", |
|||
" n = 7\n", |
|||
"\n", |
|||
" # vytvoření čtverců a jejich animování\n", |
|||
" a = 1\n", |
|||
" b = 1\n", |
|||
" directions = [RIGHT, UP, LEFT, DOWN]\n", |
|||
" for i in range(n):\n", |
|||
" b = b + a\n", |
|||
" a = b - a\n", |
|||
"\n", |
|||
" direction = directions[i % 4]\n", |
|||
"\n", |
|||
" new_square = self.create_square(a).next_to(squares, direction, buff=0)\n", |
|||
" squares.add(new_square)\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" FadeIn(new_square, shift=direction * a / 3),\n", |
|||
" self.get_camera_centering_animation(squares),\n", |
|||
" )\n", |
|||
"\n", |
|||
" dot = Dot().move_to(squares[0].get_corner(LEFT + UP)).scale(0.5)\n", |
|||
"\n", |
|||
" path = TracedPath(dot.get_center)\n", |
|||
"\n", |
|||
" def update_camera_position(camera):\n", |
|||
" \"\"\"Updater k pozicování kamery nad tečkou.\"\"\"\n", |
|||
" camera.move_to(dot.get_center())\n", |
|||
"\n", |
|||
" self.wait(1)\n", |
|||
"\n", |
|||
" # začátek spirály\n", |
|||
" self.play(\n", |
|||
" squares.animate.set_color(DARK_GRAY),\n", |
|||
" AnimationGroup(\n", |
|||
" self.camera.frame.animate.restore().move_to(dot),\n", |
|||
" Write(dot),\n", |
|||
" lag_ratio=0.5,\n", |
|||
" ),\n", |
|||
" )\n", |
|||
"\n", |
|||
" # nesmíme zapomenout TracedPath přidat do scény, aby byla vykreslována\n", |
|||
" self.add(path)\n", |
|||
" \n", |
|||
" self.camera.frame.add_updater(update_camera_position)\n", |
|||
"\n", |
|||
" center_dot = dot.copy()\n", |
|||
" self.add(center_dot)\n", |
|||
"\n", |
|||
" a = 0\n", |
|||
" b = 1\n", |
|||
" for i in range(n + 1):\n", |
|||
" # pole directions je definováno proti směru hodinových ručiček, proto\n", |
|||
" # sousední dvojice odpovídají bodům ve čtvercích, okolo kterých chceme otáčet\n", |
|||
" direction = directions[i % 4] + directions[(i + 1) % 4]\n", |
|||
" b = b + a\n", |
|||
" a = b - a\n", |
|||
"\n", |
|||
" # při každém čtvrtotočení zoomujeme zhruba o poměr sousedních fibonacciho\n", |
|||
" # čísel, což je phi (zlatý řez); číslo zmenšujeme, aby animace vypadala lépe\n", |
|||
" phi = (1 + 5 ** (1 / 2)) / 2\n", |
|||
" zoom_coefficient = phi * 0.9\n", |
|||
" \n", |
|||
" self.play(\n", |
|||
" Rotate(\n", |
|||
" dot,\n", |
|||
" about_point=squares[i].get_corner(direction),\n", |
|||
" angle=PI / 2,\n", |
|||
" ),\n", |
|||
" self.camera.frame.animate.scale(zoom_coefficient),\n", |
|||
" rate_func=linear,\n", |
|||
" )\n", |
|||
"\n", |
|||
" # po dotočení již nechceme držet kameru nad bodem, ani dále tracovat cestu\n", |
|||
" self.camera.frame.clear_updaters()\n", |
|||
" path.clear_updaters()\n", |
|||
"\n", |
|||
" self.play(self.get_camera_centering_animation(squares))\n", |
|||
" \n", |
|||
" self.wait(1)\n", |
|||
"\n", |
|||
" # fadeouty + hezké odspirálení\n", |
|||
" self.play(\n", |
|||
" FadeOut(squares),\n", |
|||
" FadeOut(dot),\n", |
|||
" AnimationGroup(\n", |
|||
" Unwrite(path, run_time=2),\n", |
|||
" AnimationGroup(Flash(center_dot, color=WHITE), FadeOut(center_dot)),\n", |
|||
" lag_ratio=0.9,\n", |
|||
" ),\n", |
|||
" )" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "8188912d", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Langtonův mravenec" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "cad4e39c", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh LangtonAnt\n", |
|||
"\n", |
|||
"from random import *\n", |
|||
"\n", |
|||
"\n", |
|||
"class Ant:\n", |
|||
" \"\"\"Třída mravence (pro čistší kód).\"\"\"\n", |
|||
"\n", |
|||
" deltas = [(-1, 0), (0, -1), (1, 0), (0, 1)]\n", |
|||
"\n", |
|||
" def __init__(self, position):\n", |
|||
" self.position = position\n", |
|||
" self.orientation = 0\n", |
|||
"\n", |
|||
" def __get_orientation_delta(self):\n", |
|||
" \"\"\"O kolik má mravenec posunout.\"\"\"\n", |
|||
" return self.deltas[self.orientation]\n", |
|||
"\n", |
|||
" def __rotate_by_delta(self, delta):\n", |
|||
" \"\"\"Otočení mravence do libovolného směru o násobek 90 stupňů.\"\"\"\n", |
|||
" self.orientation = (self.orientation + delta) % len(self.deltas)\n", |
|||
"\n", |
|||
" def rotate_left(self):\n", |
|||
" \"\"\"Otočení mravence doleva.\"\"\"\n", |
|||
" self.__rotate_by_delta(-1)\n", |
|||
"\n", |
|||
" def rotate_right(self):\n", |
|||
" \"\"\"Otočení mravence doprava.\"\"\"\n", |
|||
" self.__rotate_by_delta(1)\n", |
|||
"\n", |
|||
" def move_forward(self):\n", |
|||
" \"\"\"Posunutí mravence dopředu.\"\"\"\n", |
|||
" dx, dy = self.__get_orientation_delta()\n", |
|||
" self.position[0] += dx\n", |
|||
" self.position[1] += dy\n", |
|||
"\n", |
|||
" def update(self, states):\n", |
|||
" \"\"\"Posunutí a otočení mravence a upravení stavu.\"\"\"\n", |
|||
" x, y = self.position\n", |
|||
"\n", |
|||
" # znegování pole, na kterém mravenec stojí\n", |
|||
" states[y][x] = not states[y][x]\n", |
|||
"\n", |
|||
" # otočení\n", |
|||
" if states[y][x]:\n", |
|||
" self.rotate_right()\n", |
|||
" else:\n", |
|||
" self.rotate_left()\n", |
|||
"\n", |
|||
" # posunutí\n", |
|||
" self.move_forward()\n", |
|||
"\n", |
|||
"\n", |
|||
"class LangtonAnt(MovingCameraScene):\n", |
|||
" def construct(self):\n", |
|||
" n = 15\n", |
|||
" state = [[False for _ in range(n)] for _ in range(n)]\n", |
|||
" squares = [[Square() for _ in range(n)] for _ in range(n)]\n", |
|||
" squares_vgroup = VGroup(*[*sum(squares, [])]).arrange_in_grid(columns=n, buff=0)\n", |
|||
"\n", |
|||
" ant = Ant([n // 2, n // 2])\n", |
|||
" ant_object = (\n", |
|||
" SVGMobject(\"ant.svg\")\n", |
|||
" .set_height(squares_vgroup[0].height * 0.7)\n", |
|||
" .rotate(PI / 2)\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(FadeIn(squares_vgroup), Write(ant_object))\n", |
|||
"\n", |
|||
" self.wait(1)\n", |
|||
"\n", |
|||
" step_count = 100\n", |
|||
"\n", |
|||
" # kolik iterací na začátku a na konci je pomalých\n", |
|||
" slow_start_iterations = 5\n", |
|||
" slow_end_iterations = 3\n", |
|||
"\n", |
|||
" # jak rychlé jsou animace\n", |
|||
" slow_run_time = 1\n", |
|||
" fast_run_time = 0.07\n", |
|||
"\n", |
|||
" for i in range(step_count):\n", |
|||
" x, y = ant.position\n", |
|||
"\n", |
|||
" new_color = state[y][x]\n", |
|||
" rect = squares[y][x]\n", |
|||
"\n", |
|||
" running_time = (\n", |
|||
" fast_run_time\n", |
|||
" if slow_start_iterations < i < step_count - slow_end_iterations\n", |
|||
" else slow_run_time\n", |
|||
" )\n", |
|||
"\n", |
|||
" # otáčení mravence\n", |
|||
" self.play(\n", |
|||
" Rotate(ant_object, PI / 2 * (1 if new_color else -1)),\n", |
|||
" run_time=running_time,\n", |
|||
" )\n", |
|||
"\n", |
|||
" # posunutí mravence\n", |
|||
" ant.update(state)\n", |
|||
" nx, ny = ant.position\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" rect.animate.set_fill(BLACK if new_color else WHITE, 1),\n", |
|||
" ant_object.animate.move_to(squares[ny][nx]),\n", |
|||
" self.camera.frame.animate.move_to(squares[ny][nx]),\n", |
|||
" run_time=running_time,\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.wait(1)\n", |
|||
"\n", |
|||
" # zjistíme, které čtverce jsou aktuálně bílé\n", |
|||
" white_squares = VGroup()\n", |
|||
"\n", |
|||
" for i in range(n):\n", |
|||
" for j in range(n):\n", |
|||
" if state[i][j]:\n", |
|||
" white_squares.add(squares[i][j])\n", |
|||
"\n", |
|||
" # oddálíme a vycentrujeme na tyto čtverce\n", |
|||
" self.play(\n", |
|||
" self.camera.frame.animate.move_to(white_squares).set_height(\n", |
|||
" white_squares.height * 1.2\n", |
|||
" )\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(FadeOut(squares_vgroup), FadeOut(ant_object))" |
|||
] |
|||
} |
|||
], |
|||
"metadata": { |
|||
"kernelspec": { |
|||
"display_name": "Python 3 (ipykernel)", |
|||
"language": "python", |
|||
"name": "python3" |
|||
}, |
|||
"language_info": { |
|||
"codemirror_mode": { |
|||
"name": "ipython", |
|||
"version": 3 |
|||
}, |
|||
"file_extension": ".py", |
|||
"mimetype": "text/x-python", |
|||
"name": "python", |
|||
"nbconvert_exporter": "python", |
|||
"pygments_lexer": "ipython3", |
|||
"version": "3.10.2" |
|||
} |
|||
}, |
|||
"nbformat": 4, |
|||
"nbformat_minor": 5 |
|||
} |
@ -0,0 +1,631 @@ |
|||
{ |
|||
"cells": [ |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "substantial-impact", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"# Vítej!" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "first-armenia", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"Tento dokument obsahuje zdrojové kódy animací ke třetí sérii seriálu KSP. Před spouštěním opět nezapomeň Manim importovat spuštěním následujícího řádku!" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "e03b150c", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"from manim import *" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "45897e9c", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## `save` a `restore`" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "6aa5ba0f", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh SaveAndRestoreExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class SaveAndRestoreExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" square = Square()\n", |
|||
"\n", |
|||
" # uložení toho, jak aktualně čtverec vypadá\n", |
|||
" square.save_state()\n", |
|||
"\n", |
|||
" self.play(Write(square))\n", |
|||
"\n", |
|||
" self.play(square.animate.set_fill(WHITE, 1))\n", |
|||
" self.play(square.animate.scale(1.5).rotate(PI / 4))\n", |
|||
" self.play(square.animate.set_color(BLUE))\n", |
|||
"\n", |
|||
" # navrácení do původního stavu\n", |
|||
" self.play(square.animate.restore())\n", |
|||
"\n", |
|||
" # nová animace!\n", |
|||
" self.play(Unwrite(square))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "88f6f285", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Grafy" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "0906f798", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh GraphExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class GraphExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" # graf očekává vrcholy a hrany v tomto tvaru\n", |
|||
" vertices = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]\n", |
|||
" edges = [\n", |
|||
" (1, 2),\n", |
|||
" (2, 3),\n", |
|||
" (3, 4),\n", |
|||
" (2, 4),\n", |
|||
" (2, 5),\n", |
|||
" (6, 5),\n", |
|||
" (1, 7),\n", |
|||
" (5, 7),\n", |
|||
" (2, 8),\n", |
|||
" (1, 9),\n", |
|||
" (10, 8),\n", |
|||
" (5, 11),\n", |
|||
" ]\n", |
|||
"\n", |
|||
" # layout_config používáme k tomu, aby byl algoritmus nastavující pozice vrcholů\n", |
|||
" # deterministický (ten defaultní potřebuje seed)\n", |
|||
" g = Graph(vertices, edges, layout_config={\"seed\": 0}).scale(1.6)\n", |
|||
"\n", |
|||
" self.play(Write(g))\n", |
|||
"\n", |
|||
" # graf obsahuje updatery, aby se hrany posouvaly s vrcholy\n", |
|||
" self.play(g.vertices[6].animate.shift((LEFT + DOWN) * 0.5))\n", |
|||
"\n", |
|||
" self.play(g.animate.shift(LEFT * 3))\n", |
|||
"\n", |
|||
" # grafy mohou rovněž obsahovat labely a mohou být uspořádány do jiných layoutů\n", |
|||
" # (pro ukázku všech viz link na dokumentaci třídy v seriálu)\n", |
|||
" h = Graph(vertices, edges, labels=True, layout=\"circular\").shift(RIGHT * 3)\n", |
|||
"\n", |
|||
" self.play(Write(h))\n", |
|||
"\n", |
|||
" # pokud chceme větší vrcholy i bez labelů, tak si je musíme obstarat manuálně\n", |
|||
" self.play(*[g.vertices[v].animate.scale(2.15) for v in g.vertices])\n", |
|||
"\n", |
|||
" # obarvíme vrchol 5 a jemu odpovídající hrany (může se hodit v jedné z úloh :)\n", |
|||
" v = 5\n", |
|||
" self.play(\n", |
|||
" Flash(g.vertices[v], color=RED, flash_radius=0.5),\n", |
|||
" g.vertices[v].animate.set_color(RED),\n", |
|||
" *[g.edges[e].animate.set_color(RED) for e in g.edges if v in e],\n", |
|||
" )" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "98df83d3", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh GraphGenerationExample\n", |
|||
"\n", |
|||
"from random import *\n", |
|||
"import networkx as nx\n", |
|||
"\n", |
|||
"\n", |
|||
"class GraphGenerationExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" seed(0xDEADBEEF)\n", |
|||
"\n", |
|||
" n = 12 # počet vrcholů\n", |
|||
" p = 3 / n # pravděpodobnost, že mezi dvěma vrcholy je hrana\n", |
|||
"\n", |
|||
" # generujeme, dokud nemáme spojitý graf\n", |
|||
" graph = None\n", |
|||
" while graph is None or not nx.is_connected(graph):\n", |
|||
" graph = nx.generators.random_graphs.gnp_random_graph(n, p)\n", |
|||
"\n", |
|||
" g = (\n", |
|||
" Graph(graph.nodes, graph.edges, layout_config={\"seed\": 0})\n", |
|||
" .scale(2.2)\n", |
|||
" .rotate(-PI / 2)\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(Write(g))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "bb5423f4", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Kamera" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "ab85ca2d", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh MovingCameraExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class MovingCameraExample(MovingCameraScene):\n", |
|||
" def construct(self):\n", |
|||
" square = Square()\n", |
|||
"\n", |
|||
" self.play(Write(square))\n", |
|||
"\n", |
|||
" # uložíme si stav kamery, protože s ní následně budeme pracovat\n", |
|||
" self.camera.frame.save_state()\n", |
|||
"\n", |
|||
" # zoomneme tak, aby čtverec zaplňoval celý obraz (+ drobná mezera)\n", |
|||
" self.play(self.camera.frame.animate.set_height(square.height * 1.5))\n", |
|||
"\n", |
|||
" circle = Circle().next_to(square, LEFT)\n", |
|||
"\n", |
|||
" # posunutí kamery k novému objektu (kruhu)\n", |
|||
" self.play(\n", |
|||
" AnimationGroup(\n", |
|||
" self.camera.frame.animate.move_to(circle),\n", |
|||
" Write(circle),\n", |
|||
" lag_ratio=0.5,\n", |
|||
" )\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.wait(0.5)\n", |
|||
"\n", |
|||
" # trošku odzoomujeme (zvětšení bude zabírat více scény)\n", |
|||
" self.play(self.camera.frame.animate.scale(1.3))\n", |
|||
"\n", |
|||
" triangle = Triangle().next_to(square, RIGHT)\n", |
|||
"\n", |
|||
" # posunutí kamery k novému objektu (trojúhelníku)\n", |
|||
" self.play(\n", |
|||
" AnimationGroup(\n", |
|||
" self.camera.frame.animate.move_to(triangle),\n", |
|||
" Write(triangle),\n", |
|||
" lag_ratio=0.5,\n", |
|||
" )\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.wait(0.5)\n", |
|||
"\n", |
|||
" # navrácení kamery do původního stavu\n", |
|||
" self.play(self.camera.frame.animate.restore())" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "02c31d55", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh MovingCameraUpdaterExample\n", |
|||
"\n", |
|||
"from random import seed, uniform\n", |
|||
"\n", |
|||
"\n", |
|||
"class MovingCameraUpdaterExample(MovingCameraScene):\n", |
|||
" def construct(self):\n", |
|||
" seed(0xDEADBEEF)\n", |
|||
"\n", |
|||
" n = 11 ** 2\n", |
|||
"\n", |
|||
" circles = VGroup(\n", |
|||
" *[\n", |
|||
" Circle(radius=0.1)\n", |
|||
" .scale(uniform(0.5, 2))\n", |
|||
" .shift(UP * uniform(-3, 3) + RIGHT * uniform(-5, 5))\n", |
|||
" .set_color(WHITE)\n", |
|||
" for _ in range(n)\n", |
|||
" ]\n", |
|||
" )\n", |
|||
"\n", |
|||
" # kamerou budeme pozorovat kruh, který je v půlce\n", |
|||
" target = circles[n // 2]\n", |
|||
"\n", |
|||
" def update_curve(camera):\n", |
|||
" \"\"\"Updater, který udržuje kameru nad cílem.\"\"\"\n", |
|||
" camera.move_to(target.get_center())\n", |
|||
"\n", |
|||
" self.camera.frame.add_updater(update_curve)\n", |
|||
"\n", |
|||
" # POZOR!\n", |
|||
" # updatery fungují pouze na věci přidané na scénu\n", |
|||
" # self.camera.frame na scéně nejprve není, je ho potřeba přidat\n", |
|||
" self.add(self.camera.frame)\n", |
|||
"\n", |
|||
" self.play(FadeIn(circles))\n", |
|||
"\n", |
|||
" # animace pozicování kružnic a postupné Zoomování\n", |
|||
" scale_factor = 0.7\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" circles.animate.arrange_in_grid().set_color(RED),\n", |
|||
" self.camera.frame.animate.scale(scale_factor),\n", |
|||
" run_time=1.5,\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" circles.animate.arrange_in_grid(rows=5).set_color(GREEN),\n", |
|||
" self.camera.frame.animate.scale(scale_factor),\n", |
|||
" run_time=1.5,\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" circles.animate.arrange_in_grid(cols=14).set_color(BLUE),\n", |
|||
" self.camera.frame.animate.scale(scale_factor),\n", |
|||
" run_time=1.5,\n", |
|||
" )" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "6cea874e", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh BackgroundColorExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class BackgroundColorExample(MovingCameraScene):\n", |
|||
" def construct(self):\n", |
|||
" self.camera.background_color = WHITE\n", |
|||
" self.camera.frame.scale(0.6)\n", |
|||
"\n", |
|||
" square = Square(color=BLACK)\n", |
|||
"\n", |
|||
" self.play(Write(square))\n", |
|||
"\n", |
|||
" circle = Circle(color=BLACK).next_to(square, LEFT)\n", |
|||
" triangle = Triangle(color=BLACK).next_to(square, RIGHT)\n", |
|||
"\n", |
|||
" self.play(FadeIn(triangle, shift=RIGHT * 0.2), FadeIn(circle, shift=LEFT * 0.2))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "36661d3b", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Rate funkce" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "6ad791dc", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh RateFunctionsExample\n", |
|||
"\n", |
|||
"# Kód pochází z Manimové dokumentace (modulo drobné úpravy)\n", |
|||
"# https://docs.manim.community/en/stable/reference/manim.utils.rate_functions.html\n", |
|||
"\n", |
|||
"\n", |
|||
"class RateFunctionsExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" line1 = Line(3 * LEFT, RIGHT).set_color(RED)\n", |
|||
" line2 = Line(3 * LEFT, RIGHT).set_color(GREEN)\n", |
|||
" line3 = Line(3 * LEFT, RIGHT).set_color(BLUE)\n", |
|||
" line4 = Line(3 * LEFT, RIGHT).set_color(ORANGE)\n", |
|||
"\n", |
|||
" lines = VGroup(line1, line2, line3, line4).arrange(DOWN, buff=0.8).move_to(LEFT * 2)\n", |
|||
"\n", |
|||
" dot1 = Dot().move_to(line1.get_start())\n", |
|||
" dot2 = Dot().move_to(line2.get_start())\n", |
|||
" dot3 = Dot().move_to(line3.get_start())\n", |
|||
" dot4 = Dot().move_to(line4.get_start())\n", |
|||
"\n", |
|||
" dots = VGroup(dot1, dot2, dot3, dot4)\n", |
|||
"\n", |
|||
" # pozor na podtržítka při psaní TeXu\n", |
|||
" label1 = Tex(\"smooth (default)\").next_to(line1, RIGHT, buff=0.5)\n", |
|||
" label2 = Tex(\"linear\").next_to(line2, RIGHT, buff=0.5)\n", |
|||
" label3 = Tex(\"there\\_and\\_back\").next_to(line3, RIGHT, buff=0.5)\n", |
|||
" label4 = Tex(\"rush\\_into\").next_to(line4, RIGHT, buff=0.5)\n", |
|||
"\n", |
|||
" labels = VGroup(label1, label2, label3, label4)\n", |
|||
"\n", |
|||
" self.play(Write(lines), FadeIn(dots), FadeIn(labels))\n", |
|||
"\n", |
|||
" # použití s animate syntaxem\n", |
|||
" self.play(\n", |
|||
" dot1.animate(rate_func=smooth).shift(RIGHT * 4),\n", |
|||
" dot2.animate(rate_func=linear).shift(RIGHT * 4),\n", |
|||
" dot3.animate(rate_func=there_and_back).shift(RIGHT * 4),\n", |
|||
" dot4.animate(rate_func=rush_into).shift(RIGHT * 4),\n", |
|||
" run_time=3,\n", |
|||
" )\n", |
|||
" \n", |
|||
" self.play(FadeOut(lines), FadeOut(dots))\n", |
|||
" \n", |
|||
" # použití s normálními animacemi\n", |
|||
" self.play(\n", |
|||
" Write(line1, rate_func=smooth),\n", |
|||
" Write(line2, rate_func=linear),\n", |
|||
" Write(line3, rate_func=there_and_back),\n", |
|||
" Write(line4, rate_func=rush_into),\n", |
|||
" run_time=3,\n", |
|||
" )" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "26af99f1", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh RateFunctionList\n", |
|||
"\n", |
|||
"# Kód pochází z Manimové dokumentace (modulo drobné úpravy)\n", |
|||
"# https://docs.manim.community/en/stable/reference/manim.utils.rate_functions.html\n", |
|||
"\n", |
|||
"\n", |
|||
"class RateFunctionList(Scene):\n", |
|||
" def construct(self):\n", |
|||
" graphs = VGroup()\n", |
|||
" for k, v in rate_functions.__dict__.items():\n", |
|||
" if \"function\" in str(v):\n", |
|||
" try:\n", |
|||
" rate_func = v\n", |
|||
" plot = (\n", |
|||
" ParametricFunction(\n", |
|||
" lambda x: [x, rate_func(x), 0],\n", |
|||
" t_range=[0, 1, .01],\n", |
|||
" use_smoothing=False,\n", |
|||
" color=YELLOW,\n", |
|||
" )\n", |
|||
" .stretch_to_fit_width(1.5)\n", |
|||
" .stretch_to_fit_height(1)\n", |
|||
" )\n", |
|||
" plot_bg = SurroundingRectangle(plot).set_color(WHITE)\n", |
|||
" plot_title = (\n", |
|||
" Text(rate_func.__name__, weight=BOLD)\n", |
|||
" .scale(0.5)\n", |
|||
" .next_to(plot_bg, UP, buff=0.1)\n", |
|||
" )\n", |
|||
" graphs.add(VGroup(plot_bg, plot, plot_title))\n", |
|||
" except: # některé křivky jsou parametrické (a některé rozbité)\n", |
|||
" pass\n", |
|||
" graphs.arrange_in_grid(cols=8)\n", |
|||
" graphs.height = config.frame_height\n", |
|||
" graphs.width = config.frame_width\n", |
|||
" graphs.move_to(ORIGIN).scale(0.9)\n", |
|||
" \n", |
|||
" text = Tex(f\"Manim rate functions (v0.13.1)\").scale(1.4).next_to(graphs, UP, buff=0.5)\n", |
|||
" \n", |
|||
" self.add(VGroup(graphs, text).move_to(ORIGIN))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "fd7a5d4c", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Krokování" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "f46b6587", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh --save_sections NextSectionExample\n", |
|||
"\n", |
|||
"class NextSectionExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" shapes = VGroup(Circle(), Square(), Triangle()).arrange()\n", |
|||
" \n", |
|||
" # jméno sekce je nepovinné a nemusí být unikátní\n", |
|||
" # skip_animations animování sekce přeskočí\n", |
|||
" self.next_section(\"vykreslení kruhu\", skip_animations=True)\n", |
|||
" \n", |
|||
" self.play(Write(shapes[0]))\n", |
|||
" \n", |
|||
" self.next_section(\"vykreslení čtverce\")\n", |
|||
" \n", |
|||
" self.play(Write(shapes[1]))\n", |
|||
" \n", |
|||
" self.next_section(\"vykreslení trojúhelníku\")\n", |
|||
" \n", |
|||
" self.play(Write(shapes[2]))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "98daca2b", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Kostry úloh" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "8746ae11", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"### Grafový algoritmus [5b]" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "18fb5e35", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh GraphAlgorithm\n", |
|||
"\n", |
|||
"\n", |
|||
"class GraphAlgorithm(Scene):\n", |
|||
" def construct(self):\n", |
|||
" pass" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "4de93509", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"### Fibonacciho posloupnost [5b]" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "49bb1f67", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh --disable_caching FibonacciSequence\n", |
|||
"\n", |
|||
"\n", |
|||
"class FibonacciSequence(MovingCameraScene):\n", |
|||
" def construct(self):\n", |
|||
" pass" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "1d647e5f", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh --disable_caching TracePathExample\n", |
|||
"\n", |
|||
" \n", |
|||
"class TracePathExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" dot = Dot().shift(LEFT)\n", |
|||
" \n", |
|||
" self.play(Write(dot))\n", |
|||
" \n", |
|||
" # objekt TracedPath přijímá funkci, které se opakovaně ptá na pozici objektu, který sleduje\n", |
|||
" # proto používáme dot.get_center, která vrací aktuální pozici tečky kterou tracujeme\n", |
|||
" path = TracedPath(dot.get_center)\n", |
|||
" \n", |
|||
" # nesmíme zapomenout cestu přidat do scény, aby byla vykreslována!\n", |
|||
" self.add(path)\n", |
|||
" \n", |
|||
" self.play(Rotate(dot, about_point=ORIGIN))\n", |
|||
" \n", |
|||
" self.play(dot.animate.shift(UP))\n", |
|||
" self.play(dot.animate.shift(LEFT * 2))\n", |
|||
" self.play(dot.animate.shift(DOWN))\n", |
|||
" \n", |
|||
" # pro zkončení tracování můžeme použít clear_updaters\n", |
|||
" path.clear_updaters()\n", |
|||
" \n", |
|||
" self.play(dot.animate.shift(RIGHT * 2))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "159f8abb", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"### Langtonův mravenec [5b]" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "d95d2328", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh LangtonAnt\n", |
|||
"\n", |
|||
"\n", |
|||
"class LangtonAnt(MovingCameraScene):\n", |
|||
" def construct(self):\n", |
|||
" pass" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "386b5d61", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh SVGExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class SVGExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" image = SVGMobject(\"ant.svg\")\n", |
|||
"\n", |
|||
" self.play(Write(image))\n", |
|||
"\n", |
|||
" self.play(image.animate.set_color(RED).scale(1.75))\n", |
|||
"\n", |
|||
" self.play(Rotate(image, TAU)) # tau = 2 pi\n", |
|||
"\n", |
|||
" self.play(FadeOut(image))" |
|||
] |
|||
} |
|||
], |
|||
"metadata": { |
|||
"kernelspec": { |
|||
"display_name": "Python 3 (ipykernel)", |
|||
"language": "python", |
|||
"name": "python3" |
|||
}, |
|||
"language_info": { |
|||
"codemirror_mode": { |
|||
"name": "ipython", |
|||
"version": 3 |
|||
}, |
|||
"file_extension": ".py", |
|||
"mimetype": "text/x-python", |
|||
"name": "python", |
|||
"nbconvert_exporter": "python", |
|||
"pygments_lexer": "ipython3", |
|||
"version": "3.10.1" |
|||
} |
|||
}, |
|||
"nbformat": 4, |
|||
"nbformat_minor": 5 |
|||
} |
@ -0,0 +1,446 @@ |
|||
{ |
|||
"cells": [ |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "36cee816", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"# Řešení 3. série" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "efe16561", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"from manim import *" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "36ec08cc", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Simulace binomického rozložení " |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "e7a3da39", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh --disable_caching BinomialDistributionSimulation\n", |
|||
"\n", |
|||
"from random import choice, seed\n", |
|||
"\n", |
|||
"\n", |
|||
"class MoveAndFade(Animation):\n", |
|||
" def __init__(self, mobject: Mobject, path: VMobject, **kwargs):\n", |
|||
" self.path = path\n", |
|||
" self.original = mobject.copy()\n", |
|||
" super().__init__(mobject, **kwargs)\n", |
|||
"\n", |
|||
" def interpolate_mobject(self, alpha: float) -> None:\n", |
|||
" point = self.path.point_from_proportion(self.rate_func(alpha))\n", |
|||
"\n", |
|||
" # tohle není úplně čisté, jelikož pokaždé vytváříme nový objekt\n", |
|||
" # je to kvůli tomu, že obj.fade() nenastavuje průhlednost ale přidává jí\n", |
|||
" self.mobject.become(self.original.copy()).move_to(point).fade(alpha)\n", |
|||
"\n", |
|||
"\n", |
|||
"class BinomialDistributionSimulation(Scene):\n", |
|||
" def construct(self):\n", |
|||
" seed(0xDEADBEEF2) # hezčí vstupy :)\n", |
|||
"\n", |
|||
" radius = 0.13\n", |
|||
" x_spacing = radius * 1.5\n", |
|||
" y_spacing = 4 * radius\n", |
|||
"\n", |
|||
" n = 9\n", |
|||
" pyramid = VGroup()\n", |
|||
" pyramid_values = []\n", |
|||
"\n", |
|||
" for i in range(1, n + 1):\n", |
|||
" row = VGroup()\n", |
|||
"\n", |
|||
" for j in range(i):\n", |
|||
" obj = Dot()\n", |
|||
"\n", |
|||
" # if it's the last row, make the rows numbers instead\n", |
|||
" if i == n:\n", |
|||
" obj = Tex(\"0\")\n", |
|||
" pyramid_values.append(0)\n", |
|||
"\n", |
|||
" row.add(obj)\n", |
|||
"\n", |
|||
" row.arrange(buff=2 * x_spacing)\n", |
|||
"\n", |
|||
" if len(pyramid) != 0:\n", |
|||
" row.move_to(pyramid[-1]).shift(DOWN * y_spacing)\n", |
|||
"\n", |
|||
" pyramid.add(row)\n", |
|||
"\n", |
|||
" pyramid.move_to(RIGHT * 3.4)\n", |
|||
"\n", |
|||
" x_values = np.arange(-n // 2 + 1, n // 2 + 1, 1)\n", |
|||
"\n", |
|||
" def create_graph(x_values, y_values):\n", |
|||
" y_values_all = list(range(0, (max(y_values) or 1) + 1))\n", |
|||
"\n", |
|||
" axes = (\n", |
|||
" Axes(\n", |
|||
" x_range=[-n // 2 + 1, n // 2, 1],\n", |
|||
" y_range=[0, max(y_values) or 1, 1],\n", |
|||
" x_axis_config={\"numbers_to_include\": x_values},\n", |
|||
" tips=False,\n", |
|||
" )\n", |
|||
" .scale(0.45)\n", |
|||
" .shift(LEFT * 3.0)\n", |
|||
" )\n", |
|||
"\n", |
|||
" graph = axes.plot_line_graph(x_values=x_values, y_values=y_values)\n", |
|||
"\n", |
|||
" return graph, axes\n", |
|||
"\n", |
|||
" graph, axes = create_graph(x_values, pyramid_values)\n", |
|||
"\n", |
|||
" self.play(Write(axes), Write(pyramid), Write(graph), run_time=1.5)\n", |
|||
"\n", |
|||
" for iteration in range(120):\n", |
|||
" circle = (\n", |
|||
" Circle(fill_opacity=1, stroke_opacity=0)\n", |
|||
" .scale(radius)\n", |
|||
" .next_to(pyramid[0][0], UP, buff=0)\n", |
|||
" )\n", |
|||
"\n", |
|||
" run_time = (\n", |
|||
" 0.5\n", |
|||
" if iteration == 0\n", |
|||
" else 0.1\n", |
|||
" if iteration == 1\n", |
|||
" else 0.02\n", |
|||
" if iteration < 20\n", |
|||
" else 0.003\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(FadeIn(circle, shift=DOWN * 0.5), run_time=run_time * 2)\n", |
|||
"\n", |
|||
" x = 0\n", |
|||
" for i in range(1, n):\n", |
|||
" next_position = choice([0, 1])\n", |
|||
" x += next_position\n", |
|||
"\n", |
|||
" dir = LEFT if next_position == 0 else RIGHT\n", |
|||
"\n", |
|||
" circle_center = circle.get_center()\n", |
|||
"\n", |
|||
" # if it's not the last row, make the animation regular\n", |
|||
" if i != n - 1:\n", |
|||
" b = CubicBezier(\n", |
|||
" circle_center,\n", |
|||
" circle_center + dir * x_spacing,\n", |
|||
" circle_center + dir * x_spacing + DOWN * y_spacing / 2,\n", |
|||
" circle.copy().next_to(pyramid[i][x], UP, buff=0).get_center(),\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" MoveAlongPath(circle, b, rate_func=rate_functions.ease_in_quad),\n", |
|||
" run_time=run_time,\n", |
|||
" )\n", |
|||
"\n", |
|||
" # if it is, fade the circle and increment the number\n", |
|||
" else:\n", |
|||
" b = CubicBezier(\n", |
|||
" circle_center,\n", |
|||
" circle_center + dir * x_spacing,\n", |
|||
" circle_center + dir * x_spacing + DOWN * y_spacing / 2,\n", |
|||
" pyramid[i][x].get_center(),\n", |
|||
" )\n", |
|||
"\n", |
|||
" pyramid_values[x] += 1\n", |
|||
"\n", |
|||
" n_graph, n_axes = create_graph(x_values, pyramid_values)\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" AnimationGroup(\n", |
|||
" AnimationGroup(\n", |
|||
" MoveAndFade(\n", |
|||
" circle, b, rate_func=rate_functions.ease_in_quad\n", |
|||
" ),\n", |
|||
" run_time=run_time,\n", |
|||
" ),\n", |
|||
" AnimationGroup(\n", |
|||
" pyramid[i][x]\n", |
|||
" .animate(run_time=run_time)\n", |
|||
" .become(\n", |
|||
" Tex(str(pyramid_values[x])).move_to(pyramid[i][x])\n", |
|||
" ),\n", |
|||
" graph.animate.become(n_graph),\n", |
|||
" axes.animate.become(n_axes),\n", |
|||
" run_time=run_time,\n", |
|||
" ),\n", |
|||
" lag_ratio=0.3,\n", |
|||
" )\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(FadeOut(axes), FadeOut(pyramid), FadeOut(graph), run_time=1)\n" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "e6f13b54", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## 3D Game of Life" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "fc2941bf", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"from manim import *\n", |
|||
"from random import random, seed\n", |
|||
"from enum import Enum\n", |
|||
"\n", |
|||
"# https://softologyblog.wordpress.com/2019/12/28/3d-cellular-automata-3/\n", |
|||
"\n", |
|||
"class Grid:\n", |
|||
" class ColorType(Enum):\n", |
|||
" FROM_COORDINATES = 0\n", |
|||
" FROM_PALETTE = 1\n", |
|||
"\n", |
|||
" def __init__(self, scene, grid_size, survives_when, revives_when, state_count=2, size=1, palette=[\"#000b5e\", \"#001eff\"], color_type=ColorType.FROM_PALETTE):\n", |
|||
" self.grid = {}\n", |
|||
" self.scene = scene\n", |
|||
" self.grid_size = grid_size\n", |
|||
" self.size = size\n", |
|||
" self.survives_when = survives_when\n", |
|||
" self.revives_when = revives_when\n", |
|||
" self.state_count = state_count\n", |
|||
" self.palette = palette\n", |
|||
" self.color_type = color_type\n", |
|||
"\n", |
|||
" self.bounding_box = Cube(side_length = self.size, color=GRAY, fill_opacity=0.05)\n", |
|||
" self.scene.add(self.bounding_box)\n", |
|||
"\n", |
|||
" def fadeOut(self):\n", |
|||
" self.scene.play(\n", |
|||
" FadeOut(self.bounding_box),\n", |
|||
" *[FadeOut(self.grid[index][0]) for index in self.grid],\n", |
|||
" )\n", |
|||
"\n", |
|||
" def __index_to_position(self, index):\n", |
|||
" \"\"\"Convert the index of a cell to its position in 3D.\"\"\"\n", |
|||
" dirs = [RIGHT, UP, OUT]\n", |
|||
"\n", |
|||
" # pozor!\n", |
|||
" # nemůžeme k originu jen tak přičítat, jelikož to nevytváří nové objekty\n", |
|||
" # tím pádem bychom pořád měnili ten samý objekt, což nechceme -- proto list()\n", |
|||
" result = list(ORIGIN)\n", |
|||
" for dir, value in zip(dirs, index):\n", |
|||
" result += ((value - (self.grid_size- 1) / 2) /\n", |
|||
" self.grid_size) * dir * self.size\n", |
|||
"\n", |
|||
" return result\n", |
|||
"\n", |
|||
" def __get_new_cell(self, index):\n", |
|||
" \"\"\"Create a new cell\"\"\"\n", |
|||
" cell = (Cube(side_length=1/self.grid_size * self.size, color=BLUE, fill_opacity=1).move_to(\n", |
|||
" self.__index_to_position(index)\n", |
|||
" ), self.state_count - 1)\n", |
|||
"\n", |
|||
" self.__update_cell_color(index, *cell)\n", |
|||
"\n", |
|||
" return cell\n", |
|||
"\n", |
|||
" def __return_neighbouring_cell_coordinates(self, index):\n", |
|||
" \"\"\"Return the coordinates of the neighbourhood of a given index.\"\"\"\n", |
|||
" neighbourhood = set()\n", |
|||
" for dx in range(-1, 1 + 1):\n", |
|||
" for dy in range(-1, 1 + 1):\n", |
|||
" for dz in range(-1, 1 + 1):\n", |
|||
" if dx == 0 and dy == 0 and dz == 0:\n", |
|||
" continue\n", |
|||
"\n", |
|||
" nx = index[0] + dx\n", |
|||
" ny = index[1] + dy\n", |
|||
" nz = index[2] + dz\n", |
|||
"\n", |
|||
" if nx < 0 or nx >= self.grid_size or ny < 0 or ny >= self.grid_size or nz < 0 or nz >= self.grid_size:\n", |
|||
" continue\n", |
|||
"\n", |
|||
" neighbourhood.add((nx, ny, nz))\n", |
|||
"\n", |
|||
" return neighbourhood\n", |
|||
"\n", |
|||
" def __count_neighbours(self, index):\n", |
|||
" \"\"\"Return the number of neighbouring cells for a given index (excluding itself).\"\"\"\n", |
|||
" total = 0\n", |
|||
" for neighbour_index in self.__return_neighbouring_cell_coordinates(index):\n", |
|||
" if neighbour_index in self.grid:\n", |
|||
" total += 1\n", |
|||
"\n", |
|||
" return total\n", |
|||
"\n", |
|||
" def __return_possible_cell_change_indexes(self):\n", |
|||
" \"\"\"Return the indexes of all possible cells that could change.\"\"\"\n", |
|||
" changes = set()\n", |
|||
" for index in self.grid:\n", |
|||
" changes |= self.__return_neighbouring_cell_coordinates(index).union({\n", |
|||
" index})\n", |
|||
" return changes\n", |
|||
"\n", |
|||
" def toggle(self, index):\n", |
|||
" \"\"\"Toggle a given cell.\"\"\"\n", |
|||
" if index in self.grid:\n", |
|||
" self.scene.remove(self.grid[index][0])\n", |
|||
" del self.grid[index]\n", |
|||
" else:\n", |
|||
" self.grid[index] = self.__get_new_cell(index)\n", |
|||
" self.scene.add(self.grid[index][0])\n", |
|||
"\n", |
|||
" def __update_cell_color(self, index, cell, age):\n", |
|||
" if self.color_type == self.ColorType.FROM_PALETTE:\n", |
|||
" state_colors = color_gradient(self.palette, self.state_count - 1)\n", |
|||
"\n", |
|||
" cell.set_color(state_colors[age - 1])\n", |
|||
" else:\n", |
|||
" def coordToHex(n):\n", |
|||
" return hex(int(n * (256 / self.grid_size)))[2:].ljust(2, \"0\")\n", |
|||
"\n", |
|||
" cell.set_color(f\"#{coordToHex(index[0])}{coordToHex(index[1])}{coordToHex(index[2])}\")\n", |
|||
"\n", |
|||
" def do_iteration(self):\n", |
|||
" new_grid = {}\n", |
|||
" something_changed = False\n", |
|||
"\n", |
|||
" for index in self.__return_possible_cell_change_indexes():\n", |
|||
" neighbours = self.__count_neighbours(index)\n", |
|||
"\n", |
|||
" # alive rules\n", |
|||
" if index in self.grid:\n", |
|||
" cell, age = self.grid[index]\n", |
|||
"\n", |
|||
" # always decrease age\n", |
|||
" if age != 1:\n", |
|||
" age -= 1\n", |
|||
" something_changed = True\n", |
|||
"\n", |
|||
" # survive if within range or age isn't 1\n", |
|||
" if neighbours in self.survives_when or age != 1:\n", |
|||
" self.__update_cell_color(index, cell, age)\n", |
|||
" new_grid[index] = (cell, age)\n", |
|||
" else:\n", |
|||
" self.scene.remove(self.grid[index][0])\n", |
|||
" something_changed = True\n", |
|||
"\n", |
|||
" # dead rules\n", |
|||
" else:\n", |
|||
" # revive if within range\n", |
|||
" if neighbours in self.revives_when:\n", |
|||
" new_grid[index] = self.__get_new_cell(index)\n", |
|||
" self.scene.add(new_grid[index][0])\n", |
|||
" something_changed = True\n", |
|||
"\n", |
|||
" self.grid = new_grid\n", |
|||
"\n", |
|||
" return something_changed\n", |
|||
"\n", |
|||
"class GOLFirst(ThreeDScene):\n", |
|||
" def construct(self):\n", |
|||
" seed(0xDEADBEEF)\n", |
|||
"\n", |
|||
" self.set_camera_orientation(phi=75 * DEGREES, theta=30 * DEGREES)\n", |
|||
" self.begin_ambient_camera_rotation(rate=-0.20)\n", |
|||
"\n", |
|||
" grid_size = 16\n", |
|||
" size=3.5\n", |
|||
" grid = Grid(self, grid_size, [4, 5], [5], state_count=2, size=size, color_type=Grid.ColorType.FROM_COORDINATES)\n", |
|||
"\n", |
|||
" for i in range(grid_size):\n", |
|||
" for j in range(grid_size):\n", |
|||
" for k in range(grid_size):\n", |
|||
" if random() < 0.2:\n", |
|||
" grid.toggle((i, j, k))\n", |
|||
"\n", |
|||
" grid.fadeIn()\n", |
|||
"\n", |
|||
" self.wait(1)\n", |
|||
"\n", |
|||
" for i in range(50):\n", |
|||
" something_changed = grid.do_iteration()\n", |
|||
"\n", |
|||
" if not something_changed:\n", |
|||
" break\n", |
|||
"\n", |
|||
" self.wait(0.2)\n", |
|||
"\n", |
|||
" self.wait(2)\n", |
|||
"\n", |
|||
" grid.fadeOut()\n", |
|||
"\n", |
|||
"\n", |
|||
"class GOL(ThreeDScene):\n", |
|||
" def construct(self):\n", |
|||
" seed(0xDEADBEEF)\n", |
|||
"\n", |
|||
" self.set_camera_orientation(phi=75 * DEGREES, theta=30 * DEGREES)\n", |
|||
" self.begin_ambient_camera_rotation(rate=0.15)\n", |
|||
"\n", |
|||
" grid_size = 16\n", |
|||
" size=3.5\n", |
|||
"\n", |
|||
" # decay grid = Grid(self, grid_size, [1, 4, 8, 11] + list(range(13, 26 + 1)), list(range(13, 26 + 1)), state_count=5, size=size, color_type=Grid.ColorType.FROM_PALETTE)\n", |
|||
" grid = Grid(self, grid_size, [2, 6, 9], [4, 6, 8, 9], state_count=10, size=size, color_type=Grid.ColorType.FROM_PALETTE)\n", |
|||
"\n", |
|||
" for i in range(grid_size):\n", |
|||
" for j in range(grid_size):\n", |
|||
" for k in range(grid_size):\n", |
|||
" if random() < 0.3:\n", |
|||
" grid.toggle((i, j, k))\n", |
|||
"\n", |
|||
" self.wait(2)\n", |
|||
"\n", |
|||
" for i in range(70):\n", |
|||
" something_changed = grid.do_iteration()\n", |
|||
"\n", |
|||
" if not something_changed:\n", |
|||
" break\n", |
|||
"\n", |
|||
" self.wait(0.1)\n", |
|||
"\n", |
|||
" self.wait(2)\n", |
|||
"\n", |
|||
" grid.fadeOut()\n" |
|||
] |
|||
} |
|||
], |
|||
"metadata": { |
|||
"kernelspec": { |
|||
"display_name": "Python 3 (ipykernel)", |
|||
"language": "python", |
|||
"name": "python3" |
|||
}, |
|||
"language_info": { |
|||
"codemirror_mode": { |
|||
"name": "ipython", |
|||
"version": 3 |
|||
}, |
|||
"file_extension": ".py", |
|||
"mimetype": "text/x-python", |
|||
"name": "python", |
|||
"nbconvert_exporter": "python", |
|||
"pygments_lexer": "ipython3", |
|||
"version": "3.10.2" |
|||
} |
|||
}, |
|||
"nbformat": 4, |
|||
"nbformat_minor": 5 |
|||
} |
@ -0,0 +1,675 @@ |
|||
{ |
|||
"cells": [ |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "substantial-impact", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"# Vítej!" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "first-armenia", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"Tento dokument obsahuje zdrojové kódy animací ke čtvrté sérii seriálu KSP. Před spouštěním opět nezapomeň Manim importovat spuštěním následujícího řádku!" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "e03b150c", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"from manim import *" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "45897e9c", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Booleovské operace" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "6aa5ba0f", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh BooleanOperations\n", |
|||
"\n", |
|||
"\n", |
|||
"class BooleanOperations(Scene):\n", |
|||
" def construct(self):\n", |
|||
"\n", |
|||
" circle = Circle(fill_opacity=0.75, color=RED).scale(2).shift(LEFT * 1.5)\n", |
|||
" square = Square(fill_opacity=0.75, color=GREEN).scale(2).shift(RIGHT * 1.5)\n", |
|||
"\n", |
|||
" group = VGroup(circle, square)\n", |
|||
"\n", |
|||
" self.play(Write(group))\n", |
|||
"\n", |
|||
" self.play(group.animate.scale(0.5).shift(UP * 1.6))\n", |
|||
"\n", |
|||
" union = Union(circle, square, fill_opacity=1, color=BLUE)\n", |
|||
"\n", |
|||
" # postupně voláme Union(), Intersection() a Difference()\n", |
|||
" for operation, position, name in zip(\n", |
|||
" [Intersection, Union, Difference],\n", |
|||
" [LEFT * 3.3, ORIGIN, RIGHT * 4.5],\n", |
|||
" [\"Průnik\", \"Sjednocení\", \"Rozdíl\"],\n", |
|||
" ):\n", |
|||
" result = operation(circle, square, fill_opacity=1, color=DARK_BLUE)\n", |
|||
" result_position = DOWN * 1.3 + position\n", |
|||
" \n", |
|||
" label = Tex(name).move_to(result_position).scale(0.8)\n", |
|||
" \n", |
|||
" self.play(\n", |
|||
" AnimationGroup(\n", |
|||
" FadeIn(result),\n", |
|||
" result.animate.move_to(result_position),\n", |
|||
" FadeIn(label),\n", |
|||
" lag_ratio=0.5,\n", |
|||
" )\n", |
|||
" )" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "3da40017", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Vlastní objekty" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "cf1fb3b5", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh StackExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class Stack(VMobject):\n", |
|||
" def __init__(self, size, *args, **kwargs):\n", |
|||
" # inicializace VGroup objektu\n", |
|||
" super().__init__(**kwargs)\n", |
|||
"\n", |
|||
" self.squares = VGroup()\n", |
|||
" self.labels = VGroup()\n", |
|||
" self.index = 0\n", |
|||
" self.pointer = Arrow(ORIGIN, UP * 1.2)\n", |
|||
"\n", |
|||
" for _ in range(size):\n", |
|||
" self.squares.add(Square(side_length=0.8))\n", |
|||
"\n", |
|||
" self.squares.arrange(buff=0.15)\n", |
|||
"\n", |
|||
" self.pointer.next_to(self.squares[0], DOWN)\n", |
|||
" self.add()\n", |
|||
"\n", |
|||
" # DŮLEŽITÉ - přidáme do objektu všechny podobjekty!\n", |
|||
" self.add(self.squares, self.labels, self.pointer)\n", |
|||
"\n", |
|||
" def __get_index_rectangle_color(self):\n", |
|||
" \"\"\"Vrátí barvu aktuálního obdelníků stacku.\"\"\"\n", |
|||
" return self.squares[self.index].get_color()\n", |
|||
"\n", |
|||
" def __create_label(self, element):\n", |
|||
" \"\"\"Vytvoření labelu daného prvku (podle barvy a rozměrů čtverců stacku).\"\"\"\n", |
|||
" return (\n", |
|||
" Tex(str(element))\n", |
|||
" .scale(self.squares[0].height)\n", |
|||
" .set_color(self.__get_index_rectangle_color())\n", |
|||
" )\n", |
|||
"\n", |
|||
" def push(self, element):\n", |
|||
" \"\"\"Přidá prvek do zásobníku. Vrátí odpovídající animace.\"\"\"\n", |
|||
" self.labels.add(self.__create_label(element).move_to(self.squares[self.index]))\n", |
|||
" self.index += 1\n", |
|||
"\n", |
|||
" return AnimationGroup(\n", |
|||
" FadeIn(self.labels[-1]),\n", |
|||
" self.pointer.animate.next_to(self.squares[self.index], DOWN),\n", |
|||
" Indicate(\n", |
|||
" self.squares[self.index - 1], color=self.__get_index_rectangle_color()\n", |
|||
" ),\n", |
|||
" )\n", |
|||
"\n", |
|||
" def pop(self):\n", |
|||
" \"\"\"Odebere prvek ze zásobníku. Vrátí odpovídající animace.\"\"\"\n", |
|||
" label = self.labels[-1]\n", |
|||
" self.labels.remove(label)\n", |
|||
" self.index -= 1\n", |
|||
"\n", |
|||
" return AnimationGroup(\n", |
|||
" FadeOut(label),\n", |
|||
" self.pointer.animate.next_to(self.squares[self.index], DOWN),\n", |
|||
" Indicate(\n", |
|||
" self.squares[self.index],\n", |
|||
" color=self.__get_index_rectangle_color(),\n", |
|||
" scale_factor=1 / 1.2,\n", |
|||
" ),\n", |
|||
" )\n", |
|||
"\n", |
|||
" def clear(self):\n", |
|||
" \"\"\"Vyčistí zásobník. Vrátí odpovídající animaci.\"\"\"\n", |
|||
" result = AnimationGroup(*[self.pop() for _ in range(self.index)], lag_ratio=0)\n", |
|||
"\n", |
|||
" self.index = 0\n", |
|||
"\n", |
|||
" return result\n", |
|||
"\n", |
|||
"\n", |
|||
"class StackExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" stack = Stack(10)\n", |
|||
"\n", |
|||
" # na objekt fungují správně libovolné animace\n", |
|||
" self.play(Write(stack))\n", |
|||
"\n", |
|||
" self.wait(0.5)\n", |
|||
"\n", |
|||
" for i in range(5):\n", |
|||
" self.play(stack.push(i))\n", |
|||
"\n", |
|||
" self.play(stack.pop())\n", |
|||
"\n", |
|||
" self.wait(0.5)\n", |
|||
"\n", |
|||
" # můžeme používat i animate syntax!\n", |
|||
" # měnění barvy se rekurzivně aplikuje na všechny podobjekty\n", |
|||
" self.play(stack.animate.scale(1.3).set_color(BLUE))\n", |
|||
"\n", |
|||
" self.wait(0.5)\n", |
|||
"\n", |
|||
" for i in range(2):\n", |
|||
" self.play(stack.push(i))\n", |
|||
"\n", |
|||
" self.play(stack.pop())\n", |
|||
"\n", |
|||
" self.play(stack.clear())\n", |
|||
"\n", |
|||
" self.play(FadeOut(stack))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "88f6f285", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Jiné grafy" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "0906f798", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh GraphExample\n", |
|||
"\n", |
|||
"from math import sin\n", |
|||
"\n", |
|||
"\n", |
|||
"class GraphExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" # osy - rozmezí a značení os x, y\n", |
|||
" axes = Axes(x_range=[-5, 5], y_range=[-3, 7])\n", |
|||
" labels = axes.get_axis_labels(x_label=\"x\", y_label=\"y\")\n", |
|||
"\n", |
|||
" def f1(x):\n", |
|||
" return x ** 2\n", |
|||
"\n", |
|||
" def f2(x):\n", |
|||
" return sin(x)\n", |
|||
"\n", |
|||
" # objekty vykreslených funkcí\n", |
|||
" g1 = axes.plot(f1, color=RED)\n", |
|||
" g2 = axes.plot(f2, color=BLUE)\n", |
|||
"\n", |
|||
" self.play(Write(axes), Write(labels))\n", |
|||
"\n", |
|||
" self.play(AnimationGroup(Write(g1), Write(g2), lag_ratio=0.5))\n", |
|||
"\n", |
|||
" self.play(Unwrite(axes), Unwrite(labels), Unwrite(g1), Unwrite(g2))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "84978263", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh DiscontinuousGraphExample\n", |
|||
"\n", |
|||
"from math import sin\n", |
|||
"\n", |
|||
"\n", |
|||
"class DiscontinuousGraphExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" axes = Axes(x_range=[-5, 5], y_range=[-3, 7])\n", |
|||
" labels = axes.get_axis_labels(x_label=\"x\", y_label=\"y\")\n", |
|||
"\n", |
|||
" def f(x):\n", |
|||
" return 1 / x\n", |
|||
"\n", |
|||
" g_bad = axes.plot(f, color=RED)\n", |
|||
"\n", |
|||
" # rozdělení na dvě části podle hodnot x\n", |
|||
" g_left = axes.plot(f, x_range=[-5, -0.1], color=GREEN)\n", |
|||
" g_right = axes.plot(f, x_range=[0.1, 5], color=GREEN)\n", |
|||
"\n", |
|||
" self.play(Write(axes), Write(labels))\n", |
|||
"\n", |
|||
" self.play(Write(g_bad))\n", |
|||
" self.play(FadeOut(g_bad))\n", |
|||
"\n", |
|||
" self.play(AnimationGroup(Write(g_left), Write(g_right), lag_ratio=0.5))\n", |
|||
"\n", |
|||
" self.play(Unwrite(axes), Unwrite(labels), Unwrite(g_left), Unwrite(g_right))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "521d3286", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh ParametricGraphExample\n", |
|||
"\n", |
|||
"from math import sin, cos\n", |
|||
"\n", |
|||
"\n", |
|||
"class ParametricGraphExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" axes = Axes(x_range=[-10, 10], y_range=[-5, 5])\n", |
|||
" labels = axes.get_axis_labels(x_label=\"x\", y_label=\"y\")\n", |
|||
"\n", |
|||
" def f1(t):\n", |
|||
" \"\"\"Parametrická funkce kružnice.\"\"\"\n", |
|||
" return (cos(t) * 3 - 4.5, sin(t) * 3)\n", |
|||
"\n", |
|||
" def f2(t):\n", |
|||
" \"\"\"Parametrická funkce <3.\"\"\"\n", |
|||
" return (\n", |
|||
" 0.2 * (16 * (sin(t)) ** 3) + 4.5,\n", |
|||
" 0.2 * (13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t)),\n", |
|||
" )\n", |
|||
"\n", |
|||
" # objekty vykreslených funkcí\n", |
|||
" # místo axes.plot používáme axes.plot_parametric_curve\n", |
|||
" # parametr t_range určuje, jaké je rozmezí parametru t\n", |
|||
" g1 = axes.plot_parametric_curve(f1, color=RED, t_range=[0, 2 * PI])\n", |
|||
" g2 = axes.plot_parametric_curve(f2, color=BLUE, t_range=[-PI, PI])\n", |
|||
"\n", |
|||
" self.play(Write(axes), Write(labels))\n", |
|||
"\n", |
|||
" self.play(AnimationGroup(Write(g1), Write(g2), lag_ratio=0.5))\n", |
|||
"\n", |
|||
" self.play(Unwrite(axes), Unwrite(labels), Unwrite(g1), Unwrite(g2))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "c0e61a1b", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh LineGraphExample\n", |
|||
"\n", |
|||
"from random import random, seed\n", |
|||
"\n", |
|||
"\n", |
|||
"class LineGraphExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" seed(0xDEADBEEF2) # hezčí hodnoty :P\n", |
|||
"\n", |
|||
" # hodnoty ke grafování (x a y)\n", |
|||
" # u np.arange(l, r, step) vrátí pole hodnot od l do r (nevčetně) s kroky velikosti step\n", |
|||
" x_values = np.arange(-1, 1 + 0.25, 0.25)\n", |
|||
" y_values = [random() for _ in x_values]\n", |
|||
"\n", |
|||
" # osy (tentokrát s čísly)\n", |
|||
" axes = Axes(\n", |
|||
" x_range=[-1, 1, 0.25],\n", |
|||
" y_range=[-0.1, 1, 0.25],\n", |
|||
" # nastavení čísel - hodnoty a počet desetinných míst\n", |
|||
" x_axis_config={\"numbers_to_include\": x_values},\n", |
|||
" y_axis_config={\"numbers_to_include\": np.arange(0, 1, 0.25)},\n", |
|||
" axis_config={\"decimal_number_config\": {\"num_decimal_places\": 2}},\n", |
|||
" )\n", |
|||
"\n", |
|||
" labels = axes.get_axis_labels(x_label=\"x\", y_label=\"y\")\n", |
|||
"\n", |
|||
" # místo axes.plot používáme axes.plot_line_graph\n", |
|||
" graph = axes.plot_line_graph(x_values=x_values, y_values=y_values)\n", |
|||
"\n", |
|||
" self.play(Write(axes), Write(labels))\n", |
|||
"\n", |
|||
" self.play(Write(graph), run_time=2)\n", |
|||
"\n", |
|||
" self.play(Unwrite(axes), Unwrite(labels), Unwrite(graph))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "bb5423f4", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## 3D operace" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "ab85ca2d", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh Axes3DExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class Axes3DExample(ThreeDScene):\n", |
|||
" def construct(self):\n", |
|||
" # 3D osy\n", |
|||
" axes = ThreeDAxes()\n", |
|||
"\n", |
|||
" x_label = axes.get_x_axis_label(Tex(\"x\"))\n", |
|||
" y_label = axes.get_y_axis_label(Tex(\"y\")).shift(UP * 1.8)\n", |
|||
"\n", |
|||
" # 3D varianta Dot() objektu\n", |
|||
" dot = Dot3D()\n", |
|||
"\n", |
|||
" # zmenšení zoomu, abychom viděli osy\n", |
|||
" self.set_camera_orientation(zoom=0.5)\n", |
|||
"\n", |
|||
" self.play(FadeIn(axes), FadeIn(dot), FadeIn(x_label), FadeIn(y_label))\n", |
|||
"\n", |
|||
" self.wait(0.5)\n", |
|||
"\n", |
|||
" # animace posunutí kamery tak, aby byly osy dobře vidět\n", |
|||
" self.move_camera(phi=75 * DEGREES, theta=30 * DEGREES, zoom=1, run_time=1.5)\n", |
|||
"\n", |
|||
" # vestavěný updater, který kameru začne rotovat (aby na scénu bylo lépe vidět)\n", |
|||
" self.begin_ambient_camera_rotation(rate=0.15)\n", |
|||
"\n", |
|||
" # jedna tečka za každý směr\n", |
|||
" upDot = dot.copy().set_color(RED)\n", |
|||
" rightDot = dot.copy().set_color(BLUE)\n", |
|||
" outDot = dot.copy().set_color(GREEN)\n", |
|||
"\n", |
|||
" self.wait(1)\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" upDot.animate.shift(UP),\n", |
|||
" rightDot.animate.shift(RIGHT),\n", |
|||
" outDot.animate.shift(OUT),\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.wait(2)" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "efc147d5", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh Rotation3DExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class Rotation3DExample(ThreeDScene):\n", |
|||
" def construct(self):\n", |
|||
" # přidání jednoduché základní krychle\n", |
|||
" cube = Cube(side_length=3, fill_opacity=1)\n", |
|||
"\n", |
|||
" self.begin_ambient_camera_rotation(rate=0.3)\n", |
|||
"\n", |
|||
" # posunutí orientace kamery bez animace\n", |
|||
" self.set_camera_orientation(phi=75 * DEGREES, theta=30 * DEGREES)\n", |
|||
"\n", |
|||
" self.play(Write(cube), run_time=2)\n", |
|||
"\n", |
|||
" self.wait(3)\n", |
|||
"\n", |
|||
" self.play(Unwrite(cube), run_time=2)" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "127ccd71", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh Basic3DExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class Basic3DExample(ThreeDScene):\n", |
|||
" def construct(self):\n", |
|||
" # přidání jednoduché základní krychle\n", |
|||
" cube = Cube(side_length=3, fill_opacity=0.5)\n", |
|||
"\n", |
|||
" self.set_camera_orientation(phi=75 * DEGREES, theta=30 * DEGREES)\n", |
|||
"\n", |
|||
" self.play(FadeIn(cube))\n", |
|||
"\n", |
|||
" for axis in [RIGHT, UP, OUT]:\n", |
|||
" self.play(Rotate(cube, PI / 2, about_point=ORIGIN, axis=axis))\n", |
|||
"\n", |
|||
" self.play(FadeOut(cube))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "98daca2b", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Kostry úloh" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "8746ae11", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"### Simulace binomického rozložení [6b]" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "18fb5e35", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh BinomialDistributionSimulation\n", |
|||
"\n", |
|||
"\n", |
|||
"class BinomialDistributionSimulation(Scene):\n", |
|||
" def construct(self):\n", |
|||
" pass" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "b7139b0d", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh BezierExample\n", |
|||
"\n", |
|||
"from random import choice, seed\n", |
|||
"\n", |
|||
"\n", |
|||
"class MoveAndFade(Animation):\n", |
|||
" def __init__(self, mobject: Mobject, path: VMobject, **kwargs):\n", |
|||
" self.path = path\n", |
|||
" self.original = mobject.copy()\n", |
|||
" super().__init__(mobject, **kwargs)\n", |
|||
"\n", |
|||
" def interpolate_mobject(self, alpha: float) -> None:\n", |
|||
" point = self.path.point_from_proportion(self.rate_func(alpha))\n", |
|||
"\n", |
|||
" # tohle není úplně čisté, jelikož pokaždé vytváříme nový objekt\n", |
|||
" # je to kvůli tomu, že obj.fade() nenastavuje průhlednost ale přidává jí\n", |
|||
" self.mobject.become(self.original.copy()).move_to(point).fade(alpha)\n", |
|||
"\n", |
|||
"\n", |
|||
"class BezierExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" # křivku definujeme přes čtyři body:\n", |
|||
" # 2 krajní, ve kterých začíná a končí\n", |
|||
" # 2 kontrolní, které určují tvar\n", |
|||
" positions = [\n", |
|||
" UP + LEFT * 3, # počáteční\n", |
|||
" UP + RIGHT * 2, # 1. kontrolní\n", |
|||
" DOWN + LEFT * 2, # 2. kontrolní\n", |
|||
" DOWN + RIGHT * 3, # koncový\n", |
|||
" ]\n", |
|||
"\n", |
|||
" points = VGroup(*[Dot().move_to(position) for position in positions]).scale(1.5)\n", |
|||
"\n", |
|||
" # rozlišíme kontrolní body\n", |
|||
" points[1].set_color(BLUE)\n", |
|||
" points[2].set_color(BLUE)\n", |
|||
"\n", |
|||
" bezier = CubicBezier(*positions).scale(1.5)\n", |
|||
"\n", |
|||
" self.play(Write(bezier), Write(points))\n", |
|||
"\n", |
|||
" # animace posunu\n", |
|||
" circle = Circle(fill_opacity=1, stroke_opacity=0).scale(0.25).move_to(points[0])\n", |
|||
"\n", |
|||
" self.play(FadeIn(circle, shift=RIGHT * 0.5))\n", |
|||
" self.play(MoveAlongPath(circle, bezier))\n", |
|||
"\n", |
|||
" self.play(FadeOut(circle))\n", |
|||
"\n", |
|||
" # animace posunu s mizením\n", |
|||
" circle = (\n", |
|||
" Circle(fill_color=GREEN, fill_opacity=1, stroke_opacity=0)\n", |
|||
" .scale(0.25)\n", |
|||
" .move_to(points[0])\n", |
|||
" )\n", |
|||
"\n", |
|||
" self.play(FadeIn(circle, shift=RIGHT * 0.5))\n", |
|||
" self.play(MoveAndFade(circle, bezier))\n", |
|||
"\n", |
|||
" self.play(FadeOut(bezier), FadeOut(points), FadeOut(circle))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "4de93509", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"### 3D Game of Life [9b]" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "eee60fd6", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"#### Dvoustavový [5b]" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "d95d2328", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh GOLTwoState\n", |
|||
"\n", |
|||
"\n", |
|||
"class GOLTwoState(ThreeDScene):\n", |
|||
" def construct(self):\n", |
|||
" pass" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "3fd9c87c", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"#### Vícestavový [3b]" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "9525cea2", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh GOLMultiState\n", |
|||
"\n", |
|||
"\n", |
|||
"class GOLMultiState(ThreeDScene):\n", |
|||
" def construct(self):\n", |
|||
" pass" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "464edd8b", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"#### Vlastní [1b]" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "01394a96", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh GOLCustom\n", |
|||
"\n", |
|||
"\n", |
|||
"class GOLCustom(ThreeDScene):\n", |
|||
" def construct(self):\n", |
|||
" pass" |
|||
] |
|||
} |
|||
], |
|||
"metadata": { |
|||
"kernelspec": { |
|||
"display_name": "Python 3 (ipykernel)", |
|||
"language": "python", |
|||
"name": "python3" |
|||
}, |
|||
"language_info": { |
|||
"codemirror_mode": { |
|||
"name": "ipython", |
|||
"version": 3 |
|||
}, |
|||
"file_extension": ".py", |
|||
"mimetype": "text/x-python", |
|||
"name": "python", |
|||
"nbconvert_exporter": "python", |
|||
"pygments_lexer": "ipython3", |
|||
"version": "3.10.2" |
|||
} |
|||
}, |
|||
"nbformat": 4, |
|||
"nbformat_minor": 5 |
|||
} |
@ -0,0 +1,508 @@ |
|||
{ |
|||
"cells": [ |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "substantial-impact", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"# Vítej!" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "first-armenia", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"Tento dokument obsahuje zdrojové kódy animací k páté sérii seriálu KSP. Před spouštěním opět nezapomeň Manim importovat spuštěním následujícího řádku!" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": 1, |
|||
"id": "e03b150c", |
|||
"metadata": {}, |
|||
"outputs": [ |
|||
{ |
|||
"data": { |
|||
"text/html": [ |
|||
"<pre style=\"white-space:pre;overflow-x:auto;line-height:normal;font-family:Menlo,'DejaVu Sans Mono',consolas,'Courier New',monospace\">Manim Community <span style=\"color: #008000; text-decoration-color: #008000\">v0.15.0</span>\n", |
|||
"\n", |
|||
"</pre>\n" |
|||
], |
|||
"text/plain": [ |
|||
"Manim Community \u001b[32mv0.\u001b[0m\u001b[32m15.0\u001b[0m\n", |
|||
"\n" |
|||
] |
|||
}, |
|||
"metadata": {}, |
|||
"output_type": "display_data" |
|||
} |
|||
], |
|||
"source": [ |
|||
"from manim import *" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "5bd0ac2f", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Vlastní animace" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": 2, |
|||
"id": "01394a96", |
|||
"metadata": {}, |
|||
"outputs": [ |
|||
{ |
|||
"name": "stderr", |
|||
"output_type": "stream", |
|||
"text": [ |
|||
" \r" |
|||
] |
|||
}, |
|||
{ |
|||
"data": { |
|||
"text/html": [ |
|||
"<video src=\"media/jupyter/StarFox@2022-05-01@14-58-31.mp4\" controls autoplay loop style=\"max-width: 60%;\" >\n", |
|||
" Your browser does not support the <code>video</code> element.\n", |
|||
" </video>" |
|||
], |
|||
"text/plain": [ |
|||
"<IPython.core.display.Video object>" |
|||
] |
|||
}, |
|||
"metadata": {}, |
|||
"output_type": "display_data" |
|||
} |
|||
], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh --disable_caching StarFox\n", |
|||
"# POZOR! Při změnách musíme opět zakázat cachování\n", |
|||
"# (Manim při změně animace nepozná změnu ve scéně)\n", |
|||
"\n", |
|||
"\n", |
|||
"\n", |
|||
"class Roll(Animation):\n", |
|||
" \"\"\"Animace, která otočí objekt o daný úhel, trochu ho při tom zmenší a posune se do strany.\"\"\"\n", |
|||
" \n", |
|||
" def __init__(self, mobject: Mobject, angle, direction, scale_ratio=0.85, **kwargs):\n", |
|||
" \"\"\"Konstruktor. Inicializuje potřebné věci animace.\"\"\"\n", |
|||
" # bude se nám hodit původní verze objektu, který animujeme\n", |
|||
" # (v animaci ho otiž budeme měnit)\n", |
|||
" self.original = mobject.copy()\n", |
|||
" \n", |
|||
" self.scale_ratio = scale_ratio\n", |
|||
" self.angle = angle\n", |
|||
" self.direction = direction\n", |
|||
" \n", |
|||
" super().__init__(mobject, **kwargs)\n", |
|||
"\n", |
|||
" def interpolate_mobject(self, alpha: float) -> None:\n", |
|||
" \"\"\"Funkce, která se volá každý snímek, aby se animace animovala.\"\"\"\n", |
|||
" \n", |
|||
" # alpha je od 0 do 1, ale animace mohla jako parametr dostat rate funkci\n", |
|||
" # proto je třeba tuto funkci na alphu aplikovat, a by se animace chovala správně\n", |
|||
" actual_alpha = self.rate_func(alpha)\n", |
|||
"\n", |
|||
" # chceme, aby objekt měl na začátku scale 1, v půlce scale_ratio a na konci 1\n", |
|||
" # tohle možná není nejelegantnější způsob, ale funguje\n", |
|||
" scale_alpha = 1 - (1 - self.scale_ratio) * 2 * (0.5 - abs(actual_alpha - 0.5))\n", |
|||
" \n", |
|||
" # chceme, aby objekt měl na začátku startovní pozici, pak se posunul a nakonec se vrátil\n", |
|||
" direction_alpha = there_and_back(actual_alpha)\n", |
|||
" \n", |
|||
" self.mobject.become(self.original.copy())\\\n", |
|||
" .rotate(actual_alpha * self.angle)\\\n", |
|||
" .scale(scale_alpha)\\\n", |
|||
" .shift(self.direction * direction_alpha)\n", |
|||
"\n", |
|||
" \n", |
|||
"class Dissolve(AnimationGroup):\n", |
|||
" \"\"\"Animace, která 'zmizí' objekt. Používáme zde AnimationGroup,\n", |
|||
" jelikož animace mizení je tvořena dvěma různými animacemi.\"\"\"\n", |
|||
" \n", |
|||
" def __init__(self, mobject: Mobject, **kwargs):\n", |
|||
" \"\"\"Konstruktor. Inicializuje potřebné věci animace.\"\"\"\n", |
|||
" self.original = mobject.copy()\n", |
|||
" \n", |
|||
" # způsob, jak do animate syntaxu dostaneme argumenty\n", |
|||
" a1 = mobject.animate.scale(0)\n", |
|||
" a2 = Flash(mobject, color=mobject.color)\n", |
|||
" \n", |
|||
" super().__init__(a1, a2, lag_ratio=0.75, **kwargs)\n", |
|||
" \n", |
|||
" \n", |
|||
"class StarFox(Scene):\n", |
|||
" def construct(self):\n", |
|||
" square = Square(color=BLUE, fill_opacity=0.75).scale(1.5)\n", |
|||
" \n", |
|||
" self.play(Roll(square, angle=PI, direction=LEFT * 0.75))\n", |
|||
" self.play(Roll(square, angle=-PI, direction=RIGHT * 0.75))\n", |
|||
" \n", |
|||
" self.play(Dissolve(square))" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "cb6584c4", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"## Pluginy" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "226fa759", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"### Fyzika" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": 3, |
|||
"id": "49f08ea5", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"from manim_physics import *" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": 4, |
|||
"id": "18742bd7", |
|||
"metadata": {}, |
|||
"outputs": [ |
|||
{ |
|||
"name": "stderr", |
|||
"output_type": "stream", |
|||
"text": [ |
|||
" \r" |
|||
] |
|||
}, |
|||
{ |
|||
"data": { |
|||
"text/html": [ |
|||
"<video src=\"media/jupyter/FallingObjectsExample@2022-05-01@14-58-40.mp4\" controls autoplay loop style=\"max-width: 60%;\" >\n", |
|||
" Your browser does not support the <code>video</code> element.\n", |
|||
" </video>" |
|||
], |
|||
"text/plain": [ |
|||
"<IPython.core.display.Video object>" |
|||
] |
|||
}, |
|||
"metadata": {}, |
|||
"output_type": "display_data" |
|||
} |
|||
], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh FallingObjectsExample\n", |
|||
"\n", |
|||
"\n", |
|||
"# příklad z https://github.com/Matheart/manim-physics\n", |
|||
"# SpaceScene je třída podporující fyzikální interakce\n", |
|||
"class FallingObjectsExample(SpaceScene):\n", |
|||
" def construct(self):\n", |
|||
" circle = Circle().shift(UP)\n", |
|||
" circle.set_fill(RED, 1)\n", |
|||
" circle.shift(DOWN + RIGHT)\n", |
|||
"\n", |
|||
" rect = Square().shift(UP)\n", |
|||
" rect.rotate(PI / 4)\n", |
|||
" rect.set_fill(YELLOW_A, 1)\n", |
|||
" rect.shift(UP * 2)\n", |
|||
" rect.scale(0.5)\n", |
|||
"\n", |
|||
" ground = Line([-4, -3.5, 0], [4, -3.5, 0])\n", |
|||
" wall1 = Line([-4, -3.5, 0], [-4, 3.5, 0])\n", |
|||
" wall2 = Line([4, -3.5, 0], [4, 3.5, 0])\n", |
|||
" walls = VGroup(ground, wall1, wall2)\n", |
|||
" self.add(walls)\n", |
|||
"\n", |
|||
" self.play(\n", |
|||
" DrawBorderThenFill(circle),\n", |
|||
" DrawBorderThenFill(rect),\n", |
|||
" )\n", |
|||
" \n", |
|||
" # až doposud se jednalo o normální Manim kód\n", |
|||
" # nyní použijeme funkce, které objektům přidají fyziku\n", |
|||
" self.make_rigid_body(rect, circle) # čtverec a kruh jsou rigidní (hýbou se)\n", |
|||
" self.make_static_body(walls) # zdi jsou statické (nehýbou jse)\n", |
|||
" \n", |
|||
" # nyní počkáme - funkce výše přidaly objektům updatery\n", |
|||
" self.wait(5)" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": 5, |
|||
"id": "61d9d3aa", |
|||
"metadata": {}, |
|||
"outputs": [ |
|||
{ |
|||
"name": "stderr", |
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"output_type": "stream", |
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"text": [ |
|||
" \r" |
|||
] |
|||
}, |
|||
{ |
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"data": { |
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"text/html": [ |
|||
"<video src=\"media/jupyter/ElectricFieldExample@2022-05-01@15-17-33.mp4\" controls autoplay loop style=\"max-width: 60%;\" >\n", |
|||
" Your browser does not support the <code>video</code> element.\n", |
|||
" </video>" |
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], |
|||
"text/plain": [ |
|||
"<IPython.core.display.Video object>" |
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] |
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}, |
|||
"metadata": {}, |
|||
"output_type": "display_data" |
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} |
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], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh ElectricFieldExample\n", |
|||
"\n", |
|||
"\n", |
|||
"# zde stačí Scene, protože používáme pouze nové objekty\n", |
|||
"# příklad upravený z https://github.com/Matheart/manim-physics\n", |
|||
"# POZOR: kód trvá postavit opravdu dlouho, doporučuji používat nižší kvalitu\n", |
|||
"class ElectricFieldExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" charge1 = Charge(-1, LEFT + DOWN)\n", |
|||
" charge2 = Charge(2, RIGHT + DOWN)\n", |
|||
" charge3 = Charge(-1, UP)\n", |
|||
" \n", |
|||
" def rebuild(field):\n", |
|||
" \"\"\"Funkce která přestaví elektrické pole.\"\"\"\n", |
|||
" field.become(ElectricField(charge1, charge2, charge3))\n", |
|||
" \n", |
|||
" field = ElectricField(charge1, charge2, charge3)\n", |
|||
" \n", |
|||
" self.add(field, charge1, charge2, charge3)\n", |
|||
" \n", |
|||
" self.play(Write(field), FadeIn(charge1), FadeIn(charge2), FadeIn(charge3))\n", |
|||
" \n", |
|||
" field.add_updater(rebuild)\n", |
|||
" \n", |
|||
" self.play(\n", |
|||
" charge1.animate.shift(LEFT),\n", |
|||
" charge2.animate.shift(RIGHT),\n", |
|||
" charge3.animate.shift(DOWN * 0.5),\n", |
|||
" run_time=2,\n", |
|||
" )" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": 6, |
|||
"id": "bba36496", |
|||
"metadata": {}, |
|||
"outputs": [ |
|||
{ |
|||
"name": "stderr", |
|||
"output_type": "stream", |
|||
"text": [ |
|||
" \r" |
|||
] |
|||
}, |
|||
{ |
|||
"data": { |
|||
"text/html": [ |
|||
"<video src=\"media/jupyter/MagnetismExample@2022-05-01@15-24-37.mp4\" controls autoplay loop style=\"max-width: 60%;\" >\n", |
|||
" Your browser does not support the <code>video</code> element.\n", |
|||
" </video>" |
|||
], |
|||
"text/plain": [ |
|||
"<IPython.core.display.Video object>" |
|||
] |
|||
}, |
|||
"metadata": {}, |
|||
"output_type": "display_data" |
|||
} |
|||
], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh MagnetismExample\n", |
|||
"\n", |
|||
"\n", |
|||
"# příklad upravený z https://github.com/Matheart/manim-physics\n", |
|||
"# OPĚT POZOR: kód trvá postavit opravdu dlouho, doporučuji používat nižší kvalitu\n", |
|||
"class MagnetismExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" current1 = Current(LEFT * 2.5)\n", |
|||
" current2 = Current(RIGHT * 2.5, direction=IN)\n", |
|||
" \n", |
|||
" def rebuild(field):\n", |
|||
" \"\"\"Funkce která přestaví magnetické pole.\"\"\"\n", |
|||
" field.become(MagneticField(current1, current2))\n", |
|||
" \n", |
|||
" field = MagneticField(current1, current2)\n", |
|||
" \n", |
|||
" self.play(Write(field), FadeIn(current1), FadeIn(current2))\n", |
|||
" \n", |
|||
" field.add_updater(rebuild)\n", |
|||
" \n", |
|||
" self.play(\n", |
|||
" Rotate(current1, about_point=ORIGIN, angle=PI),\n", |
|||
" Rotate(current2, about_point=ORIGIN, angle=PI),\n", |
|||
" run_time=2,\n", |
|||
" )" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": 7, |
|||
"id": "a63686ae", |
|||
"metadata": {}, |
|||
"outputs": [ |
|||
{ |
|||
"name": "stderr", |
|||
"output_type": "stream", |
|||
"text": [ |
|||
" \r" |
|||
] |
|||
}, |
|||
{ |
|||
"data": { |
|||
"text/html": [ |
|||
"<video src=\"media/jupyter/Pendulum@2022-05-01@15-24-56.mp4\" controls autoplay loop style=\"max-width: 60%;\" >\n", |
|||
" Your browser does not support the <code>video</code> element.\n", |
|||
" </video>" |
|||
], |
|||
"text/plain": [ |
|||
"<IPython.core.display.Video object>" |
|||
] |
|||
}, |
|||
"metadata": {}, |
|||
"output_type": "display_data" |
|||
} |
|||
], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh Pendulum\n", |
|||
"\n", |
|||
"\n", |
|||
"# příklad upravený z https://github.com/Matheart/manim-physics\n", |
|||
"# opět používáme SpaceScene, jelikož animujeme fyzikální interakce\n", |
|||
"class Pendulum(SpaceScene):\n", |
|||
" def construct(self):\n", |
|||
" # pozice kuliček pendula\n", |
|||
" bob_positions = [RIGHT * 1.5 + UP, RIGHT * 1.5 + UP * 2]\n", |
|||
" \n", |
|||
" pendulum = MultiPendulum(\n", |
|||
" *bob_positions,\n", |
|||
" pivot_point=UP,\n", |
|||
" bob_style={\"color\": WHITE, \"fill_opacity\": 1, \"radius\": 0.15},\n", |
|||
" )\n", |
|||
" \n", |
|||
" self.make_rigid_body(pendulum.bobs) # kuličky pendula jsou rigidní\n", |
|||
" pendulum.start_swinging() # a spojené\n", |
|||
" \n", |
|||
" self.add(pendulum)\n", |
|||
" \n", |
|||
" # budeme sledovat cestu obou kuliček\n", |
|||
" for i, bob in enumerate(pendulum.bobs):\n", |
|||
" self.bring_to_back(TracedPath(bob.get_center, stroke_color=DARK_GRAY))\n", |
|||
" \n", |
|||
" self.wait(12)" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "markdown", |
|||
"id": "b1c1214e", |
|||
"metadata": {}, |
|||
"source": [ |
|||
"### Chemie" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": 8, |
|||
"id": "74825cc6", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [ |
|||
"from chanim import *" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": 9, |
|||
"id": "af492827", |
|||
"metadata": {}, |
|||
"outputs": [ |
|||
{ |
|||
"name": "stderr", |
|||
"output_type": "stream", |
|||
"text": [ |
|||
" \r" |
|||
] |
|||
}, |
|||
{ |
|||
"data": { |
|||
"text/html": [ |
|||
"<video src=\"media/jupyter/ChanimExample@2022-05-01@15-24-57.mp4\" controls autoplay loop style=\"max-width: 60%;\" >\n", |
|||
" Your browser does not support the <code>video</code> element.\n", |
|||
" </video>" |
|||
], |
|||
"text/plain": [ |
|||
"<IPython.core.display.Video object>" |
|||
] |
|||
}, |
|||
"metadata": {}, |
|||
"output_type": "display_data" |
|||
} |
|||
], |
|||
"source": [ |
|||
"%%manim -v WARNING -qh ChanimExample\n", |
|||
"\n", |
|||
"\n", |
|||
"class ChanimExample(Scene):\n", |
|||
" def construct(self):\n", |
|||
" # chemická sloučenina\n", |
|||
" # interně využívá ChemFigový syntax (https://www.ctan.org/pkg/chemfig)\n", |
|||
" chem = ChemWithName(\n", |
|||
" \"*6((=O)-N(-CH_3)-*5(-N=-N(-CH_3)-=)--(=O)-N(-H_3C)-)\",\n", |
|||
" \"Caffeine\"\n", |
|||
" )\n", |
|||
" \n", |
|||
" chem.move_to(ORIGIN)\n", |
|||
" \n", |
|||
" self.play(chem.creation_anim())" |
|||
] |
|||
}, |
|||
{ |
|||
"cell_type": "code", |
|||
"execution_count": null, |
|||
"id": "b2c6e7b5", |
|||
"metadata": {}, |
|||
"outputs": [], |
|||
"source": [] |
|||
} |
|||
], |
|||
"metadata": { |
|||
"kernelspec": { |
|||
"display_name": "Python 3 (ipykernel)", |
|||
"language": "python", |
|||
"name": "python3" |
|||
}, |
|||
"language_info": { |
|||
"codemirror_mode": { |
|||
"name": "ipython", |
|||
"version": 3 |
|||
}, |
|||
"file_extension": ".py", |
|||
"mimetype": "text/x-python", |
|||
"name": "python", |
|||
"nbconvert_exporter": "python", |
|||
"pygments_lexer": "ipython3", |
|||
"version": "3.10.2" |
|||
} |
|||
}, |
|||
"nbformat": 4, |
|||
"nbformat_minor": 5 |
|||
} |
Loading…
Reference in new issue