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215 lines
7.4 KiB
215 lines
7.4 KiB
2 months ago
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/*
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* The UCW Library -- Resource Pools
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*
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* (c) 2008--2011 Martin Mares <mj@ucw.cz>
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*
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* This software may be freely distributed and used according to the terms
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* of the GNU Lesser General Public License.
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*/
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#ifndef _UCW_RESPOOL_H
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#define _UCW_RESPOOL_H
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#include <ucw/clists.h>
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#include <ucw/threads.h>
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#ifdef CONFIG_UCW_CLEAN_ABI
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#define res_add ucw_res_add
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#define res_alloc ucw_res_alloc
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#define res_detach ucw_res_detach
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#define res_drop ucw_res_drop
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#define res_dump ucw_res_dump
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#define res_eltpool ucw_res_eltpool
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#define res_for_fd ucw_res_for_fd
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#define res_free ucw_res_free
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#define res_malloc ucw_res_malloc
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#define res_malloc_zero ucw_res_malloc_zero
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#define res_mempool ucw_res_mempool
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#define res_realloc ucw_res_realloc
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#define res_subpool ucw_res_subpool
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#define rp_commit ucw_rp_commit
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#define rp_delete ucw_rp_delete
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#define rp_detach ucw_rp_detach
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#define rp_dump ucw_rp_dump
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#define rp_new ucw_rp_new
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#endif
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/**
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* A resource pool. It contains a name of the pool (which is printed
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* in all debugging dumps, otherwise it is not used) and a bunch of
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* fields for internal use.
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**/
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struct respool {
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clist resources;
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const char *name;
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struct mempool *mpool; // If set, resources are allocated from the mempool, otherwise by xmalloc()
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struct resource *subpool_of;
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uint default_res_flags; // RES_FLAG_xxx for newly allocated resources
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};
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/**
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* Each resource is represented by this structure. It is linked to a resource
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* pool it belongs to. It contains a pointer to a resource class (which describes how to
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* handle the resource) and data private to the resource class.
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**/
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struct resource {
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cnode n;
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struct respool *rpool;
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uint flags; // RES_FLAG_xxx
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const struct res_class *rclass;
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void *priv; // Private to the class
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// More data specific for the particular class can follow
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};
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/** Resource flags **/
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enum resource_flags {
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RES_FLAG_TEMP = 1, // Resource is temporary
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RES_FLAG_XFREE = 2, // Resource structure needs to be deallocated by xfree()
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};
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/**
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* Creates a new resource pool. If a memory pool is given, meta-data of all resources
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* will be allocated from this pool. Otherwise, they will be malloc'ed.
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**/
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struct respool *rp_new(const char *name, struct mempool *mp);
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void rp_delete(struct respool *rp); /** Deletes a resource pool, freeing all resources. **/
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void rp_detach(struct respool *rp); /** Deletes a resource pool, detaching all resources. **/
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void rp_commit(struct respool *rp); /** Deletes a resource pool. Temporary resources are freed, stable resources are detached. **/
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void rp_dump(struct respool *rp, uint indent); /** Prints out a debugging dump of a pool to stdout. **/
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/** Returns a pointer to the currently active resource pool or NULL, if none exists. **/
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static inline struct respool *rp_current(void)
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{
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return ucwlib_thread_context()->current_respool;
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}
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/**
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* Makes the given resource pool active; returns a pointer to the previously active pool
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* or NULL, if there was none. Calling with @rp equal to NULL deactivates the pool.
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**/
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static inline struct respool *rp_switch(struct respool *rp)
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{
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struct ucwlib_context *ctx = ucwlib_thread_context();
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struct respool *orp = ctx->current_respool;
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ctx->current_respool = rp;
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return orp;
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}
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struct resource *res_alloc(const struct res_class *rc) LIKE_MALLOC; // Dies if there is no pool active
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void res_dump(struct resource *r, uint indent); /** Prints out a debugging dump of the resource to stdout. **/
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/**
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* Frees a resource, unlinking it from its pool.
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* When called with a NULL pointer, it does nothing, but safely.
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**/
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void res_free(struct resource *r);
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/**
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* Unlinks a resource from a pool and releases its meta-data. However, the resource itself is kept.
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* When called with a NULL pointer, it does nothing, but safely.
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**/
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void res_detach(struct resource *r);
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/** Marks a resource as temporary (sets @RES_FLAG_TEMP). **/
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static inline void res_temporary(struct resource *r)
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{
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r->flags |= RES_FLAG_TEMP;
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}
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/** Marks a resource as permanent (clears @RES_FLAG_TEMP). **/
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static inline void res_permanent(struct resource *r)
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{
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r->flags &= RES_FLAG_TEMP;
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}
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/***
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* === Resource classes
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*
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* A resource class describes how to handle a particular type of resources.
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* Most importantly, it defines a set of (optional) callbacks for performing operations
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* on the resources:
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*
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* * dump() should print a description of the resource used for debugging
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* to the standard output. The description should end with a newline character
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* and in case of a multi-line description, the subsequent lines should be
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* indented by @indent spaces.
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* * free() frees the resource; the struct resource is freed automatically afterwards.
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* * detach() breaks the link between the struct resource and the real resource;
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* the struct resource is freed automatically afterwards, while the resource
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* continues to live.
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*
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* The following functions are intended for use by the resource classes only.
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***/
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/** The structure describing a resource class. **/
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struct res_class {
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const char *name; // The name of the class (included in debugging dumps)
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void (*detach)(struct resource *r); // The callbacks
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void (*free)(struct resource *r);
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void (*dump)(struct resource *r, uint indent);
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uint res_size; // Size of the resource structure (0=default)
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};
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/**
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* Initialize a pre-allocated buffer to the specific class of resource, setting its private data to @priv.
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* This resource can be added to the current pool by @res_add().
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**/
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static inline struct resource *res_init(struct resource *r, const struct res_class *rc, void *priv)
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{
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r->flags = 0;
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r->rclass = rc;
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r->priv = priv;
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return r;
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}
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/**
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* Links a pre-initialized resource to the active pool.
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**/
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void res_add(struct resource *r);
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/**
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* Unlinks a resource from a pool and releases its meta-data. Unlike @res_detach(),
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* it does not invoke any callbacks. The caller must make sure that no references to
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* the meta-data remain, so this is generally safe only inside resource class code.
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**/
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void res_drop(struct resource *r);
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/**
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* Creates a new resource of the specific class, setting its private data to @priv.
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* Dies if no resource pool is active.
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**/
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static inline struct resource *res_new(const struct res_class *rc, void *priv)
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{
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struct resource *r = res_alloc(rc);
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r->rclass = rc;
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r->priv = priv;
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return r;
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}
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/***
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* === Pre-defined resource classes
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***/
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struct resource *res_for_fd(int fd); /** Creates a resource that closes a given file descriptor. **/
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void *res_malloc(size_t size, struct resource **ptr) LIKE_MALLOC; /** Allocates memory and creates a resource for it. **/
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void *res_malloc_zero(size_t size, struct resource **ptr) LIKE_MALLOC; /** Allocates zero-initialized memory and creates a resource for it. **/
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void *res_realloc(struct resource *res, size_t size); /** Re-allocates memory obtained by @res_malloc() or @res_malloc_zero(). **/
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/**
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* Converts the resource pool @rp to a resource inside the current resource pool (i.e., its sub-pool).
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* You can delete the sub-pool either by freeing this resource, or by calling
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* @rp_delete() on it, which removes the resource automatically.
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**/
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struct resource *res_subpool(struct respool *rp);
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struct mempool;
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struct resource *res_mempool(struct mempool *mp); /** Creates a resource for the specified <<mempool:,memory pool>>. **/
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struct eltpool;
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struct resource *res_eltpool(struct eltpool *ep); /** Creates a resource for the specified <<eltpool:,element pool>>. **/
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#endif
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