Workshop o mikrokontrolérech na SKSP 2024.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

913 lines
33 KiB

2 months ago
/*
* UCW Library -- Fast Buffered I/O
*
* (c) 1997--2011 Martin Mares <mj@ucw.cz>
* (c) 2004 Robert Spalek <robert@ucw.cz>
* (c) 2014 Pavel Charvat <pchar@ucw.cz>
*
* This software may be freely distributed and used according to the terms
* of the GNU Lesser General Public License.
*/
#ifndef _UCW_FASTBUF_H
#define _UCW_FASTBUF_H
#include <string.h>
#include <alloca.h>
#ifdef CONFIG_UCW_CLEAN_ABI
#define bbcopy_slow ucw_bbcopy_slow
#define bclose ucw_bclose
#define bclose_file_helper ucw_bclose_file_helper
#define bconfig ucw_bconfig
#define beof_slow ucw_beof_slow
#define bfdopen ucw_bfdopen
#define bfdopen_internal ucw_bfdopen_internal
#define bfdopen_shared ucw_bfdopen_shared
#define bfilesize ucw_bfilesize
#define bfilesync ucw_bfilesync
#define bfix_tmp_file ucw_bfix_tmp_file
#define bflush ucw_bflush
#define bfmmopen_internal ucw_bfmmopen_internal
#define bgetc_slow ucw_bgetc_slow
#define bgets ucw_bgets
#define bgets0 ucw_bgets0
#define bgets_bb ucw_bgets_bb
#define bgets_mp ucw_bgets_mp
#define bgets_nodie ucw_bgets_nodie
#define bgets_stk_init ucw_bgets_stk_init
#define bgets_stk_step ucw_bgets_stk_step
#define bopen ucw_bopen
#define bopen_fd_name ucw_bopen_fd_name
#define bopen_file ucw_bopen_file
#define bopen_file_try ucw_bopen_file_try
#define bopen_limited_fd ucw_bopen_limited_fd
#define bopen_tmp ucw_bopen_tmp
#define bopen_tmp_file ucw_bopen_tmp_file
#define bopen_try ucw_bopen_try
#define bpeekc_slow ucw_bpeekc_slow
#define bprintf ucw_bprintf
#define bputc_slow ucw_bputc_slow
#define bread_slow ucw_bread_slow
#define brefill ucw_brefill
#define brewind ucw_brewind
#define bseek ucw_bseek
#define bsetpos ucw_bsetpos
#define bskip_slow ucw_bskip_slow
#define bspout ucw_bspout
#define bthrow ucw_bthrow
#define bwrite_slow ucw_bwrite_slow
#define fb_tie ucw_fb_tie
#define fbatomic_internal_write ucw_fbatomic_internal_write
#define fbatomic_open ucw_fbatomic_open
#define fbbuf_init_read ucw_fbbuf_init_read
#define fbbuf_init_write ucw_fbbuf_init_write
#define fbdir_cheat ucw_fbdir_cheat
#define fbdir_open_fd_internal ucw_fbdir_open_fd_internal
#define fbgrow_create ucw_fbgrow_create
#define fbgrow_create_mp ucw_fbgrow_create_mp
#define fbgrow_get_buf ucw_fbgrow_get_buf
#define fbgrow_reset ucw_fbgrow_reset
#define fbgrow_rewind ucw_fbgrow_rewind
#define fbmem_clone_read ucw_fbmem_clone_read
#define fbmem_create ucw_fbmem_create
#define fbmulti_append ucw_fbmulti_append
#define fbmulti_create ucw_fbmulti_create
#define fbmulti_remove ucw_fbmulti_remove
#define fbnull_open ucw_fbnull_open
#define fbnull_start ucw_fbnull_start
#define fbnull_test ucw_fbnull_test
#define fbpar_cf ucw_fbpar_cf
#define fbpar_def ucw_fbpar_def
#define fbpool_end ucw_fbpool_end
#define fbpool_init ucw_fbpool_init
#define fbpool_start ucw_fbpool_start
#define open_tmp ucw_open_tmp
#define temp_file_name ucw_temp_file_name
#define vbprintf ucw_vbprintf
#endif
/***
* === Internal structure [[internal]]
*
* Generally speaking, a fastbuf consists of a buffer and a set of callbacks.
* All front-end functions operate on the buffer and if the buffer becomes
* empty or fills up, they ask the corresponding callback to handle the
* situation. Back-ends then differ just in the definition of the callbacks.
*
* The state of the fastbuf is represented by a <<struct_fastbuf,`struct fastbuf`>>,
* which is a simple structure describing the state of the buffer (the pointers
* `buffer`, `bufend`), the front-end cursor (`bptr`), the back-end cursor (`bstop`),
* position of the back-end cursor in the file (`pos`), some flags (`flags`)
* and pointers to the callback functions.
*
* The buffer can be in one of the following states:
*
* 1. Flushed:
*
* +------------------------------------+---------------------------+
* | unused | free space |
* +------------------------------------+---------------------------+
* ^ ^ ^ ^
* buffer <= bstop (BE pos) <= bptr (FE pos) <= bufend
*
* * This schema describes a fastbuf after its initialization or @bflush().
* * There is no cached data and we are ready for any read or write operation
* (well, only if the back-end supports it).
* * The interval `[bptr, bufend]` can be used by front-ends
* for writing. If it is empty, the `spout` callback gets called
* upon the first write attempt to allocate a new buffer. Otherwise
* the fastbuf silently comes to the writing mode.
* * When a front-end needs to read something, it calls the `refill` callback.
* * The pointers can be either all non-`NULL` or all NULL.
* * `bstop == bptr` in most back-ends, but it is not necessary. Some
* in-memory streams take advantage of this.
*
* 2. Reading:
*
* +------------------------------------+---------------------------+
* | read data | unused |
* +------------------------------------+---------------------------+
* ^ ^ ^ ^
* buffer <= bptr (FE pos) <= bstop (BE pos) <= bufend
*
* * If we try to read something, we get to the reading mode.
* * No writing is allowed until a flush operation. But note that @bflush()
* will simply set `bptr` to `bstop` before `spout`
* and it breaks the position of the front-end's cursor,
* so the user should seek afwards.
* * The interval `[buffer, bstop]` contains a block of data read by the back-end.
* `bptr` is the front-end's cursor which points to the next character to be read.
* After the last character is read, `bptr == bstop` and the `refill` callback
* gets called upon the next read attempt to bring further data.
* This gives us an easy way how to implement @bungetc().
*
* 3. Writing:
*
* +-----------------------+----------------+-----------------------+
* | unused | written data | free space |
* +-----------------------+----------------+-----------------------+
* ^ ^ ^ ^
* buffer <= bstop (BE pos) < bptr (FE pos) <= bufend
*
* * This schema corresponds to the situation after a write attempt.
* * No reading is allowed until a flush operation.
* * The `bptr` points at the position where the next character
* will be written to. When we want to write, but `bptr == bufend`, we call
* the `spout` hook to flush the witten data and get an empty buffer.
* * `bstop` usually points at the beginning of the written data,
* but it is not necessary.
*
*
* Rules for back-ends:
*
* - Front-ends are only allowed to change the value of `bptr`, some flags
* and if a fatal error occurs, then also `bstop`. Back-ends can rely on it.
* - `buffer <= bstop <= bufend` and `buffer <= bptr <= bufend`.
* - `pos` should be the real position in the file corresponding to the location of `bstop` in the buffer.
* It can be modified by any back-end's callback, but the position of `bptr` (`pos + (bptr - bstop)`)
* must stay unchanged after `refill` or `spout`.
* - Failed callbacks (except `close`) should use @bthrow().
* - Any callback pointer may be NULL in case the callback is not implemented.
* - Callbacks can change not only `bptr` and `bstop`, but also the location and size of the buffer;
* the fb-mem back-end takes advantage of it.
*
* - Initialization:
* * out: `buffer <= bstop <= bptr <= bufend` (flushed).
* * @fb_tie() should be called on the newly created fastbuf.
*
* - `refill`:
* * in: `buffer <= bstop <= bptr <= bufend` (reading or flushed).
* * out: `buffer <= bptr <= bstop <= bufend` (reading).
* * Resulting `bptr == bstop` signals the end of file.
* The next reading attempt will again call `refill` which can succeed this time.
* * The callback must also return zero on EOF (iff `bptr == bstop`).
*
* - `spout`:
* * in: `buffer <= bstop <= bptr <= bufend` (writing or flushed).
* * out: `buffer <= bstop <= bptr < bufend` (flushed).
*
* - `seek`:
* * in: `buffer <= bstop <= bptr <= bufend` (flushed).
* * in: `(ofs >= 0 && whence == SEEK_SET) || (ofs <= 0 && whence == SEEK_END)`.
* * out: `buffer <= bstop <= bptr <= bufend` (flushed).
*
* - `close`:
* * in: `buffer <= bstop <= bptr <= bufend` (flushed or after @bthrow()).
* * `close` must always free all internal structures, even when it throws an exception.
***/
/**
* This structure contains the state of the fastbuf. See the discussion above
* for how it works.
**/
struct fastbuf {
byte *bptr, *bstop; /* State of the buffer */
byte *buffer, *bufend; /* Start and end of the buffer */
char *name; /* File name (used for error messages) */
ucw_off_t pos; /* Position of bstop in the file */
uint flags; /* See enum fb_flags */
int (*refill)(struct fastbuf *); /* Get a buffer with new data, returns 0 on EOF */
void (*spout)(struct fastbuf *); /* Write buffer data to the file */
int (*seek)(struct fastbuf *, ucw_off_t, int);/* Slow path for @bseek(), buffer already flushed; returns success */
void (*close)(struct fastbuf *); /* Close the stream */
int (*config)(struct fastbuf *, uint, int); /* Configure the stream */
int can_overwrite_buffer; /* Can the buffer be altered? 0=never, 1=temporarily, 2=permanently */
struct resource *res; /* The fastbuf can be tied to a resource pool */
};
/**
* Fastbuf flags
*/
enum fb_flags {
FB_DEAD = 0x1, /* Some fastbuf's method has thrown an exception */
FB_DIE_ON_EOF = 0x2, /* Most of read operations throw "fb.eof" on EOF */
};
/** Tie a fastbuf to a resource in the current resource pool. Returns the pointer to the same fastbuf. **/
struct fastbuf *fb_tie(struct fastbuf *b); /* Tie fastbuf to a resource if there is an active pool */
/***
* === Fastbuf on files [[fbparam]]
*
* If you want to use fastbufs to access files, you can choose one of several
* back-ends and set their parameters.
***/
/**
* Back-end types
*/
enum fb_type {
FB_STD, /* Standard buffered I/O */
FB_DIRECT, /* Direct I/O bypassing system caches (see fb-direct.c for a description) */
FB_MMAP /* Memory mapped files */
};
/**
* When you open a file fastbuf, you can use this structure to select a back-end
* and set its parameters. If you want just an "ordinary" file stream, you can
* happily pass NULL instead and the defaults from the configuration file (or
* hard-wired defaults if no config file has been read) will be used.
*/
struct fb_params {
enum fb_type type; /* The chosen back-end */
uint buffer_size; /* 0 for default size */
uint keep_back_buf; /* FB_STD: optimize for bi-directional access */
uint read_ahead; /* FB_DIRECT options */
uint write_back;
struct asio_queue *asio;
};
struct cf_section;
extern struct cf_section fbpar_cf; /** Configuration section with which you can fill the `fb_params` **/
extern struct fb_params fbpar_def; /** The default `fb_params` **/
/**
* Opens a file with file mode @mode (see the man page of open()).
* Use @params to select the fastbuf back-end and its parameters or
* pass NULL if you are fine with defaults.
*
* Raises `ucw.fb.open` if the file does not exist.
**/
struct fastbuf *bopen_file(const char *name, int mode, struct fb_params *params);
struct fastbuf *bopen_file_try(const char *name, int mode, struct fb_params *params); /** Like @bopen_file(), but returns NULL on failure. **/
/**
* Opens a temporary file.
* It is placed with other temp files and it is deleted when closed.
* Again, use NULL for @params if you want the defaults.
**/
struct fastbuf *bopen_tmp_file(struct fb_params *params);
/**
* Creates a fastbuf from a file descriptor @fd and sets its filename
* to @name (the name is used only in error messages).
* When the fastbuf is closed, the fd is closed as well. You can override
* this behavior by calling @bconfig().
*/
struct fastbuf *bopen_fd_name(int fd, struct fb_params *params, const char *name);
static inline struct fastbuf *bopen_fd(int fd, struct fb_params *params) /** Same as above, but with an auto-generated filename. **/
{
return bopen_fd_name(fd, params, NULL);
}
/**
* Flushes all buffers and makes sure that they are written to the disk.
**/
void bfilesync(struct fastbuf *b);
/***
* === Fastbufs on regular files [[fbfile]]
*
* If you want to use the `FB_STD` back-end and not worry about setting
* up any parameters, there is a couple of shortcuts.
***/
struct fastbuf *bopen(const char *name, uint mode, uint buflen); /** Equivalent to @bopen_file() with `FB_STD` back-end. **/
struct fastbuf *bopen_try(const char *name, uint mode, uint buflen); /** Equivalent to @bopen_file_try() with `FB_STD` back-end. **/
struct fastbuf *bopen_tmp(uint buflen); /** Equivalent to @bopen_tmp_file() with `FB_STD` back-end. **/
struct fastbuf *bfdopen(int fd, uint buflen); /** Equivalent to @bopen_fd() with `FB_STD` back-end. **/
struct fastbuf *bfdopen_shared(int fd, uint buflen); /** Like @bfdopen(), but it does not close the @fd on @bclose(). **/
/***
* === Temporary files [[fbtemp]]
*
* Usually, @bopen_tmp_file() is the best way how to come to a temporary file.
* However, in some specific cases you can need more, so there is also a set
* of more general functions.
***/
#define TEMP_FILE_NAME_LEN 256
/**
* Generates a temporary filename and stores it to the @name_buf (of size
* at least * `TEMP_FILE_NAME_LEN`). If @open_flags are not NULL, flags that
* should be OR-ed with other flags to open() will be stored there.
*
* The location and style of temporary files is controlled by the configuration.
* By default, the system temp directory (`$TMPDIR` or `/tmp`) is used.
*
* If the location is a publicly writeable directory (like `/tmp`), the
* generated filename cannot be guaranteed to be unique, so @open_flags
* will include `O_EXCL` and you have to check the result of open() and
* iterate if needed.
*
* This function is not specific to fastbufs, it can be used separately.
**/
void temp_file_name(char *name_buf, int *open_flags);
/**
* Opens a temporary file and returns its file descriptor.
* You specify the file @mode and @open_flags passed to open().
*
* If the @name_buf (of at last `TEMP_FILE_NAME_LEN` chars) is not NULL,
* the filename is also stored in it.
*
* This function is not specific to fastbufs, it can be used separately.
*/
int open_tmp(char *name_buf, int open_flags, int mode);
/**
* Sometimes, a file is created as temporary and then moved to a stable
* location. This function takes a fastbuf created by @bopen_tmp_file()
* or @bopen_tmp(), marks it as permanent, closes it and renames it to
* @name.
*
* Please note that it assumes that the temporary file and the @name
* are on the same volume (otherwise, rename() fails), so you might
* want to configure a special location for the temporary files
* beforehand.
*/
void bfix_tmp_file(struct fastbuf *fb, const char *name);
/* Internal functions of some file back-ends */
struct fastbuf *bfdopen_internal(int fd, const char *name, uint buflen);
struct fastbuf *bfmmopen_internal(int fd, const char *name, uint mode);
#ifdef CONFIG_UCW_FB_DIRECT
extern uint fbdir_cheat;
struct asio_queue;
struct fastbuf *fbdir_open_fd_internal(int fd, const char *name, struct asio_queue *io_queue, uint buffer_size, uint read_ahead, uint write_back);
#endif
void bclose_file_helper(struct fastbuf *f, int fd, int is_temp_file);
/***
* === Fastbufs on file fragments [[fblim]]
*
* The `fblim` back-end reads from a file handle, but at most a given
* number of bytes. This is frequently used for reading from sockets.
***/
struct fastbuf *bopen_limited_fd(int fd, uint bufsize, uint limit); /** Create a fastbuf which reads at most @limit bytes from @fd. **/
/***
* === Fastbufs on in-memory streams [[fbmem]]
*
* The `fbmem` back-end keeps the whole contents of the stream
* in memory (as a linked list of memory blocks, so address space
* fragmentation is avoided).
*
* First, you use @fbmem_create() to create the stream and the fastbuf
* used for writing to it. Then you can call @fbmem_clone_read() to get
* an arbitrary number of fastbuf for reading from the stream.
***/
struct fastbuf *fbmem_create(uint blocksize); /** Create stream and return its writing fastbuf. **/
struct fastbuf *fbmem_clone_read(struct fastbuf *f); /** Given a writing fastbuf, create a new reading fastbuf. **/
/***
* === Fastbufs on static buffers [[fbbuf]]
*
* The `fbbuf` back-end stores the stream in a given block of memory.
* This is useful for parsing and generating of complex data structures.
***/
/**
* Creates a read-only fastbuf that takes its data from a given buffer.
* The fastbuf structure is allocated by the caller and pointed to by @f.
* The @buffer and @size specify the location and size of the buffer.
*
* In some cases, the front-ends can take advantage of rewriting the contents
* of the buffer temporarily. In this case, set @can_overwrite as described
* in <<internal,Internals>>. If you do not care, keep @can_overwrite zero.
*
* A @bclose() on this fastbuf is allowed and it does nothing.
*/
void fbbuf_init_read(struct fastbuf *f, byte *buffer, uint size, uint can_overwrite);
/**
* Creates a write-only fastbuf which writes into a provided memory buffer.
* The fastbuf structure is allocated by the caller and pointed to by @f.
* An attempt to write behind the end of the buffer causes the `ucw.fb.write` exception.
*
* Data are written directly into the buffer, so it is not necessary to call @bflush()
* at any moment.
*
* A @bclose() on this fastbuf is allowed and it does nothing.
*/
void fbbuf_init_write(struct fastbuf *f, byte *buffer, uint size);
static inline uint fbbuf_count_written(struct fastbuf *f) /** Calculates, how many bytes were already written into the buffer. **/
{
return f->bptr - f->bstop;
}
/***
* === Fastbuf on recyclable growing buffers [[fbgrow]]
*
* The `fbgrow` back-end keeps the stream in a contiguous buffer stored in the
* main memory, but unlike <<fbmem,`fbmem`>>, the buffer does not have a fixed
* size and it is expanded to accomodate all data.
*
* At every moment, you can use `fastbuf->buffer` to gain access to the stream.
***/
struct mempool;
struct fastbuf *fbgrow_create(uint basic_size); /** Create the growing buffer pre-allocated to @basic_size bytes. **/
struct fastbuf *fbgrow_create_mp(struct mempool *mp, uint basic_size); /** Create the growing buffer pre-allocated to @basic_size bytes. **/
void fbgrow_reset(struct fastbuf *b); /** Reset stream and prepare for writing. **/
void fbgrow_rewind(struct fastbuf *b); /** Prepare for reading (of already written data). **/
/**
* Can be used in any state of @b (for example when writing or after
* @fbgrow_rewind()) to return the pointer to internal buffer and its length in
* bytes. The returned buffer can be invalidated by further requests.
**/
uint fbgrow_get_buf(struct fastbuf *b, byte **buf);
/***
* === Fastbuf on memory pools [[fbpool]]
*
* The write-only `fbpool` back-end also keeps the stream in a contiguous
* buffer, but this time the buffer is allocated from within a memory pool.
***/
struct fbpool { /** Structure for fastbufs & mempools. **/
struct fastbuf fb;
struct mempool *mp;
};
/**
* Initialize a new `fbpool`. The structure is allocated by the caller.
* Calling @bclose() is optional.
**/
void fbpool_init(struct fbpool *fb); /** Initialize a new mempool fastbuf. **/
/**
* Start a new continuous block and prepare for writing (see <<mempool:mp_start()>>).
* Provide the memory pool you want to use for this block as @mp.
**/
void fbpool_start(struct fbpool *fb, struct mempool *mp, size_t init_size);
/**
* Close the block and return the address of its start (see <<mempool:mp_end()>>).
* The length can be determined by calling <<mempool:mp_size(mp, ptr)>>.
**/
void *fbpool_end(struct fbpool *fb);
/***
* === Atomic files for multi-threaded programs [[fbatomic]]
*
* This fastbuf backend is designed for cases when several threads
* of a single program append records to a common file and while the
* record can mix in an arbitrary way, the bytes inside a single
* record must remain uninterrupted.
*
* In case of files with fixed record size, we just allocate the
* buffer to hold a whole number of records and take advantage
* of the atomicity of the write() system call.
*
* With variable-sized records, we need another solution: when
* writing a record, we keep the fastbuf in a locked state, which
* prevents buffer flushing (and if the buffer becomes full, we extend it),
* and we wait for an explicit commit operation which write()s the buffer
* if the free space in the buffer falls below the expected maximum record
* length.
*
* Please note that initialization of the clones is not thread-safe,
* so you have to serialize it yourself.
***/
struct fb_atomic {
struct fastbuf fb;
struct fb_atomic_file *af;
byte *expected_max_bptr;
uint slack_size;
};
/**
* Open an atomic fastbuf.
* If @master is NULL, the file @name is opened. If it is non-null,
* a new clone of an existing atomic fastbuf is created.
*
* If the file has fixed record length, just set @record_len to it.
* Otherwise set @record_len to the expected maximum record length
* with a negative sign (you need not fit in this length, but as long
* as you do, the fastbuf is more efficient) and call @fbatomic_commit()
* after each record.
*
* You can specify @record_len, if it is known (for optimisations).
*
* The file is closed when all fastbufs using it are closed.
**/
struct fastbuf *fbatomic_open(const char *name, struct fastbuf *master, uint bufsize, int record_len);
void fbatomic_internal_write(struct fastbuf *b);
/**
* Declare that you have finished writing a record. This is required only
* if a fixed record size was not specified.
**/
static inline void fbatomic_commit(struct fastbuf *b)
{
if (b->bptr >= ((struct fb_atomic *)b)->expected_max_bptr)
fbatomic_internal_write(b);
}
/*** === Null fastbufs ***/
/**
* Creates a new "/dev/null"-like fastbuf.
* Any read attempt returns an EOF, any write attempt is silently ignored.
**/
struct fastbuf *fbnull_open(uint bufsize);
/**
* Can be used by any back-end to switch it to the null mode.
* You need to provide at least one byte long buffer for writing.
**/
void fbnull_start(struct fastbuf *b, byte *buf, uint bufsize);
/**
* Checks whether a fastbuf has been switched to the null mode.
**/
bool fbnull_test(struct fastbuf *b);
/***
* === Fastbufs atop other fastbufs [[fbmulti]]
*
* Imagine some code which does massive string processing. It takes an input
* buffer, writes a part of it into an output buffer, then some other string
* and then the remaining part of the input buffer. Or anything else where you
* copy all the data at each stage of the complicated process.
*
* This backend takes multiple fastbufs and concatenates them formally into
* one. You may then read them consecutively as they were one fastbuf at all.
*
* This backend is read-only.
*
* This backend is seekable iff all of the supplied fastbufs are seekable.
*
* You aren't allowed to do anything with the underlying buffers while these
* are connected into fbmulti.
*
* The fbmulti is inited by @fbmulti_create(). It returns an empty fbmulti.
* Then you call @fbmulti_append() for each fbmulti.
*
* If @bclose() is called on fbmulti, all the underlying buffers get closed
* recursively.
*
* If you want to keep an underlying fastbuf open after @bclose, just remove it
* by @fbmulti_remove where the second parameter is a pointer to the removed
* fastbuf. If you pass NULL, all the underlying fastbufs are removed.
*
* After @fbmulti_remove, the state of the fbmulti is undefined. The only allowed
* operation is either another @fbmulti_remove or @bclose on the fbmulti.
***/
/**
* Create an empty fbmulti
**/
struct fastbuf *fbmulti_create(void);
/**
* Append a fb to fbmulti
**/
void fbmulti_append(struct fastbuf *f, struct fastbuf *fb);
/**
* Remove a fb from fbmulti
**/
void fbmulti_remove(struct fastbuf *f, struct fastbuf *fb);
/*** === Configuring stream parameters [[bconfig]] ***/
enum bconfig_type { /** Parameters that could be configured. **/
BCONFIG_IS_TEMP_FILE, /* 0=normal file, 1=temporary file, 2=shared fd */
BCONFIG_KEEP_BACK_BUF, /* Optimize for bi-directional access */
};
int bconfig(struct fastbuf *f, uint type, int data); /** Configure a fastbuf. Returns previous value. **/
/*** === Universal functions working on all fastbuf's [[ffbasic]] ***/
/**
* Close and free fastbuf.
* Some kinds of fastbufs are allocated by the caller (e.g., in @fbbuf_init_read());
* in such cases, @bclose() does not free any memory.
*/
void bclose(struct fastbuf *f);
void bthrow(struct fastbuf *f, const char *id, const char *fmt, ...) FORMAT_CHECK(printf,3,4) NONRET; /** Throw exception on a given fastbuf **/
int brefill(struct fastbuf *f, int allow_eof);
void bspout(struct fastbuf *f);
void bflush(struct fastbuf *f); /** Write data (if it makes any sense, do not use for in-memory buffers). **/
void bseek(struct fastbuf *f, ucw_off_t pos, int whence); /** Seek in the buffer. See `man fseek` for description of @whence. Only for seekable fastbufs. **/
void bsetpos(struct fastbuf *f, ucw_off_t pos); /** Set position to @pos bytes from beginning. Only for seekable fastbufs. **/
void brewind(struct fastbuf *f); /** Go to the beginning of the fastbuf. Only for seekable ones. **/
ucw_off_t bfilesize(struct fastbuf *f); /** How large is the file? -1 if not seekable. **/
static inline ucw_off_t btell(struct fastbuf *f) /** Where am I (from the beginning)? **/
{
return f->pos + (f->bptr - f->bstop);
}
int bgetc_slow(struct fastbuf *f);
static inline int bgetc(struct fastbuf *f) /** Return next character from the buffer. **/
{
return (f->bptr < f->bstop) ? (int) *f->bptr++ : bgetc_slow(f);
}
int bpeekc_slow(struct fastbuf *f);
static inline int bpeekc(struct fastbuf *f) /** Return next character from the buffer, but keep the current position. **/
{
return (f->bptr < f->bstop) ? (int) *f->bptr : bpeekc_slow(f);
}
int beof_slow(struct fastbuf *f);
static inline int beof(struct fastbuf *f) /** Have I reached EOF? **/
{
return (f->bptr < f->bstop) ? 0 : beof_slow(f);
}
static inline void bungetc(struct fastbuf *f) /** Return last read character back. Only one back is guaranteed to work. **/
{
f->bptr--;
}
void bputc_slow(struct fastbuf *f, uint c);
static inline void bputc(struct fastbuf *f, uint c) /** Write a single character. **/
{
if (f->bptr < f->bufend)
*f->bptr++ = c;
else
bputc_slow(f, c);
}
static inline uint bavailr(struct fastbuf *f) /** Return the length of the cached data to be read. Do not use directly. **/
{
return f->bstop - f->bptr;
}
static inline uint bavailw(struct fastbuf *f) /** Return the length of the buffer available for writing. Do not use directly. **/
{
return f->bufend - f->bptr;
}
uint bread_slow(struct fastbuf *f, void *b, uint l, uint check);
/**
* Read at most @l bytes of data into @b.
* Returns number of bytes read.
* 0 means end of file.
*/
static inline uint bread(struct fastbuf *f, void *b, uint l)
{
if (bavailr(f) >= l)
{
memcpy(b, f->bptr, l);
f->bptr += l;
return l;
}
else
return bread_slow(f, b, l, 0);
}
/**
* Reads exactly @l bytes of data into @b.
* If at the end of file, it returns 0.
* If there are data, but less than @l, it raises `ucw.fb.eof`.
*/
static inline uint breadb(struct fastbuf *f, void *b, uint l)
{
if (bavailr(f) >= l)
{
memcpy(b, f->bptr, l);
f->bptr += l;
return l;
}
else
return bread_slow(f, b, l, 1);
}
void bwrite_slow(struct fastbuf *f, const void *b, uint l);
static inline void bwrite(struct fastbuf *f, const void *b, uint l) /** Writes buffer @b of length @l into fastbuf. **/
{
if (bavailw(f) >= l)
{
memcpy(f->bptr, b, l);
f->bptr += l;
}
else
bwrite_slow(f, b, l);
}
/**
* Reads a line into @b and strips trailing `\n`.
* Returns pointer to the terminating 0 or NULL on `EOF`.
* Raises `ucw.fb.toolong` if the line is longer than @l.
**/
char *bgets(struct fastbuf *f, char *b, uint l);
char *bgets0(struct fastbuf *f, char *b, uint l); /** The same as @bgets(), but for 0-terminated strings. **/
/**
* Returns either length of read string (excluding the terminator) or -1 if it is too long.
* In such cases exactly @l bytes are read.
*/
int bgets_nodie(struct fastbuf *f, char *b, uint l);
struct mempool;
struct bb_t;
/**
* Read a string, strip the trailing `\n` and store it into growing buffer @b.
* Raises `ucw.fb.toolong` if the line is longer than @limit.
**/
uint bgets_bb(struct fastbuf *f, struct bb_t *b, uint limit);
/**
* Read a string, strip the trailing `\n` and store it into buffer allocated from a memory pool.
**/
char *bgets_mp(struct fastbuf *f, struct mempool *mp);
struct bgets_stk_struct {
struct fastbuf *f;
byte *old_buf, *cur_buf, *src;
uint old_len, cur_len, src_len;
};
void bgets_stk_init(struct bgets_stk_struct *s);
void bgets_stk_step(struct bgets_stk_struct *s);
/**
* Read a string, strip the trailing `\n` and store it on the stack (allocated using alloca()).
**/
#define bgets_stk(fb) \
({ struct bgets_stk_struct _s; _s.f = (fb); for (bgets_stk_init(&_s); _s.cur_len; _s.cur_buf = alloca(_s.cur_len), bgets_stk_step(&_s)); _s.cur_buf; })
/**
* Write a string, without 0 or `\n` at the end.
**/
static inline void bputs(struct fastbuf *f, const char *b)
{
bwrite(f, b, strlen(b));
}
/**
* Write string, including terminating 0.
**/
static inline void bputs0(struct fastbuf *f, const char *b)
{
bwrite(f, b, strlen(b)+1);
}
/**
* Write string and append a newline to the end.
**/
static inline void bputsn(struct fastbuf *f, const char *b)
{
bputs(f, b);
bputc(f, '\n');
}
void bbcopy_slow(struct fastbuf *f, struct fastbuf *t, uint l);
/**
* Copy @l bytes of data from fastbuf @f to fastbuf @t.
* `UINT_MAX` (`~0U`) means all data, even if more than `UINT_MAX` bytes remain.
**/
static inline void bbcopy(struct fastbuf *f, struct fastbuf *t, uint l)
{
if (bavailr(f) >= l && bavailw(t) >= l)
{
memcpy(t->bptr, f->bptr, l);
t->bptr += l;
f->bptr += l;
}
else
bbcopy_slow(f, t, l);
}
int bskip_slow(struct fastbuf *f, uint len);
static inline int bskip(struct fastbuf *f, uint len) /** Skip @len bytes without reading them. **/
{
if (bavailr(f) >= len)
{
f->bptr += len;
return 1;
}
else
return bskip_slow(f, len);
}
/*** === Direct I/O on buffers ***/
/**
* Begin direct reading from fastbuf's internal buffer to avoid unnecessary copying.
* The function returns a buffer @buf together with its length in bytes (zero means EOF)
* with cached data to be read.
*
* Some back-ends allow the user to modify the data in the returned buffer to avoid unnecessary.
* If the back-end allows such modifications, it can set `f->can_overwrite_buffer` accordingly:
*
* - 0 if no modification is allowed,
* - 1 if the user can modify the buffer on the condition that
* the modifications will be undone before calling the next
* fastbuf operation
* - 2 if the user is allowed to overwrite the data in the buffer
* if @bdirect_read_commit_modified() is called afterwards.
* In this case, the back-end must be prepared for trimming
* of the buffer which is done by the commit function.
*
* The reading must be ended by @bdirect_read_commit() or @bdirect_read_commit_modified(),
* unless the user did not read or modify anything.
**/
static inline uint bdirect_read_prepare(struct fastbuf *f, byte **buf)
{
if (f->bptr == f->bstop && !f->refill(f))
{
*buf = NULL; // This is not needed, but it helps to get rid of spurious warnings
return 0;
}
*buf = f->bptr;
return bavailr(f);
}
/**
* End direct reading started by @bdirect_read_prepare() and move the cursor at @pos.
* Data in the returned buffer must be same as after @bdirect_read_prepare() and
* @pos must point somewhere inside the buffer.
**/
static inline void bdirect_read_commit(struct fastbuf *f, byte *pos)
{
f->bptr = pos;
}
/**
* Similar to @bdirect_read_commit(), but accepts also modified data before @pos.
* Note that such modifications are supported only if `f->can_overwrite_buffer == 2`.
**/
static inline void bdirect_read_commit_modified(struct fastbuf *f, byte *pos)
{
f->bptr = pos;
f->buffer = pos; /* Avoid seeking backwards in the buffer */
}
/**
* Start direct writing to fastbuf's internal buffer to avoid copy overhead.
* The function returns the length of the buffer in @buf (at least one byte)
* where we can write to. The operation must be ended by @bdirect_write_commit(),
* unless nothing is written.
**/
static inline uint bdirect_write_prepare(struct fastbuf *f, byte **buf)
{
if (f->bptr == f->bufend)
f->spout(f);
*buf = f->bptr;
return bavailw(f);
}
/**
* Commit the data written to the buffer returned by @bdirect_write_prepare().
* The length is specified by @pos which must point just after the written data.
* Also moves the cursor to @pos.
**/
static inline void bdirect_write_commit(struct fastbuf *f, byte *pos)
{
f->bptr = pos;
}
/*** === Formatted output ***/
/**
* printf into a fastbuf.
**/
int bprintf(struct fastbuf *b, const char *msg, ...)
FORMAT_CHECK(printf,2,3);
int vbprintf(struct fastbuf *b, const char *msg, va_list args); /** vprintf into a fastbuf. **/
#endif