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108 lines
4.7 KiB
108 lines
4.7 KiB
3 months ago
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Mainloop
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========
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Not every program is strictly sequential. Sometimes, an event-driven
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model is much easier to grasp. A fine example of such a program could
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be a railway server. It has a separate connection to each station
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and also to each train, so that it knows where each of them is (and
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that neither a train nor a station have got missing). So it has to wait
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for events coming from these connections and handle them appropriately.
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It also processes other events that it has itself generated -- for
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example various timers telling that a train is scheduled to depart
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from some station.
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The mainloop module takes care of the low-level part of event-driven
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programs: it provides an event loop (often called a main loop), which
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watches for events requested by the rest of the program and calls
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a supplied callback when an event happens.
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More precisely, for each type of an event (file descriptor activity,
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timer etc.), there is a +handler structure+, which contains the description
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of the event (e.g., the time where the timer should fire), a pointer to
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a +handler function+ (the event callback) and data for use by the handler
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function. The handler is then registered with the main loop.
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- <<simple,Simple use>>
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- <<contexts,Using multiple contexts>>
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- <<threads,Forking and threading>>
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- <<basic,Basic operations>>
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- <<time,Time and timers>>
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- <<hooks,Loop hooks>>
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- <<file,Activity on file descriptors>>
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- <<blockio,Asynchronous block I/O>>
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- <<recordio,Asynchronous record I/O>>
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- <<process,Child processes>>
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- <<signal,Synchronous delivery of signals>>
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[[contexts]]
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Simple use
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----------
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Simple programs usually employ the main loop in a straightforward way:
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- Call @main_init() to initialize the main loop machinery.
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- Add an initial set of event handers (@file_add(), @timer_add(), etc.).
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- Enter the event loop by calling @main_loop(). This function runs for
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the rest of the lifetime of the program. It watches for events and
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handles them by calling the appropriate handler functions. These functions
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can of course add new events or modify/delete the existing ones.
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- When the program decides it wants to stop, it calls @main_shut_down(),
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or alternatively it returns <<enum_main_hook_return,`HOOK_SHUTDOWN`>> from some hook functions.
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Soon after that, @main_loop() returns.
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- Remove all event hooks and call @main_cleanup().
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The event structures (like <<struct_main_file,`struct main_file`>>) are
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always allocated by the user, but please touch only the fields marked
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in this documentation with `[*]`. The other fields are used internally;
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you should initialize them to zeroes before adding the event and avoid
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accessing them afterwards.
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[[contexts]]
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Using multiple contexts
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-----------------------
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In a more complex program, it can be useful to keep several sets of events
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and run a separate instance of the event loop for each such set. A typical
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example would be a multi-threaded program or a function which needs to
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communicate with a network server locally, ignoring all other events
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before the operation is finished.
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For such cases, you can create multiple instances of <<struct_main_context,`struct main_context`>>
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by calling @main_new(). Each thread then keeps its own current context,
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which can be changed by @main_switch_context(). All mainloop functions
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then either take an explicit pointer to a context or (more typically)
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they operate on the current context. When you no longer need the context, you
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can delete it by @main_delete().
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It is even possible to use nested main loops: in a hook called by the
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top-level instance of @main_loop(), you can switch to a different context,
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call @main_loop() recursively and when you are done, switch back and return
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to the top-level loop.
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*CAVEAT:* In the present implementation, only a single context per process
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can handle process exit events. If you use @process_add() in multiple contexts,
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it can happen that the current context catches the `SIGCHLD` signal and obtains
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information about a child process associated with another context, which it does
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not know how to handle. If you ever need this, please let us know.
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[[threads]]
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Forking and threading
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---------------------
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Using the event loop in a multi-threaded or multi-process program is possible,
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but it should be done very carefully.
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Multiple threads can use the main loop, but each of them must use a separate
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context (or contexts).
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When you fork() a child process, either the parent or the child must give up
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use of each main loop context. The @main_teardown() and @main_destroy() functions
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can be useful for that. (The reason is that some parts of the main loop context,
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like file descriptors used internally, become shared between the processes, so
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the processes could influence each other in crazy ways. You do not want to hunt
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for such bugs.)
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!!ucw/mainloop.h
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