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/*
* UCW Library -- Main Loop
*
* (c) 2004--2015 Martin Mares <mj@ucw.cz>
*
* This software may be freely distributed and used according to the terms
* of the GNU Lesser General Public License.
*/
#ifndef _UCW_MAINLOOP_H
#define _UCW_MAINLOOP_H
#include <ucw/clists.h>
#include <ucw/process.h>
#include <signal.h>
#ifdef CONFIG_UCW_CLEAN_ABI
#define block_io_add ucw_block_io_add
#define block_io_del ucw_block_io_del
#define block_io_read ucw_block_io_read
#define block_io_set_timeout ucw_block_io_set_timeout
#define block_io_write ucw_block_io_write
#define file_add ucw_file_add
#define file_chg ucw_file_chg
#define file_debug ucw_file_debug
#define file_del ucw_file_del
#define hook_add ucw_hook_add
#define hook_debug ucw_hook_debug
#define hook_del ucw_hook_del
#define main_cleanup ucw_main_cleanup
#define main_current ucw_main_current
#define main_debug_context ucw_main_debug_context
#define main_delete ucw_main_delete
#define main_destroy ucw_main_destroy
#define main_get_time ucw_main_get_time
#define main_init ucw_main_init
#define main_loop ucw_main_loop
#define main_new ucw_main_new
#define main_step ucw_main_step
#define main_switch_context ucw_main_switch_context
#define main_teardown ucw_main_teardown
#define process_add ucw_process_add
#define process_debug ucw_process_debug
#define process_del ucw_process_del
#define process_fork ucw_process_fork
#define rec_io_add ucw_rec_io_add
#define rec_io_del ucw_rec_io_del
#define rec_io_parse_line ucw_rec_io_parse_line
#define rec_io_set_timeout ucw_rec_io_set_timeout
#define rec_io_start_read ucw_rec_io_start_read
#define rec_io_stop_read ucw_rec_io_stop_read
#define rec_io_write ucw_rec_io_write
#define signal_add ucw_signal_add
#define signal_debug ucw_signal_debug
#define signal_del ucw_signal_del
#define timer_add ucw_timer_add
#define timer_add_rel ucw_timer_add_rel
#define timer_debug ucw_timer_debug
#define timer_del ucw_timer_del
#endif
/***
* [[basic]]
* Basic operations
* ----------------
*
* First of all, let us take a look at the basic operations with main loop contexts.
***/
/** The main loop context **/
struct main_context {
timestamp_t now; /* [*] Current time in milliseconds since an unknown epoch. See main_get_time(). */
timestamp_t idle_time; /* [*] Total time in milliseconds spent by waiting for events. */
uint shutdown; /* [*] Setting this to nonzero forces the main_loop() function to terminate. */
clist file_list;
clist file_active_list;
clist hook_list;
clist hook_done_list;
clist process_list;
clist signal_list;
uint file_cnt;
uint single_step;
#ifdef CONFIG_UCW_EPOLL
int epoll_fd; /* File descriptor used for epoll */
struct epoll_event *epoll_events;
clist file_recalc_list;
#else
uint poll_table_obsolete;
struct pollfd *poll_table;
struct main_file **poll_file_table;
#endif
uint poll_cnt;
struct main_timer **timer_table; /* Growing array containing the heap of timers */
sigset_t want_signals;
int sig_pipe_send;
int sig_pipe_recv;
struct main_file *sig_pipe_file;
struct main_signal *sigchld_handler;
};
struct main_context *main_new(void); /** Create a new context. **/
/**
* Delete a context, assuming it does have any event handlers attached. Does nothing if @m is NULL.
* It is allowed to call @main_delete() from a hook function of the same context, but you must
* never return to the main loop -- e.g., you can exit() the process instead.
**/
void main_delete(struct main_context *m);
/**
* Delete a context. If there are any event handlers attached, they are deactivated
* (but the responsibility to free the memory there were allocated from lies upon you).
* If there are any file handlers, the corresponding file descriptors are closed.
**/
void main_destroy(struct main_context *m);
/** Switch the current context of the calling thread. Returns the previous current context. **/
struct main_context *main_switch_context(struct main_context *m);
/** Return the current context. Dies if there is none or if the context has been deleted. **/
struct main_context *main_current(void);
/** Initialize the main loop module and create a top-level context. **/
void main_init(void);
/** Deinitialize the main loop module, calling @main_delete() on the top-level context. **/
void main_cleanup(void);
/**
* Deinitialize the main loop module, calling @main_destroy() on the top-level context.
* This is especially useful in a freshly forked-off child process.
**/
void main_teardown(void);
/**
* Start the event loop on the current context.
* It will watch the provided objects and call callbacks.
* Terminates when someone calls @main_shut_down(),
* or when all <<hook,hooks>> return <<enum_main_hook_return,`HOOK_DONE`>>
* or at last one <<hook,hook>> returns <<enum_main_hook_return,`HOOK_SHUTDOWN`>>.
**/
void main_loop(void);
/**
* Perform a single iteration of the main loop.
* Check if there are any events ready and process them.
* If there are none, do not wait.
**/
void main_step(void);
/** Ask the main loop to terminate at the nearest occasion. **/
static inline void main_shut_down(void)
{
main_current()->shutdown = 1;
}
/**
* Show the current state of a given context (use @main_debug() for the current context).
* Available only if LibUCW has been compiled with `CONFIG_UCW_DEBUG`.
**/
void main_debug_context(struct main_context *m);
static inline void main_debug(void)
{
main_debug_context(main_current());
}
/***
* [[time]]
* Timers
* ------
*
* The event loop provides the current time, measured as a 64-bit number
* of milliseconds since the system epoch (represented in the type `timestamp_t`).
*
* You can also register timers, which call a handler function at a given moment.
* The handler function must either call @timer_del() to delete the timer, or call
* @timer_add() with a different expiration time.
***/
/**
* Get the current timestamp cached in the current context. It is refreshed in every
* iteration of the event loop, or explicitly by calling @main_get_time().
**/
static inline timestamp_t main_get_now(void)
{
return main_current()->now;
}
/**
* This is a description of a timer.
* You define the handler function and possibly user-defined data you wish
* to pass to the handler, and then you invoke @timer_add().
**/
struct main_timer {
cnode n;
timestamp_t expires;
uint index;
void (*handler)(struct main_timer *tm); /* [*] Function to be called when the timer expires. */
void *data; /* [*] Data for use by the handler */
};
/**
* Add a new timer into the main loop to be watched and called
* when it expires. It can also be used to modify an already running
* timer. It is permitted (and usual) to call this function from the
* timer's handler itself if you want the timer to trigger again.
*
* The @expire parameter is absolute (in the same time scale as @main_get_now()),
* use @timer_add_rel() for a relative version.
**/
void timer_add(struct main_timer *tm, timestamp_t expires);
/** Like @timer_add(), but the expiration time is relative to the current time. **/
void timer_add_rel(struct main_timer *tm, timestamp_t expires_delta);
/**
* Removes a timer from the active ones. It is permitted (and common) to call
* this function from the timer's handler itself if you want to deactivate
* the timer. Removing an already removed timer does nothing.
**/
void timer_del(struct main_timer *tm);
/** Tells whether a timer is running. **/
static inline int timer_is_active(struct main_timer *tm)
{
return !!tm->expires;
}
/**
* Forces refresh of the current timestamp cached in the active context.
* You usually do not need to call this, since it is called every time the
* loop polls for events. It is here if you need extra precision or some of the
* hooks takes a long time.
**/
void main_get_time(void);
/** Show current state of a timer. Available only if LibUCW has been compiled with `CONFIG_UCW_DEBUG`. **/
void timer_debug(struct main_timer *tm);
/***
* [[hooks]]
* Loop hooks
* ----------
*
* The hooks are called whenever the main loop performs an iteration.
* You can shutdown the main loop from within them or request an iteration
* to happen without sleeping (just poll, no waiting for events).
***/
/**
* A hook. It contains the function to call and some user data.
*
* The handler() must return one value from
* <<enum_main_hook_return,`main_hook_return`>>.
*
* Fill with the hook and data and pass it to @hook_add().
**/
struct main_hook {
cnode n;
int (*handler)(struct main_hook *ho); /* [*] Hook function; returns HOOK_xxx */
void *data; /* [*] For use by the handler */
};
/**
* Return value of the hook handler().
* Specifies what should happen next.
*
* - `HOOK_IDLE` -- Let the loop sleep until something happens, call after that.
* - `HOOK_RETRY` -- Force the loop to perform another iteration without sleeping.
* This will cause calling of all the hooks again soon.
* - `HOOK_DONE` -- The loop will terminate if all hooks return this.
* - `HOOK_SHUTDOWN` -- Shuts down the loop.
*
* The `HOOK_IDLE` and `HOOK_RETRY` constants are also used as return values
* of file handlers.
**/
enum main_hook_return {
HOOK_IDLE,
HOOK_RETRY,
HOOK_DONE = -1,
HOOK_SHUTDOWN = -2
};
/**
* Inserts a new hook into the loop.
* The hook will be scheduled at least once before next sleep.
* May be called from inside a hook handler too.
* Adding an already added hook is permitted and if the hook has been run,
* it will be run again before next sleep.
**/
void hook_add(struct main_hook *ho);
/**
* Removes an existing hook from the loop.
* May be called from inside a hook handler (to delete itself or another hook).
* Removing an already removed hook does nothing.
**/
void hook_del(struct main_hook *ho);
/** Tells if a hook is active (i.e., added). **/
static inline int hook_is_active(struct main_hook *ho)
{
return clist_is_linked(&ho->n);
}
/** Show current state of a hook. Available only if LibUCW has been compiled with `CONFIG_UCW_DEBUG`. **/
void hook_debug(struct main_hook *ho);
/***
* [[file]]
* Activity on file descriptors
* ----------------------------
*
* You can ask the main loop to watch a set of file descriptors for activity.
* (This is a generalization of the select() and poll() system calls. Internally,
* it uses either poll() or the more efficient epoll().)
*
* You create a <<struct_main_file,`struct main_file`>>, fill in a file descriptor
* and pointers to handler functions to be called when the descriptor becomes
* ready for reading and/or writing, and call @file_add(). When you need to
* modify the handlers (e.g., to set them to NULL if you are no longer interested
* in a given event), you should call @file_chg() to notify the main loop about
* the changes.
*
* From within the handler functions, you are allowed to call @file_chg() and even
* @file_del().
*
* The return value of a handler function should be either <<enum_main_hook_return,`HOOK_RETRY`>>
* or <<enum_main_hook_return,`HOOK_IDLE`>>. <<enum_main_hook_return,`HOOK_RETRY`>>
* signals that the function would like to consume more data immediately
* (i.e., it wants to be called again soon, but the event loop can postpone it after
* processing other events to avoid starvation). <<enum_main_hook_return,`HOOK_IDLE`>>
* tells that the handler wants to be called when the descriptor becomes ready again.
*
* For backward compatibility, 0 can be used instead of <<enum_main_hook_return,`HOOK_IDLE`>>
* and 1 for <<enum_main_hook_return,`HOOK_RETRY`>>.
*
* If you want to read/write fixed-size blocks of data asynchronously, the
* <<blockio,Asynchronous block I/O>> interface could be more convenient.
***/
/**
* This structure describes a file descriptor to be watched and the handlers
* to be called when the descriptor is ready for reading and/or writing.
**/
struct main_file {
cnode n;
int fd; /* [*] File descriptor */
int (*read_handler)(struct main_file *fi); /* [*] To be called when ready for reading/writing; must call file_chg() afterwards */
int (*write_handler)(struct main_file *fi);
void *data; /* [*] Data for use by the handlers */
uint events;
uint want_events;
#ifndef CONFIG_UCW_EPOLL
struct pollfd *pollfd;
#endif
};
/**
* Insert a <<struct_main_file,`main_file`>> structure into the main loop to be
* watched for activity. You can call this at any time, even inside a handler
* (of course for a different file descriptor than the one of the handler).
*
* The file descriptor is automatically set to the non-blocking mode.
**/
void file_add(struct main_file *fi);
/**
* Tell the main loop that the file structure has changed. Call it whenever you
* change any of the handlers.
*
* Can be called only on active files (only the ones added by @file_add()).
**/
void file_chg(struct main_file *fi);
/**
* Removes a file from the watched set. If you want to close a descriptor,
* please use this function first.
*
* Can be called from a handler.
* Removing an already removed file does nothing.
**/
void file_del(struct main_file *fi);
/** Tells if a file is active (i.e., added). **/
static inline int file_is_active(struct main_file *fi)
{
return clist_is_linked(&fi->n);
}
/** Show current state of a file. Available only if LibUCW has been compiled with `CONFIG_UCW_DEBUG`. **/
void file_debug(struct main_file *fi);
/***
* [[blockio]]
* Asynchronous block I/O
* ----------------------
*
* If you are reading or writing fixed-size blocks of data, you can let the
* block I/O interface handle the boring routine of handling partial reads
* and writes for you.
*
* You just create <<struct_main_block_io,`struct main_block_io`>> and call
* @block_io_add() on it, which sets up some <<struct_main_file,`main_file`>>s internally.
* Then you can just call @block_io_read() or @block_io_write() to ask for
* reading or writing of a given block. When the operation is finished,
* your handler function is called.
*
* Additionally, the block I/O is equipped with a timer, which can be used
* to detect communication timeouts. The timer is not touched internally
* (except that it gets added and deleted at the right places), feel free
* to adjust it from your handler functions by @block_io_set_timeout().
* When the timer expires, the error handler is automatically called with
* <<enum_block_io_err_cause,`BIO_ERR_TIMEOUT`>>.
***/
/** The block I/O structure. **/
struct main_block_io {
struct main_file file;
byte *rbuf; /* Read/write pointers for use by file_read/write */
uint rpos, rlen;
const byte *wbuf;
uint wpos, wlen;
void (*read_done)(struct main_block_io *bio); /* [*] Called when file_read is finished; rpos < rlen if EOF */
void (*write_done)(struct main_block_io *bio); /* [*] Called when file_write is finished */
void (*error_handler)(struct main_block_io *bio, int cause); /* [*] Handler to call on errors */
struct main_timer timer;
void *data; /* [*] Data for use by the handlers */
};
/** Activate a block I/O structure. **/
void block_io_add(struct main_block_io *bio, int fd);
/** Deactivate a block I/O structure. Calling twice is safe. **/
void block_io_del(struct main_block_io *bio);
/**
* Specifies when or why an error happened. This is passed to the error handler.
* `errno` is still set to the original source of error. The only exception
* is `BIO_ERR_TIMEOUT`, in which case `errno` is not set and the only possible
* cause of it is timeout of the timer associated with the block_io
* (see @block_io_set_timeout()).
**/
enum block_io_err_cause {
BIO_ERR_READ,
BIO_ERR_WRITE,
BIO_ERR_TIMEOUT
};
/**
* Ask the main loop to read @len bytes of data from @bio into @buf.
* It cancels any previous unfinished read requested in this way.
*
* When the read is done, the read_done() handler is called. If an EOF occurred,
* `rpos < rlen` (eg. not all data were read).
*
* Can be called from a handler.
*
* You can use a call with zero @len to cancel the current read, but all read data
* will be thrown away.
**/
void block_io_read(struct main_block_io *bio, void *buf, uint len);
/**
* Request that the main loop writes @len bytes of data from @buf to @bio.
* Cancels any previous unfinished write and overwrites `write_handler`.
*
* When it is written, the write_done() handler is called.
*
* Can be called from a handler.
*
* If you call it with zero @len, it will cancel the previous write, but note
* that some data may already be written.
**/
void block_io_write(struct main_block_io *bio, const void *buf, uint len);
/**
* Sets a timer for a file @bio. If the timer is not overwritten or disabled
* until @expires_delta milliseconds, the file timeouts and error_handler() is called with
* <<enum_block_io_err_cause,`BIO_ERR_TIMEOUT`>>. A value of `0` stops the timer.
*
* Previous setting of the timeout on the same file will be overwritten.
*
* The use-cases for this are mainly sockets or pipes, when:
*
* - You want to drop inactive connections (no data comes in or out for a given time, not
* incomplete messages).
* - You want to enforce answer in a given time (for example authentication).
* - Watching maximum time for a whole connection.
**/
void block_io_set_timeout(struct main_block_io *bio, timestamp_t expires_delta);
/** Tells if a @bio is active (i.e., added). **/
static inline int block_io_is_active(struct main_block_io *bio)
{
return file_is_active(&bio->file);
}
/***
* [[recordio]]
* Asynchronous record I/O
* -----------------------
*
* Record-based I/O is another front-end to the main loop file operations.
* Unlike its older cousin `main_block_io`, it is able to process records
* of variable length.
*
* To set it up, you create <<struct_main_rec_io,`struct main_rec_io`>> and call
* @rec_io_add() on it, which sets up some <<struct_main_file,`main_file`>>s internally.
*
* To read data from the file, call @rec_io_start_read() first. Whenever any data
* arrive from the file, they are appended to an internal buffer and the `read_handler`
* hook is called. The hook checks if the buffer already contains a complete record.
* If it is so, it processes the record and returns the number of bytes consumed.
* Otherwise, it returns 0 to tell the buffering machinery that more data are needed.
* When the read handler decides to destroy the `main_rec_io`, it must return `~0U`.
*
* On the write side, `main_rec_io` maintains a buffer keeping all data that should
* be written to the file. The @rec_io_write() function appends data to this buffer
* and it is written on background. A simple flow-control mechanism can be asked
* for: when more than `write_throttle_read` data are buffered for writing, reading
* is temporarily suspended.
*
* Additionally, the record I/O is equipped with a timer, which can be used
* to detect communication timeouts. The timer is not touched internally
* (except that it gets added and deleted at the right places), feel free
* to adjust it from your handler functions by @rec_io_set_timeout().
*
* All important events are passed to the `notify_handler`: errors when
* reading or writing, timeouts, the write buffer becoming empty, ... See
* <<enum_rec_io_notify_status,`enum rec_io_notify_status`>> for a complete list.
***/
/** The record I/O structure. **/
struct main_rec_io {
struct main_file file;
byte *read_buf;
byte *read_rec_start; /* [*] Start of current record */
uint read_avail; /* [*] How much data is available */
uint read_prev_avail; /* [*] How much data was available in previous read_handler */
uint read_buf_size; /* [*] Read buffer size allocated (can be set before rec_io_add()) */
uint read_started; /* Reading requested by user */
uint read_running; /* Reading really runs (read_started && not stopped by write_throttle_read) */
uint read_rec_max; /* [*] Maximum record size (0=unlimited) */
clist busy_write_buffers;
clist idle_write_buffers;
uint write_buf_size; /* [*] Write buffer size allocated (can be set before rec_io_add()) */
uint write_watermark; /* [*] How much data are waiting to be written */
uint write_throttle_read; /* [*] If more than write_throttle_read bytes are buffered, stop reading; 0=no stopping */
uint (*read_handler)(struct main_rec_io *rio); /* [*] Called whenever more bytes are read; returns 0 (want more) or number of bytes eaten */
int (*notify_handler)(struct main_rec_io *rio, int status); /* [*] Called to notify about errors and other events */
/* Returns either HOOK_RETRY or HOOK_IDLE. */
struct main_timer timer;
struct main_hook start_read_hook; /* Used internally to defer rec_io_start_read() */
void *data; /* [*] Data for use by the handlers */
};
/** Activate a record I/O structure. **/
void rec_io_add(struct main_rec_io *rio, int fd);
/** Deactivate a record I/O structure. Calling twice is safe. **/
void rec_io_del(struct main_rec_io *rio);
/**
* Start reading.
*
* When there were some data in the buffer (e.g., because @rec_io_stop_read()
* was called from the `read_handler`), it is processed as if it were read
* from the file once again. That is, `read_prev_avail` is reset to 0 and
* the `read_handler` is called to process all buffered data.
***/
void rec_io_start_read(struct main_rec_io *rio);
/** Stop reading. **/
void rec_io_stop_read(struct main_rec_io *rio);
/** Analogous to @block_io_set_timeout(). **/
void rec_io_set_timeout(struct main_rec_io *rio, timestamp_t expires_delta);
void rec_io_write(struct main_rec_io *rio, const void *data, uint len);
/**
* An auxiliary function used for parsing of lines. When called in the @read_handler,
* it searches for the end of line character. When a complete line is found, the length
* of the line (including the end of line character) is returned. Otherwise, it returns zero.
**/
uint rec_io_parse_line(struct main_rec_io *rio);
/**
* Specifies what kind of error or other event happened, when the @notify_handler
* is called. In case of I/O errors, `errno` is still set.
*
* Upon @RIO_ERR_READ, @RIO_ERR_RECORD_TOO_LARGE and @RIO_EVENT_EOF, reading is stopped
* automatically. Upon @RIO_ERR_WRITE, writing is stopped. Upon @RIO_ERR_TIMEOUT, only the
* timer is deactivated.
*
* In all cases, the notification handler is allowed to call @rec_io_del(), but it
* must return @HOOK_IDLE in such cases.
**/
enum rec_io_notify_status {
RIO_ERR_READ = -1, /* read() returned an error, errno set */
RIO_ERR_WRITE = -2, /* write() returned an error, errno set */
RIO_ERR_TIMEOUT = -3, /* A timeout has occurred */
RIO_ERR_RECORD_TOO_LARGE = -4, /* Read: read_rec_max has been exceeded */
RIO_EVENT_ALL_WRITTEN = 1, /* All buffered data has been written */
RIO_EVENT_PART_WRITTEN = 2, /* Some buffered data has been written, but more remains */
RIO_EVENT_EOF = 3, /* Read: EOF seen */
};
/** Tells if a @rio is active (i.e., added). **/
static inline int rec_io_is_active(struct main_rec_io *rio)
{
return file_is_active(&rio->file);
}
/***
* [[process]]
* Child processes
* ---------------
*
* The main loop can watch child processes and notify you,
* when some of them terminates.
***/
/**
* Description of a watched process.
* You fill in the handler() and `data`.
* The rest is set with @process_fork().
**/
struct main_process {
cnode n;
int pid; /* Process id (0=not running) */
int status; /* Exit status (-1=fork failed) */
char status_msg[EXIT_STATUS_MSG_SIZE];
void (*handler)(struct main_process *mp); /* [*] Called when the process exits; process_del done automatically */
void *data; /* [*] For use by the handler */
};
/**
* Asks the main loop to watch this process.
* As it is done automatically in @process_fork(), you need this only
* if you removed the process previously by @process_del().
**/
void process_add(struct main_process *mp);
/**
* Removes the process from the watched set. This is done
* automatically, when the process terminates, so you need it only
* when you do not want to watch a running process any more.
* Removing an already removed process does nothing.
*/
void process_del(struct main_process *mp);
/**
* Forks and fills the @mp with information about the new process.
*
* If the fork() succeeds, it:
*
* - Returns 0 in the child.
* - Returns 1 in the parent and calls @process_add() on it.
*
* In the case of unsuccessful fork(), it:
*
* - Fills in the `status_msg` and sets `status` to -1.
* - Calls the handler() as if the process terminated.
* - Returns 1.
**/
int process_fork(struct main_process *mp);
/** Tells if a process is active (i.e., added). **/
static inline int process_is_active(struct main_process *mp)
{
return clist_is_linked(&mp->n);
}
/** Show current state of a process. Available only if LibUCW has been compiled with `CONFIG_UCW_DEBUG`. **/
void process_debug(struct main_process *pr);
/***
* [[signal]]
* Synchronous delivery of signals
* -------------------------------
*
* UNIX signals are delivered to processes in an asynchronous way: when a signal
* arrives (and it is not blocked), the process is interrupted and the corresponding
* signal handler function is called. However, most data structures and even most
* system library calls are not safe with respect to interrupts, so most program
* using signals contain subtle race conditions and may fail once in a long while.
*
* To avoid this problem, the event loop can be asked for synchronous delivery
* of signals. When a signal registered with @signal_add() arrives, it wakes up
* the loop (if it is not already awake) and it is processed in the same way
* as all other events.
*
* When used in a multi-threaded program, the signals are delivered to the thread
* which is currently using the particular main loop context. If the context is not
* current in any thread, the signals are blocked.
*
* As usually with UNIX signals, multiple instances of a single signal can be
* merged and delivered only once. (Some implementations of the main loop can even
* drop a signal completely during very intensive signal traffic, when an internal
* signal queue overflows.)
***/
/** Description of a signal to catch. **/
struct main_signal {
cnode n;
int signum; /* [*] Signal to catch */
void (*handler)(struct main_signal *ms); /* [*] Called when the signal arrives */
void *data; /* [*] For use by the handler */
};
/** Request a signal to be caught and delivered synchronously. **/
void signal_add(struct main_signal *ms);
/** Cancel a request for signal catching. Calling twice is safe. **/
void signal_del(struct main_signal *ms);
/** Tells if a signal catcher is active (i.e., added). **/
static inline int signal_is_active(struct main_signal *ms)
{
return clist_is_linked(&ms->n);
}
/** Show current state of a signal catcher. Available only if LibUCW has been compiled with `CONFIG_UCW_DEBUG`. **/
void signal_debug(struct main_signal *sg);
#endif