/* * Image Library -- Color Spaces * * (c) 2006 Pavel Charvat * * This software may be freely distributed and used according to the terms * of the GNU Lesser General Public License. * * * References: * - A Review of RGB Color Spaces, Danny Pascale (2003) * - http://www.adobe.com/digitalimag/pdfs/AdobeRGB1998.pdf * - http://www.tecgraf.puc-rio.br/~mgattass/color/ColorIndex.html * * FIXME: * - fix theoretical problems with rounding errors in srgb_to_luv_pixel() * - SIMD should help to speed up conversion of large arrays * - maybe try to generate a long switch in color_conv_pixel() * with optimized entries instead of access to interpolation table * - most of multiplications in srgb_to_luv_pixels can be replaced * with tables lookup... tests shows almost the same speed for random * input and cca 40% gain when input colors fit in CPU chache */ #ifndef _IMAGES_COLOR_H #define _IMAGES_COLOR_H #include #ifdef CONFIG_UCW_CLEAN_ABI #define cmyk_to_rgb_exact ucw_cmyk_to_rgb_exact #define color_adobe_rgb_info ucw_color_adobe_rgb_info #define color_apple_rgb_info ucw_color_apple_rgb_info #define color_black ucw_color_black #define color_cie_rgb_info ucw_color_cie_rgb_info #define color_color_match_rgb_info ucw_color_color_match_rgb_info #define color_compute_bradford_matrix ucw_color_compute_bradford_matrix #define color_compute_color_space_to_xyz_matrix ucw_color_compute_color_space_to_xyz_matrix #define color_compute_color_spaces_conversion_matrix ucw_color_compute_color_spaces_conversion_matrix #define color_conv_init ucw_color_conv_init #define color_conv_pixels ucw_color_conv_pixels #define color_get ucw_color_get #define color_illuminant_d50 ucw_color_illuminant_d50 #define color_illuminant_d65 ucw_color_illuminant_d65 #define color_illuminant_e ucw_color_illuminant_e #define color_interpolation_table ucw_color_interpolation_table #define color_invert_matrix ucw_color_invert_matrix #define color_put ucw_color_put #define color_space_channels ucw_color_space_channels #define color_space_id_to_name ucw_color_space_id_to_name #define color_space_name ucw_color_space_name #define color_space_name_to_id ucw_color_space_name_to_id #define color_srgb_info ucw_color_srgb_info #define color_white ucw_color_white #define image_conv ucw_image_conv #define image_conv_defaults ucw_image_conv_defaults #define luv_to_xyz_exact ucw_luv_to_xyz_exact #define rgb_to_cmyk_exact ucw_rgb_to_cmyk_exact #define srgb_to_luv_grid ucw_srgb_to_luv_grid #define srgb_to_luv_init ucw_srgb_to_luv_init #define srgb_to_luv_pixels ucw_srgb_to_luv_pixels #define srgb_to_luv_tab1 ucw_srgb_to_luv_tab1 #define srgb_to_luv_tab2 ucw_srgb_to_luv_tab2 #define srgb_to_luv_tab3 ucw_srgb_to_luv_tab3 #define srgb_to_xyz_exact ucw_srgb_to_xyz_exact #define xyz_to_luv_exact ucw_xyz_to_luv_exact #define xyz_to_srgb_exact ucw_xyz_to_srgb_exact #endif /* Basic color spaces */ enum { COLOR_SPACE_UNKNOWN = 0, COLOR_SPACE_UNKNOWN_1 = 1, /* unknown 1-channel color space */ COLOR_SPACE_UNKNOWN_2 = 2, /* unknown 2-channels color space */ COLOR_SPACE_UNKNOWN_3 = 3, /* unknown 3-channels color space */ COLOR_SPACE_UNKNOWN_4 = 4, /* unknown 4-channels color space */ COLOR_SPACE_UNKNOWN_MAX = 4, COLOR_SPACE_GRAYSCALE, COLOR_SPACE_RGB, COLOR_SPACE_XYZ, COLOR_SPACE_LAB, COLOR_SPACE_LUV, COLOR_SPACE_YCBCR, COLOR_SPACE_CMYK, COLOR_SPACE_YCCK, COLOR_SPACE_MAX }; extern uint color_space_channels[COLOR_SPACE_MAX]; extern byte *color_space_name[COLOR_SPACE_MAX]; /* Color space ID <-> name conversions */ byte *color_space_id_to_name(uint id); uint color_space_name_to_id(byte *name); /* Struct color manipulation */ int color_get(struct color *color, byte *src, uint src_space); int color_put(struct image_context *ctx, struct color *color, byte *dest, uint dest_space); static inline void color_make_gray(struct color *color, uint gray) { color->c[0] = gray; color->color_space = COLOR_SPACE_GRAYSCALE; } static inline void color_make_rgb(struct color *color, uint r, uint g, uint b) { color->c[0] = r; color->c[1] = g; color->c[2] = b; color->color_space = COLOR_SPACE_RGB; } extern struct color color_black, color_white; /* Conversion between various pixel formats */ enum { IMAGE_CONV_FILL_ALPHA = 1, IMAGE_CONV_COPY_ALPHA = 2, IMAGE_CONV_APPLY_ALPHA = 4, }; struct image_conv_options { uint flags; struct color background; }; extern struct image_conv_options image_conv_defaults; int image_conv(struct image_context *ctx, struct image *dest, struct image *src, struct image_conv_options *opt); /* Color spaces in the CIE 1931 chromacity diagram */ struct color_space_chromacity_info { double prim1[2]; double prim2[2]; double prim3[2]; double white[2]; }; struct color_space_gamma_info { double simple_gamma; double detailed_gamma; double offset; double transition; double slope; }; struct color_space_info { byte *name; struct color_space_chromacity_info chromacity; struct color_space_gamma_info gamma; }; extern const double color_illuminant_d50[2], color_illuminant_d65[2], color_illuminant_e[2]; extern const struct color_space_info color_adobe_rgb_info, /* Adobe RGB (1998) */ color_apple_rgb_info, /* Apple RGB */ color_cie_rgb_info, /* CIE RGB */ color_color_match_rgb_info, /* ColorMatch RGB */ color_srgb_info; /* sRGB */ /* These routines do not check numeric errors! */ void color_compute_color_space_to_xyz_matrix(double matrix[9], const struct color_space_chromacity_info *space); void color_compute_bradford_matrix(double matrix[9], const double src[2], const double dest[2]); void color_compute_color_spaces_conversion_matrix(double matrix[9], const struct color_space_chromacity_info *src, const struct color_space_chromacity_info *dest); void color_invert_matrix(double dest[9], double matrix[9]); static inline uint rgb_to_gray_func(uint r, uint g, uint b) { return (r * 19660 + g * 38666 + b * 7210) >> 16; } /* Exact slow conversion routines */ void srgb_to_xyz_exact(double dest[3], double src[3]); void xyz_to_srgb_exact(double dest[3], double src[3]); void xyz_to_luv_exact(double dest[3], double src[3]); void luv_to_xyz_exact(double dest[3], double src[3]); void rgb_to_cmyk_exact(double dest[4], double src[3]); void cmyk_to_rgb_exact(double dest[3], double src[4]); /* Reference white */ #define REF_WHITE_X 0.96422 #define REF_WHITE_Y 1. #define REF_WHITE_Z 0.82521 /* sRGB -> XYZ matrix */ #define SRGB_XYZ_XR 0.412424 #define SRGB_XYZ_XG 0.357579 #define SRGB_XYZ_XB 0.180464 #define SRGB_XYZ_YR 0.212656 #define SRGB_XYZ_YG 0.715158 #define SRGB_XYZ_YB 0.072186 #define SRGB_XYZ_ZR 0.019332 #define SRGB_XYZ_ZG 0.119193 #define SRGB_XYZ_ZB 0.950444 /*********************** OPTIMIZED CONVERSION ROUTINES **********************/ /* sRGB -> Luv parameters */ #define SRGB_TO_LUV_TAB2_SIZE 9 #define SRGB_TO_LUV_TAB2_SCALE 11 #define SRGB_TO_LUV_TAB3_SIZE 8 #define SRGB_TO_LUV_TAB3_SCALE (39 - SRGB_TO_LUV_TAB2_SCALE - SRGB_TO_LUV_TAB3_SIZE) extern u16 srgb_to_luv_tab1[256]; extern u16 srgb_to_luv_tab2[9 << SRGB_TO_LUV_TAB2_SIZE]; extern u32 srgb_to_luv_tab3[20 << SRGB_TO_LUV_TAB3_SIZE]; void srgb_to_luv_init(void); void srgb_to_luv_pixels(byte *dest, byte *src, uint count); /* L covers the interval [0..255]; u and v are centered to 128 and scaled by 1/4 in respect of L */ static inline void srgb_to_luv_pixel(byte *dest, byte *src) { uint r = srgb_to_luv_tab1[src[0]]; uint g = srgb_to_luv_tab1[src[1]]; uint b = srgb_to_luv_tab1[src[2]]; uint x = (uint)(4 * SRGB_XYZ_XR * 0xffff) * r + (uint)(4 * SRGB_XYZ_XG * 0xffff) * g + (uint)(4 * SRGB_XYZ_XB * 0xffff) * b; uint y = (uint)(9 * SRGB_XYZ_YR * 0xffff) * r + (uint)(9 * SRGB_XYZ_YG * 0xffff) * g + (uint)(9 * SRGB_XYZ_YB * 0xffff) * b; uint l = srgb_to_luv_tab2[y >> (28 - SRGB_TO_LUV_TAB2_SIZE)]; dest[0] = l >> (SRGB_TO_LUV_TAB2_SCALE - 8); uint sum = (uint)((SRGB_XYZ_XR + 15 * SRGB_XYZ_YR + 3 * SRGB_XYZ_ZR) * 0x7fff) * r + (uint)((SRGB_XYZ_XG + 15 * SRGB_XYZ_YG + 3 * SRGB_XYZ_ZG) * 0x7fff) * g + (uint)((SRGB_XYZ_XB + 15 * SRGB_XYZ_YB + 3 * SRGB_XYZ_ZB) * 0x7fff) * b; uint s = srgb_to_luv_tab3[sum >> (27 - SRGB_TO_LUV_TAB3_SIZE)]; int xs = ((u64)x * s) >> 32; int ys = ((u64)y * s) >> 32; int xw = ((4 * 13) << (SRGB_TO_LUV_TAB3_SCALE - 4)) * REF_WHITE_X / (REF_WHITE_X + 15 * REF_WHITE_Y + 3 * REF_WHITE_Z); int yw = ((9 * 13) << (SRGB_TO_LUV_TAB3_SCALE - 4)) * REF_WHITE_Y / (REF_WHITE_X + 15 * REF_WHITE_Y + 3 * REF_WHITE_Z); int u = (int)(l) * (xs - xw); int v = (int)(l) * (ys - yw); dest[1] = 128 + (u >> (SRGB_TO_LUV_TAB3_SCALE + SRGB_TO_LUV_TAB2_SCALE - 10)); dest[2] = 128 + (v >> (SRGB_TO_LUV_TAB3_SCALE + SRGB_TO_LUV_TAB2_SCALE - 10)); } /****************** GENERAL INTERPOLATION IN 3D GRID ********************/ #define COLOR_CONV_SIZE 5 /* 128K conversion grid size */ #define COLOR_CONV_OFS 3 /* 8K interpolation table size */ struct color_grid_node { byte val[4]; }; struct color_interpolation_node { u16 ofs[4]; u16 mul[4]; }; extern struct color_grid_node *srgb_to_luv_grid; extern struct color_interpolation_node *color_interpolation_table; void color_conv_init(void); void color_conv_pixels(byte *dest, byte *src, uint count, struct color_grid_node *grid); #define COLOR_CONV_SCALE_CONST (((((1 << COLOR_CONV_SIZE) - 1) << 16) + (1 << (16 - COLOR_CONV_OFS))) / 255) static inline void color_conv_pixel(byte *dest, byte *src, struct color_grid_node *grid) { uint s0 = src[0] * COLOR_CONV_SCALE_CONST; uint s1 = src[1] * COLOR_CONV_SCALE_CONST; uint s2 = src[2] * COLOR_CONV_SCALE_CONST; struct color_grid_node *g0, *g1, *g2, *g3, *g = grid + ((s0 >> 16) + ((s1 >> 16) << COLOR_CONV_SIZE) + ((s2 >> 16) << (2 * COLOR_CONV_SIZE))); struct color_interpolation_node *n = color_interpolation_table + (((s0 & (0x10000 - (0x10000 >> COLOR_CONV_OFS))) >> (16 - COLOR_CONV_OFS)) + ((s1 & (0x10000 - (0x10000 >> COLOR_CONV_OFS))) >> (16 - 2 * COLOR_CONV_OFS)) + ((s2 & (0x10000 - (0x10000 >> COLOR_CONV_OFS))) >> (16 - 3 * COLOR_CONV_OFS))); g0 = g + n->ofs[0]; g1 = g + n->ofs[1]; g2 = g + n->ofs[2]; g3 = g + n->ofs[3]; dest[0] = (g0->val[0] * n->mul[0] + g1->val[0] * n->mul[1] + g2->val[0] * n->mul[2] + g3->val[0] * n->mul[3] + 128) >> 8; dest[1] = (g0->val[1] * n->mul[0] + g1->val[1] * n->mul[1] + g2->val[1] * n->mul[2] + g3->val[1] * n->mul[3] + 128) >> 8; dest[2] = (g0->val[2] * n->mul[0] + g1->val[2] * n->mul[1] + g2->val[2] * n->mul[2] + g3->val[2] * n->mul[3] + 128) >> 8; } #endif