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/*
* UCW JSON Library
*
* (c) 2015 Martin Mares <mj@ucw.cz>
*
* This software may be freely distributed and used according to the terms
* of the GNU Lesser General Public License.
*/
#ifndef _UCW_JSON_JSON_H
#define _UCW_JSON_JSON_H
#include <ucw/mempool.h>
#include <ucw/fastbuf.h>
#ifdef CONFIG_UCW_CLEAN_ABI
#define json_array_append ucw_json_array_append
#define json_delete ucw_json_delete
#define json_new ucw_json_new
#define json_new_array ucw_json_new_array
#define json_new_node ucw_json_new_node
#define json_new_number ucw_json_new_number
#define json_new_object ucw_json_new_object
#define json_next_token ucw_json_next_token
#define json_next_value ucw_json_next_value
#define json_number_to_int ucw_json_number_to_int
#define json_number_to_s64 ucw_json_number_to_s64
#define json_number_to_u64 ucw_json_number_to_u64
#define json_number_to_uint ucw_json_number_to_uint
#define json_object_get ucw_json_object_get
#define json_object_set ucw_json_object_set
#define json_parse ucw_json_parse
#define json_peek_token ucw_json_peek_token
#define json_pop ucw_json_pop
#define json_push ucw_json_push
#define json_reset ucw_json_reset
#define json_set_input ucw_json_set_input
#define json_set_output ucw_json_set_output
#define json_write ucw_json_write
#define json_write_value ucw_json_write_value
#endif
/***
* === JSON library context
*
* The context structure remembers the whole state of the JSON
* library. All JSON values are allocated from a memory pool associated
* with the context. By default, their lifetime is the same as that
* of the context.
*
* Alternatively, you can mark the current state of the context
* with json_push() and return to the marked state later using
* json_pop(). All JSON values created between these two operations
* are released afterwards. See json_push() for details.
***/
/**
* The context is represented a pointer to this structure.
* The fields marked with [*] are publicly accessible, the rest is private.
**/
struct json_context {
// Memory management
struct mempool *pool;
struct mempool_state init_state;
// Parser context
struct fastbuf *in_fb;
uint in_line; // [*] Current line number
uint in_column; // [*] Current column number
bool in_eof; // End of file was encountered
struct json_node *next_token;
struct json_node *trivial_token;
int next_char;
// Formatter context
struct fastbuf *out_fb;
uint out_indent;
uint format_options; // [*] Formatting options (a combination of JSON_FORMAT_xxx)
};
/** Creates a new JSON context. **/
struct json_context *json_new(void);
/** Deletes a JSON context, deallocating all memory associated with it. **/
void json_delete(struct json_context *js);
/**
* Recycles a JSON context. All state is reset, allocated objects are freed.
* This is equivalent to mp_delete() followed by mp_new(), but it is faster
* and the address of the context is preserved.
**/
void json_reset(struct json_context *js);
/**
* Push the current state of the context onto state stack.
*
* Between json_push() and the associated json_pop(), only newly
* created JSON values can be modified. Older values can be only
* inspected, never modified. In particular, new values cannot be
* inserted to old arrays nor objects.
*
* If you are using json_peek_token(), the saved tokens cannot
* be carried over push/pop boundary.
**/
void json_push(struct json_context *js);
/**
* Create a copy of a string in JSON memory.
*
* For example, this is useful when you want to use a string of unknown
* lifetime as a key in json_object_set().
**/
static inline const char *json_strdup(struct json_context *js, const char *str)
{
return mp_strdup(js->pool, str);
}
/**
* Pop state of the context off state stack. All JSON values created
* since the state was saved by json_push() are released.
**/
void json_pop(struct json_context *js);
/***
* === JSON values
*
* Each JSON value is represented by <<struct json_node,struct json_node>>,
* which is either an elementary value (null, boolean, number, string),
* or a container (array, object) pointing to other values.
*
* A value can belong to multiple containers simultaneously, so in general,
* the relationships between values need not form a tree, but a directed
* acyclic graph.
*
* You are allowed to read contents of nodes directly, but construction
* and modification of nodes must be always performed using the appropriate
* library functions.
***/
/** Node types **/
enum json_node_type {
JSON_INVALID,
JSON_NULL,
JSON_BOOLEAN,
JSON_NUMBER,
JSON_STRING,
JSON_ARRAY,
JSON_OBJECT,
// These are not real nodes, but raw tokens.
// They are not present in the tree of values, but you may see them
// if you call json_next_token() and friends.
JSON_BEGIN_ARRAY,
JSON_END_ARRAY,
JSON_BEGIN_OBJECT,
JSON_END_OBJECT,
JSON_NAME_SEP,
JSON_VALUE_SEP,
JSON_EOF,
};
/** Each value is represented by a single node. **/
struct json_node {
enum json_node_type type;
union { // Data specific to individual value types
bool boolean;
double number;
const char *string;
struct json_node **elements; // Arrays: Growing array of values
struct json_pair *pairs; // Objects: Growing array of pairs
};
};
/** Attributes of objects are stored as (key, value) pairs of this format. **/
struct json_pair {
const char *key;
struct json_node *value;
// FIXME: Hash table
};
// Used internally
struct json_node *json_new_node(struct json_context *js, enum json_node_type type);
/** Creates a new null value. **/
static inline struct json_node *json_new_null(struct json_context *js UNUSED)
{
static const struct json_node static_null = { .type = JSON_NULL };
return (struct json_node *) &static_null;
}
/** Creates a new boolean value. **/
static inline struct json_node *json_new_bool(struct json_context *js UNUSED, bool value)
{
static const struct json_node static_bool[2] = {
[0] = { .type = JSON_BOOLEAN, { .boolean = 0 } },
[1] = { .type = JSON_BOOLEAN, { .boolean = 1 } },
};
return (struct json_node *) &static_bool[value];
}
/** Creates a new numeric value. The @value must be a finite number. **/
struct json_node *json_new_number(struct json_context *js, double value);
/**
* Convert a numeric value to an `int`. Returns false if the value
* is not numeric or if it is too large for an int.
**/
bool json_number_to_int(struct json_node *num, int *dest);
/** Same as above, but for `uint`. **/
bool json_number_to_uint(struct json_node *num, uint *dest);
/** Same as above, but for `s64`. **/
bool json_number_to_s64(struct json_node *num, s64 *dest);
/** Same as above, but for `u64`. **/
bool json_number_to_u64(struct json_node *num, u64 *dest);
/**
* Creates a new string value. The @value is kept only as a reference.
*
* String values can contain an arbitrary UTF-8 string with no null
* characters. However, it is not recommended to use UTF-8 values outside
* the range of UniCode codepoints (0 to 0x10ffff).
**/
static inline struct json_node *json_new_string_ref(struct json_context *js, const char *value)
{
struct json_node *n = json_new_node(js, JSON_STRING);
n->string = value;
return n;
}
/** Creates a new string value, making a private copy of @value. **/
static inline struct json_node *json_new_string(struct json_context *js, const char *value)
{
return json_new_string_ref(js, mp_strdup(js->pool, value));
}
/** Creates a new array value with no elements. **/
struct json_node *json_new_array(struct json_context *js);
/** Appends a new element to the given array. **/
void json_array_append(struct json_node *array, struct json_node *elt);
/** Creates a new object value with no attributes. **/
struct json_node *json_new_object(struct json_context *js);
/**
* Adds a new (@key, @value) pair to the given object. If @key is already
* present, the pair is replaced. If @value is NULL, no new pair is created
* and a pre-existing pair is deleted.
*
* The @key is referenced by the object, you must not free it during
* the lifetime of the object. When in doubt, use json_strdup().
**/
void json_object_set(struct json_node *n, const char *key, struct json_node *value);
/** Returns the value associated with @key, or NULL if no such value exists. **/
struct json_node *json_object_get(struct json_node *n, const char *key);
/***
* === Parser
*
* The simplest way to parse a complete JSON file is to call json_parse(),
* which returns a value tree representing the contents of the file.
*
* Alternatively, you can read the input token by token: call json_set_input()
* and then repeat json_next_token(). If you are parsing huge JSON files,
* you probably want to do json_push() first, then scan and process some
* tokens, and then json_pop().
*
* All parsing functions throw LibUCW exceptions of class `ucw.json.parse`
* upon errors. If you want to catch them, call the parser inside
* a transaction.
***/
/** Parses a JSON file from the given fastbuf stream. **/
struct json_node *json_parse(struct json_context *js, struct fastbuf *fb);
/** Selects the given fastbuf stream as parser input. **/
void json_set_input(struct json_context *js, struct fastbuf *in);
/** Reads the next token from the input. **/
struct json_node *json_next_token(struct json_context *js);
/** Reads the next token, but keeps it in the input. **/
struct json_node *json_peek_token(struct json_context *js);
/** Reads the next JSON value, including nested values. **/
struct json_node *json_next_value(struct json_context *js);
/***
* === Writer
*
* JSON files can be produced by simply calling json_write().
*
* If you want to generate the output on the fly (for example if it is huge),
* call json_set_output() and then iterate json_write_value().
*
* By default, we produce a single-line compact representation,
* but you can choose differently by setting the appropriate
* `format_options` in the `json_context`.
***/
/** Writes a JSON file to the given fastbuf stream, containing the JSON value @n. **/
void json_write(struct json_context *js, struct fastbuf *fb, struct json_node *n);
/** Selects the given fastbuf stream as output. **/
void json_set_output(struct json_context *js, struct fastbuf *fb);
/** Writes a single JSON value to the output stream. **/
void json_write_value(struct json_context *js, struct json_node *n);
/** Formatting options. The `format_options` field in the context is a bitwise OR of these flags. **/
enum json_format_option {
JSON_FORMAT_ESCAPE_NONASCII = 1, // Produce pure ASCII output by escaping all Unicode characters in strings
JSON_FORMAT_INDENT = 2, // Produce pretty indented output
};
#endif