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123 lines
3.8 KiB
123 lines
3.8 KiB
Memory pools
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============
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You can use them for efficient allocation of large amount of small
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memory blocks. You can use them to allocate many blocks and free them
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all at once. They allow storing and restoring state of what is
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allocated, growing and shrinking the last block and other tricks.
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* <<defs,Definitions>>
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* <<basic,Basic manipulation>>
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* <<alloc,Allocation routines>>
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* <<gbuf,Growing buffers>>
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* <<store,Storing and restoring state>>
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* <<string,String operations>>
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* <<format,Formatted output>>
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* <<examples,Examples>>
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- <<ex_trie,String trie>>
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- <<ex_try,Action which may fail>>
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- <<ex_stdin,Load all data from stdin>>
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!!ucw/mempool.h
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[[examples]]
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Examples
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--------
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You can find few examples of mempools use. But their actual use is
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limited only by your fantasy.
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[[ex_trie]]
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String trie
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~~~~~~~~~~~
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There are two advantages for a trie to use a mempool. One, it has less
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overhead than malloc (with the cost you can not free the blocks one by
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one as you allocated them). Second is freeing the whole trie, you do
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not need to walk trough it and free each node, you just
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<<mp_flush(),flush>> the whole mempool.
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struct trie_node {
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struct trie_node *subs[256];
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bool present;
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};
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struct trie {
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struct trie_node root;
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struct mempool *pool;
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};
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struct trie *trie_new(void) {
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struct mempool *pool = mn_new(4096);
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struct trie *result = mp_alloc_zero(pool, sizeof(*result));
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result->pool = pool;
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return result;
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}
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void trie_insert_internal(struct trie_node *where, struct mempool *pool, const char *string) {
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if(*string) {
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if(!where->subs[*string])
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where->subs[*string] = mp_alloc_zero(pool, sizeof(*where->subs[*string]));
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trie_insert_internal(where->subs[*string], pool, string + 1);
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} else {
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where->present = 1;
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}
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}
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void trie_insert(struct trie *trie, const char *string) {
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trie_insert_internal(&trie->root, trie->pool, string);
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}
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void trie_delete(struct trie *trie) {
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mp_delete(trie->pool); //Free everything, including the trie structure
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}
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[[ex_try]]
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Action which may fail
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~~~~~~~~~~~~~~~~~~~~~
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Imagine a situation where you want to load information from few files.
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Loading of each file consists of list of actions, each can allocate
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some memory and each can fail. If an action fails, the whole file is
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considered invalid, you want to ignore that file and keep loading the
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others.
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The problem with memory is you want to return the already allocated
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amount for the file which failed. You can use <<store,storing>> of
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mempool state.
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void load_file(struct mempool *pool, const char *file) {
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struct mempool_state state;
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mp_save(pool, &state); // Store the current state
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struct file_data *data = mp_alloc_zero(pool, sizeof(*data));
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if(!(
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file_open(file, data, pool) && // Load the file
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header_load(data, pool) &&
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part1_load(data, pool) &&
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part2_load(data, pool) &&
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file_close(data) &&
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data_link(data, pool))) // Link the loaded data into global state
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mp_restore(pool, &state); // Failed -> return all used memory
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}
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[[ex_stdin]]
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Load all data from stdin
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~~~~~~~~~~~~~~~~~~~~~~~~
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You may want to load all data from stdin into a memory buffer. But
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there is the problem you do not know how many of them there is. You
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may use mempool and it's <<gbuf,growing buffer>> feature.
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This example uses libucw's own IO system, <<fastbuf:,fastbufs>>.
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void *stdin_data(struct mempool *pool) {
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struct fastbuf *fb = bopen_fd(0, NULL); // Read from stdin
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size_t amount;
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char *ptr = mp_start(pool, 1024);
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while(amount = bread(fb, ptr, 1024)) { // Read a block
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ptr += amount; // Move after it
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ptr = mp_spread(pool, ptr, 1024); // Get space for the next block
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}
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bclose(fb);
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return mp_end(pool, ptr);
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}
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