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145 lines
6.5 KiB
145 lines
6.5 KiB
Transactions and resource tracking
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==================================
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LibUCW is equipped with a general system for keeping track of resources
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(allocated memory, open files, ...) and freeing them when requested to.
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The resource tracker can be used either separately (in the form of explicitly
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managed resource pools) or within a transactional layer, which offers
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exceptions similar to those in higher-level languages. An exception
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then rolls back the transaction, freeing all temporary resources allocated
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within the transaction.
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- <<respools,Resource pools>>
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- <<trans,Transactions>>
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- <<exc,Exceptions>>
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- <<excnames,Exception names>>
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Resource pools: ucw/resource.h [[respools]]
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-------------------------------------------
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A resource pool contains a stack of resources. When a new resource
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is created, it is pushed onto the stack. When freeing the pool, the
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resources are freed in the opposite order, which allows a resource
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refer to data of previously created resources.
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A resource can be also freed separately (which unlinks it from the pool),
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or *detached* from the pool (which keeps the real resource, but forgets
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its meta-data, so the resource is no longer tracked).
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In many cases, a combination of both methods is needed: some resources
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are marked as temporary, while some others are permanent. When the
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an operation is completed successfully (and @rp_commit() is called),
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all temporary resources are freed and the permanent ones detached.
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When the operation fails, @rp_delete() deletes all resources. By default,
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all resources are created as temporary. You can make a resource permanent
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by calling @res_permanent(), or change the default in `resource->default_res_flags`.
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For each thread, LibUCW remembers the currently active resource pool.
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One pool can be used for at most one thread at a time. All functions
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which create resources do so in the active pool. All other functions
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operating on resources work on both active and in-active pools.
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!!ucw/resource.h
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Transactions: ucw/trans.h [[trans]]
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-----------------------------------
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Upon the resource pools, a transactional mechanism is built. A transaction
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consists of a piece of code and a resource pool for temporary objects created
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by the code. Whenever the transaction is running, this pool is set as current.
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You are allowed to switch to a different pool, but please do so carefully.
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When a transaction ends, the pool is destroyed and the previous active
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pool is popped off the transaction stack. The fate of the resources
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inside the pool depends on the operation used to end the transaction:
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* *commit* -- permanent resources are detached from the pool, temporary
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resources are freed
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* *rollback* -- all resources are freed
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* *fold* -- instead of destroying the pool, it is added as a subpool
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to the parent transaction (which must exist)
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A transaction is tied to a thread which has created it. A transaction
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can create a sub-transaction, so every thread keeps a stack of running
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transactions in its per-thread data. Calling @trans_init() is optional,
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but @trans_cleanup() should be used before a thread exits in order to
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free resources used by transaction system.
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Each transaction also includes a memory pool, from which all temporary
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structures (including all resources created by the transaction) are
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allocated. Feel free to allocate your temporary data from this pool, too;
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they will be freed when the transaction is committed or rolled back.
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When the transaction ends with a fold, this pool gets included inside
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the parent transaction's pool.
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(More precisely, there is actually a shared transaction pool per thread
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and the transaction logic uses @mp_push() and @mp_pop() to keep a stack
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of per-transaction data.)
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=== Exceptions [[exc]] ===
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Transactions are commonly used together with exceptions (which are similar
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to how exceptions work in other languages, but they differ in subtle details,
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so please read carefully). When a failure condition of some kind is detected,
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an exception is *raised* ("*thrown*" is also sometimes used). It involves
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creating an exception object and jumping out of the transaction by
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a `longjmp()`. The exception object (`struct exception`) contains an
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identification of the error and possibly additional data.
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Usually, creation of an transaction and handling of exceptions is done
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using *helper macros* (it is not strictly necessary, but highly recommended):
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TRANS_TRY
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{
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// Code that runs inside the transaction.
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}
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TRANS_CATCH(x)
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{
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// When an exception is raised, execution continues here.
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}
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TRANS_END;
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The code inside the transaction ends with an implicit @trans_commit().
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If you want to end the transaction in a different way, you can do so,
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but you need to use a `break` statement to skip the implicit commit.
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The exception handling code gets a local variable `x` pointing to the
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exception object. When the exception is handled (for example, an error
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message is logged), @trans_caught() is called automatically, which rolls
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back the transaction and frees all its resources. Again, you can use the
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`break` statement to skip this.
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Alternatively, when you are in a *nested transaction*, you can throw a different
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exception or re-throw the original one. This raises an exception in the
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context of the parent transaction. In this case, the child transaction is
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not rolled back, but its pools are folded as sub-pools of the parent transaction
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and kept until @trans_caught() is called finally.
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When an exception is thrown *outside a transaction*, it is converted to
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a plain @die().
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*Memory management* and lifetime of various objects and pools deserve special
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attention, as usually when non-local jumps are taking place. When an exception
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is raised, the exception structure is allocated from the memory pool of the
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current transaction. When the exception is propagated through the stack of
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transactions, no transaction is ever rolled back -- all of them are folded
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and their pools remain accessible until @trans_caught() is called at the end.
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Therefore exceptions can carry pointers to the objects which have failed
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without a risk of the object becoming invalid. However, you need to avoid
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pointing to on-stack data like local variables of functions, because these
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are of course destroyed during the `longjmp()`.
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=== Functions and structures ===
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!!ucw/trans.h
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== Exception names [[excnames]] ==
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Exception identifiers form a hierarchy. Each identifier consists of dot-separated
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components with the most general component at the beginning.
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All exceptions raised by LibUCW reside in the `ucw` subtree. So far, the
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following exception types are defined:
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`ucw.fb`:: <<fastbuf:fbexc,Fastbufs>>
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