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/*
* The UCW Library -- Resource Pools
*
* (c) 2008--2011 Martin Mares <mj@ucw.cz>
*
* This software may be freely distributed and used according to the terms
* of the GNU Lesser General Public License.
*/
#ifndef _UCW_RESPOOL_H
#define _UCW_RESPOOL_H
#include <ucw/clists.h>
#include <ucw/threads.h>
#ifdef CONFIG_UCW_CLEAN_ABI
#define res_add ucw_res_add
#define res_alloc ucw_res_alloc
#define res_detach ucw_res_detach
#define res_drop ucw_res_drop
#define res_dump ucw_res_dump
#define res_eltpool ucw_res_eltpool
#define res_for_fd ucw_res_for_fd
#define res_free ucw_res_free
#define res_malloc ucw_res_malloc
#define res_malloc_zero ucw_res_malloc_zero
#define res_mempool ucw_res_mempool
#define res_realloc ucw_res_realloc
#define res_subpool ucw_res_subpool
#define rp_commit ucw_rp_commit
#define rp_delete ucw_rp_delete
#define rp_detach ucw_rp_detach
#define rp_dump ucw_rp_dump
#define rp_new ucw_rp_new
#endif
/**
* A resource pool. It contains a name of the pool (which is printed
* in all debugging dumps, otherwise it is not used) and a bunch of
* fields for internal use.
**/
struct respool {
clist resources;
const char *name;
struct mempool *mpool; // If set, resources are allocated from the mempool, otherwise by xmalloc()
struct resource *subpool_of;
uint default_res_flags; // RES_FLAG_xxx for newly allocated resources
};
/**
* Each resource is represented by this structure. It is linked to a resource
* pool it belongs to. It contains a pointer to a resource class (which describes how to
* handle the resource) and data private to the resource class.
**/
struct resource {
cnode n;
struct respool *rpool;
uint flags; // RES_FLAG_xxx
const struct res_class *rclass;
void *priv; // Private to the class
// More data specific for the particular class can follow
};
/** Resource flags **/
enum resource_flags {
RES_FLAG_TEMP = 1, // Resource is temporary
RES_FLAG_XFREE = 2, // Resource structure needs to be deallocated by xfree()
};
/**
* Creates a new resource pool. If a memory pool is given, meta-data of all resources
* will be allocated from this pool. Otherwise, they will be malloc'ed.
**/
struct respool *rp_new(const char *name, struct mempool *mp);
void rp_delete(struct respool *rp); /** Deletes a resource pool, freeing all resources. **/
void rp_detach(struct respool *rp); /** Deletes a resource pool, detaching all resources. **/
void rp_commit(struct respool *rp); /** Deletes a resource pool. Temporary resources are freed, stable resources are detached. **/
void rp_dump(struct respool *rp, uint indent); /** Prints out a debugging dump of a pool to stdout. **/
/** Returns a pointer to the currently active resource pool or NULL, if none exists. **/
static inline struct respool *rp_current(void)
{
return ucwlib_thread_context()->current_respool;
}
/**
* Makes the given resource pool active; returns a pointer to the previously active pool
* or NULL, if there was none. Calling with @rp equal to NULL deactivates the pool.
**/
static inline struct respool *rp_switch(struct respool *rp)
{
struct ucwlib_context *ctx = ucwlib_thread_context();
struct respool *orp = ctx->current_respool;
ctx->current_respool = rp;
return orp;
}
struct resource *res_alloc(const struct res_class *rc) LIKE_MALLOC; // Dies if there is no pool active
void res_dump(struct resource *r, uint indent); /** Prints out a debugging dump of the resource to stdout. **/
/**
* Frees a resource, unlinking it from its pool.
* When called with a NULL pointer, it does nothing, but safely.
**/
void res_free(struct resource *r);
/**
* Unlinks a resource from a pool and releases its meta-data. However, the resource itself is kept.
* When called with a NULL pointer, it does nothing, but safely.
**/
void res_detach(struct resource *r);
/** Marks a resource as temporary (sets @RES_FLAG_TEMP). **/
static inline void res_temporary(struct resource *r)
{
r->flags |= RES_FLAG_TEMP;
}
/** Marks a resource as permanent (clears @RES_FLAG_TEMP). **/
static inline void res_permanent(struct resource *r)
{
r->flags &= RES_FLAG_TEMP;
}
/***
* === Resource classes
*
* A resource class describes how to handle a particular type of resources.
* Most importantly, it defines a set of (optional) callbacks for performing operations
* on the resources:
*
* * dump() should print a description of the resource used for debugging
* to the standard output. The description should end with a newline character
* and in case of a multi-line description, the subsequent lines should be
* indented by @indent spaces.
* * free() frees the resource; the struct resource is freed automatically afterwards.
* * detach() breaks the link between the struct resource and the real resource;
* the struct resource is freed automatically afterwards, while the resource
* continues to live.
*
* The following functions are intended for use by the resource classes only.
***/
/** The structure describing a resource class. **/
struct res_class {
const char *name; // The name of the class (included in debugging dumps)
void (*detach)(struct resource *r); // The callbacks
void (*free)(struct resource *r);
void (*dump)(struct resource *r, uint indent);
uint res_size; // Size of the resource structure (0=default)
};
/**
* Initialize a pre-allocated buffer to the specific class of resource, setting its private data to @priv.
* This resource can be added to the current pool by @res_add().
**/
static inline struct resource *res_init(struct resource *r, const struct res_class *rc, void *priv)
{
r->flags = 0;
r->rclass = rc;
r->priv = priv;
return r;
}
/**
* Links a pre-initialized resource to the active pool.
**/
void res_add(struct resource *r);
/**
* Unlinks a resource from a pool and releases its meta-data. Unlike @res_detach(),
* it does not invoke any callbacks. The caller must make sure that no references to
* the meta-data remain, so this is generally safe only inside resource class code.
**/
void res_drop(struct resource *r);
/**
* Creates a new resource of the specific class, setting its private data to @priv.
* Dies if no resource pool is active.
**/
static inline struct resource *res_new(const struct res_class *rc, void *priv)
{
struct resource *r = res_alloc(rc);
r->rclass = rc;
r->priv = priv;
return r;
}
/***
* === Pre-defined resource classes
***/
struct resource *res_for_fd(int fd); /** Creates a resource that closes a given file descriptor. **/
void *res_malloc(size_t size, struct resource **ptr) LIKE_MALLOC; /** Allocates memory and creates a resource for it. **/
void *res_malloc_zero(size_t size, struct resource **ptr) LIKE_MALLOC; /** Allocates zero-initialized memory and creates a resource for it. **/
void *res_realloc(struct resource *res, size_t size); /** Re-allocates memory obtained by @res_malloc() or @res_malloc_zero(). **/
/**
* Converts the resource pool @rp to a resource inside the current resource pool (i.e., its sub-pool).
* You can delete the sub-pool either by freeing this resource, or by calling
* @rp_delete() on it, which removes the resource automatically.
**/
struct resource *res_subpool(struct respool *rp);
struct mempool;
struct resource *res_mempool(struct mempool *mp); /** Creates a resource for the specified <<mempool:,memory pool>>. **/
struct eltpool;
struct resource *res_eltpool(struct eltpool *ep); /** Creates a resource for the specified <<eltpool:,element pool>>. **/
#endif