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Memory pools
============
You can use them for efficient allocation of large amount of small
memory blocks. You can use them to allocate many blocks and free them
all at once. They allow storing and restoring state of what is
allocated, growing and shrinking the last block and other tricks.
* <<defs,Definitions>>
* <<basic,Basic manipulation>>
* <<alloc,Allocation routines>>
* <<gbuf,Growing buffers>>
* <<store,Storing and restoring state>>
* <<string,String operations>>
* <<format,Formatted output>>
* <<examples,Examples>>
- <<ex_trie,String trie>>
- <<ex_try,Action which may fail>>
- <<ex_stdin,Load all data from stdin>>
!!ucw/mempool.h
[[examples]]
Examples
--------
You can find few examples of mempools use. But their actual use is
limited only by your fantasy.
[[ex_trie]]
String trie
~~~~~~~~~~~
There are two advantages for a trie to use a mempool. One, it has less
overhead than malloc (with the cost you can not free the blocks one by
one as you allocated them). Second is freeing the whole trie, you do
not need to walk trough it and free each node, you just
<<mp_flush(),flush>> the whole mempool.
struct trie_node {
struct trie_node *subs[256];
bool present;
};
struct trie {
struct trie_node root;
struct mempool *pool;
};
struct trie *trie_new(void) {
struct mempool *pool = mn_new(4096);
struct trie *result = mp_alloc_zero(pool, sizeof(*result));
result->pool = pool;
return result;
}
void trie_insert_internal(struct trie_node *where, struct mempool *pool, const char *string) {
if(*string) {
if(!where->subs[*string])
where->subs[*string] = mp_alloc_zero(pool, sizeof(*where->subs[*string]));
trie_insert_internal(where->subs[*string], pool, string + 1);
} else {
where->present = 1;
}
}
void trie_insert(struct trie *trie, const char *string) {
trie_insert_internal(&trie->root, trie->pool, string);
}
void trie_delete(struct trie *trie) {
mp_delete(trie->pool); //Free everything, including the trie structure
}
[[ex_try]]
Action which may fail
~~~~~~~~~~~~~~~~~~~~~
Imagine a situation where you want to load information from few files.
Loading of each file consists of list of actions, each can allocate
some memory and each can fail. If an action fails, the whole file is
considered invalid, you want to ignore that file and keep loading the
others.
The problem with memory is you want to return the already allocated
amount for the file which failed. You can use <<store,storing>> of
mempool state.
void load_file(struct mempool *pool, const char *file) {
struct mempool_state state;
mp_save(pool, &state); // Store the current state
struct file_data *data = mp_alloc_zero(pool, sizeof(*data));
if(!(
file_open(file, data, pool) && // Load the file
header_load(data, pool) &&
part1_load(data, pool) &&
part2_load(data, pool) &&
file_close(data) &&
data_link(data, pool))) // Link the loaded data into global state
mp_restore(pool, &state); // Failed -> return all used memory
}
[[ex_stdin]]
Load all data from stdin
~~~~~~~~~~~~~~~~~~~~~~~~
You may want to load all data from stdin into a memory buffer. But
there is the problem you do not know how many of them there is. You
may use mempool and it's <<gbuf,growing buffer>> feature.
This example uses libucw's own IO system, <<fastbuf:,fastbufs>>.
void *stdin_data(struct mempool *pool) {
struct fastbuf *fb = bopen_fd(0, NULL); // Read from stdin
size_t amount;
char *ptr = mp_start(pool, 1024);
while(amount = bread(fb, ptr, 1024)) { // Read a block
ptr += amount; // Move after it
ptr = mp_spread(pool, ptr, 1024); // Get space for the next block
}
bclose(fb);
return mp_end(pool, ptr);
}