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@ -1,6 +1,6 @@ |
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use crate::city; |
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use crate::db::{SqliteLayoutDB, SavedLayout, MergeLowerBound, LayoutDB}; |
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use crate::city::{City, House}; |
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use crate::city::{City, House, HouseDistances}; |
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use itertools::Itertools; |
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use itertools::iproduct; |
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use std::collections::{VecDeque, HashMap}; |
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@ -60,13 +60,19 @@ pub fn iterate_combines<TDB: LayoutDB>(mut db: &mut TDB, top_layout_count: usize |
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let transposed_city = transpose_city(&city); |
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if print_progress { eprintln!("Finished building a transposed city"); } |
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if print_progress { eprintln!("Building right distances..."); } |
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let right_distances = city::build_distances_right(&city); |
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if print_progress { eprintln!("Building right distances (transposed)..."); } |
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let right_distances_transposed = city::build_distances_right(&city); |
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if print_progress { eprintln!("Finished building right distances"); } |
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let mut last_improve_step = LastStep::None; |
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loop { |
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if last_improve_step == LastStep::Vertical { break; } |
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if print_progress { eprintln!("Starting to combine {} top houses DB; vertical cuts", top_layout_count); } |
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let chosen_layouts = choose_layouts(db, &city, top_layout_count); |
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if create_new_best_combination(&city, &chosen_layouts, &chosen_layouts, db, &mut cache, false, print_progress) { |
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if create_new_best_combination(&city, &chosen_layouts, &chosen_layouts, db, &mut cache, &right_distances, false, print_progress) { |
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last_improve_step = LastStep::Vertical; |
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} |
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if print_progress { eprintln!("Finished vertical cuts, improvement: {}", last_improve_step == LastStep::Vertical); } |
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@ -77,7 +83,7 @@ pub fn iterate_combines<TDB: LayoutDB>(mut db: &mut TDB, top_layout_count: usize |
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let transposed_chosen_layouts: Vec<_> = chosen_layouts.iter().map(|x| transpose_saved_layout(x)).collect(); |
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if print_progress { eprintln!("Starting to combine {} top houses DB; horizontal cuts", top_layout_count); } |
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if create_new_best_combination(&transposed_city, &transposed_chosen_layouts, &transposed_chosen_layouts, db, &mut cache, true, print_progress) { |
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if create_new_best_combination(&transposed_city, &transposed_chosen_layouts, &transposed_chosen_layouts, db, &mut cache, &right_distances_transposed, true, print_progress) { |
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last_improve_step = LastStep::Horizontal; |
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} |
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if print_progress { eprintln!("Finished horizontal cuts, improvement: {}", last_improve_step == LastStep::Horizontal); } |
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@ -108,7 +114,7 @@ fn transpose_saved_layout(layout: &SavedLayout) -> SavedLayout { |
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SavedLayout::new(layout.id(), transposed) |
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} |
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pub fn create_new_best_combination<TDB: LayoutDB>(city: &City, left_layouts: &Vec<SavedLayout>, right_layouts: &Vec<SavedLayout>, db: &mut TDB, cache: &mut CompatibilityCache, transposed: bool, print_progress: bool) -> bool { |
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pub fn create_new_best_combination<TDB: LayoutDB>(city: &City, left_layouts: &Vec<SavedLayout>, right_layouts: &Vec<SavedLayout>, db: &mut TDB, cache: &mut CompatibilityCache, right_distances: &HouseDistances, transposed: bool, print_progress: bool) -> bool { |
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let mut best_price = left_layouts.iter().chain(right_layouts.iter()) |
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.map(|layout| city::get_price(&city, layout.houses())) |
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.min(); |
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@ -248,7 +254,7 @@ pub fn create_new_best_combination<TDB: LayoutDB>(city: &City, left_layouts: &Ve |
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} |
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let compatible = match cache.is_compatible(left.layout, right.layout, left.line.last_update_x, right.line.last_update_x, transposed) { |
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None => { |
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let compatible = is_compatible(city, &left.line, &right.line); |
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let compatible = is_compatible(city, right_distances, &left.line, &right.line); |
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cache.set_compatible(left.layout, right.layout, left.line.last_update_x, right.line.last_update_x, transposed, compatible); |
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compatible |
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} |
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@ -306,14 +312,13 @@ pub fn create_new_best_combination<TDB: LayoutDB>(city: &City, left_layouts: &Ve |
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improved |
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} |
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fn is_compatible(city: &City, left: &LeftLine, right: &RightLine) -> bool { |
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fn is_compatible(city: &City, right_distances: &HouseDistances, left: &LeftLine, right: &RightLine) -> bool { |
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for y in 0..city.height() { |
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let max_left_covered_x = left.get_max_covered_x(y); |
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let min_right_covered_x = right.get_min_covered_x(y); |
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// This range will often be empty
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for x in (max_left_covered_x + 1)..min_right_covered_x { |
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if city.is_house_xy(x, y) { |
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if let Some(right_house) = right_distances.get_closest_house_xy(max_left_covered_x, y) { |
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if right_house.x < min_right_covered_x { |
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return false; |
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} |
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} |
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