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@ -2,6 +2,7 @@ use rand::prelude::{StdRng, SliceRandom}; |
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use rand::{SeedableRng, Rng, thread_rng}; |
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use std::fmt; |
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use std::fmt::Formatter; |
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use std::collections::{HashMap, HashSet}; |
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pub const SIZE: usize = 16384; |
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pub const HOUSE_RANGE: usize = 500; |
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@ -95,6 +96,20 @@ impl fmt::Display for Rectangle { |
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} |
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} |
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impl Rectangle { |
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pub fn is_inside(&self, x: usize, y: usize) -> bool { |
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self.left <= x && x <= self.right && self.top <= y && y <= self.bottom |
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} |
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pub fn width(&self) -> usize { |
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self.right - self.left |
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} |
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pub fn height(&self) -> usize { |
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self.bottom - self.top |
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} |
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} |
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pub struct HouseLayout<'a> { |
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city: &'a City, |
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reachable: Vec<u16>, |
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@ -166,22 +181,64 @@ impl<'a> HouseLayout<'a> { |
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} |
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} |
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fn dump_layout(layout: &HouseLayout, best_price: &mut Option<u32>, seed: u64) { |
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let price = layout.price(); |
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if best_price.is_none() || price < best_price.unwrap() { |
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*best_price = Some(price); |
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eprintln!("Printing {} - new best", price); |
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println!("New best!"); |
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println!("Price {}, seed {}", price, seed); |
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print_houses(&layout.houses()); |
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println!(); |
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} else { |
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eprintln!("Printing {}", price); |
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println!("Price {}, seed {}", price, seed); |
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print_houses(&layout.houses()); |
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println!(); |
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} |
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} |
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fn main() { |
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let city = City::read_from_file("01.in"); |
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let mut best_price: Option<u32> = None; |
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loop { |
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let seed: u64 = thread_rng().gen(); |
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eprintln!("Starting seed {}", seed); |
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let mut rng = StdRng::seed_from_u64(seed); |
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let mut layout = HouseLayout::new(&city); |
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eprintln!("Starting random population..."); |
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populate_random(&mut layout, &mut rng); |
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eprintln!("Finished random init, price: {}", layout.price()); |
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loop { |
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let mut improved = false; |
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eprintln!("Starting moving individual houses..."); |
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if improve_move_individual_houses(&mut layout, &mut rng) { |
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dump_layout(&layout, &mut best_price, seed); |
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improved = true; |
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} |
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eprintln!("Finished moving individual houses..."); |
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eprintln!("Starting pairwise house merge..."); |
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if improve_merge_pairwise(&mut layout) { |
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dump_layout(&layout, &mut best_price, seed); |
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improved = true; |
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} |
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eprintln!("Finished pairwise house merge"); |
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if !improved { |
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break; |
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} |
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} |
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} |
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} |
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fn populate_random(layout: &mut HouseLayout, rng: &mut StdRng) { |
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loop { |
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loop { |
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let x = rng.gen_range(0..SIZE); |
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let y = rng.gen_range(0..SIZE); |
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let house = House::new(x, y); |
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if city.is_house_xy(x, y) && !layout.is_covered(house) { |
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if layout.city.is_house_xy(x, y) && !layout.is_covered(house) { |
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layout.add_house(house); |
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break; |
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} |
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@ -191,57 +248,62 @@ fn main() { |
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break; |
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} |
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} |
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} |
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eprintln!("Finished random init, price: {}", layout.price()); |
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fn improve_move_individual_houses(layout: &mut HouseLayout, mut rng: &mut StdRng) -> bool { |
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let mut improved = false; |
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let mut untried_houses = layout.houses().clone(); |
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untried_houses.shuffle(&mut rng); |
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while untried_houses.len() > 0 { |
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let house = untried_houses.pop().unwrap(); |
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let mut house_index = layout.houses().iter().position(|x| *x == house).unwrap(); |
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let house_index = layout.houses().iter().position(|x| *x == house).unwrap(); |
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let move_rectangle = match get_valid_move_rectangle(&layout, house) { |
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Ok(move_rectangle) => move_rectangle, |
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Err(RectangleSearchError::UselessHouse) => { |
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let old_price = layout.price(); |
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Err(RectangleSearchError::Useless) => { |
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//let old_price = layout.price();
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layout.remove_house(house_index); |
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let new_price = layout.price(); |
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let price_diff = new_price as i64 - old_price as i64; |
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//let new_price = layout.price();
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//let price_diff = new_price as i64 - old_price as i64;
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//eprintln!(" candidate is valid, price diff: {}.", price_diff);
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//eprintln!("Removed a house (useless), diff {}", price_diff);
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//eprintln!("Improved price: {}", new_price);
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improved = true; |
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untried_houses = layout.houses().clone(); |
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untried_houses.shuffle(&mut rng); |
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continue; |
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} |
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_ => unreachable!() |
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}; |
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// TODO: Not needed, can just store best
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let mut new_candidates = Vec::new(); |
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for new_y in move_rectangle.top..=move_rectangle.bottom { |
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for new_x in move_rectangle.left..=move_rectangle.right { |
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if city.is_house_xy(new_x, new_y) && city.get_price_xy(new_x, new_y) < city.get_price(&house) { |
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if layout.city.is_house_xy(new_x, new_y) && layout.city.get_price_xy(new_x, new_y) < layout.city.get_price(&house) { |
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new_candidates.push(House::new(new_x, new_y)); |
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} |
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} |
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} |
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new_candidates.sort_by(|a, b| city.get_price(&a).cmp(&city.get_price(&b))); |
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new_candidates.sort_by(|a, b| layout.city.get_price(&a).cmp(&layout.city.get_price(&b))); |
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if new_candidates.len() == 0 { |
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//eprintln!("Did not find candidate");
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} else { |
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for (i, &candidate) in new_candidates.iter().enumerate() { |
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//eprint!("Found candidate {}...", i);
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let old_price = layout.price(); |
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//let old_price = layout.price();
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layout.remove_house(house_index); |
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layout.add_house(candidate); |
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assert!(layout.is_valid()); |
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let new_price = layout.price(); |
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let price_diff = new_price as i64 - old_price as i64; |
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//let new_price = layout.price();
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//let price_diff = new_price as i64 - old_price as i64;
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//eprintln!(" candidate is valid, price diff: {}.", price_diff);
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//eprintln!("Improved price: {}", new_price);
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improved = true; |
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untried_houses = layout.houses().clone(); |
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untried_houses.shuffle(&mut rng); |
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break; |
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@ -249,25 +311,162 @@ fn main() { |
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} |
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} |
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let price = layout.price(); |
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if best_price.is_none() || price < best_price.unwrap() { |
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best_price = Some(price); |
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eprintln!("Finished randomization, price: {}, new best, printing", price); |
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println!("New best!"); |
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println!("Price {}, seed {}", price, seed); |
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print_houses(&layout.houses()); |
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println!(); |
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improved |
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} |
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pub fn improve_merge_pairwise(layout: &mut HouseLayout) -> bool { |
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let mut improved = false; |
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loop { |
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// This here is a hack for being unable to modify the houses while looping through them.
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// We instead go through the houses repeatedly and remember which pairs we have already
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// tried by hashing their values because they can and do move throughout the layout Vec
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// as it's being modified.
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let mut checked = HashSet::new(); |
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let mut loop_improved = false; |
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loop { |
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let mut merge = None; |
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'outer_houses: for i in 0..layout.houses().len() { |
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for j in i + 1..layout.houses().len() { |
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let house1 = layout.houses()[i]; |
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let house2 = layout.houses()[j]; |
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let x_dist = (house1.x as i32 - house2.x as i32).abs() as usize; |
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let y_dist = (house1.y as i32 - house2.y as i32).abs() as usize; |
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if x_dist > 4 * HOUSE_RANGE || y_dist > 4 * HOUSE_RANGE { |
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// Never close enough to merge
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continue; |
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} |
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if checked.contains(&(house1, house2)) || checked.contains(&(house2, house1)) { |
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continue; |
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} else { |
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eprintln!("Finished randomization, price: {}, printing", price); |
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println!("Price {}, seed {}", price, seed); |
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print_houses(&layout.houses()); |
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println!(); |
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checked.insert((house1, house2)); |
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} |
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match get_valid_move_rectangle_multiple(&layout, &vec! {house1, house2}) { |
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Ok(rect) => { |
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let mut cheapest = None; |
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for y in rect.top..=rect.bottom { |
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for x in rect.left..=rect.right { |
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if !layout.city.is_house_xy(x, y) { continue; } |
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let price = layout.city.get_price_xy(x, y); |
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match cheapest { |
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None => cheapest = Some((x, y, price)), |
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Some((_, _, cheapest_price)) if price < cheapest_price => cheapest = Some((x, y, price)), |
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_ => {} |
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}; |
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} |
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} |
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if let Some((x, y, price)) = cheapest { |
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if price >= layout.city.get_price(&house1) + layout.city.get_price(&house2) { |
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// Merging not worth
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//eprintln!("Merging not worth!");
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} else { |
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merge = Some((i, j, House::new(x, y))); |
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break 'outer_houses; |
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} |
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} |
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} |
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Err(RectangleSearchError::Useless) => eprintln!("Found useless pair of houses, not solving!"), |
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Err(RectangleSearchError::Unsatisfiable) => {} |
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} |
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} |
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} |
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if let Some((i, j, house)) = merge { |
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let old_price = layout.price(); |
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assert!(i < j); |
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layout.remove_house(j); |
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layout.remove_house(i); |
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layout.add_house(house); |
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assert!(layout.is_valid()); |
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let new_price = layout.price(); |
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let price_diff = new_price as i32 - old_price as i32; |
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eprintln!("Merged two houses, new price {}, diff {}", new_price, price_diff); |
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improved = true; |
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loop_improved = true; |
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} else { |
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break; |
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} |
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} |
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if !loop_improved { |
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break; |
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} |
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} |
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improved |
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} |
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pub enum RectangleSearchError { |
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UselessHouse |
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Useless, |
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Unsatisfiable |
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} |
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pub fn get_valid_move_rectangle_multiple(layout: &HouseLayout, houses: &Vec<House>) -> Result<Rectangle, RectangleSearchError> { |
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// This is a generalization of get_valid_move_rectangle, it's basically the same thing,
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// just with a dynamic rectangles_containing_count
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// We first establish a bounding box for an that has to be covered if all houses are removed.
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let mut covered_rect: Option<Rectangle> = None; |
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for house in houses { |
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let range_rect = house.range_rectangle(); |
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for y in range_rect.top..=range_rect.bottom { |
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for x in range_rect.left..=range_rect.right { |
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// We count how many rectangles of houses contain this xy position.
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let mut rectangles_containing_count = 0; |
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for house in houses { |
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let rect = house.range_rectangle(); |
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if rect.is_inside(x, y) { |
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rectangles_containing_count += 1; |
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} |
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} |
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// If this house is covered by the exact amount of rectangles,
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// then removing all input houses would uncover this position.
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// It cannot be less than the rectangle count, and more means there
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// is another house covering it as well.
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if layout.cover_count_xy(x, y) == rectangles_containing_count && layout.city.is_house_xy(x, y) { |
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if let Some(cover) = &mut covered_rect { |
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cover.left = cover.left.min(x); |
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cover.right = cover.right.max(x); |
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cover.top = cover.top.min(y); |
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cover.bottom = cover.bottom.max(y); |
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} else { |
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covered_rect = Some(Rectangle { left: x, right: x, top: y, bottom: y }); |
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} |
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} |
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} |
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} |
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}; |
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if covered_rect.is_none() { |
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// Unnecessary set of houses.
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return Err(RectangleSearchError::Useless); |
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} |
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let covered_rect = covered_rect.unwrap(); |
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let height_margin = HOUSE_RANGE as i32 - covered_rect.height() as i32; |
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let width_margin = HOUSE_RANGE as i32 - covered_rect.width() as i32; |
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let top = (covered_rect.top as i32 - height_margin).max(0) as usize; |
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let left = (covered_rect.left as i32 - width_margin).max(0) as usize; |
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let bottom = (covered_rect.bottom + height_margin as usize).min(SIZE - 1); |
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let right = (covered_rect.right + width_margin as usize).min(SIZE - 1); |
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if top > bottom || left > right { |
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// Unsatisfiable rectangle by one house
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return Err(RectangleSearchError::Unsatisfiable); |
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} |
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Ok(Rectangle { left, right, top, bottom }) |
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} |
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pub fn get_valid_move_rectangle(layout: &HouseLayout, house: House) -> Result<Rectangle, RectangleSearchError> { |
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@ -292,7 +491,7 @@ pub fn get_valid_move_rectangle(layout: &HouseLayout, house: House) -> Result<Re |
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} |
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if covered_rect.is_none() { |
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return Err(RectangleSearchError::UselessHouse) |
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return Err(RectangleSearchError::Useless) |
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} |
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let covered_rect = covered_rect.unwrap(); |
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