Browse Source

Horizontal cuts (through transpose)

master
Jirka Sejkora 4 years ago
parent
commit
63ed9e7fe0
  1. 36
      src/combine-layouts.rs
  2. 33
      src/combine.rs

36
src/combine-layouts.rs

@ -1,5 +1,5 @@
use db::LayoutDB; use db::LayoutDB;
use city::City; use city::{City, House, SIZE};
use itertools::Itertools; use itertools::Itertools;
mod city; mod city;
@ -18,8 +18,36 @@ fn main() {
const TOP_LAYOUT_COUNT: usize = 100; const TOP_LAYOUT_COUNT: usize = 100;
let chosen_layouts = sorted.iter().take(TOP_LAYOUT_COUNT).map(|l| l.houses()).collect(); let chosen_layouts: Vec<_> = sorted.iter().take(TOP_LAYOUT_COUNT).map(|l| l.houses().clone()).collect();
eprintln!("Starting to combine {} top houses DB; vertical cuts", TOP_LAYOUT_COUNT);
combine::try_combine(&city, &chosen_layouts, &chosen_layouts); //eprintln!("Starting to combine {} top houses DB; vertical cuts", TOP_LAYOUT_COUNT);
//combine::try_combine(&city, &chosen_layouts, &chosen_layouts, false);
eprintln!("Transposing...");
let transposed_city = transpose_city(&city);
let transposed_chosen_layouts: Vec<_> = chosen_layouts.iter().map(|x| transpose_layout(x)).collect();
eprintln!("Starting to combine {} top houses DB; horizontal cuts", TOP_LAYOUT_COUNT);
combine::try_combine(&transposed_city, &transposed_chosen_layouts, &transposed_chosen_layouts, true);
}
fn transpose_city(city: &City) -> City {
let mut transposed_prices = vec![0u16; SIZE * SIZE];
for y in 0..SIZE {
for x in 0..SIZE {
// Sorry, cache! Not worth optimizing with blocks,
// this is not going to be ran often.
transposed_prices[y * SIZE + x] = city.get_price_xy(y, x);
}
}
City::new(transposed_prices)
}
fn transpose_layout(houses: &Vec<House>) -> Vec<House> {
let mut transposed = Vec::new();
for house in houses {
transposed.push(House::new(house.y, house.x));
}
transposed
} }

33
src/combine.rs

@ -5,7 +5,7 @@ use itertools::iproduct;
use std::collections::VecDeque; use std::collections::VecDeque;
use std::collections::vec_deque::Iter; use std::collections::vec_deque::Iter;
pub fn try_combine(city: &City, left_layouts: &Vec<&Vec<House>>, right_layouts: &Vec<&Vec<House>>) { pub fn try_combine(city: &City, left_layouts: &Vec<Vec<House>>, right_layouts: &Vec<Vec<House>>, print_transposed: bool) {
// Sorted in reverse so we can remove from the end // Sorted in reverse so we can remove from the end
let mut left_houses_sorted: Vec<Vec<House>> = left_layouts.iter() let mut left_houses_sorted: Vec<Vec<House>> = left_layouts.iter()
.map(|l| l.iter().sorted_by(|h1, h2| h2.x.cmp(&h1.x)).map(|x| *x).collect()) .map(|l| l.iter().sorted_by(|h1, h2| h2.x.cmp(&h1.x)).map(|x| *x).collect())
@ -33,7 +33,12 @@ pub fn try_combine(city: &City, left_layouts: &Vec<&Vec<House>>, right_layouts:
let mut best_price = None; let mut best_price = None;
// x is the last left coordinate, x+1 is right // x is the last left coordinate, x+1 is right
for x in 0..SIZE { for x in 0..SIZE {
eprintln!("Starting x {}", x); if print_transposed {
eprintln!("Starting y {}", x);
} else {
eprintln!("Starting x {}", x);
}
// Update the lines // Update the lines
for (left_line, left_houses) in lefts.iter_mut().zip(left_houses_sorted.iter_mut()) { for (left_line, left_houses) in lefts.iter_mut().zip(left_houses_sorted.iter_mut()) {
while let Some(house) = left_houses.last() { while let Some(house) = left_houses.last() {
@ -69,12 +74,22 @@ pub fn try_combine(city: &City, left_layouts: &Vec<&Vec<House>>, right_layouts:
if is_compatible(city, &left, &right) { if is_compatible(city, &left, &right) {
if best_price.is_none() || price < best_price.unwrap() { if best_price.is_none() || price < best_price.unwrap() {
best_price = Some(price); best_price = Some(price);
eprintln!("{} - new best score, cut on x {}, left {} - right {}, printing", price, x, left_i, right_i); if print_transposed {
println!("{} - new best score, cut on x {}, left {} - right {}", price, x, left_i, right_i); eprintln!("{} - new best score, cut on y {}, left {} - right {}, printing", price, x, left_i, right_i);
let new_houses: Vec<_> = left.houses().chain(right.houses()).collect(); println!("{} - new best score, cut on y {}, left {} - right {}", price, x, left_i, right_i);
println!("{}", new_houses.len()); let new_houses: Vec<_> = left.houses().chain(right.houses()).collect();
for house in new_houses { println!("{}", new_houses.len());
println!("{} {}", house.y, house.x); for house in new_houses {
println!("{} {}", house.x, house.y);
}
} else {
eprintln!("{} - new best score, cut on x {}, left {} - right {}, printing", price, x, left_i, right_i);
println!("{} - new best score, cut on x {}, left {} - right {}", price, x, left_i, right_i);
let new_houses: Vec<_> = left.houses().chain(right.houses()).collect();
println!("{}", new_houses.len());
for house in new_houses {
println!("{} {}", house.y, house.x);
}
} }
} }
compatibles += 1; compatibles += 1;
@ -86,7 +101,7 @@ pub fn try_combine(city: &City, left_layouts: &Vec<&Vec<House>>, right_layouts:
} }
} }
eprintln!("{}/{} compatible", compatibles, compatibles + incompatibles); eprintln!("{} incompatibles checked before {} compatible", incompatibles, compatibles);
} }
} }

Loading…
Cancel
Save