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@ -1,5 +1,5 @@ |
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use db::{MemoryLayoutDB, SqliteLayoutDB, LayoutDB, SavedLayout}; |
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use city::{City, House, HouseLayout}; |
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use city::{City, House, HouseLayout, get_price}; |
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use itertools::Itertools; |
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use rand::{thread_rng, Rng, SeedableRng}; |
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use rand::rngs::StdRng; |
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@ -20,10 +20,10 @@ fn main() { |
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eprintln!("Loaded the city file, {} houses", city.get_house_count()); |
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let best_layout: SavedLayout = sqlite_db.layouts().iter() |
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.sorted_by(|x, y| city::get_price(&city, x.houses()).cmp(&city::get_price(&city, y.houses()))) |
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.sorted_by(|x, y| get_price(&city, x.houses()).cmp(&get_price(&city, y.houses()))) |
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.map(|layout| (*layout).clone()) |
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.next().expect("No best layout found"); |
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eprintln!("Found best layout, ID {}, price {}", best_layout.id(), city::get_price(&city, best_layout.houses())); |
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eprintln!("Found best layout, ID {}, price {}", best_layout.id(), get_price(&city, best_layout.houses())); |
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let x_range = 5533..=12000; |
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let y_range = 4750..=12500; |
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@ -58,6 +58,37 @@ fn main() { |
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let filename = format!("X{}_{}Y{}_{}ID{}.sqlite", x_range.start(), x_range.end(), y_range.start(), y_range.end(), best_layout.id()); |
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let mut subcity_db = SqliteLayoutDB::from_file(&filename).unwrap(); |
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//for layout in subcity_db.layouts().iter()
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// .filter(|x| get_price(subcity.city(), x.houses()) < removed_price)
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// .sorted_by(|x, y| get_price(subcity.city(), x.houses()).cmp(&get_price(subcity.city(), y.houses()))) {
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// let price = get_price(subcity.city(), layout.houses());
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// let mut full_houses = subcity.to_full_houses(layout.houses());
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// assert!(city::is_valid(&city, &full_houses).is_some());
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// let mut house_layout = HouseLayout::new(&city);
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// for house in &full_houses {
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// house_layout.add_house(*house);
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// }
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// let seed: u64 = thread_rng().gen();
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// let mut rng = StdRng::seed_from_u64(seed);
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// optimization::iterate_improvements(&mut house_layout, &mut rng, true);
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// eprintln!("Improvements finished");
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// assert!(house_layout.is_valid());
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// let improved_price = city::get_price(&city, house_layout.houses());
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// if improved_price < city::get_price(&city, &full_houses) {
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// eprintln!("Found improvement, new price {}, updating houses", improved_price);
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// full_houses = house_layout.houses().clone();
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// }
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// assert!(city::is_valid(&city, &full_houses).is_some());
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// println!("Layout {}, price {}, full price {}", layout.id(), price, city::get_price(&city, &full_houses));
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// // Be careful with duplicates here
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// //sqlite_db.add_layout(&full_houses, true);
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// //println!("Inserted into the global DB");
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//}
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//return;
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// Architecture:
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// Build `FULL_RANDOM_LAYOUTS` random layouts
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// loop {
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@ -143,27 +174,3 @@ fn main() { |
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eprintln!("Best {}, worst {} [{} layouts]", best_price, worst_price, subcity_db.layouts().len()); |
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} |
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} |
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fn dump_layout(layout: &HouseLayout, best_price: &mut Option<u32>, seed: u64) { |
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let price = layout.price(); |
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if best_price.is_none() || price < best_price.unwrap() { |
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*best_price = Some(price); |
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eprintln!("Printing {} - new best", price); |
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println!("New best!"); |
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println!("Price {}, seed {}", price, seed); |
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print_houses(&layout.houses()); |
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println!(); |
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} else { |
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eprintln!("Printing {}", price); |
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println!("Price {}, seed {}", price, seed); |
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print_houses(&layout.houses()); |
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println!(); |
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} |
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} |
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fn print_houses(houses: &Vec<House>) { |
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println!("{}", houses.len()); |
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for house in houses { |
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println!("{} {}", house.y, house.x); |
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} |
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} |
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