Draw from the layout DB
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d4093d6000
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9bd654a8e6
4 changed files with 78 additions and 6 deletions
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@ -179,7 +179,7 @@ impl<'a> HouseLayout<'a> {
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}
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}
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fn get_price(city: &City, houses: &Vec<House>) -> u32 {
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pub fn get_price(city: &City, houses: &Vec<House>) -> u32 {
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let mut price = 0u32;
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for &house in houses {
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price += city.get_price(house) as u32;
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@ -12,6 +12,12 @@ pub struct SavedLayout {
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houses: Vec<House>
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}
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impl SavedLayout {
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pub fn houses(&self) -> &Vec<House> {
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&self.houses
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}
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}
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impl LayoutDB {
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pub fn from_file(filename: &str) -> Result<Self> {
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let connection = Connection::open(filename)?;
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@ -55,6 +61,7 @@ impl LayoutDB {
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params![layout_id, house.x as u32, house.y as u32])?;
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}
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transaction.commit()?;
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self.layouts.push(SavedLayout {id: layout_id as usize, houses: houses.clone()});
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Ok(())
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}
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}
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14
src/main.rs
14
src/main.rs
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@ -5,6 +5,7 @@ use std::fmt::Formatter;
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use std::collections::{HashMap, HashSet};
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use city::{HouseLayout, City, House};
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use crate::db::LayoutDB;
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use crate::population::build_house_probabilities;
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mod optimization;
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mod population;
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@ -16,6 +17,12 @@ fn main() {
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eprintln!("Loaded the DB, {} stored layouts", db.layouts().len());
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let city = City::read_from_file("01.in");
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eprintln!("Loaded the city file, {} houses", city.get_house_count());
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const MIN_WEIGHT_SCORE: f64 = 600000.;
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const MAX_WEIGHT_SCORE: f64 = 700000.;
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const DB_CHOICE_PROBABILITY: f64 = 0.9;
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let mut best_price: Option<u32> = None;
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loop {
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@ -23,8 +30,11 @@ fn main() {
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eprintln!("Starting seed {}", seed);
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let mut rng = StdRng::seed_from_u64(seed);
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let mut layout = HouseLayout::new(&city);
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eprintln!("Starting random population...");
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population::populate_random(&mut layout, &mut rng);
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//eprintln!("Starting random population...");
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//population::populate_random(&mut layout, &mut rng);
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eprintln!("Starting random population, using DB ({}-{} {})...",
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MIN_WEIGHT_SCORE, MAX_WEIGHT_SCORE, DB_CHOICE_PROBABILITY);
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population::populate_using_db(&mut layout, &mut rng, &db, MIN_WEIGHT_SCORE, MAX_WEIGHT_SCORE, DB_CHOICE_PROBABILITY);
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eprintln!("Finished random init, price: {}", layout.price());
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loop {
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let mut improved = false;
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@ -1,8 +1,14 @@
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use rand::Rng;
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use crate::city::{SIZE, House, HouseLayout};
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use rand::prelude::StdRng;
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use crate::city::{SIZE, House, HouseLayout, City};
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use rand::prelude::*;
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use crate::db::LayoutDB;
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use crate::city;
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use std::collections::HashMap;
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use std::ops::Add;
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use itertools::Itertools;
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use rand::distributions::WeightedIndex;
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pub(crate) fn populate_random(layout: &mut HouseLayout, rng: &mut StdRng) {
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pub fn populate_random(layout: &mut HouseLayout, rng: &mut StdRng) {
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loop {
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loop {
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let x = rng.gen_range(0..SIZE);
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@ -19,3 +25,52 @@ pub(crate) fn populate_random(layout: &mut HouseLayout, rng: &mut StdRng) {
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}
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}
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}
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pub fn build_house_probabilities(city: &City, db: &LayoutDB, min_score: f64, max_score: f64) -> (WeightedIndex<f64>, Vec<House>){
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let mut counts: HashMap<House, f64> = HashMap::new();
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for layout in db.layouts() {
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let price = city::get_price(&city, layout.houses()) as f64;
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let value_range = max_score - min_score;
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let value = 1. - ((price - min_score) / value_range).max(0.).min(1.);
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for house in layout.houses() {
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*counts.entry(*house).or_default() += value;
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}
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}
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let houses: Vec<_> = counts.into_iter().filter(|(house, price)| *price != 0.).collect();
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let index = WeightedIndex::new(houses.iter().map(|(house, price)| price)).unwrap();
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(index, houses.iter().map(|(house, _)| *house).collect())
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}
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pub fn populate_using_db(layout: &mut HouseLayout, mut rng: &mut StdRng, db: &LayoutDB, min_score: f64, max_score: f64, db_probability: f64) {
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let (mut index, houses) = build_house_probabilities(&layout.city, &db, min_score, max_score);
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loop {
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if rng.gen::<f64>() < db_probability {
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// TODO: Test without allowing buying covered tiles
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let house = houses[index.sample(&mut rng)];
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layout.add_house(house);
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if layout.is_valid() {
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break;
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}
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} else {
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loop {
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let x = rng.gen_range(0..SIZE);
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let y = rng.gen_range(0..SIZE);
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let house = House::new(x, y);
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if layout.city.is_house_xy(x, y) && !layout.is_covered(house) {
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layout.add_house(house);
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break;
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}
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}
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if layout.is_valid() {
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break;
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}
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}
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}
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}
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