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Optimize candidate search

master
Jirka Sejkora 3 years ago
parent
commit
9fda072a13
  1. 113
      src/main.rs

113
src/main.rs

@ -1,5 +1,7 @@
use rand::prelude::{StdRng, SliceRandom};
use rand::{SeedableRng, Rng, thread_rng};
use std::fmt;
use std::fmt::Formatter;
pub const SIZE: usize = 16384;
pub const HOUSE_RANGE: usize = 500;
@ -87,7 +89,13 @@ pub struct Rectangle {
bottom: usize,
}
struct HouseLayout<'a> {
impl fmt::Display for Rectangle {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
write!(f, "L{}-{}R T{}-{}B", self.left, self.right, self.top, self.bottom)
}
}
pub struct HouseLayout<'a> {
city: &'a City,
reachable: Vec<u16>,
houses: Vec<House>,
@ -103,6 +111,10 @@ impl<'a> HouseLayout<'a> {
self.reachable[house.y * SIZE + house.x]
}
pub fn cover_count_xy(&self, x: usize, y: usize) -> u16 {
self.reachable[y * SIZE + x]
}
pub fn is_covered(&self, house: House) -> bool {
self.cover_count(house) > 0
}
@ -157,12 +169,6 @@ impl<'a> HouseLayout<'a> {
fn main() {
let city = City::read_from_file("01.in");
const AROUND_RANGE: i32 = 50;
const MAX_CANDIDATES: usize = 50;
//const MAX_FAILED_ITERATIONS: usize = 50;
println!("Params: AROUND_RANGE {}, MAX_CANDIDATES {}", AROUND_RANGE, MAX_CANDIDATES);
eprintln!("Params: AROUND_RANGE {}, MAX_CANDIDATES {}", AROUND_RANGE, MAX_CANDIDATES);
let mut best_price: Option<u32> = None;
loop {
let seed: u64 = thread_rng().gen();
@ -195,11 +201,25 @@ fn main() {
let house = untried_houses.pop().unwrap();
let mut house_index = layout.houses().iter().position(|x| *x == house).unwrap();
let move_rectangle = match get_valid_move_rectangle(&layout, house) {
Ok(move_rectangle) => move_rectangle,
Err(RectangleSearchError::UselessHouse) => {
let old_price = layout.price();
layout.remove_house(house_index);
let new_price = layout.price();
let price_diff = new_price as i64 - old_price as i64;
//eprintln!(" candidate is valid, price diff: {}.", price_diff);
eprintln!("Removed a house (useless), diff {}", price_diff);
eprintln!("Improved price: {}", new_price);
untried_houses = layout.houses().clone();
untried_houses.shuffle(&mut rng);
continue;
}
};
let mut new_candidates = Vec::new();
for delta_y in -AROUND_RANGE..=AROUND_RANGE {
for delta_x in -AROUND_RANGE..=AROUND_RANGE {
let new_x = (house.x as i32 + delta_x).max(0).min(SIZE as i32 - 1) as usize;
let new_y = (house.y as i32 + delta_y).max(0).min(SIZE as i32 - 1) as usize;
for new_y in move_rectangle.top..=move_rectangle.bottom {
for new_x in move_rectangle.left..=move_rectangle.right {
if city.is_house_xy(new_x, new_y) && city.get_price_xy(new_x, new_y) < city.get_price(&house) {
new_candidates.push(House::new(new_x, new_y));
}
@ -208,15 +228,11 @@ fn main() {
new_candidates.sort_by(|a, b| city.get_price(&a).cmp(&city.get_price(&b)));
if new_candidates.len() == 0 {
//eprintln!("Did not find candidate");
eprintln!("Did not find candidate");
} else {
for (i, &candidate) in new_candidates.iter().enumerate() {
if i > MAX_CANDIDATES {
//eprintln!("No valid candidate");
break;
}
//eprint!("Found candidate {}...", i);
eprint!("Found candidate {}...", i);
let old_price = layout.price();
layout.remove_house(house_index);
@ -225,8 +241,16 @@ fn main() {
// The candidate is not needed, the house was unnecessary
let new_price = layout.price();
let price_diff = new_price as i64 - old_price as i64;
//eprintln!(" candidate is valid, price diff: {}.", price_diff);
eprintln!("Removed a house, diff {}", price_diff);
eprintln!("Move rectangle: {}", move_rectangle);
let house_rect = house.range_rectangle();
eprintln!("Printing map in rect around house: {}", house_rect);
for y in house_rect.top..=house_rect.bottom {
for x in house_rect.left..=house_rect.right {
eprint!("{}", layout.cover_count_xy(x, y));
}
eprintln!();
}
eprintln!("Improved price: {}", new_price);
untried_houses = layout.houses().clone();
untried_houses.shuffle(&mut rng);
@ -238,13 +262,13 @@ fn main() {
if layout.is_valid() {
let new_price = layout.price();
let price_diff = new_price as i64 - old_price as i64;
//eprintln!(" candidate is valid, price diff: {}.", price_diff);
eprintln!(" candidate is valid, price diff: {}.", price_diff);
eprintln!("Improved price: {}", new_price);
untried_houses = layout.houses().clone();
untried_houses.shuffle(&mut rng);
break;
} else {
//eprintln!(" candidate is invalid.");
eprintln!(" candidate is invalid.");
layout.remove_house(candidate_index);
house_index = layout.add_house(house);
}
@ -268,6 +292,55 @@ fn main() {
}
}
pub enum RectangleSearchError {
UselessHouse
}
pub fn get_valid_move_rectangle(layout: &HouseLayout, house: House) -> Result<Rectangle, RectangleSearchError> {
// We first establish a bounding box for an that has to be covered if the house is removed.
let mut covered_rect: Option<Rectangle> = None;
let range_rect = house.range_rectangle();
for y in range_rect.top..=range_rect.bottom {
for x in range_rect.left..=range_rect.right {
if layout.cover_count_xy(x, y) == 1 && layout.city.is_house_xy(x, y) {
// This house is only covered by the house, it has to be covered from the new position as well.
if let Some(cover) = &mut covered_rect {
cover.left = cover.left.min(x);
cover.right = cover.right.max(x);
cover.top = cover.top.min(y);
cover.bottom = cover.bottom.max(y);
} else {
covered_rect = Some(Rectangle { left: x, right: x, top: y, bottom: y });
}
}
}
}
if covered_rect.is_none() {
return Err(RectangleSearchError::UselessHouse)
}
let covered_rect = covered_rect.unwrap();
// The distance of the rectangle from the original box tells us how much the house can move.
let dist_left = covered_rect.left - range_rect.left;
let dist_right = range_rect.right - covered_rect.right;
let dist_top = covered_rect.top - range_rect.top;
let dist_bottom = range_rect.bottom - covered_rect.bottom;
let left = if house.x <= dist_right { 0 } else { house.x - dist_right };
let right = if house.x >= SIZE - 1 - dist_left { SIZE - 1 } else { house.x + dist_left };
let top = if house.y <= dist_bottom { 0 } else { house.y - dist_bottom };
let bottom = if house.y >= SIZE - 1 - dist_top { SIZE - 1 } else { house.y + dist_top };
let valid_move_rectangle = Rectangle {
left, right, top, bottom
};
Ok(valid_move_rectangle)
}
pub fn get_neighbors(city: &City, house: &House) -> Vec<House> {
let mut neighbors = Vec::new();
let range_rect = house.range_rectangle();

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