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@ -1,40 +1,75 @@ |
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use crate::city; |
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use crate::city; |
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use crate::db::LayoutDB; |
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use crate::db::{LayoutDB, SavedLayout}; |
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use crate::city::{City, House, SIZE}; |
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use crate::city::{City, House, SIZE}; |
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use itertools::Itertools; |
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use itertools::Itertools; |
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use itertools::iproduct; |
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use itertools::iproduct; |
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use std::collections::VecDeque; |
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use std::collections::{VecDeque, HashMap}; |
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use std::collections::vec_deque::Iter; |
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use std::collections::vec_deque::Iter; |
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pub fn try_combine(city: &City, left_layouts: &Vec<Vec<House>>, right_layouts: &Vec<Vec<House>>, db: &mut LayoutDB, transposed: bool) -> bool { |
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struct LeftState<'a> { |
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let mut improved = false; |
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layout: &'a SavedLayout, |
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sorted_houses: Vec<House>, |
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line: LeftLine |
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} |
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// Sorted in reverse so we can remove from the end
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struct RightState<'a> { |
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let mut left_houses_sorted: Vec<Vec<House>> = left_layouts.iter() |
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layout: &'a SavedLayout, |
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.map(|l| l.iter().sorted_by(|h1, h2| h2.x.cmp(&h1.x)).map(|x| *x).collect()) |
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line: RightLine |
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.collect(); |
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} |
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let right_houses_sorted: Vec<Vec<House>> = right_layouts.iter() |
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.map(|l| l.iter().sorted_by(|h1, h2| h2.x.cmp(&h1.x)).map(|x| *x).collect()) |
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pub struct CompatibilityCache { |
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.collect(); |
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map: HashMap<(usize, usize, usize, bool), bool> |
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} |
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impl CompatibilityCache { |
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pub fn new() -> CompatibilityCache { |
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CompatibilityCache { |
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map: HashMap::new() |
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} |
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} |
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pub fn is_compatible(&self, left_layout: &SavedLayout, right_layout: &SavedLayout, index: usize, y_axis: bool) -> Option<&bool> { |
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self.map.get(&(left_layout.id(), right_layout.id(), index, y_axis)) |
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} |
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pub fn set_compatible(&mut self, left_layout: &SavedLayout, right_layout: &SavedLayout, index: usize, y_axis: bool, compatible: bool) { |
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self.map.insert((left_layout.id(), right_layout.id(), index, y_axis), compatible); |
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} |
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} |
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pub fn try_combine(city: &City, left_layouts: &Vec<SavedLayout>, right_layouts: &Vec<SavedLayout>, db: &mut LayoutDB, cache: &mut CompatibilityCache, transposed: bool) -> bool { |
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let mut improved = false; |
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let mut lefts = Vec::new(); |
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let mut lefts = Vec::new(); |
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let mut rights = Vec::new(); |
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let mut rights = Vec::new(); |
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for _ in left_layouts { |
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for left_layout in left_layouts { |
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lefts.push(LeftLine::new()); |
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// Sorted in reverse so we can remove from the end
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let sorted_houses: Vec<_> = left_layout.houses().iter().sorted_by(|h1, h2| h2.x.cmp(&h1.x)).map(|x| *x).collect(); |
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lefts.push(LeftState { |
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layout: &left_layout, |
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sorted_houses, |
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line: LeftLine::new() |
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}); |
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} |
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} |
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for mut right_layout in right_houses_sorted { |
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for right_layout in right_layouts { |
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let mut right = RightLine::new(); |
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let mut sorted_houses: Vec<_> = right_layout.houses().iter().sorted_by(|h1, h2| h2.x.cmp(&h1.x)).map(|x| *x).collect(); |
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let mut line = RightLine::new(); |
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// Make sure that we include all houses initially
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// Make sure that we include all houses initially
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while let Some(house) = right_layout.pop() { |
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while let Some(house) = sorted_houses.pop() { |
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right.add_house(house, &city); |
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line.add_house(house, &city); |
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} |
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} |
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rights.push(right); |
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rights.push(RightState { |
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layout: right_layout, |
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line |
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}); |
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} |
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} |
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let mut best_price = left_layouts.iter().chain(right_layouts.iter()) |
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let mut best_price = left_layouts.iter().chain(right_layouts.iter()) |
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.map(|layout| city::get_price(&city, layout)) |
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.map(|layout| city::get_price(&city, layout.houses())) |
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.min(); |
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.min(); |
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let axis = if transposed { "y" } else { "x" }; |
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let axis = if transposed { "y" } else { "x" }; |
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@ -44,11 +79,11 @@ pub fn try_combine(city: &City, left_layouts: &Vec<Vec<House>>, right_layouts: & |
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eprintln!("Starting {} {}", axis, x); |
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eprintln!("Starting {} {}", axis, x); |
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// Update the lines
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// Update the lines
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for (left_line, left_houses) in lefts.iter_mut().zip(left_houses_sorted.iter_mut()) { |
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for left in lefts.iter_mut() { |
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while let Some(house) = left_houses.last() { |
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while let Some(house) = left.sorted_houses.last() { |
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if house.x == x { |
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if house.x == x { |
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left_line.add_house(*house, &city); |
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left.line.add_house(*house, &city); |
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left_houses.pop(); |
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left.sorted_houses.pop(); |
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} else { |
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} else { |
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break; |
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break; |
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} |
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} |
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@ -56,7 +91,7 @@ pub fn try_combine(city: &City, left_layouts: &Vec<Vec<House>>, right_layouts: & |
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} |
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} |
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for right_line in rights.iter_mut() { |
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for right_line in rights.iter_mut() { |
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right_line.remove_houses(x, &city); |
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right_line.line.remove_houses(x, &city); |
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} |
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} |
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// Check compatibility of lines
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// Check compatibility of lines
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@ -66,21 +101,37 @@ pub fn try_combine(city: &City, left_layouts: &Vec<Vec<House>>, right_layouts: & |
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continue; |
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continue; |
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} |
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} |
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let pairs: Vec<_> = iproduct!(lefts.iter().enumerate(), rights.iter().enumerate()) |
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let pairs = iproduct!(lefts.iter().enumerate(), rights.iter().enumerate()) |
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.filter(|((left_i, _), (right_i, _))| left_i != right_i) |
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.filter(|((left_i, _), (right_i, _))| left_i != right_i) |
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.map(|((left_i, left), (right_i, right))| (left, right, left.price + right.price, left_i, right_i)) |
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.map(|((left_i, left), (right_i, right))| (left, right, left.line.price + right.line.price, left_i, right_i)) |
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.sorted_by(|(_, _, price1, _, _), (_, _, price2, _, _)| price1.cmp(&price2)) |
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.sorted_by(|(_, _, price1, _, _), (_, _, price2, _, _)| price1.cmp(&price2)); |
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.collect(); |
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let mut compatibles = 0; |
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let mut compatibles = 0; |
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let mut incompatibles = 0; |
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let mut incompatibles = 0; |
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let mut cache_hits = 0; |
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for (left, right, price, left_i, right_i) in pairs { |
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for (left, right, price, left_i, right_i) in pairs { |
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if is_compatible(city, &left, &right) { |
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if let Some(min_price) = best_price { |
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if price >= min_price { |
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break; |
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} |
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} |
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let compatible = match cache.is_compatible(left.layout, right.layout, x, transposed) { |
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None => { |
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let compatible = is_compatible(city, &left.line, &right.line); |
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cache.set_compatible(left.layout, right.layout, x, transposed, compatible); |
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compatible |
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} |
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Some(compatible) => { |
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cache_hits += 1; |
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*compatible |
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} |
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}; |
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if compatible { |
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if best_price.is_none() || price < best_price.unwrap() { |
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if best_price.is_none() || price < best_price.unwrap() { |
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best_price = Some(price); |
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best_price = Some(price); |
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eprintln!("{} - new best score, cut on {} {}, left {} - right {}, printing", price, axis, x, left_i, right_i); |
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eprintln!("{} - new best score, cut on {} {}, left {} - right {}, printing", price, axis, x, left_i, right_i); |
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println!("{} - new best score, cut on {} {}, left {} - right {}", price, axis, x, left_i, right_i); |
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println!("{} - new best score, cut on {} {}, left {} - right {}", price, axis, x, left_i, right_i); |
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let mut new_houses: Vec<_> = left.houses().copied().chain(right.houses().copied()).collect(); |
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let mut new_houses: Vec<_> = left.line.houses().copied().chain(right.line.houses().copied()).collect(); |
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if transposed { |
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if transposed { |
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new_houses = transpose_layout(&new_houses); |
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new_houses = transpose_layout(&new_houses); |
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} |
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} |
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@ -90,7 +141,7 @@ pub fn try_combine(city: &City, left_layouts: &Vec<Vec<House>>, right_layouts: & |
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} |
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} |
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// We only add best results to avoid overfilling the database with similar layouts
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// We only add best results to avoid overfilling the database with similar layouts
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db.add_layout(&new_houses, true); |
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db.add_layout(&new_houses, false); |
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improved = true; |
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improved = true; |
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} |
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} |
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compatibles += 1; |
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compatibles += 1; |
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@ -102,7 +153,7 @@ pub fn try_combine(city: &City, left_layouts: &Vec<Vec<House>>, right_layouts: & |
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} |
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} |
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} |
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} |
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eprintln!("{} incompatibles checked before {} compatible", incompatibles, compatibles); |
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eprintln!("{} incompatibles checked before {} compatible ({} cache hits)", incompatibles, compatibles, cache_hits); |
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} |
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} |
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improved |
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improved |
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