use db::LayoutDB; use city::{City, House, SIZE}; use itertools::Itertools; mod city; mod db; mod combine; fn main() { let mut db = LayoutDB::from_file("layouts.sqlite").expect("Failed to load the DB"); eprintln!("Loaded the DB, {} stored layouts", db.layouts().len()); let city = City::read_from_file("01.in"); eprintln!("Loaded the city file, {} houses", city.get_house_count()); let layouts = db.layouts(); let sorted: Vec<_> = layouts.iter().sorted_by(|x, y| city::get_price(&city, x.houses()).cmp(&city::get_price(&city, y.houses()))).collect(); const TOP_LAYOUT_COUNT: usize = 100; let chosen_layouts: Vec<_> = sorted.iter().take(TOP_LAYOUT_COUNT).map(|l| l.houses().clone()).collect(); //eprintln!("Starting to combine {} top houses DB; vertical cuts", TOP_LAYOUT_COUNT); //combine::try_combine(&city, &chosen_layouts, &chosen_layouts, false); eprintln!("Transposing..."); let transposed_city = transpose_city(&city); let transposed_chosen_layouts: Vec<_> = chosen_layouts.iter().map(|x| transpose_layout(x)).collect(); eprintln!("Starting to combine {} top houses DB; horizontal cuts", TOP_LAYOUT_COUNT); combine::try_combine(&transposed_city, &transposed_chosen_layouts, &transposed_chosen_layouts, true); } fn transpose_city(city: &City) -> City { let mut transposed_prices = vec![0u16; SIZE * SIZE]; for y in 0..SIZE { for x in 0..SIZE { // Sorry, cache! Not worth optimizing with blocks, // this is not going to be ran often. transposed_prices[y * SIZE + x] = city.get_price_xy(y, x); } } City::new(transposed_prices) } fn transpose_layout(houses: &Vec) -> Vec { let mut transposed = Vec::new(); for house in houses { transposed.push(House::new(house.y, house.x)); } transposed }