use rand::prelude::{StdRng, SliceRandom}; use rand::{SeedableRng, Rng, thread_rng}; pub const SIZE: usize = 16384; pub struct City { prices: Vec, buyable_house_count: usize } impl City { pub fn read_from_file(filename: &str) -> Self { let values = std::fs::read(filename).unwrap(); let mut prices: Vec = Vec::new(); for y in 0..SIZE { for x in 0..SIZE { let price = (values[(y * SIZE + x) * 2] as u16) | ((values[(y * SIZE + x) * 2 + 1] as u16) << 8); prices.push(price); } } City::new(prices) } pub fn new(prices: Vec) -> Self { let mut buyable_house_count = 0; for &price in &prices { if price > 0 { buyable_house_count += 1; } } City { prices, buyable_house_count } } pub fn get_price(&self, house: &House) -> u16 { self.prices[house.y * SIZE + house.x] } pub fn get_price_xy(&self, x: usize, y: usize) -> u16 { self.prices[y * SIZE + x] } pub fn is_house(&self, house: &House) -> bool { self.get_price(&house) > 0 } pub fn is_house_xy(&self, x: usize, y: usize) -> bool { self.get_price_xy(x, y) > 0 } pub fn get_house_count(&self) -> usize { self.buyable_house_count } } #[derive(Eq, PartialEq, Hash, Copy, Clone)] pub struct House { x: usize, y: usize, } impl House { pub fn new(x: usize, y: usize) -> Self { House { x, y } } } fn main() { let city = City::read_from_file("01.in"); let mut best_price: Option = None; loop { let seed: u64 = thread_rng().gen(); eprintln!("Starting seed {}", seed); let mut rng = StdRng::seed_from_u64(seed); let mut reachable = vec![false; SIZE * SIZE]; let mut houses: Vec = Vec::new(); let mut claimed_houses = 0; loop { loop { let x = rng.gen_range(0..SIZE); let y = rng.gen_range(0..SIZE); let house = House::new(x, y); if city.is_house_xy(x, y) && !reachable[y * SIZE + x] { for y in (house.y as i32 - 500).max(0)..=(house.y as i32 + 500).min((SIZE - 1) as i32) { for x in (house.x as i32 - 500).max(0)..=(house.x as i32 + 500).min((SIZE - 1) as i32) { let index = y as usize * SIZE + x as usize; if !reachable[index] { reachable[index] = true; if city.is_house_xy(x as usize, y as usize) { claimed_houses += 1; } } } } houses.push(house); //eprintln!("{} houses", houses.len()); break; } } let finished = claimed_houses == city.get_house_count(); if finished { break; } } let mut price = get_price(&city, &houses); eprintln!("Finished random init, price: {}", price); const AROUND_RANGE: i32 = 50; const MAX_CANDIDATES: usize = 20; const MAX_FAILED_ITERATIONS: usize = 50; let mut failed_iterations = 0; while failed_iterations < MAX_FAILED_ITERATIONS { let house = &houses.choose(&mut rng).unwrap(); let mut new_candidates = Vec::new(); for delta_y in -AROUND_RANGE..=AROUND_RANGE { for delta_x in -AROUND_RANGE..=AROUND_RANGE { let new_x = (house.x as i32 + delta_x).max(0).min(SIZE as i32 - 1) as usize; let new_y = (house.y as i32 + delta_y).max(0).min(SIZE as i32 - 1) as usize; if city.is_house_xy(new_x, new_y) && city.get_price_xy(new_x, new_y) < city.get_price(&house) { new_candidates.push(House::new(new_x, new_y)); } } } new_candidates.sort_by(|a, b| city.get_price(&a).cmp(&city.get_price(&b))); if new_candidates.len() == 0 { eprintln!("Did not find candidate"); } else { for (i, &candidate) in new_candidates.iter().enumerate() { if i > MAX_CANDIDATES { break; } eprint!("Found candidate {}...", i); let mut new_houses: Vec<_> = houses.to_vec().into_iter().filter(|h| &h != house).collect(); new_houses.push(candidate); // TODO: This is_valid check could be way more efficient if let Some(new_price) = is_valid(&city, &new_houses) { let price_diff = new_price as i64 - price as i64; eprintln!(" candidate is valid, price diff: {}.", price_diff); eprintln!("Improved price: {}", new_price); price = new_price; houses = new_houses; failed_iterations = 0; break; } else { eprintln!(" candidate is invalid."); } } } // Successful iterations always break failed_iterations += 1; } if best_price.is_none() || price < best_price.unwrap() { best_price = Some(price); eprintln!("Finished randomization, price: {}, new best, printing", price); println!("Price {}, seed {}", price, seed); print_houses(&houses); println!(); } else { eprintln!("Finished randomization, price: {}, printing", price); println!("Price {}, seed {}", price, seed); print_houses(&houses); println!(); } } } pub fn get_neighbors(city: &City, house: &House) -> Vec { let mut neighbors = Vec::new(); for y in (house.y as i32 - 500).max(0)..=(house.y as i32 + 500).min((SIZE - 1) as i32) { for x in (house.x as i32 - 500).max(0)..=(house.x as i32 + 500).min((SIZE - 1) as i32) { let house = House::new(x as usize, y as usize); if city.get_price(&house) > 0 { neighbors.push(house); } } } neighbors } fn print_houses(houses: &Vec) { println!("{}", houses.len()); for house in houses { println!("{} {}", house.y, house.x); } } fn get_price(city: &City, houses: &Vec) -> u32 { let mut price = 0u32; for house in houses { price += city.get_price(&house) as u32; } price } fn is_valid(city: &City, houses: &Vec) -> Option { let mut reachable = vec![false; SIZE * SIZE]; let mut price = 0u32; for house in houses { assert!(city.prices[house.y * SIZE + house.x] > 0); for y in (house.y as i32 - 500).max(0)..=(house.y as i32 + 500).min((SIZE - 1) as i32) { for x in (house.x as i32 - 500).max(0)..=(house.x as i32 + 500).min((SIZE - 1) as i32) { reachable[y as usize * SIZE + x as usize] = true; } } price += city.get_price(&house) as u32; } for y in 0..SIZE { for x in 0..SIZE { if !reachable[y * SIZE + x] && city.prices[y * SIZE + x] > 0 { return None; } } } Some(price) }