Řešení KSP úlohy 33-3-4 Obsazování území https://ksp.mff.cuni.cz/h/ulohy/33/zadani3.html#task-33-3-4
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use std::collections::HashSet;
use rand::prelude::{SliceRandom, StdRng};
use crate::city::{Rectangle, HOUSE_RANGE, House, HouseLayout};
use itertools::iproduct;
pub enum RectangleSearchError {
Useless,
Unsatisfiable,
}
pub fn iterate_improvements(mut layout: &mut HouseLayout, mut rng: &mut StdRng, print_progress: bool, merge_first: bool) -> bool {
#[derive(Eq, PartialEq)]
enum LastStep {
None,
MovingIndividual,
MergingPairs,
}
let mut improved = false;
let mut first_iteration = true;
let mut last_improved_step = LastStep::None;
loop {
if merge_first && first_iteration {
first_iteration = false;
} else {
if last_improved_step == LastStep::MovingIndividual { break; }
if print_progress {
eprintln!("Starting moving individual houses...");
}
if improve_move_individual_houses(&mut layout, &mut rng) {
last_improved_step = LastStep::MovingIndividual;
improved = true;
}
if print_progress {
eprintln!("Finished moving individual houses...");
}
}
if last_improved_step == LastStep::MergingPairs { break; }
if print_progress {
eprintln!("Starting pairwise house merge...");
}
if improve_merge_pairwise(&mut layout, print_progress) {
last_improved_step = LastStep::MergingPairs;
improved = true;
}
if print_progress {
eprintln!("Finished pairwise house merge");
}
if last_improved_step == LastStep::None { break; }
}
improved
}
fn get_valid_move_rectangle_multiple(layout: &HouseLayout, houses: &Vec<House>) -> Result<Rectangle, RectangleSearchError> {
// This is a generalization of get_valid_move_rectangle, it's basically the same thing,
// just with a dynamic rectangles_containing_count
// We first establish a bounding box for an that has to be covered if all houses are removed.
let mut covered_rect: Option<Rectangle> = None;
for house in houses {
let range_rect = house.range_rectangle(layout.city);
for y in range_rect.top..=range_rect.bottom {
for x in range_rect.left..=range_rect.right {
// We count how many rectangles of houses contain this xy position.
let mut rectangles_containing_count = 0;
for house in houses {
let rect = house.range_rectangle(layout.city);
if rect.is_inside(x, y) {
rectangles_containing_count += 1;
}
}
// If this house is covered by the exact amount of rectangles,
// then removing all input houses would uncover this position.
// It cannot be less than the rectangle count, and more means there
// is another house covering it as well.
if layout.cover_count_xy(x, y) == rectangles_containing_count && layout.city.is_house_xy(x, y) {
if let Some(cover) = &mut covered_rect {
cover.left = cover.left.min(x);
cover.right = cover.right.max(x);
cover.top = cover.top.min(y);
cover.bottom = cover.bottom.max(y);
} else {
covered_rect = Some(Rectangle { left: x, right: x, top: y, bottom: y });
}
}
}
}
};
if covered_rect.is_none() {
// Unnecessary set of houses.
return Err(RectangleSearchError::Useless);
}
let covered_rect = covered_rect.unwrap();
let height_margin = HOUSE_RANGE as i32 - covered_rect.height() as i32;
let width_margin = HOUSE_RANGE as i32 - covered_rect.width() as i32;
let top = (covered_rect.top as i32 - height_margin).max(0) as usize;
let left = (covered_rect.left as i32 - width_margin).max(0) as usize;
let bottom = (covered_rect.bottom + height_margin as usize).min(layout.city.height() - 1);
let right = (covered_rect.right + width_margin as usize).min(layout.city.width() - 1);
if top > bottom || left > right {
// Unsatisfiable rectangle by one house
return Err(RectangleSearchError::Unsatisfiable);
}
Ok(Rectangle { left, right, top, bottom })
}
pub fn get_valid_move_rectangle(layout: &HouseLayout, house: House) -> Result<Rectangle, RectangleSearchError> {
// We first establish a bounding box for an that has to be covered if the house is removed.
let mut covered_rect: Option<Rectangle> = None;
let range_rect = house.range_rectangle(layout.city);
for y in range_rect.top..=range_rect.bottom {
for x in range_rect.left..=range_rect.right {
if layout.cover_count_xy(x, y) == 1 && layout.city.is_house_xy(x, y) {
// This house is only covered by the house, it has to be covered from the new position as well.
if let Some(cover) = &mut covered_rect {
cover.left = cover.left.min(x);
cover.right = cover.right.max(x);
cover.top = cover.top.min(y);
cover.bottom = cover.bottom.max(y);
} else {
covered_rect = Some(Rectangle { left: x, right: x, top: y, bottom: y });
}
}
}
}
if covered_rect.is_none() {
return Err(RectangleSearchError::Useless);
}
let covered_rect = covered_rect.unwrap();
// The distance of the rectangle from the original box tells us how much the house can move.
let dist_left = covered_rect.left - range_rect.left;
let dist_right = range_rect.right - covered_rect.right;
let dist_top = covered_rect.top - range_rect.top;
let dist_bottom = range_rect.bottom - covered_rect.bottom;
let left = if house.x <= dist_right { 0 } else { house.x - dist_right };
let right = if house.x >= layout.city.width() - 1 - dist_left { layout.city.width() - 1 } else { house.x + dist_left };
let top = if house.y <= dist_bottom { 0 } else { house.y - dist_bottom };
let bottom = if house.y >= layout.city.height() - 1 - dist_top { layout.city.height() - 1 } else { house.y + dist_top };
let valid_move_rectangle = Rectangle {
left,
right,
top,
bottom,
};
Ok(valid_move_rectangle)
}
pub fn improve_move_individual_houses(layout: &mut HouseLayout, mut rng: &mut StdRng) -> bool {
let mut improved = false;
let mut untried_houses = layout.houses().clone();
untried_houses.shuffle(&mut rng);
while untried_houses.len() > 0 {
let house = untried_houses.pop().unwrap();
let house_index = layout.houses().iter().position(|x| *x == house).unwrap();
let move_rectangle = match get_valid_move_rectangle(&layout, house) {
Ok(move_rectangle) => move_rectangle,
Err(RectangleSearchError::Useless) => {
//let old_price = layout.price();
layout.remove_house(house_index);
//let new_price = layout.price();
//let price_diff = new_price as i64 - old_price as i64;
//eprintln!(" candidate is valid, price diff: {}.", price_diff);
//eprintln!("Removed a house (useless), diff {}", price_diff);
//eprintln!("Improved price: {}", new_price);
improved = true;
untried_houses = layout.houses().clone();
untried_houses.shuffle(&mut rng);
continue;
}
_ => unreachable!()
};
// TODO: Not needed, can just store best
let mut new_candidates = Vec::new();
for new_y in move_rectangle.top..=move_rectangle.bottom {
for new_x in move_rectangle.left..=move_rectangle.right {
if layout.city.is_house_xy(new_x, new_y) && layout.city.get_price_xy(new_x, new_y) < layout.city.get_price(house) {
new_candidates.push(House::new(new_x, new_y));
}
}
}
new_candidates.sort_by(|a, b| layout.city.get_price(*a).cmp(&layout.city.get_price(*b)));
if new_candidates.len() == 0 {
//eprintln!("Did not find candidate");
} else {
for (i, &candidate) in new_candidates.iter().enumerate() {
//eprint!("Found candidate {}...", i);
//let old_price = layout.price();
layout.remove_house(house_index);
layout.add_house(candidate);
assert!(layout.is_valid());
//let new_price = layout.price();
//let price_diff = new_price as i64 - old_price as i64;
//eprintln!(" candidate is valid, price diff: {}.", price_diff);
//eprintln!("Improved price: {}", new_price);
improved = true;
untried_houses = layout.houses().clone();
untried_houses.shuffle(&mut rng);
break;
}
}
}
improved
}
pub fn improve_merge_pairwise(layout: &mut HouseLayout, print_progress: bool) -> bool {
let mut improved = false;
loop {
// This here is a hack for being unable to modify the houses while looping through them.
// We instead go through the houses repeatedly and remember which pairs we have already
// tried by hashing their values because they can and do move throughout the layout Vec
// as it's being modified.
// TODO: This may lead to some pairs still being mergeable thanks to another merge
// that happened before.
let mut checked = HashSet::new();
let mut loop_improved = false;
loop {
let mut merge = None;
'outer_houses: for i in 0..layout.houses().len() {
for j in i + 1..layout.houses().len() {
let house1 = layout.houses()[i];
let house2 = layout.houses()[j];
let x_dist = (house1.x as i32 - house2.x as i32).abs() as usize;
let y_dist = (house1.y as i32 - house2.y as i32).abs() as usize;
if x_dist > 4 * HOUSE_RANGE || y_dist > 4 * HOUSE_RANGE {
// Never close enough to merge
continue;
}
if checked.contains(&(house1, house2)) || checked.contains(&(house2, house1)) {
continue;
} else {
checked.insert((house1, house2));
}
match get_valid_move_rectangle_multiple(&layout, &vec! {house1, house2}) {
Ok(rect) => {
let mut cheapest = None;
for y in rect.top..=rect.bottom {
for x in rect.left..=rect.right {
if !layout.city.is_house_xy(x, y) { continue; }
let price = layout.city.get_price_xy(x, y);
match cheapest {
None => cheapest = Some((x, y, price)),
Some((_, _, cheapest_price)) if price < cheapest_price => cheapest = Some((x, y, price)),
_ => {}
};
}
}
if let Some((x, y, price)) = cheapest {
if price >= layout.city.get_price(house1) + layout.city.get_price(house2) {
// Merging not worth
//eprintln!("Merging not worth!");
} else {
merge = Some((i, j, House::new(x, y)));
break 'outer_houses;
}
}
}
Err(RectangleSearchError::Useless) => {
//eprintln!("Found useless pair of houses, not solving!")
},
Err(RectangleSearchError::Unsatisfiable) => {}
}
}
}
if let Some((i, j, house)) = merge {
let old_price = layout.price();
assert!(i < j);
layout.remove_house(j);
layout.remove_house(i);
layout.add_house(house);
assert!(layout.is_valid());
let new_price = layout.price();
let price_diff = new_price as i32 - old_price as i32;
if print_progress {
eprintln!("Merged two houses, new price {}, diff {}", new_price, price_diff);
}
improved = true;
loop_improved = true;
} else {
break;
}
}
if !loop_improved {
break;
}
}
improved
}