import json
import hra . config as config
import hra . db as db
from hra . util import hash_passwd
from datetime import datetime
from sqlalchemy import exc , update
class DuplicitMakeStep ( Exception ) :
pass
def game_step ( game_id : int ) :
ses = db . get_session ( )
ses . expire_all ( )
game = ses . query ( db . Game ) . filter_by ( game_id = game_id ) . with_for_update ( ) . one_or_none ( )
assert game is not None
time = datetime . now ( )
if game . working_on_next_state :
ses . commit ( )
raise DuplicitMakeStep ( )
game . working_on_next_state = True
ses . commit ( )
old_round_id = game . current_round
new_round_id = old_round_id + 1
old_state = ses . query ( db . State ) . filter_by ( game_id = game . game_id , round = old_round_id ) . one_or_none ( ) . get_state ( )
moves = [ None for _ in range ( game . teams_count ) ]
points = [ 0 for _ in range ( game . teams_count ) ]
for i in ses . query ( db . Move ) . filter_by ( game_id = game . game_id , round = old_round_id ) . all ( ) :
moves [ i . team_id ] = i . get_move ( )
points [ i . team_id ] = i . points
ses . commit ( )
x , add_points = game . get_logic ( ) . step ( old_state , moves , old_round_id )
points = [ a + b for a , b in zip ( points , add_points ) ]
new_state = db . State ( game_id = game . game_id , round = new_round_id , state = db . new_big_data ( x ) , create_time = time )
ses . add ( new_state )
for i in range ( game . teams_count ) :
db_move = db . Move ( team_id = i , game_id = game_id , round = new_round_id , points = points [ i ] )
ses . add ( db_move )
ses . expire_all ( )
game = ses . query ( db . Game ) . filter_by ( game_id = game_id ) . with_for_update ( ) . one_or_none ( )
assert game is not None
assert game . working_on_next_state
game . current_round = new_round_id
game . working_on_next_state = False
ses . commit ( )
def game_restore_broken ( game_id : int ) - > None :
ses = db . get_session ( )
ses . expire_all ( )
game = ses . query ( db . Game ) . filter_by ( game_id = game_id ) . with_for_update ( ) . one_or_none ( )
game . working_on_next_state = False
ses . commit ( )
def create_game ( mode , teams_count , configuration = { } , test_for = None , name = None , step_mode = db . StepMode . none ) :
ses = db . get_session ( )
g = db . Game ( game_mode = mode , configuration = db . new_big_data ( configuration ) , teams_count = teams_count , name = name , step_mode = step_mode )
ses . add ( g )
ses . flush ( )
g . lock ( )
s = db . State ( game_id = g . game_id , round = 0 , state = db . new_big_data ( g . get_logic ( ) . zero_state ( ) ) , create_time = datetime . now ( ) )
ses . add ( s )
if test_for is not None :
for i in range ( teams_count ) :
t = db . Team ( team_id = i , game_id = g . game_id , name = f " test_ { i } " , user_id = test_for . id )
ses . add ( t )
else :
for i in range ( teams_count ) :
t = db . Team ( team_id = i , game_id = g . game_id , name = " " )
ses . add ( t )
for i in range ( teams_count ) :
db_move = db . Move ( team_id = i , game_id = g . game_id , round = 0 )
ses . add ( db_move )
g . current_round = 0
g . working_on_next_state = False
return g
def create_test_game ( user ) :
mode = " occupy "
teams_count = 4
configuration = {
" teams_width " : 2 ,
" teams_height " : 2 ,
" width_per_team " : 10 ,
" height_per_team " : 10 ,
" born_per_round " : [ 1 ] ,
" hills " : [
" .xx....x.. " ,
" .xxx...xx. " ,
" ...x...... " ,
" .......xx. " ,
" .......xx. " ,
" .......x.. " ,
" .......... " ,
" .......... " ,
" .......... " ,
" .......... " ,
] ,
}
return create_game ( mode = mode , teams_count = teams_count , configuration = configuration , test_for = user , name = f " Testovací hra uživatele { user . username } " , step_mode = db . StepMode . user )
class UsernameExist ( Exception ) :
pass
def create_user ( username , passwd , org = False , test_game = True ) :
u = db . User ( org = org , username = username , passwd = hash_passwd ( passwd ) )
u . gen_token ( )
try :
db . get_session ( ) . add ( u )
db . get_session ( ) . flush ( )
except exc . IntegrityError :
raise UsernameExist ( )
if test_game :
create_test_game ( u )
return u