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from sqlalchemy import \
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Boolean, Column, DateTime, ForeignKey, Integer, String, Text, UniqueConstraint, Enum, \
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text, func, \
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create_engine, inspect, select
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from sqlalchemy.engine import Engine
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from sqlalchemy.orm import relationship, sessionmaker, Session, class_mapper, joinedload, aliased
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from sqlalchemy.orm.attributes import get_history
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from sqlalchemy.orm.query import Query
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from sqlalchemy.dialects.postgresql import JSONB
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from sqlalchemy.ext.declarative import declarative_base
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from sqlalchemy.sql.expression import CTE
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from sqlalchemy.sql.functions import ReturnTypeFromArgs
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from sqlalchemy.sql.sqltypes import Numeric
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from typing import Any, Optional, List, Tuple
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import secrets
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import string
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from enum import Enum as PythonEnum, auto
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import hra.config as config
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import hra.game
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Base = declarative_base()
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metadata = Base.metadata
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_engine: Optional[Engine] = None
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_session: Optional[Session] = None
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flask_db: Any = None
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class MOEnum(str, PythonEnum):
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"""MOEnum je varianta PythonEnum, ve které se automaticky přidělované
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hodnoty jmenují stejně jako klíče a funguje serializace do JSONu."""
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def _generate_next_value_(name, start, count, last_values):
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return name
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@classmethod
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def choices(enum) -> List[Tuple[str, str]]:
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out = []
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for item in enum:
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out.append((item.name, item.friendly_name()))
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return out
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def friendly_name(self) -> str:
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return str(self)
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@classmethod
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def coerce(enum, name):
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if isinstance(name, enum):
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return name
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try:
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return enum[name]
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except KeyError:
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raise ValueError(name)
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def get_engine() -> Engine:
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global _engine
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if _engine is None:
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_engine = create_engine(config.SQLALCHEMY_DATABASE_URI, echo=config.SQLALCHEMY_ECHO)
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return _engine
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def get_session() -> Session:
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global _session
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if flask_db:
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return flask_db.session
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if _session is None:
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MOSession = sessionmaker(bind=get_engine())
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_session = MOSession()
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return _session
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class User(Base):
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__tablename__ = 'users'
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id = Column(Integer, primary_key=True)
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org = Column(Boolean)
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token = Column(String(80), unique=True, nullable=False)
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username = Column(String(80), unique=True, nullable=False)
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passwd = Column(String(80), nullable=False)
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def gen_token(self):
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self.token = ''.join(secrets.choice(string.ascii_uppercase + string.ascii_lowercase + string.digits) for i in range(15))
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def __repr__(self):
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return '<User %r>' % self.username
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def print(self):
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return self.username + (" (org)" if self.org else "")
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class BigData(Base):
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__tablename__ = 'bigdata'
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id = Column(Integer, primary_key=True)
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data = Column(JSONB, nullable=False)
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def get_big_data(id):
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return get_session().query(BigData).filter_by(id=id).one_or_none().data
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def new_big_data(d):
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o = BigData(data=d)
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get_session().add(o)
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get_session().flush()
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return o.id
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class StepMode(MOEnum):
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none = auto()
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org = auto()
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user = auto()
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automatic = auto()
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class Game(Base):
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__tablename__ = 'games'
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game_id = Column(Integer, primary_key=True)
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name = Column(String(80), nullable=True)
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configuration = Column(Integer, ForeignKey('bigdata.id'), nullable=False)
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step_mode = Column(Enum(StepMode, name='step_mode'), nullable=False, default=StepMode.none)
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step_every_s = Column(Integer, nullable=False, default=60)
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game_mode = Column(String(80), nullable=False)
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teams_count = Column(Integer, nullable=False)
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working_on_next_state = Column(Boolean, nullable=False, default=True)
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current_round = Column(Integer, default=-1)
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def get_configuration(self):
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return get_big_data(self.configuration)
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def current_state(self, none_if_working=True) -> Optional['State']:
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if none_if_working and self.working_on_next_state is True:
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return None
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return get_session().query(State).filter_by(game_id=self.game_id, round=self.current_round).one_or_none()
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def get_logic(self) -> 'hra.game.Logic':
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return hra.game.logic_by_mode[self.game_mode](self.teams_count, self.get_configuration())
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def lock(self) -> 'Game':
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ses = get_session()
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ses.expire_all()
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return ses.query(Game).filter_by(game_id=self.game_id).with_for_update().first()
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def print(self) -> str:
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name = self.name
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if not name:
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name = "<name>"
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return f"{self.game_id}: {name}"
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class Team(Base):
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__tablename__ = 'base'
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__table_args__ = (
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UniqueConstraint('game_id', 'team_id'),
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UniqueConstraint('user_id', 'name'),
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)
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game_id = Column(Integer, ForeignKey('games.game_id'), nullable=False, primary_key=True)
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team_id = Column(Integer, nullable=False, primary_key=True)
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user_id = Column(Integer, ForeignKey('users.id'), nullable=True)
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name = Column(String(80), nullable=False)
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game = relationship('Game', primaryjoin='Team.game_id == Game.game_id')
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user = relationship('User', primaryjoin='Team.user_id == User.id')
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def print(self):
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if self.user is None:
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return f"{self.team_id}: -"
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return f"{self.team_id}: {self.user.username}"
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class State(Base):
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__tablename__ = 'states'
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create_time = Column(DateTime, nullable=False)
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game_id = Column(Integer, ForeignKey('games.game_id'), primary_key=True, nullable=False)
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round = Column(Integer, primary_key=True)
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state = Column(Integer, ForeignKey('bigdata.id'), nullable=False)
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def get_state(self):
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return get_big_data(self.state)
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game = relationship('Game', primaryjoin='State.game_id == Game.game_id')
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class Move(Base):
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__tablename__ = 'moves'
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game_id = Column(Integer, ForeignKey('games.game_id'), primary_key=True, nullable=False)
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round = Column(Integer, primary_key=True)
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team_id = Column(Integer, primary_key=True)
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move = Column(Integer, ForeignKey('bigdata.id'), nullable=True)
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points = Column(Integer, nullable=False, default=0)
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reads_count = Column(Integer, nullable=False, default=0)
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ok_pushs_count = Column(Integer, nullable=False, default=0)
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warnings_pushs_count = Column(Integer, nullable=False, default=0)
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err_pushs_count = Column(Integer, nullable=False, default=0)
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def get_move(self):
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if self.move is None:
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return None
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return get_big_data(self.move)
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game = relationship('Game', primaryjoin='Move.game_id == Game.game_id')
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