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from flask import Flask, redirect, flash, session, g, request, get_flashed_messages, Markup
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from wtforms import Form, BooleanField, StringField, PasswordField, validators, SubmitField, IntegerField, DateTimeField
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from wtforms.validators import ValidationError
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from flask_wtf import FlaskForm
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from flask_bootstrap import Bootstrap
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import time
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from datetime import datetime
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from sqlalchemy import exc, update
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import werkzeug.exceptions
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import wtforms
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from wtforms.fields import EmailField
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from wtforms.widgets import NumberInput
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from typing import Optional, Any, List
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import hra.config as config
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import hra.web.html as html
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import hra.db as db
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from hra.web import app
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import hra.web.jinja_mac as jinja_mac
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from hra.util import hash_passwd
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from hra.web.pages import BasePage
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wlogic_by_mode = {}
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def add_wlogic(cls):
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wlogic_by_mode[cls.__name__.lower()] = cls
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def get_wlogic(game):
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if game.game_mode in wlogic_by_mode:
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cls = wlogic_by_mode[game.game_mode]
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else:
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cls = WLogic
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return cls(game)
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class WLogic:
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def __init__(self, game):
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self.game = game
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self.logic = game.get_logic()
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@add_wlogic
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class Occupy(WLogic):
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def view(self, state: db.State, team: Optional[db.Team], teams: List[db.Team]):
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s = state.get_state()
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if team is not None:
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s = self.logic.personalize_state(s, team.team_id, state.round)
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b = BasePage()
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b.h2(f"Hra {self.game.print()} kolo {state.round}")
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b.p().b(_class=f"game_team_{team.team_id}")(f"Pohled týmu {team.print()}")
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with b.table(_class="game_table"):
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for i, row in enumerate(s["map"]):
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with b.tr():
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for j, x in enumerate(row):
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occupied_by_team = x["occupied_by_team"]
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home_for_team = x["home_for_team"]
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members = x["members"]
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with b.td():
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classes = []
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with b.a(href=f"#cell_{i}_{j}"):
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if x["protected_for_team"] is not None:
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classes.append("game_protected")
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if x["hill"]:
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classes.append("game_hill")
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b(Markup(" "))
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else:
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if home_for_team is not None:
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classes.append(f'game_home')
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if occupied_by_team is not None:
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classes.append(f'game_occupied')
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classes.append(f'game_occupied_by_{occupied_by_team}')
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if len(members):
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b(len(members))
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else:
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b(Markup(" "))
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b(_class=" ".join(classes))
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for i, row in enumerate(s["map"]):
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for j, x in enumerate(row):
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occupied_by_team = x["occupied_by_team"]
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protected_for_team = x["protected_for_team"]
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home_for_team = x["home_for_team"]
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members = x["members"]
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with b.div(id=f"cell_{i}_{j}", _class="game_tab"):
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b.h4(f"Políčko {i} {j}")
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if x["hill"]:
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b.p().b("Pohoří")
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else:
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if occupied_by_team is not None:
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b.p(_class=f"game_team_{occupied_by_team}").b(f"Obsazeno týmem: {teams[occupied_by_team].print()}")
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if protected_for_team is not None:
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b.p(_class=f"game_team_{protected_for_team}").b(f"Ochranné území týmu: {teams[protected_for_team].print()}")
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if home_for_team is not None:
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b.p(_class=f"game_team_{home_for_team}").b(f"Domov týmu: {teams[home_for_team].print()}")
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b.p().b(f"Počet osob: {len(members)}")
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with b.ul():
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for m in members:
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b.li(_class=f"game_team_{home_for_team}")(f"Voják {m['id']} týmu {teams[m['team']].print()}")
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b.wrap(
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limited_size=False,
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sticky_head=False,
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head=lambda x:x.link(rel="stylesheet", href=app.url_for('static', filename='occupy.css'), type='text/css', media="all")
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)
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return b.print_file()
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