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from flask import Flask, redirect, flash, render_template, session, g, request, get_flashed_messages
import werkzeug.exceptions
import json
import hra.config as config
import hra.db as db
from hra.web import app, NeedLoginError
import hra.web.jinja_mac as jinja_mac
def args_get(name, type, optional=False, default=None):
v = request.args.get(name)
if v is None:
if optional:
return default
else:
raise werkzeug.exceptions.BadRequest(f"Missing mandatory option {name}.")
try:
return type(v)
except ValueError:
raise werkzeug.exceptions.BadRequest(f"Option {name} have wrong type.")
def get_context():
if g.user is None:
raise NeedLoginError
game_name = args_get("game", str, True, "main")
team = db.get_session().query(db.Team).filter_by(user_id=g.user.id, name=game_name).one_or_none()
if team is None:
raise werkzeug.exceptions.NotFound("No such game")
return team
@app.route("/api/state", methods=['GET'])
def api_state():
team = get_context()
game = team.game
team_id = team.team_id
min_round = args_get("min_round", int, True)
if min_round is not None and min_round > game.current_round:
return json.dumps({
"status": "too-early",
"wait": 5.0,
})
state = game.current_state()
if state is None:
return json.dumps({
"status": "working",
"wait": 1.0,
})
return json.dumps({
"status": "ok",
"round": state.round,
"team_id": team_id,
"state": game.get_logic().personalize_state(state.get_state(), team_id, state.round),
})
@app.route("/api/action", methods=['POST'])
def api_action():
def to_late():
return json.dumps({
"status": "too-late",
})
team = get_context()
game = team.game
team_id = team.team_id
j = request.get_json()
state = game.current_state()
round_id = args_get('round', int)
if round_id < 0 or round_id > game.current_round:
raise werkzeug.exceptions.BadRequest("Wrong round.")
if game.working_on_next_state or round_id < game.current_round:
return to_late()
try:
warnings = game.get_logic().validate_move(state.get_state(), team_id, j, round_id)
except Exception as e:
return json.dumps({
"error": "error",
"description": f"{type(e).__name__}: {e}"
})
db.get_session().expire_all()
game = game.lock()
if game.working_on_next_state or round_id < game.current_round:
db.get_session().commit()
return to_late()
move = db.get_session().query(db.Move).filter_by(game_id=game.game_id, team_id=team_id, round=round_id).one_or_none()
if move is None:
move = db.Move(game_id=game.game_id, team_id=team_id, round=round_id)
db.get_session().add(move)
move.move = db.new_big_data(j)
db.get_session().commit()
if warnings is not None:
return json.dumps(warnings)
return json.dumps({
"status": "ok",
})