|
@ -89,7 +89,7 @@ class Occupy(Logic): |
|
|
# # "left", "right", "up", "down" |
|
|
# # "left", "right", "up", "down" |
|
|
# ] |
|
|
# ] |
|
|
# } |
|
|
# } |
|
|
# VALIDITU MOVES NEOVĚŘUJU |
|
|
# Předpokládám validitu `state` |
|
|
# Metoda funguje velmi primitivně po krocích: |
|
|
# Metoda funguje velmi primitivně po krocích: |
|
|
# * zaznamená se poloha objektů na mapě |
|
|
# * zaznamená se poloha objektů na mapě |
|
|
# * vojáky se pohne podle moves |
|
|
# * vojáky se pohne podle moves |
|
@ -107,11 +107,14 @@ class Occupy(Logic): |
|
|
highest_ids = [0] * self.teams_count |
|
|
highest_ids = [0] * self.teams_count |
|
|
# homes jednotlivých týmů |
|
|
# homes jednotlivých týmů |
|
|
home_positions = [None] * self.teams_count |
|
|
home_positions = [None] * self.teams_count |
|
|
|
|
|
# 2D array s `True`s tam, kde je hill |
|
|
|
|
|
hills = [[False] * self.map_width for _ in range(self.map_height)] |
|
|
|
|
|
|
|
|
y = 0 |
|
|
y = 0 |
|
|
for row in state["map"]: |
|
|
for row in state["map"]: |
|
|
x = 0 |
|
|
x = 0 |
|
|
for field in row: |
|
|
for field in row: |
|
|
|
|
|
hills[y][x] = field["hill"] |
|
|
if field["home_for_team"] is not None: |
|
|
if field["home_for_team"] is not None: |
|
|
home_positions[field["home_for_team"]] = [y, x] |
|
|
home_positions[field["home_for_team"]] = [y, x] |
|
|
for member in field["members"]: |
|
|
for member in field["members"]: |
|
@ -125,6 +128,9 @@ class Occupy(Logic): |
|
|
for team_id, move in enumerate(moves): |
|
|
for team_id, move in enumerate(moves): |
|
|
if move is not None: |
|
|
if move is not None: |
|
|
for member in move["members"]: |
|
|
for member in move["members"]: |
|
|
|
|
|
if member["id"] not in id_positions: |
|
|
|
|
|
# Neplatné ID vojáka |
|
|
|
|
|
continue |
|
|
id_moves[team_id][member["id"]] = member["action"] |
|
|
id_moves[team_id][member["id"]] = member["action"] |
|
|
|
|
|
|
|
|
# Místo mapy tabulka seznamů vojáků pro každý tým |
|
|
# Místo mapy tabulka seznamů vojáků pro každý tým |
|
@ -135,8 +141,14 @@ class Occupy(Logic): |
|
|
for team_id in range(self.teams_count): |
|
|
for team_id in range(self.teams_count): |
|
|
for soldier_id in all_ids[team_id]: |
|
|
for soldier_id in all_ids[team_id]: |
|
|
move_vect = self.MOVE_VECTORS[id_moves[team_id][soldier_id]] |
|
|
move_vect = self.MOVE_VECTORS[id_moves[team_id][soldier_id]] |
|
|
new_y = (id_positions[team_id][soldier_id][0] + move_vect[0]) % self.map_height |
|
|
orig_y = id_positions[team_id][soldier_id][0] |
|
|
new_x = (id_positions[team_id][soldier_id][1] + move_vect[1]) % self.map_width |
|
|
orig_x = id_positions[team_id][soldier_id][1] |
|
|
|
|
|
new_y = (orig_y + move_vect[0]) % self.map_height |
|
|
|
|
|
new_x = (orig_x + move_vect[1]) % self.map_width |
|
|
|
|
|
if hills[new_y][new_x]: |
|
|
|
|
|
# Voják se snažil lézt na skálu, zůstane na původním místě |
|
|
|
|
|
soldier_lists[orig_y][orig_x][team_id].append(soldier_id) |
|
|
|
|
|
else: |
|
|
soldier_lists[new_y][new_x][team_id].append(soldier_id) |
|
|
soldier_lists[new_y][new_x][team_id].append(soldier_id) |
|
|
|
|
|
|
|
|
# Přidáme vojáky v homes: |
|
|
# Přidáme vojáky v homes: |
|
|