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Strategická: Vylepšení zobrazení

master
Jiří Kalvoda 2 years ago
parent
commit
576a7418b9
  1. 137
      server/hra/web/game.py
  2. 1
      server/static/ksp-mhd.css
  3. 8
      server/static/occupy.css

137
server/hra/web/game.py

@ -1,5 +1,5 @@
from flask import Flask, redirect, flash, session, g, request, get_flashed_messages, Markup
from wtforms import Form, BooleanField, StringField, PasswordField, validators, SubmitField, IntegerField, DateTimeField
from wtforms import Form, BooleanField, StringField, PasswordField, validators, SubmitField, IntegerField, DateTimeField, RadioField
from wtforms.validators import ValidationError
from flask_wtf import FlaskForm
from flask_bootstrap import Bootstrap
@ -11,6 +11,7 @@ import wtforms
from wtforms.fields import EmailField
from wtforms.widgets import NumberInput
from typing import Optional, Any, List
from datetime import datetime
import hra.config as config
import hra.web.html as html
@ -18,7 +19,7 @@ import hra.db as db
from hra.web import app
import hra.web.jinja_mac as jinja_mac
from hra.util import hash_passwd
from hra.web.pages import BasePage
from hra.web.pages import BasePage, web_game_view
wlogic_by_mode = {}
@ -39,17 +40,49 @@ class WLogic:
self.game = game
self.logic = game.get_logic()
class OccupyViewConfig(FlaskForm):
refresh_none = "Bez automatické aktualizace"
refresh_meta = "Aktualizace pomocí HTML META"
refresh_js = "Aktualizace pomocí java scriptu"
font_size = IntegerField("Velikost fontu", default=8)
refresh = RadioField("Aktualizace", choices=(refresh_none, refresh_meta), default=refresh_none)
not_clickable = BooleanField("Vypnout podrobnosti kliknutím (zmenší nároky na sít a procesor)")
big_fields = BooleanField("Široká políčka (trojciferné počty)")
submit = SubmitField("Refresh/Potvrdit")
@add_wlogic
class Occupy(WLogic):
def view(self, state: db.State, team: Optional[db.Team], teams: List[db.Team]):
meta_refresh_without_reaming = 15
game = state.game
if game.step_mode == db.StepMode.automatic:
time_reaming = (state.create_time - datetime.now()).total_seconds() + game.step_every_s
else:
time_reaming = None
s = state.get_state()
if team is not None:
s = self.logic.personalize_state(s, team.team_id, state.round)
conff = OccupyViewConfig(formdata=request.args, csrf_enabled=False)
q = db.get_session().query(db.Log).order_by(db.Log.log_id.desc())
conff.validate()
max_num = 999 if conff.big_fields.data else 99
b = BasePage()
b.h2(f"Hra {self.game.print()} kolo {state.round}")
b.p().b(_class=f"game_team_{team.team_id}")(f"Pohled týmu {team.print()}")
with b.table(_class="game_table"):
if not conff.not_clickable.data:
b.p("Po kliknutí na buňku se zobrazí další informace.")
if conff.refresh.data == conff.refresh_meta and time_reaming is None:
b.p(f"Není známo, kdy nastane další kolo, proto může být aktualizace až o {meta_refresh_without_reaming} sekund opožděna.")
with b.p():
b.line().b(_class=f"game_team_{team.team_id}")(f"Pohled týmu {team.print()}")
with b.line().b(_class="pull-right"):
if time_reaming is not None:
b("Čas do konce kola: ", b._span(id="time")(int(time_reaming)), " sekund")
else:
b("Konec kola není stanoven")
with b.p(style="text-align:center;").table(_class="game_table"):
for i, row in enumerate(s["world"]):
with b.tr():
for j, x in enumerate(row):
@ -58,7 +91,7 @@ class Occupy(WLogic):
members = x["members"]
with b.td():
classes = []
with b.a(href=f"#cell_{i}_{j}"):
with b.a(href=f"#cell_{i}_{j}") if not conff.not_clickable.data else b.bucket():
if x["protected_for_team"] is not None:
classes.append("game_protected")
if x["hill"]:
@ -70,38 +103,80 @@ class Occupy(WLogic):
if occupied_by_team is not None:
classes.append(f'game_occupied')
classes.append(f'game_occupied_by_{occupied_by_team}')
if len(members):
b(len(members))
num = len(members)
if num:
b(num if num <= max_num else ("+++" if conff.big_fields.data else "++"))
else:
b(Markup("&nbsp;"))
b(_class=" ".join(classes))
for i, row in enumerate(s["world"]):
for j, x in enumerate(row):
occupied_by_team = x["occupied_by_team"]
protected_for_team = x["protected_for_team"]
home_for_team = x["home_for_team"]
members = x["members"]
with b.div(id=f"cell_{i}_{j}", _class="game_tab"):
b.h4(f"Políčko {i} {j}")
if x["hill"]:
b.p().b("Pohoří")
else:
if occupied_by_team is not None:
b.p(_class=f"game_team_{occupied_by_team}").b(f"Obsazeno týmem: {teams[occupied_by_team].print()}")
if protected_for_team is not None:
b.p(_class=f"game_team_{protected_for_team}").b(f"Ochranné území týmu: {teams[protected_for_team].print()}")
if home_for_team is not None:
b.p(_class=f"game_team_{home_for_team}").b(f"Domov týmu: {teams[home_for_team].print()}")
b.p().b(f"Počet osob: {len(members)}")
with b.ul():
for m in members:
b.li(_class=f"game_team_{home_for_team}")(f"Voják {m['id']} týmu {teams[m['team']].print()}")
if not conff.not_clickable.data:
for i, row in enumerate(s["world"]):
for j, x in enumerate(row):
occupied_by_team = x["occupied_by_team"]
protected_for_team = x["protected_for_team"]
home_for_team = x["home_for_team"]
members = x["members"]
with b.div(id=f"cell_{i}_{j}", _class="game_tab form-frame"):
b.h4(f"Políčko {i} {j}", b._a(href=f"#", _class="btn btn-primary pull-right")("Skrýt"))
if x["hill"]:
b.p().b("Pohoří")
else:
if occupied_by_team is not None:
b.p(_class=f"game_team_{occupied_by_team}").b(f"Obsazeno týmem: {teams[occupied_by_team].print()}")
if protected_for_team is not None:
b.p(_class=f"game_team_{protected_for_team}").b(f"Ochranné území týmu: {teams[protected_for_team].print()}")
if home_for_team is not None:
b.p(_class=f"game_team_{home_for_team}").b(f"Domov týmu: {teams[home_for_team].print()}")
b.p().b(f"Počet osob: {len(members)}")
with b.ul():
for m in members:
b.li(_class=f"game_team_{home_for_team}")(f"Voják {m['id']} týmu {teams[m['team']].print()}")
del conff.csrf_token
b.p()
b.div(_class="form-frame")(jinja_mac.quick_form(conff, form_type="horizontal", method="GET"))
b.script(Markup(f"""
var intervalID = window.setInterval(update_time, 100);
var t = { time_reaming*1000 };
function update_time() {{
document.getElementById("time").innerHTML = Math.floor(t/1000);;
t -= 100;
}}
"""))
def head(x):
refresh_time = time_reaming + 1 if time_reaming is not None else 15
font_size = int(conff.font_size.data)
box_size = int(font_size * 1.3 + 1)
box_w = box_size
if conff.big_fields.data:
box_w *= 1.5
table_w = len(s["world"][0]) * box_w
margin_cmd = ""
if table_w > 1000:
margin_cmd = f"margin-left: {(1000-table_w) / 2}px;"
if conff.refresh.data == conff.refresh_meta:
b.meta(**{"HTTP-EQUIV": "refresh", "CONTENT": f"{refresh_time};{app.url_for(web_game_view.__name__, game_id=game.game_id, team_id=team.team_id, **request.args)}"})
b.link(rel="stylesheet", href=app.url_for('static', filename='occupy.css'), type='text/css', media="all")
b.style(Markup(f"""
table.game_table tr td {{
width: {box_w}px;
max-width: {box_w}px;
height: {box_size}px;
font-size: {font_size}px;
}}
table.game_table {{
width: {table_w}px;
{margin_cmd}
}}
"""))
b.wrap(
limited_size=False,
sticky_head=False,
head=lambda x:x.link(rel="stylesheet", href=app.url_for('static', filename='occupy.css'), type='text/css', media="all")
head=head,
)
return b.print_file()

1
server/static/ksp-mhd.css

@ -12,6 +12,7 @@ body {
margin: 0 auto;
padding: 0 1em;
width: 100%;
max-width: 1000px;
}
.content_limited, main {

8
server/static/occupy.css

@ -1,15 +1,17 @@
table.game_table{
margin-left: auto;
margin-right: auto;
}
table.game_table, table.game_table tr, table.game_table tr td {
border: thin solid black;
border-collapse: collapse;
table-layout: fixed;
overflow: hidden;
}
table.game_table tr td {
width: 10pt;
height: 10px;
font-size: 8px;
text-align: end;
}

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