Strategická: Oprava chybek v šabloně
This commit is contained in:
parent
38fb75c956
commit
582e0e7385
2 changed files with 9 additions and 9 deletions
|
@ -25,6 +25,7 @@ def get_state(min_round: int, args) -> Tuple[Optional[dict], float]:
|
|||
logger.warning(f"Server error: {r.status_code} {r.reason}")
|
||||
return None, TIME_BEFORE_RETRY
|
||||
|
||||
state = r.json()
|
||||
# also retry if the server is not willing to give us the state yet
|
||||
if state["status"] == "waiting":
|
||||
logger.info("Server is busy.")
|
||||
|
@ -33,7 +34,6 @@ def get_state(min_round: int, args) -> Tuple[Optional[dict], float]:
|
|||
logger.info("Round didn't start yet.")
|
||||
return None, state["wait"]
|
||||
|
||||
state = json.loads(r.json())
|
||||
logger.info("Received new state.")
|
||||
return state, 0
|
||||
|
||||
|
@ -43,7 +43,7 @@ def send_turn(turn: dict, round: int, args) -> bool:
|
|||
|
||||
try:
|
||||
r = requests.post(
|
||||
f"{args.server}/api/state",
|
||||
f"{args.server}/api/action",
|
||||
params={
|
||||
"game": args.game,
|
||||
"token": args.token,
|
||||
|
@ -61,7 +61,7 @@ def send_turn(turn: dict, round: int, args) -> bool:
|
|||
# print errors
|
||||
# because such errors are caused by the submitted turn,
|
||||
# retrying will not help, so return True
|
||||
response = json.loads(r.json())
|
||||
response = r.json()
|
||||
if response["status"] == "ok":
|
||||
logger.info("Turn accepted.")
|
||||
elif response["status"] == "too_late":
|
||||
|
@ -73,6 +73,6 @@ def send_turn(turn: dict, round: int, args) -> bool:
|
|||
f" {member}: {error}"
|
||||
for member, error in response["errors"].items()
|
||||
]
|
||||
logger.error(f"Member errors:\n{'\n'.join(member_errors)}")
|
||||
logger.error("Member errors:\n" + "\n".join(member_errors))
|
||||
|
||||
return True
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#!/usr/bin/env python3
|
||||
import argparse
|
||||
import time
|
||||
from typing import Callable, List, Optional, Tuple
|
||||
from typing import Callable, Iterable, List, Optional, Tuple
|
||||
from client import get_state, send_turn, logger, TIME_BEFORE_RETRY
|
||||
|
||||
|
||||
|
@ -76,7 +76,7 @@ def strategy(team_id: int, state: dict, args: argparse.Namespace) -> dict:
|
|||
# TODO: implement your strategy here
|
||||
for member, coords in members:
|
||||
member.action = "up"
|
||||
return build_turn(members)
|
||||
return build_turn(map(lambda x: x[0], members))
|
||||
|
||||
|
||||
def find_fields(
|
||||
|
@ -108,7 +108,7 @@ def find_members(
|
|||
return result
|
||||
|
||||
|
||||
def build_turn(members: List[Member]) -> dict:
|
||||
def build_turn(members: Iterable[Member]) -> dict:
|
||||
return {
|
||||
"members": [
|
||||
{"id": member.id, "action": member.action}
|
||||
|
@ -144,7 +144,7 @@ def main(args: argparse.Namespace):
|
|||
logger.setLevel(args.log_level)
|
||||
|
||||
while True:
|
||||
state, wait_time = get_state(min_round)
|
||||
state, wait_time = get_state(min_round, args)
|
||||
if state is None:
|
||||
# retry later
|
||||
time.sleep(wait_time)
|
||||
|
@ -153,7 +153,7 @@ def main(args: argparse.Namespace):
|
|||
turn = strategy(state["team_id"], state["state"], args)
|
||||
|
||||
round = state["round"]
|
||||
while not send_turn(turn, round):
|
||||
while not send_turn(turn, round, args):
|
||||
# if there was a connection error, retry later
|
||||
time.sleep(TIME_BEFORE_RETRY)
|
||||
min_round = round + 1
|
||||
|
|
Loading…
Reference in a new issue