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@ -1,19 +1,17 @@ |
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#!/usr/bin/env python3 |
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import argparse |
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import time |
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import json |
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import sys |
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from typing import Callable, Iterable, List, Optional, Tuple |
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from client import get_state, send_turn, set_log_level, TIME_BEFORE_RETRY |
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parser = argparse.ArgumentParser() |
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parser.add_argument("--server", type=str, default="http://localhost:5000", help="Server address.") |
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parser.add_argument("--game", type=str, default="main", help="'main' or 'test_#'.") |
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parser.add_argument("--token", type=str, default=None, help="API token.") |
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parser.add_argument("--log_level", type=str, default="WARNING", choices=["ERROR", "WARNING", "INFO"]) |
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# you can add your own arguments, the strategy function will get them |
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Coords = Tuple[int, int] |
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Coords = Tuple[int, int] |
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class State: |
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def __init__(self, state: dict) -> None: |
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self.world = parse_world(state["state"]["map"]) |
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self.my_team_id: int = state["team_id"] |
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self.round_number: int = state["round"] |
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class Member: |
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@ -34,77 +32,44 @@ class Field: |
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self.members = members |
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def strategy(team_id: int, state: dict, args: argparse.Namespace) -> dict: |
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"""Finds the best move for the given state. |
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This function is called every round. |
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It should return a dict with actions for each of team's soldiers. |
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State format: |
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```yaml |
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{ |
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map: [[{ |
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home_for_team: Optional[int], |
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occupied_by_team: Optional[int], |
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hill: bool, |
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members: [{ |
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type: "soldier", |
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team: int, |
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id: int, |
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remaining_rounds: int |
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}] |
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}]] |
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} |
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``` |
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Turn format: |
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```yaml |
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{ |
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members: [{ |
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id: int, |
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action: Optional[str] |
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# None, "left", "right", "up", "down" |
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}] |
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} |
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``` |
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""" |
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state: State = None |
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world = parse_world(state["map"]) |
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home = find_fields(world, lambda f: f.home_for_team == team_id)[0][1] |
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members = find_members(world, lambda m: m.team == team_id) |
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# TODO: implement your strategy here |
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for member, coords in members: |
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def main() -> None: |
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global state |
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state = State(json.loads(sys.stdin.read())) |
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my_members = find_team_members(state.my_team_id) |
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# TODO: set actions for all members |
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# example: all members go up |
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for member in my_members: |
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member.action = "up" |
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return build_turn(map(lambda x: x[0], members)) |
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print(json.dumps(build_turn(my_members))) |
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def find_fields( |
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world: List[List[Field]], |
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predicate: Callable[[Field], bool] |
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) -> List[Tuple[Field, Coords]]: |
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"""Finds all fields that satisfy the given predicate.""" |
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"""Find all fields that satisfy the given predicate.""" |
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result = [] |
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for y, row in enumerate(world): |
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for x, field in enumerate(row): |
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for row in state.world: |
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for field in row: |
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if predicate(field): |
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result.append((field, (x, y))) |
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result.append(field) |
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return result |
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def find_members( |
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world: List[List[Field]], |
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predicate: Callable[[Member], bool] |
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) -> List[Tuple[Member, Coords]]: |
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"""Finds all members that satisfy the given predicate.""" |
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def find_team_members(team_id: int) -> List[Tuple[Member]]: |
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"""Find all members that belong to the given team.""" |
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result = [] |
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for y, row in enumerate(world): |
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for x, field in enumerate(row): |
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for row in state.world: |
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for field in row: |
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for member in field.members: |
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if predicate(member): |
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result.append((member, (x, y))) |
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if member.team == team_id: |
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result.append((member)) |
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return result |
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@ -139,26 +104,5 @@ def parse_world(world: dict) -> List[List[Field]]: |
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return fields |
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def main(args: argparse.Namespace): |
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min_round = 0 |
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set_log_level(args.log_level) |
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while True: |
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state, wait_time = get_state(min_round, args) |
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if state is None: |
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# retry later |
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time.sleep(wait_time) |
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continue |
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turn = strategy(state["team_id"], state["state"], args) |
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round = state["round"] |
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while not send_turn(turn, round, args): |
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# if there was a connection error, retry later |
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time.sleep(TIME_BEFORE_RETRY) |
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min_round = round + 1 |
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if __name__ == '__main__': |
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args = parser.parse_args() |
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main(args) |
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main() |
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