Strategická: Podproces
This commit is contained in:
parent
c9f572820f
commit
7cb7908da7
2 changed files with 119 additions and 91 deletions
|
@ -1,6 +1,24 @@
|
|||
#!/usr/bin/env python3
|
||||
import argparse
|
||||
import json
|
||||
import logging
|
||||
import requests
|
||||
from typing import Optional, Tuple
|
||||
import shutil
|
||||
import tempfile
|
||||
import time
|
||||
from subprocess import Popen, PIPE, TimeoutExpired
|
||||
from typing import List, Optional, Tuple
|
||||
|
||||
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("--token", type=str, required=True, help="API token.")
|
||||
parser.add_argument("--program", type=str, required=True, help="Program to run.")
|
||||
parser.add_argument("--server", type=str, default="http://localhost:5000", help="Server address.")
|
||||
parser.add_argument("--game", type=str, default="main", help="'main' or 'test_#'.")
|
||||
parser.add_argument("--copy", default=False, action="store_true", help="Save a copy of the program to ensure the same code is used all the time.")
|
||||
parser.add_argument("--log-level", type=str, default="warning", choices=["error", "warning", "info"])
|
||||
parser.add_argument("--save-state", type=str, default=None, help="Save state to this file.")
|
||||
# parser.add_argument("program", nargs=argparse.REMAINDER, help="Program to run.")
|
||||
|
||||
|
||||
TIME_BEFORE_RETRY = 2.0
|
||||
|
@ -8,12 +26,71 @@ logging.basicConfig(level=logging.INFO)
|
|||
logger = logging.getLogger("client")
|
||||
|
||||
|
||||
def set_log_level(log_level: str):
|
||||
logger.setLevel(log_level)
|
||||
def main(args: argparse.Namespace) -> None:
|
||||
logger.setLevel(args.log_level.upper())
|
||||
program = args.program
|
||||
if args.copy:
|
||||
program = tempfile.mktemp()
|
||||
shutil.copyfile(args.program, program)
|
||||
program = "./" + program
|
||||
min_round = 0
|
||||
|
||||
while True:
|
||||
state, wait_time = get_state(min_round, args)
|
||||
if state is None:
|
||||
# retry later
|
||||
time.sleep(wait_time)
|
||||
continue
|
||||
|
||||
round = state["round"]
|
||||
min_round = round + 1
|
||||
# if requested, dump state to file instead
|
||||
if args.save_state is not None:
|
||||
with open(args.save_state, "w") as f:
|
||||
json.dump(state, f)
|
||||
return
|
||||
|
||||
turn_json = run_subprocess(
|
||||
program, json.dumps(state), state["time_to_response"]
|
||||
)
|
||||
if turn_json is None:
|
||||
continue
|
||||
try:
|
||||
turn = json.loads(turn_json)
|
||||
except json.JSONDecodeError:
|
||||
logger.error(f"Invalid JSON returned by strategy code.")
|
||||
continue
|
||||
|
||||
while not send_turn(turn, round, args):
|
||||
# if there was a connection error, retry later
|
||||
time.sleep(TIME_BEFORE_RETRY)
|
||||
|
||||
|
||||
def run_subprocess(
|
||||
program: str, state_json: str, timeout: Optional[float]
|
||||
) -> Optional[str]:
|
||||
"""Run user program and return its output."""
|
||||
|
||||
proc = Popen([program], encoding="utf-8",
|
||||
stdin=PIPE, stdout=PIPE, stderr=PIPE)
|
||||
try:
|
||||
stdout, stderr = proc.communicate(input=state_json, timeout=timeout)
|
||||
except TimeoutExpired:
|
||||
proc.kill()
|
||||
logger.error("Strategy code took too long.")
|
||||
return None
|
||||
if stderr:
|
||||
logger.error(f"Strategy code stderr:\n{stderr}")
|
||||
if proc.returncode != 0:
|
||||
logger.error("Strategy code exited with non-zero exit code.")
|
||||
return None
|
||||
return stdout
|
||||
|
||||
|
||||
def get_state(min_round: int, args) -> Tuple[Optional[dict], float]:
|
||||
"""Returns None and wait time if there was an error."""
|
||||
"""Get game data from the server.
|
||||
|
||||
Returns None and wait time if there was an error."""
|
||||
|
||||
try:
|
||||
r = requests.get(f"{args.server}/api/state", params={
|
||||
|
@ -43,7 +120,9 @@ def get_state(min_round: int, args) -> Tuple[Optional[dict], float]:
|
|||
|
||||
|
||||
def send_turn(turn: dict, round: int, args) -> bool:
|
||||
"""Returns True if the server received the request."""
|
||||
"""Send turn to the server.
|
||||
|
||||
Returns True if the server received the request."""
|
||||
|
||||
try:
|
||||
r = requests.post(
|
||||
|
@ -80,3 +159,8 @@ def send_turn(turn: dict, round: int, args) -> bool:
|
|||
logger.warn("Member warnings:\n" + "\n".join(member_warns))
|
||||
|
||||
return True
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
args = parser.parse_args()
|
||||
main(args)
|
||||
|
|
116
klient/play.py
116
klient/play.py
|
@ -1,21 +1,19 @@
|
|||
#!/usr/bin/env python3
|
||||
import argparse
|
||||
import time
|
||||
import json
|
||||
import sys
|
||||
from typing import Callable, Iterable, List, Optional, Tuple
|
||||
from client import get_state, send_turn, set_log_level, TIME_BEFORE_RETRY
|
||||
|
||||
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("--server", type=str, default="http://localhost:5000", help="Server address.")
|
||||
parser.add_argument("--game", type=str, default="main", help="'main' or 'test_#'.")
|
||||
parser.add_argument("--token", type=str, default=None, help="API token.")
|
||||
parser.add_argument("--log_level", type=str, default="WARNING", choices=["ERROR", "WARNING", "INFO"])
|
||||
# you can add your own arguments, the strategy function will get them
|
||||
|
||||
|
||||
Coords = Tuple[int, int]
|
||||
|
||||
|
||||
class State:
|
||||
def __init__(self, state: dict) -> None:
|
||||
self.world = parse_world(state["state"]["map"])
|
||||
self.my_team_id: int = state["team_id"]
|
||||
self.round_number: int = state["round"]
|
||||
|
||||
|
||||
class Member:
|
||||
def __init__(self, team: int, id: int, remaining_rounds: int):
|
||||
self.team = team
|
||||
|
@ -34,77 +32,44 @@ class Field:
|
|||
self.members = members
|
||||
|
||||
|
||||
def strategy(team_id: int, state: dict, args: argparse.Namespace) -> dict:
|
||||
"""Finds the best move for the given state.
|
||||
state: State = None
|
||||
|
||||
This function is called every round.
|
||||
It should return a dict with actions for each of team's soldiers.
|
||||
|
||||
State format:
|
||||
```yaml
|
||||
{
|
||||
map: [[{
|
||||
home_for_team: Optional[int],
|
||||
occupied_by_team: Optional[int],
|
||||
hill: bool,
|
||||
members: [{
|
||||
type: "soldier",
|
||||
team: int,
|
||||
id: int,
|
||||
remaining_rounds: int
|
||||
}]
|
||||
}]]
|
||||
}
|
||||
```
|
||||
def main() -> None:
|
||||
global state
|
||||
state = State(json.loads(sys.stdin.read()))
|
||||
my_members = find_team_members(state.my_team_id)
|
||||
|
||||
Turn format:
|
||||
```yaml
|
||||
{
|
||||
members: [{
|
||||
id: int,
|
||||
action: Optional[str]
|
||||
# None, "left", "right", "up", "down"
|
||||
}]
|
||||
}
|
||||
```
|
||||
"""
|
||||
|
||||
world = parse_world(state["map"])
|
||||
home = find_fields(world, lambda f: f.home_for_team == team_id)[0][1]
|
||||
members = find_members(world, lambda m: m.team == team_id)
|
||||
|
||||
# TODO: implement your strategy here
|
||||
for member, coords in members:
|
||||
# TODO: set actions for all members
|
||||
# example: all members go up
|
||||
for member in my_members:
|
||||
member.action = "up"
|
||||
return build_turn(map(lambda x: x[0], members))
|
||||
|
||||
print(json.dumps(build_turn(my_members)))
|
||||
|
||||
|
||||
def find_fields(
|
||||
world: List[List[Field]],
|
||||
predicate: Callable[[Field], bool]
|
||||
) -> List[Tuple[Field, Coords]]:
|
||||
"""Finds all fields that satisfy the given predicate."""
|
||||
"""Find all fields that satisfy the given predicate."""
|
||||
|
||||
result = []
|
||||
for y, row in enumerate(world):
|
||||
for x, field in enumerate(row):
|
||||
for row in state.world:
|
||||
for field in row:
|
||||
if predicate(field):
|
||||
result.append((field, (x, y)))
|
||||
result.append(field)
|
||||
return result
|
||||
|
||||
|
||||
def find_members(
|
||||
world: List[List[Field]],
|
||||
predicate: Callable[[Member], bool]
|
||||
) -> List[Tuple[Member, Coords]]:
|
||||
"""Finds all members that satisfy the given predicate."""
|
||||
def find_team_members(team_id: int) -> List[Tuple[Member]]:
|
||||
"""Find all members that belong to the given team."""
|
||||
|
||||
result = []
|
||||
for y, row in enumerate(world):
|
||||
for x, field in enumerate(row):
|
||||
for row in state.world:
|
||||
for field in row:
|
||||
for member in field.members:
|
||||
if predicate(member):
|
||||
result.append((member, (x, y)))
|
||||
if member.team == team_id:
|
||||
result.append((member))
|
||||
return result
|
||||
|
||||
|
||||
|
@ -139,26 +104,5 @@ def parse_world(world: dict) -> List[List[Field]]:
|
|||
return fields
|
||||
|
||||
|
||||
def main(args: argparse.Namespace):
|
||||
min_round = 0
|
||||
set_log_level(args.log_level)
|
||||
|
||||
while True:
|
||||
state, wait_time = get_state(min_round, args)
|
||||
if state is None:
|
||||
# retry later
|
||||
time.sleep(wait_time)
|
||||
continue
|
||||
|
||||
turn = strategy(state["team_id"], state["state"], args)
|
||||
|
||||
round = state["round"]
|
||||
while not send_turn(turn, round, args):
|
||||
# if there was a connection error, retry later
|
||||
time.sleep(TIME_BEFORE_RETRY)
|
||||
min_round = round + 1
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
args = parser.parse_args()
|
||||
main(args)
|
||||
main()
|
||||
|
|
Loading…
Reference in a new issue