Merge branch 'sksp2022-strategicka' of gitea.ks.matfyz.cz:KSP/ksp into sksp2022-strategicka
This commit is contained in:
commit
d614becba2
3 changed files with 153 additions and 0 deletions
78
klient/client.py
Normal file
78
klient/client.py
Normal file
|
@ -0,0 +1,78 @@
|
|||
import logging
|
||||
import json
|
||||
import requests
|
||||
from typing import Optional, Tuple
|
||||
|
||||
|
||||
TIME_BEFORE_RETRY = 2.0
|
||||
logger = logging.Logger("client")
|
||||
|
||||
|
||||
def get_state(min_round: int, args) -> Tuple[Optional[dict], float]:
|
||||
"""Returns None and wait time if there was an error."""
|
||||
|
||||
try:
|
||||
r = requests.get(f"{args.server}/api/state", params={
|
||||
"game": args.game,
|
||||
"token": args.token,
|
||||
"min_round": min_round
|
||||
})
|
||||
# retry later if there was an error
|
||||
except requests.exceptions.RequestException as e:
|
||||
logger.warning("Request error: {e}")
|
||||
return None, TIME_BEFORE_RETRY
|
||||
if not r.ok:
|
||||
logger.warning(f"Server error: {r.status_code} {r.reason}")
|
||||
return None, TIME_BEFORE_RETRY
|
||||
|
||||
# also retry if the server is not willing to give us the state yet
|
||||
if state["status"] == "waiting":
|
||||
logger.info("Server is busy.")
|
||||
return None, state["wait"]
|
||||
if state["status"] == "too_early":
|
||||
logger.info("Round didn't start yet.")
|
||||
return None, state["wait"]
|
||||
|
||||
state = json.loads(r.json())
|
||||
logger.info("Received new state.")
|
||||
return state, 0
|
||||
|
||||
|
||||
def send_turn(turn: dict, round: int, args) -> bool:
|
||||
"""Returns True if the server received the request."""
|
||||
|
||||
try:
|
||||
r = requests.post(
|
||||
f"{args.server}/api/state",
|
||||
params={
|
||||
"game": args.game,
|
||||
"token": args.token,
|
||||
"round": round
|
||||
},
|
||||
json=json.dumps(turn)
|
||||
)
|
||||
except requests.exceptions.RequestException as e:
|
||||
logger.warning("Request error: {e}")
|
||||
return False
|
||||
if not r.ok:
|
||||
logger.warning(f"Server error: {r.status_code} {r.reason}")
|
||||
return False
|
||||
|
||||
# print errors
|
||||
# because such errors are caused by the submitted turn,
|
||||
# retrying will not help, so return True
|
||||
response = json.loads(r.json())
|
||||
if response["status"] == "ok":
|
||||
logger.info("Turn accepted.")
|
||||
elif response["status"] == "too_late":
|
||||
logger.error("Turn submitted too late.")
|
||||
elif response["status"] == "error":
|
||||
logger.error(f"Turn error: {response['description']}")
|
||||
elif response["status"] == "warning":
|
||||
member_errors = [
|
||||
f" {member}: {error}"
|
||||
for member, error in response["errors"].items()
|
||||
]
|
||||
logger.error(f"Member errors:\n{'\n'.join(member_errors)}")
|
||||
|
||||
return True
|
74
klient/play.py
Executable file
74
klient/play.py
Executable file
|
@ -0,0 +1,74 @@
|
|||
#!/usr/bin/env python3
|
||||
import argparse
|
||||
import time
|
||||
from client import get_state, send_turn, logger, TIME_BEFORE_RETRY
|
||||
|
||||
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("--server", type=str, default="http://localhost:5000", help="Server address.")
|
||||
parser.add_argument("--game", type=str, default="main", help="'main' or 'test_#'.")
|
||||
parser.add_argument("--token", type=str, default=None, help="API token.")
|
||||
parser.add_argument("--log_level", type=str, default="WARNING", choices=["ERROR", "WARNING", "INFO"])
|
||||
# you can add your own arguments, the strategy function will get them
|
||||
|
||||
|
||||
def strategy(team_id: int, state: dict, args: argparse.Namespace) -> dict:
|
||||
"""Finds the best move for the given state.
|
||||
|
||||
This function is called every round.
|
||||
It should return a dict with actions for each of team's soldiers.
|
||||
|
||||
State format:
|
||||
```yaml
|
||||
{
|
||||
map: [[{
|
||||
home_for_team: Optional[int],
|
||||
occupied_by_team: Optional[int],
|
||||
hill: bool,
|
||||
members: [{
|
||||
type: "soldier",
|
||||
team: int,
|
||||
id: int,
|
||||
remaining_rounds: int
|
||||
}]
|
||||
}]]
|
||||
}
|
||||
```
|
||||
|
||||
Turn format:
|
||||
```yaml
|
||||
{
|
||||
members: [{
|
||||
id: int,
|
||||
action: Optional[str]
|
||||
# None, "left", "right", "up", "down"
|
||||
}]
|
||||
}
|
||||
```
|
||||
"""
|
||||
return {}
|
||||
|
||||
|
||||
def main(args: argparse.Namespace):
|
||||
min_round = 0
|
||||
logger.setLevel(args.log_level)
|
||||
|
||||
while True:
|
||||
state, wait_time = get_state(min_round)
|
||||
if state is None:
|
||||
# retry later
|
||||
time.sleep(wait_time)
|
||||
continue
|
||||
|
||||
turn = strategy(state["team_id"], state["state"], args)
|
||||
|
||||
round = state["round"]
|
||||
while not send_turn(turn, round):
|
||||
# if there was a connection error, retry later
|
||||
time.sleep(TIME_BEFORE_RETRY)
|
||||
min_round = round + 1
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
args = parser.parse_args()
|
||||
main(args)
|
1
klient/requirements.txt
Normal file
1
klient/requirements.txt
Normal file
|
@ -0,0 +1 @@
|
|||
requests
|
Loading…
Reference in a new issue