#!/usr/bin/env python3 import argparse import time from typing import Callable, Iterable, List, Optional, Tuple from client import get_state, send_turn, set_log_level, TIME_BEFORE_RETRY parser = argparse.ArgumentParser() parser.add_argument("--server", type=str, default="http://localhost:5000", help="Server address.") parser.add_argument("--game", type=str, default="main", help="'main' or 'test_#'.") parser.add_argument("--token", type=str, default=None, help="API token.") parser.add_argument("--log_level", type=str, default="WARNING", choices=["ERROR", "WARNING", "INFO"]) # you can add your own arguments, the strategy function will get them Coords = Tuple[int, int] class Member: def __init__(self, team: int, id: int, remaining_rounds: int): self.team = team self.id = id self.remaining_rounds = remaining_rounds self.action: Optional[str] = None class Field: def __init__(self, home_for_team: Optional[int], occupied_by_team: Optional[int], hill: bool, members: List[Member]): self.home_for_team = home_for_team self.occupied_by_team = occupied_by_team self.hill = hill self.members = members def strategy(team_id: int, state: dict, args: argparse.Namespace) -> dict: """Finds the best move for the given state. This function is called every round. It should return a dict with actions for each of team's soldiers. State format: ```yaml { map: [[{ home_for_team: Optional[int], occupied_by_team: Optional[int], hill: bool, members: [{ type: "soldier", team: int, id: int, remaining_rounds: int }] }]] } ``` Turn format: ```yaml { members: [{ id: int, action: Optional[str] # None, "left", "right", "up", "down" }] } ``` """ world = parse_world(state["map"]) home = find_fields(world, lambda f: f.home_for_team == team_id)[0][1] members = find_members(world, lambda m: m.team == team_id) # TODO: implement your strategy here for member, coords in members: member.action = "up" return build_turn(map(lambda x: x[0], members)) def find_fields( world: List[List[Field]], predicate: Callable[[Field], bool] ) -> List[Tuple[Field, Coords]]: """Finds all fields that satisfy the given predicate.""" result = [] for y, row in enumerate(world): for x, field in enumerate(row): if predicate(field): result.append((field, (x, y))) return result def find_members( world: List[List[Field]], predicate: Callable[[Member], bool] ) -> List[Tuple[Member, Coords]]: """Finds all members that satisfy the given predicate.""" result = [] for y, row in enumerate(world): for x, field in enumerate(row): for member in field.members: if predicate(member): result.append((member, (x, y))) return result def build_turn(members: Iterable[Member]) -> dict: return { "members": [ {"id": member.id, "action": member.action} for member in members ] } def parse_world(world: dict) -> List[List[Field]]: fields = [] for row in world: fields_row = [] for field in row: members = [] for member in field["members"]: members.append(Member( member["team"], member["id"], member["remaining_rounds"] )) fields_row.append(Field( field["home_for_team"], field["occupied_by_team"], field["hill"], members )) fields.append(fields_row) return fields def main(args: argparse.Namespace): min_round = 0 set_log_level(args.log_level) while True: state, wait_time = get_state(min_round, args) if state is None: # retry later time.sleep(wait_time) continue turn = strategy(state["team_id"], state["state"], args) round = state["round"] while not send_turn(turn, round, args): # if there was a connection error, retry later time.sleep(TIME_BEFORE_RETRY) min_round = round + 1 if __name__ == '__main__': args = parser.parse_args() main(args)