#!/usr/bin/env python3 import hra.db as db import hra.lib as lib from hra.util import hash_passwd import time from datetime import datetime import argparse from sqlalchemy import exc, update import sys parser = argparse.ArgumentParser() parser.add_argument("game_id") parser.add_argument("--step", action="store_true") parser.add_argument("--born-per-round", nargs="+", type=int) parser.add_argument("--restore", action="store_true") parser.add_argument("--set-step-mode", type=str) parser.add_argument("--set-step-s", type=int) parser.add_argument("--autosteps", action="store_true", help="Bude periodicky posouvat hru podle konfigurace") args = parser.parse_args() ses = db.get_session() game_id = args.game_id game = ses.query(db.Game).filter_by(game_id=game_id).one_or_none() if args.autosteps: while True: def sleep(timeout=1): ses.commit() timeout = min(5, max(0.1, timeout)) print(f"Waiting {float(timeout):.2f}") time.sleep(timeout) ses.expire_all() game = ses.query(db.Game).filter_by(game_id=game_id).one_or_none() assert game is not None state = game.current_state() if not state: print("There is no state now") sleep(1) continue if game.step_mode != db.StepMode.automatic: print(f"Step mode {game.step_mode} is not automatic") sleep(1) continue t = datetime.now() diff = (t - state.create_time).total_seconds() if diff >= game.step_every_s: print("Doing step") lib.game_step(game_id) print("Done") sleep(0.1) else: step_in = game.step_every_s - diff print(f"Step in {step_in:.2f} s (every {game.step_every_s})") sleep(step_in) else: game.lock() if args.born_per_round: print(args.born_per_round) c = game.get_configuration() c["born_per_round"] = args.born_per_round game.configuration = db.new_big_data(c) ses.commit() print(game.get_configuration()) if args.set_step_mode: game.step_mode = db.StepMode(args.set_step_mode) ses.commit() if args.set_step_s: game.step_every_s = db.StepMode(args.set_step_s) ses.commit() if args.restore: lib.game_restore_broken(args.game_id) if args.step: lib.game_step(args.game_id)