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#!/usr/bin/env python3
import argparse
import time
from typing import Callable, Iterable, List, Optional, Tuple
from client import get_state, send_turn, set_log_level, TIME_BEFORE_RETRY
parser = argparse.ArgumentParser()
parser.add_argument("--server", type=str, default="http://localhost:5000", help="Server address.")
parser.add_argument("--game", type=str, default="main", help="'main' or 'test_#'.")
parser.add_argument("--token", type=str, default=None, help="API token.")
parser.add_argument("--log_level", type=str, default="WARNING", choices=["ERROR", "WARNING", "INFO"])
# you can add your own arguments, the strategy function will get them
Coords = Tuple[int, int]
class Member:
def __init__(self, team: int, id: int, remaining_rounds: int):
self.team = team
self.id = id
self.remaining_rounds = remaining_rounds
self.action: Optional[str] = None
class Field:
def __init__(self, home_for_team: Optional[int],
occupied_by_team: Optional[int],
hill: bool, members: List[Member]):
self.home_for_team = home_for_team
self.occupied_by_team = occupied_by_team
self.hill = hill
self.members = members
def strategy(team_id: int, state: dict, args: argparse.Namespace) -> dict:
"""Finds the best move for the given state.
This function is called every round.
It should return a dict with actions for each of team's soldiers.
State format:
```yaml
{
map: [[{
home_for_team: Optional[int],
occupied_by_team: Optional[int],
hill: bool,
members: [{
type: "soldier",
team: int,
id: int,
remaining_rounds: int
}]
}]]
}
```
Turn format:
```yaml
{
members: [{
id: int,
action: Optional[str]
# None, "left", "right", "up", "down"
}]
}
```
"""
world = parse_world(state["map"])
home = find_fields(world, lambda f: f.home_for_team == team_id)[0][1]
members = find_members(world, lambda m: m.team == team_id)
# TODO: implement your strategy here
for member, coords in members:
member.action = "up"
return build_turn(map(lambda x: x[0], members))
def find_fields(
world: List[List[Field]],
predicate: Callable[[Field], bool]
) -> List[Tuple[Field, Coords]]:
"""Finds all fields that satisfy the given predicate."""
result = []
for y, row in enumerate(world):
for x, field in enumerate(row):
if predicate(field):
result.append((field, (x, y)))
return result
def find_members(
world: List[List[Field]],
predicate: Callable[[Member], bool]
) -> List[Tuple[Member, Coords]]:
"""Finds all members that satisfy the given predicate."""
result = []
for y, row in enumerate(world):
for x, field in enumerate(row):
for member in field.members:
if predicate(member):
result.append((member, (x, y)))
return result
def build_turn(members: Iterable[Member]) -> dict:
return {
"members": [
{"id": member.id, "action": member.action}
for member in members
]
}
def parse_world(world: dict) -> List[List[Field]]:
fields = []
for row in world:
fields_row = []
for field in row:
members = []
for member in field["members"]:
members.append(Member(
member["team"],
member["id"],
member["remaining_rounds"]
))
fields_row.append(Field(
field["home_for_team"],
field["occupied_by_team"],
field["hill"],
members
))
fields.append(fields_row)
return fields
def main(args: argparse.Namespace):
min_round = 0
set_log_level(args.log_level)
while True:
state, wait_time = get_state(min_round, args)
if state is None:
# retry later
time.sleep(wait_time)
continue
turn = strategy(state["team_id"], state["state"], args)
round = state["round"]
while not send_turn(turn, round, args):
# if there was a connection error, retry later
time.sleep(TIME_BEFORE_RETRY)
min_round = round + 1
if __name__ == '__main__':
args = parser.parse_args()
main(args)