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129 lines
3.6 KiB
129 lines
3.6 KiB
import json
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import hra.config as config
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import hra.db as db
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from hra.util import hash_passwd
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from datetime import datetime
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from sqlalchemy import exc, update
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class DuplicitMakeStep(Exception):
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pass
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def game_step(game_id: int):
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ses = db.get_session()
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ses.expire_all()
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game = ses.query(db.Game).filter_by(game_id=game_id).with_for_update().one_or_none()
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assert game is not None
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time = datetime.now()
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if game.working_on_next_state:
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ses.commit()
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raise DuplicitMakeStep()
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game.working_on_next_state = True
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ses.commit()
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old_round_id = game.current_round
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new_round_id = old_round_id + 1
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old_state = ses.query(db.State).filter_by(game_id=game.game_id, round=old_round_id).one_or_none().get_state()
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moves = [None for _ in range(game.teams_count)]
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for i in ses.query(db.Move).filter_by(game_id=game.game_id, round=old_round_id).all():
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moves[i.team_id] = i.get_move()
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print(old_state)
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print(moves)
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print(old_round_id)
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print()
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ses.commit()
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x, points = game.get_logic().step(old_state, moves, old_round_id)
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print(x)
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print(points)
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new_state = db.State(game_id=game.game_id, round=new_round_id, state=db.new_big_data(x), create_time=time)
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ses.add(new_state)
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ses.expire_all()
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game = ses.query(db.Game).filter_by(game_id=game_id).with_for_update().one_or_none()
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assert game is not None
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assert game.working_on_next_state
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game.current_round = new_round_id
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game.working_on_next_state = False
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ses.commit()
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def game_restore_broken(game_id: int) -> None:
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ses = db.get_session()
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ses.expire_all()
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game = ses.query(db.Game).filter_by(game_id=game_id).with_for_update().one_or_none()
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game.working_on_next_state = False
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ses.commit()
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def create_game(mode, teams_count, configuration={}, test_for=None, name=None, step_mode=db.StepMode.none):
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ses = db.get_session()
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g = db.Game(game_mode=mode, configuration=db.new_big_data(configuration), teams_count=teams_count, name=name, step_mode=step_mode)
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ses.add(g)
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ses.flush()
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g.lock()
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s = db.State(game_id=g.game_id, round=0, state=db.new_big_data(g.get_logic().zero_state()), create_time=datetime.now())
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ses.add(s)
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if test_for is not None:
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for i in range(teams_count):
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t = db.Team(team_id=i, game_id=g.game_id, name=f"test_{i}", user_id=test_for.id)
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ses.add(t)
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else:
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for i in range(teams_count):
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t = db.Team(team_id=i, game_id=g.game_id, name="")
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ses.add(t)
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g.current_round = 0
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g.working_on_next_state = False
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return g
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def create_test_game(user):
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mode = "occupy"
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teams_count = 4
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configuration = {
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"teams_width": 2,
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"teams_height": 2,
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"width_per_team": 10,
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"height_per_team": 10,
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"hills": [
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".xx....x..",
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".xxx...xx.",
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"...x......",
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".......xx.",
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".......xx.",
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".......x..",
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"..........",
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"..........",
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"..........",
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"..........",
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],
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}
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return create_game(mode=mode, teams_count=teams_count, configuration=configuration, test_for=user, name=f"Testovací hra uživatele {user.username}", step_mode=db.StepMode.user)
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class UsernameExist(Exception):
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pass
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def create_user(username, passwd, org=False, test_game=True):
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u = db.User(org=org, username=username, passwd=hash_passwd(passwd))
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u.gen_token()
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try:
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db.get_session().add(u)
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db.get_session().flush()
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except exc.IntegrityError:
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raise UsernameExist()
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if test_game:
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create_test_game(u)
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return u
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