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Combining forever; adding to DB

master
Jirka Sejkora 4 years ago
parent
commit
2b08da0809
  1. 34
      src/combine-layouts.rs
  2. 56
      src/combine.rs
  3. 2
      src/db.rs

34
src/combine-layouts.rs

@ -1,6 +1,7 @@
use db::LayoutDB; use db::LayoutDB;
use city::{City, House, SIZE}; use city::{City, SIZE};
use itertools::Itertools; use itertools::Itertools;
use crate::combine::transpose_layout;
mod city; mod city;
mod db; mod db;
@ -13,21 +14,27 @@ fn main() {
let city = City::read_from_file("01.in"); let city = City::read_from_file("01.in");
eprintln!("Loaded the city file, {} houses", city.get_house_count()); eprintln!("Loaded the city file, {} houses", city.get_house_count());
let layouts = db.layouts(); eprintln!("Building a transposed city...");
let sorted: Vec<_> = layouts.iter().sorted_by(|x, y| city::get_price(&city, x.houses()).cmp(&city::get_price(&city, y.houses()))).collect(); let transposed_city = transpose_city(&city);
eprintln!("Finished building a transposed city");
loop {
let sorted: Vec<_> = db.layouts().iter()
.sorted_by(|x, y| city::get_price(&city, x.houses()).cmp(&city::get_price(&city, y.houses())))
.map(|layout| layout.clone())
.collect();
const TOP_LAYOUT_COUNT: usize = 100; const TOP_LAYOUT_COUNT: usize = 1000;
let chosen_layouts: Vec<_> = sorted.iter().take(TOP_LAYOUT_COUNT).map(|l| l.houses().clone()).collect(); let chosen_layouts: Vec<_> = sorted.iter().take(TOP_LAYOUT_COUNT).map(|l| l.houses().clone()).collect();
//eprintln!("Starting to combine {} top houses DB; vertical cuts", TOP_LAYOUT_COUNT); eprintln!("Starting to combine {} top houses DB; vertical cuts", TOP_LAYOUT_COUNT);
//combine::try_combine(&city, &chosen_layouts, &chosen_layouts, false); combine::try_combine(&city, &chosen_layouts, &chosen_layouts, &mut db, false);
eprintln!("Transposing...");
let transposed_city = transpose_city(&city);
let transposed_chosen_layouts: Vec<_> = chosen_layouts.iter().map(|x| transpose_layout(x)).collect(); let transposed_chosen_layouts: Vec<_> = chosen_layouts.iter().map(|x| transpose_layout(x)).collect();
eprintln!("Starting to combine {} top houses DB; horizontal cuts", TOP_LAYOUT_COUNT); eprintln!("Starting to combine {} top houses DB; horizontal cuts", TOP_LAYOUT_COUNT);
combine::try_combine(&transposed_city, &transposed_chosen_layouts, &transposed_chosen_layouts, true); combine::try_combine(&transposed_city, &transposed_chosen_layouts, &transposed_chosen_layouts, &mut db, true);
}
} }
fn transpose_city(city: &City) -> City { fn transpose_city(city: &City) -> City {
@ -42,12 +49,3 @@ fn transpose_city(city: &City) -> City {
City::new(transposed_prices) City::new(transposed_prices)
} }
fn transpose_layout(houses: &Vec<House>) -> Vec<House> {
let mut transposed = Vec::new();
for house in houses {
transposed.push(House::new(house.y, house.x));
}
transposed
}

56
src/combine.rs

@ -1,11 +1,12 @@
use crate::city; use crate::city;
use crate::city::{City, House, SIZE, HOUSE_RANGE}; use crate::db::LayoutDB;
use crate::city::{City, House, SIZE};
use itertools::Itertools; use itertools::Itertools;
use itertools::iproduct; use itertools::iproduct;
use std::collections::VecDeque; use std::collections::VecDeque;
use std::collections::vec_deque::Iter; use std::collections::vec_deque::Iter;
pub fn try_combine(city: &City, left_layouts: &Vec<Vec<House>>, right_layouts: &Vec<Vec<House>>, print_transposed: bool) { pub fn try_combine(city: &City, left_layouts: &Vec<Vec<House>>, right_layouts: &Vec<Vec<House>>, db: &mut LayoutDB, transposed: bool) {
// Sorted in reverse so we can remove from the end // Sorted in reverse so we can remove from the end
let mut left_houses_sorted: Vec<Vec<House>> = left_layouts.iter() let mut left_houses_sorted: Vec<Vec<House>> = left_layouts.iter()
.map(|l| l.iter().sorted_by(|h1, h2| h2.x.cmp(&h1.x)).map(|x| *x).collect()) .map(|l| l.iter().sorted_by(|h1, h2| h2.x.cmp(&h1.x)).map(|x| *x).collect())
@ -30,10 +31,13 @@ pub fn try_combine(city: &City, left_layouts: &Vec<Vec<House>>, right_layouts: &
rights.push(right); rights.push(right);
} }
let mut best_price = None; let mut best_price = left_layouts.iter().chain(right_layouts.iter())
.map(|layout| city::get_price(&city, layout))
.min();
// x is the last left coordinate, x+1 is right // x is the last left coordinate, x+1 is right
for x in 0..SIZE { for x in 0..SIZE {
if print_transposed { if transposed {
eprintln!("Starting y {}", x); eprintln!("Starting y {}", x);
} else { } else {
eprintln!("Starting x {}", x); eprintln!("Starting x {}", x);
@ -63,7 +67,7 @@ pub fn try_combine(city: &City, left_layouts: &Vec<Vec<House>>, right_layouts: &
} }
let pairs: Vec<_> = iproduct!(lefts.iter().enumerate(), rights.iter().enumerate()) let pairs: Vec<_> = iproduct!(lefts.iter().enumerate(), rights.iter().enumerate())
.filter(|((left_i, left), (right_i, right))| left_i != right_i) .filter(|((left_i, _), (right_i, _))| left_i != right_i)
.map(|((left_i, left), (right_i, right))| (left, right, left.price + right.price, left_i, right_i)) .map(|((left_i, left), (right_i, right))| (left, right, left.price + right.price, left_i, right_i))
.sorted_by(|(_, _, price1, _, _), (_, _, price2, _, _)| price1.cmp(&price2)) .sorted_by(|(_, _, price1, _, _), (_, _, price2, _, _)| price1.cmp(&price2))
.collect(); .collect();
@ -74,23 +78,20 @@ pub fn try_combine(city: &City, left_layouts: &Vec<Vec<House>>, right_layouts: &
if is_compatible(city, &left, &right) { if is_compatible(city, &left, &right) {
if best_price.is_none() || price < best_price.unwrap() { if best_price.is_none() || price < best_price.unwrap() {
best_price = Some(price); best_price = Some(price);
if print_transposed { let axis = if transposed { "y" } else { "x" };
eprintln!("{} - new best score, cut on y {}, left {} - right {}, printing", price, x, left_i, right_i); eprintln!("{} - new best score, cut on {} {}, left {} - right {}, printing", axis, price, x, left_i, right_i);
println!("{} - new best score, cut on y {}, left {} - right {}", price, x, left_i, right_i); println!("{} - new best score, cut on {} {}, left {} - right {}", axis, price, x, left_i, right_i);
let new_houses: Vec<_> = left.houses().chain(right.houses()).collect(); let mut new_houses: Vec<_> = left.houses().copied().chain(right.houses().copied()).collect();
println!("{}", new_houses.len()); if transposed {
for house in new_houses { new_houses = transpose_layout(&new_houses);
println!("{} {}", house.x, house.y);
} }
} else {
eprintln!("{} - new best score, cut on x {}, left {} - right {}, printing", price, x, left_i, right_i);
println!("{} - new best score, cut on x {}, left {} - right {}", price, x, left_i, right_i);
let new_houses: Vec<_> = left.houses().chain(right.houses()).collect();
println!("{}", new_houses.len()); println!("{}", new_houses.len());
for house in new_houses { for house in &new_houses {
println!("{} {}", house.y, house.x); println!("{} {}", house.y, house.x);
} }
}
// We only add best results to avoid overfilling the database with similar layouts
db.add_layout(&new_houses, true);
} }
compatibles += 1; compatibles += 1;
@ -111,7 +112,7 @@ fn is_compatible(city: &City, left: &LeftLine, right: &RightLine) -> bool {
let min_right_covered_x = right.get_min_covered_x(y); let min_right_covered_x = right.get_min_covered_x(y);
// This range will often be empty // This range will often be empty
for x in (max_left_covered_x+1)..min_right_covered_x { for x in (max_left_covered_x + 1)..min_right_covered_x {
if city.is_house_xy(x, y) { if city.is_house_xy(x, y) {
return false; return false;
} }
@ -124,13 +125,13 @@ fn is_compatible(city: &City, left: &LeftLine, right: &RightLine) -> bool {
struct LeftLine { struct LeftLine {
covers: Vec<usize>, covers: Vec<usize>,
houses: Vec<House>, houses: Vec<House>,
price: u32 price: u32,
} }
struct RightLine { struct RightLine {
covers: Vec<usize>, covers: Vec<usize>,
houses: VecDeque<House>, houses: VecDeque<House>,
price: u32 price: u32,
} }
impl LeftLine { impl LeftLine {
@ -138,7 +139,7 @@ impl LeftLine {
// XXX: Careful, default of 0 includes covering first vertical line // XXX: Careful, default of 0 includes covering first vertical line
let covers = vec![0; SIZE]; let covers = vec![0; SIZE];
let houses = Vec::new(); let houses = Vec::new();
LeftLine {covers, houses, price: 0 } LeftLine { covers, houses, price: 0 }
} }
pub fn add_house(&mut self, house: House, city: &City) { pub fn add_house(&mut self, house: House, city: &City) {
@ -168,7 +169,7 @@ impl RightLine {
pub fn new() -> Self { pub fn new() -> Self {
let covers = vec![usize::MAX; SIZE]; let covers = vec![usize::MAX; SIZE];
let houses = VecDeque::new(); let houses = VecDeque::new();
RightLine {covers, houses, price: 0} RightLine { covers, houses, price: 0 }
} }
pub fn add_house(&mut self, house: House, city: &City) { pub fn add_house(&mut self, house: House, city: &City) {
@ -228,3 +229,12 @@ impl RightLine {
self.houses.iter() self.houses.iter()
} }
} }
pub fn transpose_layout(houses: &Vec<House>) -> Vec<House> {
let mut transposed = Vec::new();
for house in houses {
transposed.push(House::new(house.y, house.x));
}
transposed
}

2
src/db.rs

@ -1,5 +1,5 @@
use crate::city::House; use crate::city::House;
use rusqlite::{Connection, NO_PARAMS, params, Result, Transaction}; use rusqlite::{Connection, NO_PARAMS, params, Result};
use std::collections::HashMap; use std::collections::HashMap;
pub struct LayoutDB { pub struct LayoutDB {

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