Vertical combines
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5b10766ab9
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751e0d81ff
2 changed files with 101 additions and 54 deletions
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@ -15,14 +15,11 @@ fn main() {
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let layouts = db.layouts();
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let sorted: Vec<_> = layouts.iter().sorted_by(|x, y| city::get_price(&city, x.houses()).cmp(&city::get_price(&city, y.houses()))).collect();
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let first = sorted[1];
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let second = sorted[0];
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eprintln!("Combining layouts (ID {}, price {}) and (ID {}, price {})",
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first.id(),
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city::get_price(&city, first.houses()),
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second.id(),
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city::get_price(&city, second.houses()),
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);
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combine::try_combine(&city, first.houses(), second.houses());
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const TOP_LAYOUT_COUNT: usize = 10;
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let chosen_layouts = sorted.iter().take(TOP_LAYOUT_COUNT).map(|l| l.houses()).collect();
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eprintln!("Starting to combine {} top houses DB; vertical cuts", TOP_LAYOUT_COUNT);
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combine::try_combine(&city, &chosen_layouts, &chosen_layouts);
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}
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140
src/combine.rs
140
src/combine.rs
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@ -2,36 +2,52 @@ use crate::city;
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use crate::city::{City, House, SIZE, HOUSE_RANGE};
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use itertools::Itertools;
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use std::collections::VecDeque;
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use std::collections::vec_deque::Iter;
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pub fn try_combine(city: &City, layout1: &Vec<House>, layout2: &Vec<House>) {
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pub fn try_combine(city: &City, left_layouts: &Vec<&Vec<House>>, right_layouts: &Vec<&Vec<House>>) {
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// Sorted in reverse so we can remove from the end
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let mut houses1_sorted: Vec<House> = layout1.iter().sorted_by(|h1, h2| h2.x.cmp(&h1.x)).map(|x| *x).collect();
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let mut houses2_sorted: Vec<House> = layout2.iter().sorted_by(|h1, h2| h2.x.cmp(&h1.x)).map(|x| *x).collect();
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let mut left_houses_sorted: Vec<Vec<House>> = left_layouts.iter()
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.map(|l| l.iter().sorted_by(|h1, h2| h2.x.cmp(&h1.x)).map(|x| *x).collect())
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.collect();
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let mut right_houses_sorted: Vec<Vec<House>> = right_layouts.iter()
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.map(|l| l.iter().sorted_by(|h1, h2| h2.x.cmp(&h1.x)).map(|x| *x).collect())
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.collect();
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// TODO: We may want to maintain K left sides and K right sides to compare K^2 layouts at once at each x
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let mut lefts = Vec::new();
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let mut rights = Vec::new();
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// houses1 is left, houses2 is right
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let mut left = LeftLine::new();
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let mut right = RightLine::new();
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// Make sure that we include all houses initially
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while let Some(house) = houses2_sorted.pop() {
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right.add_house(house);
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for _ in left_layouts {
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lefts.push(LeftLine::new());
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}
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for mut right_layout in right_houses_sorted {
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let mut right = RightLine::new();
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// Make sure that we include all houses initially
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while let Some(house) = right_layout.pop() {
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right.add_house(house, &city);
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}
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rights.push(right);
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}
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let mut best_price = None;
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// x is the last left coordinate, x+1 is right
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for x in 0..SIZE {
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eprintln!("Starting x {}", x);
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// Update the lines
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while let Some(house) = houses1_sorted.last() {
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if house.x == x {
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left.add_house(*house);
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houses1_sorted.pop();
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} else {
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break;
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for (mut left_line, mut left_houses) in lefts.iter_mut().zip(left_houses_sorted.iter_mut()) {
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while let Some(house) = left_houses.last() {
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if house.x == x {
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left_line.add_house(*house, &city);
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left_houses.pop();
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} else {
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break;
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}
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}
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}
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right.remove_houses(x);
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for mut right_line in rights.iter_mut() {
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right_line.remove_houses(x, &city);
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}
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// Check compatibility of lines
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if x == 0 {
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@ -40,22 +56,35 @@ pub fn try_combine(city: &City, layout1: &Vec<House>, layout2: &Vec<House>) {
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continue;
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}
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if is_compatible(city, &left, &right) {
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eprintln!("Compatible on X {}", x);
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let houses: Vec<_> = layout1.iter().filter(|h| h.x <= x).chain(layout2.iter().filter(|h| h.x > x)).map(|h| *h).collect();
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eprintln!("Price {}", city::get_price(&city, &houses));
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//if let Some(price) = city::is_valid(&city, &houses) {
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// eprintln!("Merge valid with price {}", price)
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//} else {
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// eprintln!("Merge actually invalid, printing invalid merge");
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// println!("{}", houses.len());
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// for house in houses {
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// println!("{} {}", house.y, house.x);
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// }
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//}
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} else {
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eprintln!("Incompatible on X {}", x);
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let mut compatibles = 0;
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let mut incompatibles = 0;
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for (left_i, left) in lefts.iter().enumerate() {
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for (right_i, right) in rights.iter().enumerate() {
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if left_i == right_i {
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// Do not compare the same layout
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continue;
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}
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if is_compatible(city, &left, &right) {
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let price = left.price + right.price;
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if best_price.is_none() || price < best_price.unwrap() {
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best_price = Some(price);
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eprintln!("{} - new best score, cut on x {}, left {} - right {}, printing", price, x, left_i, right_i);
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println!("{} - new best score, cut on x {}, left {} - right {}", price, x, left_i, right_i);
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let new_houses: Vec<_> = left.houses().chain(right.houses()).collect();
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println!("{}", new_houses.len());
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for house in new_houses {
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println!("{} {}", house.y, house.x);
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}
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}
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compatibles += 1;
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} else {
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incompatibles += 1;
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}
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}
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}
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eprintln!("{}/{} compatible", compatibles, compatibles + incompatibles);
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}
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}
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@ -67,8 +96,6 @@ fn is_compatible(city: &City, left: &LeftLine, right: &RightLine) -> bool {
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// This range will often be empty
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for x in (max_left_covered_x+1)..min_right_covered_x {
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if city.is_house_xy(x, y) {
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// This is an uncovered house
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eprintln!("House ({},{}) in uncovered range [{},{}]", x, y, max_left_covered_x+1, min_right_covered_x-1);
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return false;
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}
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}
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@ -78,53 +105,67 @@ fn is_compatible(city: &City, left: &LeftLine, right: &RightLine) -> bool {
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}
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struct LeftLine {
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covers: Vec<usize>
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covers: Vec<usize>,
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houses: Vec<House>,
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price: u32
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}
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struct RightLine {
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covers: Vec<usize>,
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houses: VecDeque<House>
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houses: VecDeque<House>,
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price: u32
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}
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impl LeftLine {
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pub fn new() -> Self {
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// XXX: Careful, default of 0 includes covering first vertical line
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let covers = vec![0; SIZE];
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LeftLine {covers}
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let houses = Vec::new();
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LeftLine {covers, houses, price: 0 }
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}
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pub fn add_house(&mut self, house: House) {
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pub fn add_house(&mut self, house: House, city: &City) {
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let range_rect = house.range_rectangle();
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for y in range_rect.top..=range_rect.bottom {
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// Should always be the max variant
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self.covers[y] = self.covers[y].max(range_rect.right);
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}
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self.price += city.get_price(house) as u32;
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self.houses.push(house);
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}
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pub fn get_max_covered_x(&self, y: usize) -> usize {
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self.covers[y]
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}
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pub fn get_side_price(&self) -> u32 {
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self.price
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}
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pub fn houses(&self) -> std::slice::Iter<'_, House> {
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self.houses.iter()
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}
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}
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impl RightLine {
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pub fn new() -> Self {
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let covers = vec![usize::MAX; SIZE];
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let houses = VecDeque::new();
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RightLine {covers, houses}
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RightLine {covers, houses, price: 0}
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}
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pub fn add_house(&mut self, house: House) {
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pub fn add_house(&mut self, house: House, city: &City) {
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// Added houses have to always be ordered by x
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eprintln!("Added house ({},{}) to right line", house.x, house.y);
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let range_rect = house.range_rectangle();
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for y in range_rect.top..=range_rect.bottom {
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self.covers[y] = self.covers[y].min(range_rect.left);
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}
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self.houses.push_back(house);
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self.price += city.get_price(house) as u32
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}
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pub fn remove_houses(&mut self, x: usize) {
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pub fn remove_houses(&mut self, x: usize, city: &City) {
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// Has to be called with x, x+1, x+2...
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while let Some(house) = self.houses.front() {
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if house.x == x {
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@ -140,7 +181,6 @@ impl RightLine {
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// intersects the removed area
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for house in &self.houses {
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let house_rect = house.range_rectangle();
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// TODO: Verify this intersection is correct
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let y_intersection = if removed_house.y < house.y {
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house_rect.top..=removed_rect.bottom
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} else {
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@ -151,6 +191,8 @@ impl RightLine {
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self.covers[y] = self.covers[y].min(house_rect.left);
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}
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}
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self.price -= city.get_price(removed_house) as u32;
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} else {
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break;
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}
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@ -160,4 +202,12 @@ impl RightLine {
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pub fn get_min_covered_x(&self, y: usize) -> usize {
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self.covers[y].min(SIZE)
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}
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pub fn get_side_price(&self) -> u32 {
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self.price
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}
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pub fn houses(&self) -> Iter<'_, House> {
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self.houses.iter()
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}
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}
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