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from flask import Flask, redirect, flash, render_template, session, g, request, get_flashed_messages
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import werkzeug.exceptions
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import json
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import hra.config as config
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import hra.db as db
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from hra.web import app, NeedLoginError
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import hra.web.jinja_mac as jinja_mac
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def args_get(name, type, optional=False, default=None):
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v = request.args.get(name)
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if v is None:
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if optional:
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return default
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else:
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raise werkzeug.exceptions.BadRequest(f"Missing mandatory option {name}.")
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try:
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return type(v)
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except ValueError:
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raise werkzeug.exceptions.BadRequest(f"Option {name} have wrong type.")
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def get_context():
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if g.user is None:
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raise NeedLoginError
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game_name = args_get("game", str, True, "main")
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team = db.get_session().query(db.Team).filter_by(user_id=g.user.id, name=game_name).one_or_none()
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if team is None:
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raise werkzeug.exceptions.NotFound("No such game")
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return team
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@app.route("/api/state", methods=['GET'])
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def api_state():
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team = get_context()
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game = team.game
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team_id = team.team_id
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min_round = args_get("min_round", int, True)
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if min_round is not None and min_round > game.current_round:
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return json.dumps({
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"status": "too_early",
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"wait": 5.0,
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})
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state = game.current_state()
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if state is None:
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return json.dumps({
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"status": "working",
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"wait": 1.0,
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})
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return json.dumps({
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"status": "ok",
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"round": state.round,
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"team_id": team_id,
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"state": game.get_logic().personalize_state(state.get_state(), team_id, state.round),
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})
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@app.route("/api/action", methods=['POST'])
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def api_action():
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def to_late():
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return json.dumps({
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"status": "too_late",
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})
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team = get_context()
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game = team.game
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team_id = team.team_id
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j = json.loads(request.get_json())
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state = game.current_state()
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round_id = args_get('round', int)
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if round_id < 0 or round_id > game.current_round:
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raise werkzeug.exceptions.BadRequest("Wrong round.")
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if game.working_on_next_state or round_id < game.current_round:
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return to_late()
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try:
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warnings = game.get_logic().validate_move(state.get_state(), team_id, j, round_id)
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except Exception as e:
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return json.dumps({
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"status": "error",
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"description": f"{type(e).__name__}: {e}"
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})
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db.get_session().expire_all()
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game = game.lock()
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if game.working_on_next_state or round_id < game.current_round:
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db.get_session().commit()
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return to_late()
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move = db.get_session().query(db.Move).filter_by(game_id=game.game_id, team_id=team_id, round=round_id).one_or_none()
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if move is None:
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move = db.Move(game_id=game.game_id, team_id=team_id, round=round_id)
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db.get_session().add(move)
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move.move = db.new_big_data(j)
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db.get_session().commit()
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if warnings is not None:
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return json.dumps(warnings)
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return json.dumps({
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"status": "ok",
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})
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