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@ -45,8 +45,8 @@ class Occupy(Logic): |
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self.teams_width = configuration["teams_width"] |
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self.teams_height = configuration["teams_height"] |
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assert(teams_count == self.teams_width * self.teams_height) |
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self.map_width = self.teams_width * configuration["width_per_team"] |
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self.map_height = self.teams_height * configuration["height_per_team"] |
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self.world_width = self.teams_width * configuration["width_per_team"] |
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self.world_height = self.teams_height * configuration["height_per_team"] |
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# Parametry k počtu nových vojáků |
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self.rounds_total = configuration["initial_remaining_rounds"] |
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self.spawn_price = configuration["spawn_price"] |
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@ -65,7 +65,7 @@ class Occupy(Logic): |
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# Počáteční stav |
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def zero_state(self) -> Any: |
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map = [ |
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world = [ |
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[ |
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{ |
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"home_for_team": None, |
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@ -77,27 +77,27 @@ class Occupy(Logic): |
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== "x"), |
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"members": [] |
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} |
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for i in range(self.map_width) |
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for i in range(self.world_width) |
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] |
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for j in range(self.map_height) |
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for j in range(self.world_height) |
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] |
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team_id = 0 |
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home_y = self.configuration["height_per_team"] // 2 |
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for _ in range(self.teams_height): |
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home_x = self.configuration["width_per_team"] // 2 |
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for _ in range(self.teams_width): |
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map[home_y][home_x]["home_for_team"] = team_id |
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map[home_y][home_x]["occupied_by_team"] = team_id |
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world[home_y][home_x]["home_for_team"] = team_id |
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world[home_y][home_x]["occupied_by_team"] = team_id |
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for x, y in self.PROTECTED_AREA: |
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map[(home_y+y) % self.map_height][(home_x+x) % self.map_width]["protected_for_team"] = team_id |
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world[(home_y+y) % self.world_height][(home_x+x) % self.world_width]["protected_for_team"] = team_id |
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# Initial stav vojáků: |
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for soldier_id in range(max(1, self.budget_for_round(0) // self.spawn_price)): |
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map[home_y][home_x]["members"].append(self.generate_soldier(team_id, soldier_id)) |
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world[home_y][home_x]["members"].append(self.generate_soldier(team_id, soldier_id)) |
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team_id += 1 |
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home_x += self.configuration["width_per_team"] |
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home_y += self.configuration["height_per_team"] |
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return {"map": map} |
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return {"world": world} |
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# Zatím očekávám, že moves má takovéto prvky: |
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# { |
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@ -128,20 +128,20 @@ class Occupy(Logic): |
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# homes jednotlivých týmů |
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home_positions = [None] * self.teams_count |
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# 2D array s `True`s tam, kde je hill |
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hills = [[False] * self.map_width for _ in range(self.map_height)] |
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hills = [[False] * self.world_width for _ in range(self.world_height)] |
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# 2D array s ID týmu, který zde má chráněné území (okolo domečku) |
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# (-1 tam, kde nikdo nemá domeček) |
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protected_for = [[-1] * self.map_width for _ in range(self.map_height)] |
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protected_for = [[-1] * self.world_width for _ in range(self.world_height)] |
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y = 0 |
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for row in state["map"]: |
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for row in state["world"]: |
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x = 0 |
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for field in row: |
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hills[y][x] = field["hill"] |
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hft = field["home_for_team"] |
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if hft is not None: |
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for p in self.PROTECTED_AREA: |
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protected_for[(y + p[0]) % self.map_height][(x + p[1]) % self.map_width] = hft |
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protected_for[(y + p[0]) % self.world_height][(x + p[1]) % self.world_width] = hft |
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if field["home_for_team"] is not None: |
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home_positions[field["home_for_team"]] = [y, x] |
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for member in field["members"]: |
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@ -162,16 +162,16 @@ class Occupy(Logic): |
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# Místo mapy tabulka seznamů vojáků pro každý tým |
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soldier_lists = [ |
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[[[] for _ in range(self.teams_count)] for _ in range(self.map_width)] |
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for _ in range(self.map_height) |
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[[[] for _ in range(self.teams_count)] for _ in range(self.world_width)] |
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for _ in range(self.world_height) |
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] |
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for team_id in range(self.teams_count): |
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for soldier_id in all_ids[team_id]: |
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move_vect = self.MOVE_VECTORS[id_moves[team_id][soldier_id]] |
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orig_y = id_positions[team_id][soldier_id][0] |
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orig_x = id_positions[team_id][soldier_id][1] |
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new_y = (orig_y + move_vect[0]) % self.map_height |
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new_x = (orig_x + move_vect[1]) % self.map_width |
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new_y = (orig_y + move_vect[0]) % self.world_height |
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new_x = (orig_x + move_vect[1]) % self.world_width |
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# Chráněné území nebo skála |
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if (protected_for[new_y][new_x] > -1 and protected_for[new_y][new_x] != team_id) \ |
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or hills[new_y][new_x]: |
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@ -188,8 +188,8 @@ class Occupy(Logic): |
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soldier_lists[home_pos[0]][home_pos[1]][team_id].append(highest_ids[team_id] + i + 1) |
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# Vojáci se pomlátí: |
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for y in range(self.map_height): |
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for x in range(self.map_width): |
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for y in range(self.world_height): |
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for x in range(self.world_width): |
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team_strengths = [len(soldier_lists[y][x][tid]) for tid in range(self.teams_count)] |
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team_strengths.sort() |
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for tid in range(self.teams_count): |
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@ -202,9 +202,9 @@ class Occupy(Logic): |
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# Vygenerujeme výsledek: |
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score = [0] * self.teams_count |
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new_map = [[] for _ in range(self.map_height)] |
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new_world = [[] for _ in range(self.world_height)] |
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y = 0 |
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for row in state["map"]: |
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for row in state["world"]: |
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x = 0 |
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for field in row: |
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new_field = { |
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@ -220,10 +220,10 @@ class Occupy(Logic): |
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new_field["occupied_by_team"] = team_id |
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if new_field["occupied_by_team"] is not None: |
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score[new_field["occupied_by_team"]] += 1 |
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new_map[y].append(new_field) |
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new_world[y].append(new_field) |
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x += 1 |
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y += 1 |
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return ({"map": new_map}, score) |
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return ({"world": new_world}, score) |
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def generate_warn(self, member_id, description): |
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return { |
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@ -241,20 +241,20 @@ class Occupy(Logic): |
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# souřadnice IDs daného týmu |
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id_positions = {} |
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# 2D array s `True`s tam, kde je hill |
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hills = [[False] * self.map_width for _ in range(self.map_height)] |
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hills = [[False] * self.world_width for _ in range(self.world_height)] |
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# 2D array `True` na chráněných územích ostatních týmů |
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protected = [[False] * self.map_width for _ in range(self.map_height)] |
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protected = [[False] * self.world_width for _ in range(self.world_height)] |
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# ID soldierů, se kterými tým už hnul |
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ids_moved = {} |
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y = 0 |
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for row in state["map"]: |
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for row in state["world"]: |
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x = 0 |
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for field in row: |
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hills[y][x] = field["hill"] |
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if field["home_for_team"] is not None and field["home_for_team"] != team_id: |
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for p in self.PROTECTED_AREA: |
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protected[(y + p[0]) % self.map_height][(x + p[1]) % self.map_width] = True |
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protected[(y + p[0]) % self.world_height][(x + p[1]) % self.world_width] = True |
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for member in field["members"]: |
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if member["team"] != team_id: |
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continue |
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@ -273,8 +273,8 @@ class Occupy(Logic): |
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if member["action"] is None: |
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continue |
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move_vect = self.MOVE_VECTORS[member["action"]] |
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new_position_y = (id_positions[member["id"]][0] + move_vect[0]) % self.map_height |
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new_position_x = (id_positions[member["id"]][1] + move_vect[1]) % self.map_width |
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new_position_y = (id_positions[member["id"]][0] + move_vect[0]) % self.world_height |
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new_position_x = (id_positions[member["id"]][1] + move_vect[1]) % self.world_width |
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if protected[new_position_y][new_position_x]: |
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warns.append(self.generate_warn(member["id"], "Voják se snaží dostat do domečku cizího týmu. To není povoleno.")) |
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elif hills[new_position_y][new_position_x]: |
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@ -287,7 +287,7 @@ class Occupy(Logic): |
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def home_position(self, state: Any, team_id): |
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y = 0 |
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for row in state["map"]: |
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for row in state["world"]: |
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x = 0 |
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for field in row: |
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if field["home_for_team"] == team_id: |
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@ -300,17 +300,17 @@ class Occupy(Logic): |
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def personalize_state(self, state: Any, team_id: int, round_id: int) -> Any: |
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# Zjisti pozici domečku tohoto týmu: |
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home_yx = self.home_position(state, team_id) |
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y_diff = (self.map_height // 2) - home_yx[0] |
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x_diff = (self.map_width // 2) - home_yx[1] |
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y_diff = (self.world_height // 2) - home_yx[0] |
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x_diff = (self.world_width // 2) - home_yx[1] |
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# Vycentruj: |
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map_personalized = [ |
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world_personalized = [ |
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[ |
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state["map"][(y - y_diff) % self.map_height][(x - x_diff) % self.map_width] |
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for x in range(self.map_width) |
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state["world"][(y - y_diff) % self.world_height][(x - x_diff) % self.world_width] |
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for x in range(self.world_width) |
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] |
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for y in range(self.map_height) |
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for y in range(self.world_height) |
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] |
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return {"map": map_personalized} |
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return {"world": world_personalized} |
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