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use std::fmt;
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use std::fmt::Formatter;
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pub const INPUT_CITY_WIDTH: usize = 16384;
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pub const INPUT_CITY_HEIGHT: usize = 16384;
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pub const HOUSE_RANGE: usize = 500;
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pub struct City {
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prices: Vec<u16>,
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buyable_house_count: usize,
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width: usize,
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height: usize
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}
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impl City {
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pub fn read_from_file(filename: &str, width: usize, height: usize) -> Self {
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let values = std::fs::read(filename).unwrap();
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let mut prices: Vec<u16> = Vec::new();
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for y in 0..height {
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for x in 0..width {
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let price = (values[(y * width + x) * 2] as u16) | ((values[(y * width + x) * 2 + 1] as u16) << 8);
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prices.push(price);
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}
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}
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City::new(prices, width, height)
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}
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pub fn new(prices: Vec<u16>, width: usize, height: usize) -> Self {
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let mut buyable_house_count = 0;
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for &price in &prices {
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if price > 0 {
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buyable_house_count += 1;
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}
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}
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City { prices, buyable_house_count, width, height }
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}
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pub fn get_price(&self, house: House) -> u16 {
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self.prices[house.y * self.width + house.x]
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}
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pub fn get_price_xy(&self, x: usize, y: usize) -> u16 {
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self.prices[y * self.width + x]
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}
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pub fn is_house(&self, house: House) -> bool {
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self.get_price(house) > 0
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}
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pub fn is_house_xy(&self, x: usize, y: usize) -> bool {
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self.get_price_xy(x, y) > 0
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}
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pub fn get_house_count(&self) -> usize {
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self.buyable_house_count
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}
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pub fn width(&self) -> usize {
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self.width
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}
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pub fn height(&self) -> usize {
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self.height
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}
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}
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#[derive(Eq, PartialEq, Hash, Copy, Clone)]
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pub struct House {
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pub x: usize,
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pub y: usize,
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}
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impl House {
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pub fn new(x: usize, y: usize) -> Self {
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House { x, y }
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}
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pub fn range_rectangle(&self, city: &City) -> Rectangle {
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let top = if self.y <= HOUSE_RANGE { 0 } else { self.y - HOUSE_RANGE };
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let bottom = if self.y >= city.height() - 1 - HOUSE_RANGE { city.height() - 1 } else { self.y + HOUSE_RANGE };
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let left = if self.x <= HOUSE_RANGE { 0 } else { self.x - HOUSE_RANGE };
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let right = if self.x >= city.width() - 1 - HOUSE_RANGE { city.width() - 1 } else { self.x + HOUSE_RANGE };
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Rectangle {top, bottom, left, right}
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}
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}
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/// Rectangle - a 2D range with inclusive bounds
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#[derive(Clone, Copy)]
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pub struct Rectangle {
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/// The smaller x coordinate.
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pub left: usize,
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/// The bigger x coordinate.
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pub right: usize,
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/// The smaller y coordinate.
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pub top: usize,
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/// The bigger y coordinate.
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pub bottom: usize,
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}
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impl fmt::Display for Rectangle {
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fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
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write!(f, "L{}-{}R T{}-{}B", self.left, self.right, self.top, self.bottom)
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}
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}
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impl Rectangle {
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pub fn is_inside(&self, x: usize, y: usize) -> bool {
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self.left <= x && x <= self.right && self.top <= y && y <= self.bottom
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}
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pub fn width(&self) -> usize {
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self.right - self.left
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}
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pub fn height(&self) -> usize {
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self.bottom - self.top
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}
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}
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pub struct HouseLayout<'a> {
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pub city: &'a City,
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reachable: Vec<u16>,
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houses: Vec<House>,
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reachable_houses: usize
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}
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impl<'a> HouseLayout<'a> {
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pub fn new(city: &'a City) -> Self {
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HouseLayout { city, reachable: vec![0; city.width() * city.height()], houses: Vec::new(), reachable_houses: 0 }
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}
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pub fn cover_count(&self, house: House) -> u16 {
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self.reachable[house.y * self.city.width + house.x]
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}
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pub fn cover_count_xy(&self, x: usize, y: usize) -> u16 {
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self.reachable[y * self.city.width + x]
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}
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pub fn is_covered(&self, house: House) -> bool {
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self.cover_count(house) > 0
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}
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pub fn add_house(&mut self, house: House) -> usize {
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let range_rect = house.range_rectangle(self.city);
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for y in range_rect.top..=range_rect.bottom {
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for x in range_rect.left..=range_rect.right {
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let index = y as usize * self.city.width + x as usize;
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if self.reachable[index] == 0 && self.city.is_house_xy(x as usize, y as usize) {
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self.reachable_houses += 1;
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}
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self.reachable[index] += 1;
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}
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}
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self.houses.push(house);
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self.houses.len() - 1
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}
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pub fn remove_house(&mut self, index: usize) {
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let house = self.houses.swap_remove(index);
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let range_rect = house.range_rectangle(self.city);
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for y in range_rect.top..=range_rect.bottom {
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for x in range_rect.left..=range_rect.right {
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let index = y as usize * self.city.width + x as usize;
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self.reachable[index] -= 1;
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if self.reachable[index] == 0 && self.city.is_house_xy(x as usize, y as usize) {
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self.reachable_houses -= 1;
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}
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}
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}
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}
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pub fn is_valid(&self) -> bool {
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self.reachable_houses == self.city.get_house_count()
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}
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pub fn price(&self) -> u32 {
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get_price(self.city, &self.houses)
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}
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pub fn houses(&self) -> &Vec<House> {
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&self.houses
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}
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}
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pub fn get_price(city: &City, houses: &Vec<House>) -> u32 {
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let mut price = 0u32;
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for &house in houses {
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price += city.get_price(house) as u32;
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}
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price
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}
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pub fn is_valid(city: &City, houses: &Vec<House>) -> Option<u32> {
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let mut reachable = vec![false; city.width() * city.height()];
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let mut price = 0u32;
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for house in houses {
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assert!(city.is_house(*house));
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let range_rect = house.range_rectangle(city);
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for y in range_rect.top..=range_rect.bottom {
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for x in range_rect.left..=range_rect.right {
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reachable[y as usize * city.width() + x as usize] = true;
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}
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}
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price += city.get_price(*house) as u32;
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}
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for y in 0..city.height {
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for x in 0..city.width {
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if !reachable[y * city.width + x] && city.prices[y * city.width + x] > 0 {
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return None;
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}
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}
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}
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Some(price)
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}
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#[cfg(test)]
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mod tests {
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//use super::*;
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//#[test]
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//fn house_rectangle_at_min() {
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// let house = House::new(0, 0);
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// let rect = house.range_rectangle();
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// assert_eq!(rect.top, 0);
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// assert_eq!(rect.left, 0);
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// assert_eq!(rect.right, HOUSE_RANGE);
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// assert_eq!(rect.bottom, HOUSE_RANGE);
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//}
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//#[test]
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//fn house_rectangle_at_max() {
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// let house = House::new(SIZE - 1, SIZE - 1);
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// let rect = house.range_rectangle();
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// assert_eq!(rect.top, SIZE - 1 - HOUSE_RANGE);
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// assert_eq!(rect.left, SIZE - 1 - HOUSE_RANGE);
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// assert_eq!(rect.right, SIZE - 1);
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// assert_eq!(rect.bottom, SIZE - 1);
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//}
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//#[test]
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//fn house_rect_in_middle() {
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// let house = House::new(SIZE / 2, SIZE / 2);
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// let rect = house.range_rectangle();
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// assert_eq!(rect.top, house.y - HOUSE_RANGE);
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// assert_eq!(rect.left, house.x - HOUSE_RANGE);
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// assert_eq!(rect.right, house.x + HOUSE_RANGE);
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// assert_eq!(rect.bottom, house.y + HOUSE_RANGE);
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//}
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}
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