Jirka Sejkora
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58c35762a2
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Add subcity optimization
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4 years ago |
Jirka Sejkora
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083d6a97b9
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Add in-memory only databases
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4 years ago |
Jirka Sejkora
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f694e4701a
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Allow Cities of any sizes
This will be useful for optimizing parts of the map independently.
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4 years ago |
Jirka Sejkora
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109b5fac01
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Add proper last step checks to layout gen
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4 years ago |
Jirka Sejkora
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5b10766ab9
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Combination early implementation (vertical line)
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4 years ago |
Jirka Sejkora
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b3cf776618
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Do not redo steps that would not improve the solution
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4 years ago |
Jirka Sejkora
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71aaabdec4
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Print house count at start
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4 years ago |
Jirka Sejkora
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9bd654a8e6
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Draw from the layout DB
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4 years ago |
Jirka Sejkora
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8e526c8c17
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Add a tool for importing logs to the DB
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4 years ago |
Jirka Sejkora
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e819099f92
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Add an SQLite DB for layouts
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4 years ago |
Jirka Sejkora
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f64d0c3c98
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Dual move optimization (WIP, useless?)
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4 years ago |
Jirka Sejkora
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28567a0b3f
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Split into multiple modules
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4 years ago |
Jirka Sejkora
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5ee3f236be
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Pairwise merging; cleanup
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4 years ago |
Jirka Sejkora
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2d1b76cd6e
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Remove unnecessary prints
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4 years ago |
Jirka Sejkora
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9fda072a13
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Optimize candidate search
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4 years ago |
Jirka Sejkora
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ce4d26ec67
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Introduce rectangles
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4 years ago |
Jirka Sejkora
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d6fd306c61
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Optimized with a maintained HouseLayout
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4 years ago |
Jirka Sejkora
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a01fa30954
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Randomized improvements, finding best
Takes best close house to a random house
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4 years ago |
Jirka Sejkora
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3d17279613
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Randomized improvements
Randomly choose one close cheaper house and try to move there.
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4 years ago |
Jirka Sejkora
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748d9eaacd
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Random generation
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4 years ago |
Jirka Sejkora
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0a273d6594
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Random generation
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4 years ago |