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from flask import Flask, redirect, flash, session, g, request, get_flashed_messages, Markup
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from wtforms import Form, BooleanField, StringField, PasswordField, validators, SubmitField, IntegerField, DateTimeField, RadioField, FloatField
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from wtforms.validators import ValidationError
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from flask_wtf import FlaskForm
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from flask_bootstrap import Bootstrap
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import time
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from datetime import datetime
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from sqlalchemy import exc, update
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import werkzeug.exceptions
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import wtforms
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from wtforms.fields import EmailField
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from wtforms.widgets import NumberInput
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from typing import Optional, Any, List
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from datetime import datetime
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import hra.config as config
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import hra.web.html as html
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import hra.db as db
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from hra.web import app
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import hra.web.jinja_mac as jinja_mac
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from hra.util import hash_passwd
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from hra.web.pages import BasePage, web_game_view, right_for_team, OptionalIntField
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wlogic_by_mode = {}
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def add_wlogic(cls):
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wlogic_by_mode[cls.__name__.lower()] = cls
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def get_wlogic(game):
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if game.game_mode in wlogic_by_mode:
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cls = wlogic_by_mode[game.game_mode]
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else:
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cls = WLogic
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return cls(game)
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class WLogic:
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def __init__(self, game):
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self.game = game
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self.logic = game.get_logic()
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class OccupyViewConfig(FlaskForm):
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refresh_none = "Bez automatické aktualizace"
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refresh_meta = "Aktualizace pomocí HTML META"
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refresh_js = "Aktualizace pomocí java scriptu"
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clickable_down = "Podrobnosti na kliknutí pod mapou"
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clickable_right = "Podrobnosti na kliknutí vpravo vedle mapy"
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clickable_not = "Vypnout podrobnosti kliknutím (zmenší nároky na sít a procesor)"
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status_minimalistic = "Minimalistické metadata"
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status_up = "Matadata nahoře"
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status_left = "Metadata vlevo od mapy"
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font_size = FloatField("Velikost fontu", default=8.0)
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refresh = RadioField("Aktualizace", choices=(refresh_none, refresh_meta), default=refresh_none)
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clickable = RadioField("", choices=(clickable_not, clickable_down, clickable_right), default=clickable_down)
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status = RadioField("", choices=(status_minimalistic, status_left, status_up), default=status_minimalistic)
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big_fields = BooleanField("Široká políčka (trojciferné počty)")
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round = OptionalIntField("Kolo k zobrazení")
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submit = SubmitField("Refresh/Potvrdit")
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show_data_only = SubmitField("Zobrazit stránku pouze s daty")
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@add_wlogic
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class Occupy(WLogic):
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def view(self, state: db.State, team: Optional[db.Team], teams: List[db.Team]):
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meta_refresh_without_reaming = 15
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conff = OccupyViewConfig(formdata=request.args, csrf_enabled=False)
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conff.validate()
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game = state.game
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if conff.round.data is not None:
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state = db.get_session().query(db.State).filter_by(game_id=game.game_id, round=conff.round.data).one_or_none()
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if state is None:
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raise werkzeug.exceptions.NotFound("Zadané kolo neexisstuje")
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team_id = team.team_id if team else None
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if game.step_mode == db.StepMode.automatic:
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time_reaming = (state.create_time - datetime.now()).total_seconds() + game.step_every_s
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else:
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time_reaming = None
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s = state.get_state()
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if team is not None:
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s = self.logic.personalize_state(s, team.team_id, state.round)
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q = db.get_session().query(db.Log).order_by(db.Log.log_id.desc())
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moves = []
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for t in teams:
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t_moves = {}
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if right_for_team(t):
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move = t.get_move(state.round).get_move()
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if move:
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for member in move["members"]:
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t_moves[member["id"]] = member["action"]
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moves.append(t_moves)
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max_num = 999 if conff.big_fields.data else 99
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def reaming_time(id="time"):
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if time_reaming is not None:
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b.b("Čas do konce kola: ", b._span(id=id)(int(time_reaming)), " sekund")
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b.script(Markup(f"""
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var intervalID = window.setInterval(update_time, 100);
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var t = { time_reaming*1000 };
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function update_time() {{
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document.getElementById("{id}").innerHTML = Math.floor(t/1000);;
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t -= 100;
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}}
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"""))
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else:
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b("Konec kola není stanoven")
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def status(position="left"):
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members_counts = [0 for _ in teams]
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occupied_counts = [0 for _ in teams]
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for x in s["world"]:
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for y in x:
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occupied_by_team = y["occupied_by_team"]
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members = y["members"]
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if occupied_by_team is not None:
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occupied_counts[occupied_by_team] += 1
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members_counts[occupied_by_team] += len(members)
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with b.div(_class=f"game_{position}_status button form-frame"):
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if position != "up":
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b.b("Kolo ", state.round)
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with b.p():
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reaming_time(id="time_left")
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with b.p() if position == "left" else b.bucket():
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for t, occupied_count, members_count in zip(teams, occupied_counts, members_counts):
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with b.p() if position == "up" else b.bucket():
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with b.line().span(_class=f"game_team_{t.team_id}"):
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b.b("Tým ", t.print())
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b.br()
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b("Bodů: ", t.get_move(state.round).points)
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b.br()
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b("Políček: ", occupied_count)
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b.br()
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b("Vojáků: ", members_count)
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b.br()
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b.div(style="clear: both")("")
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def table():
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with b.table(_class="game_table"):
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for i, row in enumerate(s["world"]):
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with b.tr():
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for j, x in enumerate(row):
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occupied_by_team = x["occupied_by_team"]
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home_for_team = x["home_for_team"]
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members = x["members"]
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with b.td():
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classes = []
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with b.a(href=f"#cell_{i}_{j}") if conff.clickable.data != conff.clickable_not else b.bucket():
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if x["protected_for_team"] is not None:
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classes.append("game_protected")
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if x["hill"]:
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classes.append("game_hill")
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b(Markup(" "))
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else:
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if home_for_team is not None:
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classes.append(f'game_home')
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if occupied_by_team is not None:
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classes.append(f'game_occupied')
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classes.append(f'game_occupied_by_{occupied_by_team}')
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num = len(members)
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if num:
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b(num if num <= max_num else ("+++" if conff.big_fields.data else "++"))
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else:
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b(Markup(" "))
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b(_class=" ".join(classes))
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def clickable():
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for i, row in enumerate(s["world"]):
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for j, x in enumerate(row):
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occupied_by_team = x["occupied_by_team"]
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protected_for_team = x["protected_for_team"]
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home_for_team = x["home_for_team"]
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members = x["members"]
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with b.div(id=f"cell_{i}_{j}", _class="game_tab form-frame"):
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b.h4(f"Políčko {i} {j}", b._a(href=f"#", _class="btn btn-primary pull-right")("Skrýt"))
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if x["hill"]:
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b.p().b("Pohoří")
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else:
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if occupied_by_team is not None:
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b.p(_class=f"game_team_{occupied_by_team}").b(f"Obsazeno týmem: {teams[occupied_by_team].print()}")
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if protected_for_team is not None:
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b.p(_class=f"game_team_{protected_for_team}").b(f"Ochranné území týmu: {teams[protected_for_team].print()}")
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if home_for_team is not None:
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b.p(_class=f"game_team_{home_for_team}").b(f"Domov týmu: {teams[home_for_team].print()}")
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b.p().b(f"Počet osob: {len(members)}")
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with b.ul():
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for m in members:
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with b.li(_class=f"game_team_{m['team']}"):
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b(f"Voják {m['id']} týmu {teams[m['team']].print()}")
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if m['id'] in moves[m['team']]:
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action = moves[m['team']][m['id']]
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b(f"({action.upper()})")
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b = BasePage()
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if not conff.show_data_only.data:
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b.h2(f"Hra {self.game.print()} kolo {state.round}")
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if conff.clickable.data != conff.clickable_not:
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b.p("Po kliknutí na buňku se zobrazí další informace.")
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if conff.refresh.data == conff.refresh_meta and time_reaming is None:
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b.p(f"Není známo, kdy nastane další kolo, proto může být aktualizace až o {meta_refresh_without_reaming} sekund opožděna.")
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with b.p():
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if team is not None:
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b.line().b(_class=f"game_team_{team.team_id}")(f"Pohled týmu {team.print()}")
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if not conff.show_data_only.data or conff.status.data == conff.status_up:
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with b.line().b(_class="pull-right"):
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reaming_time()
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if conff.status.data == conff.status_up:
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status("up")
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b.div(style="clear: both; margin-bottom: 1ex")("")
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with b.div().div(id="game_main"):
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if conff.status.data == conff.status_left:
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status("left")
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table()
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if conff.clickable.data == conff.clickable_right:
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clickable()
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b.div(style="clear: both; margin-bottom: 1ex")("")
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if conff.clickable.data == conff.clickable_down:
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clickable()
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del conff.csrf_token
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b.p()
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if not conff.show_data_only.data:
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b.div(_class="form-frame")(jinja_mac.quick_form(conff, form_type="horizontal", method="GET"))
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def head(x):
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style = ""
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page_w = float("inf") if conff.show_data_only.data else 1000
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refresh_time = time_reaming + 1 if time_reaming is not None else 15
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font_size = float(conff.font_size.data or 8.0)
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box_size = int(font_size * 1.5 + 1)
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left_w = 0
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if conff.status.data == conff.status_left:
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left_w = 150
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box_w = box_size
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if conff.big_fields.data:
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box_w *= 1.5
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table_w = len(s["world"][0]) * box_w
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margin_cmd = ""
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main_w = table_w + left_w
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if conff.clickable.data == conff.clickable_right:
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right_w = 400
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main_w += right_w + 40
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style += f".game_tab {{\n width: {right_w}px; margin-left: 10pt; \n}}\n"
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if main_w > page_w:
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margin_cmd = f"margin-left: {(page_w-main_w) / 2}px;"
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if conff.refresh.data == conff.refresh_meta:
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b.meta(**{"HTTP-EQUIV": "refresh", "CONTENT": f"{refresh_time};{app.url_for(web_game_view.__name__, game_id=game.game_id, team_id=team_id, **request.args)}"})
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b.link(rel="stylesheet", href=app.url_for('static', filename='occupy.css'), type='text/css', media="all")
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b.style(Markup(f"""
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table.game_table tr td {{
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width: {box_w}px;
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max-width: {box_w}px;
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height: {box_size}px;
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font-size: {font_size}px;
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}}
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table.game_table {{
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width: {table_w}px;
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}}
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#game_main {{
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{margin_cmd}
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width: {main_w}px;
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}}
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.game_left_status {{
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width: {left_w-20}px;
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}}
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{style}
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"""))
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b.wrap(
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limited_size=False,
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sticky_head=False,
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head=head,
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empty=conff.show_data_only.data
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)
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return b.print_file()
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