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2b08da0809
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Combining forever; adding to DB
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2021-01-13 02:00:32 +01:00 |
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63ed9e7fe0
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Horizontal cuts (through transpose)
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2021-01-13 01:43:23 +01:00 |
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dfedf7b3ae
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Start combining from best pairs, stop at cheapest valid
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2021-01-13 00:56:28 +01:00 |
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751e0d81ff
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Vertical combines
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2021-01-13 00:03:09 +01:00 |
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5b10766ab9
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Combination early implementation (vertical line)
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2021-01-12 01:19:40 +01:00 |
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b3cf776618
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Do not redo steps that would not improve the solution
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2021-01-11 05:36:11 +01:00 |
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71aaabdec4
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Print house count at start
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2021-01-11 05:26:29 +01:00 |
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9bd654a8e6
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Draw from the layout DB
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2021-01-11 05:25:40 +01:00 |
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d4093d6000
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Fix swapped x and y in log import
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2021-01-11 04:54:34 +01:00 |
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8e526c8c17
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Add a tool for importing logs to the DB
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2021-01-11 04:37:09 +01:00 |
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e819099f92
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Add an SQLite DB for layouts
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2021-01-11 03:50:55 +01:00 |
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f64d0c3c98
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Dual move optimization (WIP, useless?)
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2021-01-09 22:13:21 +01:00 |
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28567a0b3f
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Split into multiple modules
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2021-01-07 16:16:16 +01:00 |
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5ee3f236be
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Pairwise merging; cleanup
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2021-01-07 00:58:09 +01:00 |
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2d1b76cd6e
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Remove unnecessary prints
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2021-01-06 20:09:15 +01:00 |
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9fda072a13
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Optimize candidate search
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2021-01-06 19:27:15 +01:00 |
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ce4d26ec67
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Introduce rectangles
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2021-01-06 16:51:09 +01:00 |
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d6fd306c61
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Optimized with a maintained HouseLayout
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2021-01-06 14:39:15 +01:00 |
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a01fa30954
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Randomized improvements, finding best
Takes best close house to a random house
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2020-12-23 16:29:33 +01:00 |
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3d17279613
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Randomized improvements
Randomly choose one close cheaper house and try to move there.
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2020-12-23 05:18:20 +01:00 |
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748d9eaacd
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Random generation
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2020-12-23 04:17:52 +01:00 |
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0a273d6594
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Random generation
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2020-12-23 04:16:16 +01:00 |
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